As excited for this book as I am, I'm incredibly wary of the "lesser shapeshifter" race. Shifters worked for Eberron, but I personally dislike the idea of a watered down version of Lycanthropy as it doesn't really fit IMO. I look forward to seeing how it's presented and will attempt to reserve final judgement until I get to read it. Unless it's presented well and makes sense though I am afraid it may weaken the product overall and detract from the horror of full lycanthropy by providing a no drawback/major benefits race of lesser lycanthropes.
Gonna have to agree with Talonhawke. If your feint works then you can exploit it for the sneak attack damage or for the easier hit. If you don't know it worked then you wouldn't attempt to take advantage of the opening you created.
I think the only thing I was sad about is the Moose and Walrus get to start medium and increase to large size while our poor Bear is stuck at medium. I LOVE this book and it's going to get a lot of use from our table. I was just hoping they'd give us something about Bears going large size maybe at 7th level or something.
Got our shipment today! A full set with NO BREAKS! Hurray for all the minis surviving. Even the brave mites who fought the terrifying Iron Golem Rampage of 2013! Xin and the Clockwork Reliquary were in the last two boxes so there was a bit of nail biting up until the end. They all look great though. I may have to pick up more Grey Maidens as I only got 2 of those.
One of my players raised a question about the spells section. Under Spellcasting there's lines for the classic save DCs, Spells per day, Spells Known, etc. What confused them was the column titled Ability Bonus. I said that it's probably there for your Primary Casting Attribute bonus so you can figure out the DC, but it seemed too easy and superfluous for that to be correct. I was just wondering if it was put there for the purposes of people figuring out that level's save DC. If so why was it put between Spells Per Day and Bonus Spells. Also why include it if there's already a column for Save DCs? I'm just trying to determine it's purpose so I can best guide my players.
They never mention Enlisted or Officers, just the ranks of Major and General. I think that breaking it down into modern ranking structure adds a level of complexity that's unnecessary in an organization that has somewhere around 600 members.
Agreed I figured there wasn't a need to split the Enlisted and Officer ranks. I figure Officer Commissions probably work the way they used to where a Rich/Noble family purchases said Commission essentially buying their child a rank. Of course you feel bad for the NCO that gets paired with that person.
So I'm prepping for CotCT and one of my players is planning on playing a Sable Company Marine. I started doing some research to help flesh out their character and noticed that it says in Guide to Korvosa, any human can reach the rank of General and non humans can reach Major. Only one hiccup, what rank system is in use? This raised a further question does Paizo use the modern day rank system for it's military organizations or does it change from organization to organization. The Korvosan Guard is another military structured group that has a Field Marshal as it's leader. I could create a ranking table for these different organizations, but I'd much prefer to have some input before I do. And a big request that future Military type organizations get some sort of Rank/Chain of Command sidebar so players/GMs interested in them don't need to freehand such things.
I'm currently thinkings of it ranking as such for the Sable Company.
Way late to this thread so sorry for the necro. Was prepping for a game and spotted the Lupine Common. It mentions the Lupin a near extinct race of wolfmen where was this referenced from?! As I feel I totally missed something.
To be fair your last post is actually the most inflammatory of the posts that have been made so far. However some things to keep in mind Gary's statement about debate isn't a warning it's an advisement using certain words creates situations that can quickly devolve into mud slinging and belligerent arguments.
Now your request was for people to argue in favor of an illegal combination. I assume you built your character exclusively using the PRD, if I'm incorrect just inform me and I'll adjust my arguments from there. A) You're a Sorc with the Arcane Bloodline in order to have a Familiar, B) You chose Ear Piercing Scream as a Known Spell, C) You are level 1, and D) You selected Maximize Spell as a feat.
With these assumptions in place let's look at the legality of the combo you are suggesting is effective. So far your selection of a known spell, feat, and familiar are fine. The issue arises when you attempt to use them together. First a Familiar may share spells at level 1 it cannot deliver spells. Share spells lets you buff your familiar as if it were yourself for the purposes of targeting. This lets you do things like cast Alter Self on your Raven. It does not let you cast damaging effects through your companion. At level 3 your Raven earns the ability to have Touch spells delivered through him, Ear Piercing Scream is not a touch spell and is ineligible for Familiar delivery.
Maximize Spell can't be used at level 1 by any class that I'm aware of.
Maximize Spell (Metamagic)
As you can see it uses a spell slot 3 levels higher than normal, therefor a Maximized level 1 spell would be a 4th level spell. A Sorcerer cannot cast one till 8th level. Even if for argument sake you could Maximize it at level 1 it would deal 6 damage if the enemy failed their save and 3 if they made it. Maximize only maximizes the available damage not the potential damage. At level 8 when you could feasibly Maximize this spell it would deal 24 damage if they failed their save as you'll need to be level 10 to receive the 5th die of damage.
In essence the reason people didn't jump to argue it's legality is because it just doesn't work. In a debate the two sides should have at least the illusion of a viable position this doesn't. It violates the basic rules of the game and cannot be done for the following reason: You can't cast it through your familiar, You can't cast a spell of the appropriate level for the pertinent metamagic feat to function, and you're not a high enough caster level to have that many dice of damage for the spell you're referencing. At level 10 on the other hand you'll be able to do it minus casting through your familiar.
A friendly reminder, referring to other forum goers as an ignorant and belligerent group isn't exactly a good way to make friends.
Because honestly they don't make a whole lot of sense. Lycanthropy is hereditary or infected and honestly if you didn't inherit it most were-pappies would probably give you the bite to keep you part of the pack. So the whole watered down version doesn't really flow too well. As for Tengu and Kitsune. There's a difference between Were/Lycanthropes and anthropomorphic race based on folklore tricksters who shapechange. Kitsune and Tengu are most definitely NOT shifters in the Eberron sense nor are they Lycanthropic as they don't infect people.
Shifters were a very Eberron thing they fit the world and made sense there as Lycanthropes were basically hunted hard on a continent wide status. Preventing the "Oh son you didn't get the gift lemme fix that" scenario. Full blown Lycanthropes are pretty plentiful by comparison in Golarion. Ustalav and Darkmoon Vale are prime examples.
I think that's the difference. Do people see half-lycanthrope and think Anthropomorphic animal races similar to Catfalk, Ratfolk, Tengu and Kitsune. Or are people wanting a race that is somehow a half werewolf or a watered down were-race like shifters from Eberron. If people are thinking half lycanthrope I'd like to get a bit more on people's thoughts on what exactly they're looking for in a halfbreed that a full lycanthrope natural or afflicted doesn't provide.
I agree with Ravenmantle. These companions hardly make Golarion a variant of the WoD. That being said having products that deal with the very real danger of becoming a Vampire or being one of those afflicted with Lycanthropy is a very lame way to lose a character. Providing a product that can guide those who want some on how to incorporate or play such a character is a wonderful thing. It sucks having a GM fiat your character out of a story just because you couldn't resist the infection or stop it in time. Playing a character falling to the disease and slowly losing themselves is an immense role playing opportunity.
I'm also really liking the idea of splitting the playing and hunting concepts. I agree that it's a disservice to both topics trying to cram them into such a small format when we've seen books like the Van Richten series which are definitely bigger. A companion on how to play X and a separate companion on how to hunt X is a much cleaner way to go about it IMO. Frankly I am more than willing to slap money down right now for us to take that approach as I'd buy both books.
This book gives solid insight on incorporating vampires into your game. I think one of the strongest parts on the how to be a vamp side of things is the article dealing with playing nice. In my experience some of the people who wanted to play a vampire just wanted the power boost and none of the RP side of things. The article sheds a little light on things to think about when wanting to play a vampire. My personal favorite was the Lawful Behavior suggestion which reminds people that, even if you're just playing a villainous character, it's always a good idea to keep the promises you make with party members.
I WANT Blood of the Moon. That being said I feel there's a difference between what Blood of the Night and Blood of the Moon deal with to an extent. To me there's no half-lycanthrope. You have afflicted and you have natural you're born with it or not as unlike vampire it's not a permanent state. Werewolves sometimes you're human others you're a wolf or a hybrid of the two. As a vampire you're always a vampire there's no option to be living again.
Did I want more Dhampir stuff yes, am I flipping tables over the end result for Blood of the Night? No. I'm quite happy with how the book turned out and it gives solid information on how to incorporate Vampires as PCs. If you combine the material in here with that presented in Advanced Race Guide for Dhampirs and you have the crunch I assumed we would get in a full primer on Dhampirs. Maybe a little less.
For Blood of the Moon I would focus entirely on Lycanthropes as PCs and do bits on the different types of Lycanthropes and some info on how to make other Lycanthropic races. The one thing I would ask you to avoid is the 2 page art spread with 3 feats spread across it. As pretty as the art is in that section I would have used the space for more fluff or crunch. The idea about an in character entry like that mentioned above would definitely be ideal as it combines the art and fluff into deliciousness.
EDIT: I think part of the feedback on this book is due to the preconception that it would be similar to our previous Blood of books where we focused on the halfblood unions of monster and mortal. I know that was my initial thought when it was announced that we'd get some serious Dhampir love and a little information on how to incorporate a Vampire character. I like the way it turned out besides my one minor nitpick and I will actually be using material from this book as one of my players has always wanted to be a Vampire.
Edit the 2nd: My stance is firmly against the Half Lycanthrope idea as to my understanding they're typically born as a Lycanthrope hence why we have natural born ones. If they don't get it through genetics I assumed they would be turned by their parents to be "part of the family". Unless you know they needed a normal to do something for them.
I think that the only issue I have with this book is that while I love art I did not love the two page art spread with 3 feats. I would much rather have had those 3 feats on one page and that extra page go to giving us a little more Dhampir love.
I'm sort of excited if the failing factions do flounder and it creates a change in the overall game world including outside of the Society bubble. It'd definitely be a step towards the sort of thing L5R has where every season of their tournaments actually dictates their storyline and how it progresses becoming canonical.
I actually asked this question in the Ask James Jacobs anything thread. His response was
James Jacobs wrote:
So I believe it's a question best directed at Mr. Bulmahn. I eagerly await the reasoning behind this design decision.
All I know is that I'm excited that I no longer have to consider the way we've been using flurry as a houserule. Now to try and convince them to marry Spring Attack and Vital Strike.. or Vital Strike and any mobile option. Victory for monk players on this though!
Because I can't seem to find it, which only means my searchfu is weak, I have a question. What was the design reason behind limiting Vital Strike and other single attack style options from synergizing with Spring Attack. I still have the mental disconnect from being able to understand Why you can't use both. I understand that the way it's written you can't I just don't seem to get why it was done that way. I think I also noticed somewhere that you can't Vital Strike on a Charge. I'm just curious why the decision was made to restrict these tactical options when it seems like they were a match made in Heaven for that kind of character.
If your GM lets you utilize past material check out Dragon 311, the Battle Howler of Gruumsh mechanically fits what you want to be able to do it seems. Just fix the fluff and you'll be good to go it's a relatively solid prestige class. I think someone did a quick overview of it over on Giant in the Playground if you don't own that particular issue of Dragon. Here's the title of the thread that has a post just outlining the basics of the prc Battle-Bard, advice?.
Some of the houserules I have at my table include:
Feat training if you can explain how you're trying to gain the feat I'll probably let it slide but it takes in game time. This allows my players to snag feats that are either flavorful or normally wouldn't see play time. Such as Weapon proficiency with interesting or flavorful weapons, alertness, stealthy. Most of the skill up feats that are just under picked since other feats provide combat capability or a pure power increase.
Whirlwind Attack can be used with Spring Attack. It's always been a pet peeve of mine where you have a feat that's a pre req for something else but they can't be used together. I think I remember a Sage Advice article where it was said you could use both at the same time, but that would be 3.5 and I can't remember where to find it.
I'll allow MOST anything at my table, you want a gun that's fine, but the Golden Rule that we have at my table is if you can do it so can I. It's led to some hilarious moments when the party kept using the same tactic repeatedly of basically baiting their enemy into an area and lighting it up. When I used their tactic against them with an enemy they'd faced repeatedly I wound up killing 1 of them and driving the rest off.
I give bonus racial HP at level 1 from playtest, so frail races get 4, normal get 6 and hardy get 8. It makes people a bit beefier and we like that race has another facet of impact on the game. I really wish that optional rule had carried into the final version of Pathfinder.
I'm sure there are others just can't think of any at the moment.
Hmmm so this Jason Bulmahn fellow is the designer. I'm not sure I'm getting it, but in my houseruled game where we've already playtested these rules and given amazingly bad feedback about how nothing works because we've shattered the system, the Designer is a T-Rex.
Despite the increase in price I'm staying here! I'm more impressed that it took so long to happen with everything else having gone up in price. I'm proud to be able to point to Paizo when I need to reference a company that cares for it's customer base over it's bottom line.
I'm a bit late to the new cover, but is that a unholy symbol of Lamashtu hanging from the center figure's neck? Cause it looks that way. If only I could make the image larger and crisper on that one section!
Pathfinder Paper Minis—Rise of the Runelords Adventure Path Part 3: "The Hook Mountain Massacre" PDF
Cutting of someone from the game because she don't know the rules well - aka when the technical side of the game go too far ?
I dealt with a different but similar in some cases situation before. I was running a game and one of the players decided they wanted to play a Warmage. Up until this point said player had only run Fighters or Barbarians. Essentially every combat devolved into this player letting someone else at the table make their choices for them because they couldn't make up their mind what spell they wanted to use. If you remember the Warmage their spell list was mostly damage, damage, some stuff, and damage. I had to take this player aside and basically tell them that if they didn't wanna spend the time learning how to play a caster don't do it. It took 2 months, meeting weekly, of me letting them slide before I got fed up and had that talk though.
If it's a learning disability I'm very open to that my cousin is incredibly dyslexic and english is her second language so we're patient. If you're intelligent and aren't disabled just lazy I hand hold for the first bit, then put on training wheels so you can ride alone, then I remove them. If it turns out you can't ride without the training wheels I can't afford the time to carebear. When sessions are 4 hours long at max with my group on a weekly-biweekly meeting based on work schedules those windows are only open so long till my gamers have to run home to children none of which are over the age of 4.
Agreed on being lucky to find a partner who shares and enjoys your hobby. My wife and I met through gaming and we both opened half the case each for this and she was just as excited as I was as we opened all the boxes. Also Ripnugget = PURE WIN!
Everything arrived today and the set looks AMAZING!! The only thing that raised an eyebrow for me and my wife is one of our boosters did only contain 3 figures. Mistakes like this happen in the factory I assume.
EDIT! Despite one of the boosters being shortchanged in the figure department we still did manage to obtain the full set.
Another good one that happened. I'm typically the GM for my group so when I get to play it's a rare treat. For my birthday a buddy of mine ran Master of the Fallen Fortress. I played a Cavalier with a decent str and con, but I took toughness and dropped my favorite class into hp so I had about 23 hp or so (we use the racial hp at level 1 optional rule). The hook we used was we were part of a military unit. I played the character very Space Marines referring to everyone else as Brother and acting very brave and stalwart. I went full tower shield and armor.
Well things went well till we got up to the top of the tower and the floor fell out from under me... and I plummeted 4 stories or something. I survived and by the time I reached the top everyone was dead... so I went back to base. Reported our failure and requested reinforcements. So everyone rerolled or changed their names and our DM was like "Well that was harder than I expected. You lived so hit level 2 and win this round."
We got back the next day a few more enemies have arrived from patrol so there was a little bit to reclear. We get back to the top the fight goes on my teammates are dropping like flies to the croc companion. At which point I get to the edge of the tower between the croc and my last surviving companion. I succeed at a grapple check vs the croc turn to my companion and say "Tell our Brothers of our deeds!" and jumped from the tower to my "death". The dm rolled relatively poorly for damage and reduced it by a die as I broke my fall with the croc. The croc died and the boss descended right after killing my buddy and tossing him from the tower.
I turned to fight whistling for my horse. My horse and I re engage the enemy leader with my whopping 5 hp left and 3 rounds later he dies as I hit -1 hp for taking a standard action at 0 hp. My faithful steed stood by as I slowly regained consciousness and took me back to base to report.
I was playing an Elven Ranger in RotRL back when it first came out and we were in the second book. We'd just dealt with the Mansion and were trying to get out we'd left our horses out by the well and we climbed up. Only to see that swarm of evil looking birds.
My character had been acting as a general loner as the game I was playing in was an hour away from where I lived at the time so I wasn't supposed to make every session. After the first 3 sessions I'd gotten a new job in the area and moved so my character who had been designed around being "unavailable" when I personally wasn't around was suddenly VERY available the character just liked trees more than people.
The team was debating how best to handle the Swarm situation my Ranger who had been a general ass through the campaign so far looked at them and simply said. "Give me the healing wand" (cure light wounds). He crept out of the well mounted the racing horse they had *cough*recovered*cough* from Thistletop. Turned fired an arrow at the swarm to get their attention and rode away. At first the entire team was like "HOLY CRAP HE DITCHED US!" Then they took a second realized I'd just pulled the swarm away and this was their chance to run for it they escaped to Sandpoint. I had to burn 3 charges as I basically rode the horse into the ground using the wand to keep it going. If it had died on him he was dead as the swarm chased for a good long time.
Something I experimented with at my table is we got rid of having 6 words for each element. Once you learned the word you just had all the different levels of damage available based on the slot you used. It preserved the flexibility of the system as you no longer had to use 6 words to learn all of the different levels of your preferred damage type. It also let my players feel like they were more flexible than the standard caster YMMV though.
Note that this only really boosts the Bard, Inquisitor, Oracle, Sorcerer. and Summoner classes.
Mr. Nelson I reread my post and a sentence I have in there comes off a little rude depending on how you read internet voice. I wanted to apologize if it came off that way as I'm a fan of yours and I was just curious if your opinions on how it should work was coming from writing it or as a fellow player like us non contributors. So again I apologize if it came off as rude. ALSO which ones did you write for this book if any out of curiosity.
I think the Winter Witch is an excellent FAQ candidate as I can see either interpretation, but I personally took it to be the former of they still gain hexes as they go up in the Prestige Class. I can understand Jason's interpretation as well as that was my initial gut reaction of "oh that's obviously not right they don't still get hexes do they?" then I re read Winter Witchcraft and the line of gaining those hexes "in addition to those gained from normal advancement". The reason why I assume they still gained hexes is that IMO once you start a prestige class people typically continue in it and don't really bounce back and forth between their first class and the prestige class. That may just be my table.
Also I read your response Jason assuming you didn't write the Winter Witch entry. If you did ignore my response as ramblings of an addled brain.
Though in 3.5 there was many a cherry picking.
I wanna say how much I love Paizo, especially for their staff. One of my favorite things to see on a forum is when developers respond to questions and when they catch something they personally can't answer they tell you who can, and then potentially point it out to said person. Riot Games does it too, makes me smile and appreciate how much you guys like us.
I was super excited for the Tengu section of Advanced Race Guide. The feat that made me most excited was the Tengu Wings feat, I was just disappointed by duration. To be fair when I think Tengu I immediately think of L5R I would love to see some sort of interaction between the Tengu and Samurai akin to the Sword Saint and Kensai archetypes. A blending of the two focusing on Iaijutsu would definitely be exciting.
Right the way James explains it is how I envisioned it using the Earthbreaker in two hands. I appreciate both James and Patrick chiming in and I get that it was changed to be a more traditional two weapon style of two "one" handed weapons. Out of curiosity why was it changed to the new version? I will personally still allow the use of the Earthbreaker two handed as James has described, but I am curious what drove the change in mechanics.
Quick question about Thunder and Fang. The old Thunder and Fang basically allowed you to hit with the Earthbreaker two handed for strength and a half on damage, from the way the new feat is phrased it seems that is no longer the case. The way I imagined the Thunder and Fang style working was as you swung your hammer down two handed the blade on your klar sliced the enemy forcing them a step back so the hammer head collided with them.
The new phrasing seems to look like you wield the hammer one handed and basically punch them with the klar. I'm just curious if it's still intended that those who use this style can use the Earthbreaker two handed for all the benefits that entails and get that extra hit with the klar as well.
Nope, he could play a dhampir and use options from the Advanced Race Guide to go more vampy. In October is the Blood of the Night book which will have those options in it. Vampire, Masquerade and Requiem, both do a good job for playing a Vampire. Though depending on the age of your son may not be appropriate for their themes.
Edit: I guess I should have been more clear No there's not a class in another book, Yes he can play one with DM permission.