Alastir Wade

Robert Olmstead's page

6 posts. Alias of Acre.


Race

| HP: 35/35 | AC: 20 (15 Tch, 15 Fl) | CMB: +2, CMD: 17 | F: +4 [+6 for cold conditions], R: +8, W: +5 (+7 vs. fear) | Init: +5 | Perc: +7, SM: +0

Classes/Levels

| Speed 30ft | Panache: 3/3, Inspired: 1/1 | Spells: heightened awareness, reduce person, shield | Active conditions:

Gender

Male N Human (Varisian) expert 1/Occultist 3 (tome eater)/Swashbuckler (inspired blade) 1

Strength 9
Dexterity 20
Constitution 12
Intelligence 16
Wisdom 10
Charisma 12

About Robert Olmstead

Robert Olmstead
Male human (Varisian) expert 1/occultist (tome eater) 3/swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Occult Adventures 46, 102)
N Medium humanoid (human)
Init +5; Senses Perception +9

Defense
AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 35 (5 HD; 4d8+1d10+6)
Fort +4, Ref +8, Will +5; +2 vs. fear

Offense
Speed 30 ft.

Melee +1 rapier +10 (1d6+6/18-20)

Ranged longbow +8 (1d8-1/×3)
x20 regular arrows
x20 blunt arrows

Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (4)

Implement Schools (8 generic focus)

. . Abjuration (Book: Rii are Those Left Behind, 0 points)
Resonant—warding talisman
Focus—mind barrier
Focus Power—Aegis

. . Divination (Book: Rii are Those Left Behind, 0 points)
Resonant—third eye
Focus—sudden insight

. . Transmutation (Book: Rii are Those Left Behind, 0 points)
Resonant—physical enhancement
Focus—legacy weapon
Focus Power—Philosopher's Touch

Occultist (Tome Eater) Spells Known (CL 3rd; concentration +6)
1st (4/day)—
heightened awareness[ACG]
reduce person (DC 14)
shield
0 (at will)—
detect magic
mage hand
resistance

Statistics
Str 9
Dex 20
Con 12
Int 16
Wis 10
Cha 12

Base Atk +3; CMB +2; CMD 17

Feats Butterfly's Sting, Combat Expertise, Extra Mental Focus[OA], Fencing Grace, Weapon Focus (rapier)

Traits dangerously curious, inspired, unafraid (ustalav)

Skills
Acrobatics +14
Bluff +10
Climb +8
Craft (painting) +12
Knowledge (arcana) +12
Knowledge (planes) +12
Linguistics +8
Perception +9
Spellcraft +12
Stealth +14
Use Magic Device +12

Languages Abyssal, Celestial, Common, Daemonic, Necril, Protean, Varisian

SQ bonded tome, implements 3, inspired panache, magic item skill, mental focus (8/day), object reading

Combat Gear alchemist's fire (3); Other Gear +1 mithral chain shirt, +1 rapier, arrows (20), blunt arrows (20), longbow, masterwork artisan's tools, masterwork backpack[APG], masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, 837 gp

Special Abilities

Bonded Tome (1/day) (Su) Spend focus from school to increas spell's CL or DC by 1.

Butterfly's Sting You can forgo a critical hit in order to pass it on to an ally. (Prerequisites: Combat Expertise, worshiper of Desna.)
Benefit: When you confirm a critical hit against a creature, you can choose to forgo the effect of the cr

Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.

Deeds

Fencing Grace Use Dexterity on rapier damage rolls

Implements (Su) Gain a series of items which grant access to schools and powers.

Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.

Magic Item Skill Add half level as bonus to Use Magical Device.

Mental Focus (8/day) (Su) You have a pool of points that activate your focus powers.

Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.

Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.

Abjuration (Book: Rii are Those Left Behind) Abjuration implements are objects associated with protection and wards.
Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Focus Power: Aegis +1 (Su) 1 focus: Grant armor or shield enh. bonus and special ability.

Divination (Book: Rii are Those Left Behind) Implements of the divination school grant powers related to foresight and remote viewing.
Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.

Transmutation (Book: Rii are Those Left Behind) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
Focus Power: Philosopher's Touch (1 weapon, cold iron/silver, 3 minutes) (Su) 1 focus: Weapon touched counts as special material for overcoming DR.