Jakardros Sovark

Robert Billingham's page

Organized Play Member. 49 posts (277 including aliases). No reviews. No lists. No wishlists. 3 aliases.



2 people marked this as a favorite.
James Jacobs wrote:
Sebastian wrote:

Still, from the description of gyronna, she doesn't sound like the type of diety to have dedicated religious orders, monk, nuns, or otherwise. Her faith seems to be mildly persecuted and her followers attempt to seed conflict in communities. It's hard to reconcile the description of her followers and portfolio with an organized religious institution.

It looks a lot like the adventure was written wih the idea of a monastery, and gynorra was the goddess chosen because she was the local flavor. I was curious if there was actually an explanation that is consistent with other material. I would expect gyronna to have a secret shrine with a handful of witches, not a fortified building on a (formerly) significant trade route.

Gyronna's cult plays a role in a couple of the coming adventures, so making the site an old Gyronnan temple helps to foreshadow that. Changing the backstory so that it's a monastery dedicated to Calistria or Hanspur or ANY other deity that makes more sense to an individual GM won't disrupt anything coming later on in the adventure path, though.

Both Hanspur and Gyronna were kind of tacked on, stealth-style almost, to the campaign setting. As a result, I readily admit that I've had a little bit of trouble in assimilating them into Golarion's pantheon—the majority of the other deities come from my home-brew or Sean Reynolds, with whom I've had PLENTY of talks about the gods. Kingmaker was really the first time I started doing stuff with these two strange "oh yeah" deities... hopefully the way Gyronna works in "Rivers Run Red" and "Blood For Blood" will do her better justice.

All that said, it DOES spur a thought. What if this "monastery" of Gyronna followers were basically heretics? They did their thing, and eventually it got to be too much and Gyronna stepped in to put them down. Hence the zombies and the ruins. A closer reading of the text makes me think this was my original concept from the start, and that it kind of got lost in the shuffle when I...

This is what I love about D&D (Pathfinder ;-)! Even when things aren't clear, we, as DMs, can make things work, and the game is so fluid. There's not a better game in the world.