Male Human Magus (Bladebound, Staff Magus) 1
NN(L) Medium Humanoid (Human)
Init +2; Senses Perception +7
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+4 armor, +2 Dex, +1 dodge)
hp 11 (1d8+2)
Fort +4, Ref +2, Will +4
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OFFENSE
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Spd 30 ft.
Melee Quarterstaff +3 (1d6+3/20/x2) and
. . Unarmed Strike +3 (1d3+3/20/x2)
Magus (Bladebound, Staff Magus) Spells Known (CL 1, 3 melee touch, 2 ranged touch):
1 (2/day) Enlarge Person (DC 14), Grease (DC 14)
0 (at will) Acid Splash, Light, Detect Magic
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STATISTICS
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Str 17, Dex 14, Con 15, Int 16, Wis 14, Cha 7
Base Atk +0; CMB +3; CMD 16
Feats Dodge, Extra Arcane Pool, Quarterstaff Master
Traits Eyes and Ears of the City, Magical Lineage: Shocking Grasp
Skills Acrobatics +0, Climb +5, Escape Artist +0, Fly +0, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +4, Perception +7, Ride +0, Spellcraft +7, Stealth +0, Swim +1
Languages Common, Draconic, Dwarven, Elven
SQ Arcane Pool (+1) (6/day) (Su), Spell Combat (Ex)
Combat Gear Chain Shirt, Quarterstaff; Other Gear Backpack (empty), Hammer, Iron Spike (10), Lantern, bullseye, Oil (1-pint flask) (6), Rope, hempen (50 ft.) (2), 82.35 gp
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SPECIAL ABILITIES
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Arcane Pool (+1) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Magical Lineage: Shocking Grasp A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Quarterstaff Master Use a quarterstaff one-handed
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellbook:
0-
All Magus
1-
Enlarge Person
Expeditious Retreat
Grease
Illusion of Calm
Shocking Grasp
Vanish