Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 |
About Rizzit "Mincey" Kibbel
Rizzit "Mincey" Kibbel
Female ysoki outlaw operative 3
CN Small humanoid (ysoki)
Init +6; Senses darkvision 60 ft.; Perception +8
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DefenseSP 18 HP 20 RP 5
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EAC 15; KAC 16
Fort +1; Ref +7; Will +3
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee survival knife +6 (1d4+1 S; operative, thrown, analog)
Ranged azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or
. . survival knife +2 (1d4+1 S; operative, thrown, analog) or
. . tactical needler pistol +6 (1d4+1 P; injection, analog; critical injection +2)
Offensive Abilities trick attack +1d8
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Statistics
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Str 10 (+0); Dex 18 (+4); Con 11 (+0); Int 14 (+2); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +13 (+18 to tumble through the space of a creature of Medium or larger size), Athletics +8, Bluff +8, Computers +10 (3 ranks), Culture +10, Engineering +12 (+16 to arm or disarm traps) (3 ranks), Intimidate +8, Perception +8, Piloting +12 (3 ranks), Sleight Of Hand +13, Stealth +15 (+16 when using trick attack), Survival +10; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Fleet, Jet Dash, Skill Focus (Acrobatics), Skill Focus (Stealth)
Languages Akitonian, Aklo, Common, Drow, Goblin, Sarcesian, Shobhad, Ysoki
Other Abilities cheek pouches, ghost, moxie, uncanny mobility
Other Gear second skin, azimuth laser pistol with 1 battery (20 charges), survival knifes (2), tactical needler pistol with 8 darts[COM], disguise kit, engineering tool kit, mk 1 ring of resistance, personal comm unit, toolkit (hacking), trapsmith's tools, credstick (7,609 credits)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Rizzit "Mincey" Kibbel
Female ysoki outlaw operative 3
CN Small humanoid (ysoki)
Init +6; Senses darkvision 60 ft.; Perception +8
--------------------
DefenseSP 18 HP 20 RP 5
--------------------
EAC 15; KAC 16
Fort +1; Ref +7; Will +3
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee survival knife +6 (1d4+1 S; thrown [20 ft.], analog, operative)
Ranged survival knife +2 (1d4+1 S; thrown [20 ft.], analog, operative) or
. . azimuth laser pistol +6 (1d4+1 F; burn 1d4) or
. . tactical needler pistol +6 (1d4+1 P; injection +2; injection, analog)
Offensive Abilities trick attack +1d8
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Statistics
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Str 10 (+0); Dex 18 (+4); Con 11 (+0); Int 14 (+2); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +13 (+18 to tumble through the space of a creature of Medium or larger size), Athletics +8, Bluff +8, Computers +10 (3 ranks), Culture +10, Engineering +12 (+16 to arm or disarm traps) (3 ranks), Intimidate +8, Perception +8, Piloting +12 (3 ranks), Sleight Of Hand +13, Stealth +15 (+16 when using trick attack), Survival +10; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Fleet, Jet Dash, Skill Focus (Acrobatics), Skill Focus (Stealth)
Languages Akitonian, Aklo, Common, Drow, Goblin, Sarcesian, Shobhad, Ysoki
Other Abilities cheek pouches, ghost specialization, moxie, uncanny mobility
Other Gear second skin, azimuth laser pistol with 1 battery (20 charges), survival knifes (2), tactical needler pistol with 8 darts[COM], disguise kit, engineering tool kit, mk 1 ring of resistance, personal comm unit, toolkit (hacking), trapsmith's tools, credstick (4,689 credits)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Reputation 10 Fame, 10 Global Reputation
Reputation with Acquisitives: 10
Reputation with Dataphiles: 0
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Second Seekers (Jadnura): 0
Reputation with Wayfinders: 0
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Rizzit “Mincey” Kibbel
Operative 2
CN Medium Ysoki Outlaw
Init +5; Senses Perc +5 (darkvision, 60 ft.), SM +0
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Defense
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EAC 15, KAC16
SP 12 HP 14 RP 6
Fort +2, Ref +7, Will +3 (evasion)
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Offense
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Speed 40 ft.
Melee Knife, survival +5 (1d4 S)
Ranged laser pistol, azimuth +5 (1d4 F, 80 ft.)
Ranged needler pistol +5 (1d4 P, 30 ft.)
Space 5 ft.; Reach 5 ft.
Special Attacks Trick Attack (Stealth +16 against DC equal to 20+target’s CR, success=+1d4 additional damage and target is flat-footed)
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Statistics
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Str 10, Dex 18, Con 11 Int 14, Wis 10, Cha 10
Mincey will use her speed (40 ft.) and stealth to sneak up on opponents. Once discovered, she tries to engage in melee. If she cannot do so in one round, she seeks cover.
[dice=Stealth]1d20+12[/dice]
During Combat
If she thinks that she close with an opponent before being attacked, she draws her knife and attacks with it. Whenever possible, she uses Trick Attack to increase damage.
[dice=Trick Attack (Stealth)]1d20+16[/dice]
[dice=Melee Attack (knife, tactical)]1d20+5[/dice]
[dice=Damage(S)(knife, tactical)]1d4[/dice]
[dice=Additional Damage if Trick Shot Succeeds)]1d4[/dice]
If she thinks that she cannot close with an opponent before being attacked, she draws her laser pistol and attacks with it. She uses her speed to get to cover. Whenever possible, she uses Trick Attack to increase damage.
[dice=Trick Shot (Stealth)]1d20+16[/dice]
[dice=Ranged Attack (laser pistol, azimuth)]1d20+5[/dice]
[dice=Damage (F)(laser pistol, azimuth)]1d4[/dice]
[dice=Additional Damage if Trick Shot Succeeds)]1d4[/dice]