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Acererak

Rite Publishing's page

2,503 posts. Alias of Qwilion.


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Firearms of Legacy

[url=http://i228.photobucket.com/albums/ee138/qwillion/Cover30firearmsoflegacy.jpg]Cover Image by Ian Greenlee[url]

Most Esteemed Qwilion:

I regret to inform you there has been an incident in the Firearms wing of the 13th Fell Repository. By the grace of Our Heavenly Archmage of Secrets and Guardian of Knowledge, nothing was successfully stolen but I take full responsibility for this breach in security. We are currently reviewing evidence at the site and consulting seers, but the identity of the burglars is not yet apparent. Vigilance and Watchfulness were both on duty in the repository and should be commended for their part in repelling this invasion, but both ironborn cannot yet report on what they witnessed due to the severity of their injuries.

In light of this unacceptable break-in, I have completed an inventory of the Firearms wing artifacts and a summary of their powers both known and rumored. A copy of this rushed inventory has been included in this missive. Any one of these weapons in the wrong hand could sow tyranny and destruction the likes of which has not been seen since the days of chaos after Cynmark’s downfall. It cannot be a coincidence that these powerful weapons were targeted by this assault, and I fear it is only a matter of time before the guilty parties make another attempt.

Full responsibility for this incident rests upon my shoulders, and I accept any consequences of this failure. I can only hope this missive helps us handle any future troubles.

Your Humble Servant,
Stephas Thun, Minister of the 13th Fell Repository

In the years following the tyranny of the Immortal Emperor and Dread Lich Korvack Cynmark, the shackles of his rule were cast free from imagination, innovation, and technological development. Buried as these were by waves of pestilence, famine, and civil war, it is no surprise that devices of war were some of the most common inventions.

Firearms were rare and novel devices prior to Questhaven and The Protectorate’s recent renaissance, custom devices with little uniformity in make and function. These guns were usually crafted and used by a single owner, an adventurer who imbued them with power by effort and deed. In time these firearms became minor artifacts, and are considered a specific type of weapons of legacy.

Weapons of Legacy: A Brief Overview

A weapon of legacy is a magical item that increases in power with its owner. Each has a set of abilities that can be awakened by ritual and sacrifice, allowing the weapon to evolve from a well-made mundane item to a minor artifact. Each of the firearms presented here has a unique history that has shaped its powers, commonly (but not always) tied to a legendary adventurer of Questhaven. New owners of a weapon of legacy have the opportunity to add their own powers to the weapon once it is fully awakened.

Wardrake
Aura strong enchantment; CL 20th
Slot held; Weight 3 lbs.
Cost 1,300gp

Physical Description
This pistol has an oversized, fluted bronze barrel cast to resemble a roaring dragon’s head. The handle is undersized and little more than a stunted handgrip, with two unguarded flat triggers.

Lore:
Knowledge (arcana, engineering or history) DC 12:
During the initial post-Empire technological boom, firearms and warlike applications of alchemy developed along divergent lines and rarely intermingled. Most alchemists were content to let firearms perform their specialized function of throwing lead into people at high velocity, and to focus their alchemical talents in more imaginative areas. The alchemist Tzu Tzapini, after working on a brief sabotage campaign alongside the infamous Hasev-Tzen, came to the conclusion that applying advanced alchemy to a firearm would be more effective than Hasev-Tzen’s foolish magical device. Wardrake was never renamed a Tzu Tzapini’s Folly by scholarly consensus so perhaps the alchemist was right, at least from the perspective of history.

Abilities:
When first encountered, this weapon functions as a masterwork dragon pistol. A wielder who meets or exceeds certain level requirements will become aware of rituals that can be performed to awaken Wardrake and increase its power. Each ritual requires 1 hour of time and consumes material components of a varying value in gp.

Level---Special Ability----------Component Cost
3rd-----+1 cartridge affinity----3,000 gp
6th-----flaskfiring--------------7,500 gp
9th-----reduction compound-------13,500 gp
12th----trench-clearing vapors---24,000 gp
15th----mindbending compound-----42,000 gp

+1 Cartridge Affinity: At 3rd level, the legacy weapon gains a +1 enhancement bonus. The weapon is specifically designed to accommodate alchemical cartridges at the expense of being more difficult to load by hand. When the weapon is loaded with an alchemical cartridge reduce the misfire chance by 1, but when the weapon is loaded with powder and a bullet or pellets, increase the misfire chance by 1.

Flaskfiring: At 6th level, the legacy weapon can be loaded with flasks of alchemical substances instead of its regular ammunition. Any alchemical substance described as being in a flask can be loaded into the weapon in this manner. A successful attack with the weapon deals normal weapon damage and also applies the effects of a direct hit with the alchemical substance. Any creatures adjacent to the target are subject to splash damage from the alchemical substance. You treat this attack as both a firearm and a splash weapon to determine which feats and class features apply to it. Missed shots scatter at double the usual rate (10 feet per range increment).

Reduction Compound: At 9th level, the legacy weapon can imbue its shots with a substance to lessen even the mightiest of enemies. As a standard action, you can make an attack with the weapon that deals normal damage and forces the target to make a Fortitude saving throw or be reduced in size. This effect is similar to the reduce person spell, but can affect any type and size of creature. If the weapon is loaded with an alchemical substance, any creatures taking splash damage are also affected by this ability but gain a +4 bonus to their saving throw. This ability can be used three times per day.

Trench-Clearing Vapors: At 12th level, the legacy weapon can unleash a cloud of poisonous gas from its ammunition. As a standard action, you can make an attack with the weapon that deals normal damage and creates a cloud of poisonous vapors centered on the target, as the cloudkill spell. This ability can be used once per day.

Mindbending Compound: At 15th level, the legacy weapon can imbue its shots with a substance that breaks its enemies’ minds. As a standard action, you can make an attack with the weapon that deals normal damage and forces the target to make a Will saving throw or suffer from a continuous confusion effect, as the insanity spell. If the weapon is loaded with an alchemical substance, any creatures taking splash damage are also affected by this ability but gain a +4 bonus to their saving throw. This ability can be used once per day.

Destruction
Wardrake can only be destroyed by an alchemical dismantling process that takes 24 hours by a creature with at least 20 ranks in the Craft (alchemy) skill.


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101 Not So Random Encounters: Winter
Cover Image by Tyler Bartley
Coming in May!
Written by Mike Welham, the 2012 winner of Paizo Publishing’s annual RPG Superstar contest

When Steve Russell tapped me to work on this book, he kindly pointed me to his previous work, 101 Not So Random Encounters: Urban, as a template. Based on the title alone, I figured I would have to create some interlinked encounters, and, for the few stand-alone encounters, I had to provide justification for their interaction with the party. Cracking open the urban encounters book dispelled all those notions; Steve had created an entire campaign from start to finish with plots and subplots based on the encounters contained within the book. This book humbly tries to duplicate that, but for a winter setting, with one main driver in Harbin Brindlefrost, but with plenty of supporting characters that could potentially steal the spotlight away from the druid. Whether you end up using this to provide a campaign through-line, or to augment your favorite winter-themed adventure path, I hope you find plenty to use from this book. - Mike Welham


Only a little over 48 hours left to go!

Lords of Gossamer & Shadow Diceless Tabletop Roleplaying, The most random thing in a tabletop RPG are the players! Make your game about good plans not bad rolls! This is a game where conflict sessions don't take hours, things make sense, and everything's about planning, characters, and story. Sit down, make some characters and have fun.

We are 2,370% funded and working on our 5th stretch goal with guest author Cam Banks (Marvel Heroic Roleplaying, Leverage Rpg) and we are 48% to that goal as of this writing.

Check out the Full-Sized PDF preview, watch our promotional video, find out more, and/or join us TODAY!


Cover Image by Nicolas Cloister;

Coming on Monday May 13th!

Make your monster new again without changing its CR!

No templates to apply, just switch out the monsters existing abilities for the new ones presented here, saving you time while maintaining that sense of the wondrous a new for jaded players who have memorized the Bestiary.

From the lowliest Brownie to the Mighty Tarrasque, this book covers 5 variants for each CR from 1-20 so that its useful at all levels of play.

Here are some previews from my blog!


Volcano Behemoth (Behemoth,Thunder)

Glutton Beast (Bandersnatch)

Void Serpent (Deep Sea Serpent)

Thrice-Crowned King (Gorynych)


Pathways you were not meant to know!

Cover Image by Dallas Williams

How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monsters, and a demon clown? If you say no designer Steven D. Russell and artist Dallas Williams will send a Despiser Drow Noble Magus after you!

Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles by Steven D. Russell (1001 Spells), and Creighton Broadhurst (Raging Swan Press). You will also find the top 3pp reviews by Endzeitgeist, and an interview with Matthew J. Hanson of Sneak Attack Press.

Get your copy now at the Paizo store


Once I finish 101 Variant Monsters, I will be working on the Questhaven Campaign Setting for the next two months, and the Faces of the Tarnished Souk will be wrapping up. But I would like to get opinions from folks on what they would like to see from our freelancers for the 101 Series, #30 Series, The Secrets of Series, In The Company of Series, Adventure Quarterly, and any other ideas you might have?

Thank you for your time,

Steve Russell
Rite Publishing


Adventure Quarterly #2 (which has the first level of the Ruins Perilous), is now $1.99 for the PDF (normally $9.99) and $7.99 for the full color print version (Normally $19.99)

You can get it at the paizo store!


This world is but one of untold many, a flux of chance caught between shadow and light. It is a world poised between great powers that shape and define all matter, one of many battlegrounds in an epic struggle between form and cacophony. This is the battle between the creators, shapers, and destroyers of worlds. Welcome to the Lords of Gossamer and Shadow!

Lords of Gossamer and Shadow is an original sourcebook and role-playing game using Erick Wujcik’s Amber Diceless Role-Playing, licensed from Diceless by Design. It is a standalone product, but remains fully compatible with the existing rules system and can be readily used in new and existing campaigns.

As of this writing we are 550% to goal!

Check out the promotional video, the free 17 page PDF preview, find out more and/or sign up HERE!


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Hope you enjoy the free preview

The link to the Kickstarter is HERE


“You are what you eat. Soon, I'll be you.”

Walid ibn Jaffa al-Souk is an eccentric merchant, eager to boast about the efficacy of his alchemical wares and wish a customer a fine sunset. He seems nice – too bad he died years ago. Walid and so many others are little more that suits of clothes these days for a strange and insidious puppetmaster. The scuttling intellect devourer Ur-Shogga is a hidden master of the Tarnished Souk, hiding behind the smiles of its hollow-headed host bodies as it plots, plans, and gathers power.

Find out more, check out the full-sized preview, or get your copy HERE!


We Foresaw The Need!

Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, npcs, prestige classes, traits, classes, or spells, and sometime you just want a cheap, quick, and easy snack for .99 cents. To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder Roleplaying Game.

This time out we bring you 10 new magical items to supplement the Oracle base class introduced in the Pathfinder Roleplaying Game: Advanced Player's Guide.

Otherworldly Disfavor: an armor/shield ability that curses those who strike you.
Mystical Favor: a weapon ability that transforms a simple weapon into a spiritual weapon as a swift action.
Amulet of Enigmatic Alacrity: use a revelation as a swift action.
Gloves of the Sin-Eater: consume the power of a fell enchantment as a swift action.
Harbinger’s Hood: increase the power of the oracle’s curse.
Mantle of Mysterious Metamagic: make metamagic easier to use with your mystery spells.
Ring of Revelation’s Rays: make touch spells and ray spells easier to use.
Sandals of the Oracle: Sidestep an opponent’s attacks.
Seer’s Lens: gain a gift for prophecy.
Vestments of the Divine Prophet: resist 3 types of energy.

You can check it out HERE!


Lords of Gossamer and Shadow (Diceless) Kickstarter prelaunch! Check out our spiritual successor to Amber Diceless Role-Playing officially licensed by Diceless by Design! Download the 17 page free preview! Project launches April 2nd

Check it our HERE!


"It’s a bit more than a self-help book!"

More than knowledge lies within these pages, waiting within lies talent.

Within you will find grimoires such a “Break Anything!” that can imbue a gift for sabotage; “Drawing from the Divine” a book that enhances one’s ability to channel energy; and “Fistful of Power” teaches you the arts of unarmed combat.

Get more than just information, go beyond your limitations with #30 Manuals of Improvement!

Author: Mike Welham (Pathfinder Module: Doom Comes to Dustpawn)
Pages: 10

Check it out Here! (there is a full-sized preview in the discussion thread)


March 4th for the GM's day Sale! Rite Publishing only does a big sale on EVERYTHING twice a year (the other being Black Friday/Cyber Monday) so come enjoy till the 13th!

Any PDF normally $2.99 or less is $0.99 cents
Any PDF normally $4.99 to $3.00 is $1.99
Any PDF normally $6.99 to $5.00 is $2.99
All other PDFs are 30% off!
All our print on demand print products are $5.00 off cover price.

Check it out HERE

The discounts at the paizo store should be available later today.


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Free Stuff: Pathways #24 is now available for download!

Cover Art by Ian Greenlee

Lusting Creature Template by Steven D. Russell
Lust’s passion will be served; it demands, it militates, it tyrannizes. -- Marquis DeSade

Domain of the Elder Spider by Creighton Broadhurst
“Welcome to my parlor,” said the spider to the adventurer.

New Universal Monster Rules by Thomas LeBlanc
These Rules can put spice into your monsters!

Stonewarden Gargoyles: Bonus Material by Steven D. Russell
More traits and favored class bonuses for your Stonewarden Gargoyles.

20 Questions with Louis Porter Jr. from Louis Porter Jr. Design.

Get your free copy HERE

(Should be up at the paizo store by monday afternoon!)


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Steven D. Russell on the Atomic Array Podcast talking about The Secrets of Adventuring our next big print book! Special Thanks to Ed and Rone for having me on again!

Check it out HERE


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101 Mystical Site Qualities Preview!

Owain Northway,

Just as crags, valleys, knolls, canyons, seas, plateaus, woodlands, rivers, and jungles form an earthly geography, so too does the tapestry of magic and lore form an assortment of extraordinary structures and currents that sometimes transform the mystical landscape like the changing of the tides or the tectonic shift of an earthquake.

Qwilion of Questhaven

Within these pages, I will present a number of mystical site qualities that are to be found within the mystic locales of Questhaven and its Protectorate. While in the minority, doted through the land there are mythical geographic locations where magic is altered and enhanced or where supernatural effects flow like gentle fountains or erupt like pyroclastic volcanoes. In my studies, I have learned how site qualities, history, and the effects of powerful, ancient rituals shaped my homeland, and seen them become the stage for many an adventure, with its terrain deciding the outcome of even more battles amongst those who have joined the Questor’s Society.

Here are a few examples:

Baneful Influence
Ages ago, a great crime, a shattered oath, or some other wrong brought a terrible curse against the people who once dwelled here. Their descendants dare not walk this ground, for their crimes echo in the fabric of the area. They cannot find rest here, and spells gain a malevolent tinge when cast against them, burning flesh and battering aside their defenses.
Effect: Pick one or more specific ethnicity, organization, race, species, or creature type. When members of the chosen group(s) are in this area they feel ill at ease like some malevolent being is readying to attack them, if they sleep here they are subject to the effects of a nightmare spell (no save). If the chosen groups are affected by a spell or supernatural ability in this area, the DC of the effect and attempts to overcome the chosen groups SR gain a +4 circumstance bonus. When they attempt to cast a spell or use a supernatural ability, they suffer damage (untyped raw magical energy) equal to the effect’s caster level (or HD if supernatural). These areas can be deceptive, for their effects are sometimes difficult to notice.
Example: The first ward of the ruined draconic city of Olothuntryr “The City of Artisans, The Wayward City” appears lush and filled with life. Animals caper down the ruined avenues, while vines, underbrush, and massive trees grow among the ancient walls. However, a closer inspection reveals hundreds of ogre, troll, hill giant and various other giant skeletons tangled in the roots and beneath the foliage. The shattered remnants of the city gates bear half-erased draconic runes warning of death, woe, and doom.

Energy Flux
In some areas, a specific type of magical energy is stronger or more plentiful than normal. Spells that draw on this energy type are more powerful here than elsewhere, as they can access the unusually intense available energy. In other cases, a specific type of energy might be weaker than normal. Spells that draw on this energy type are weaker here than usual. An area usually has an energy flux that reflects its nature or history.
Effect: The energy flux trait features two forms: high and low energy. When you use it, pick one or more spell descriptors, acid, air, chaotic, cold, curse, darkness, death, disease, earth, electricity, emotion, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, pain, poison, shadow, sonic, or water . In a high-energy area, choose a 0th or 1st level spell effect of the chosen descriptor that all creatures in the area with an intelligence score can use as a spell-like ability. Spells and supernatural abilities with the chosen descriptor(s) have gain a +2 circumstance bonus to caster level and a +1 circumstance bonus to DCs in high-energy areas and a -2 circumstance penalty to caster level and a -1 circumstance penalty to DCs in low-energy places. A single area might have high energy for one descriptor and low energy for another.
Example: The Burning Flats a mystical section of the desert known as Damnation’s Pit was created in the aftermath of a magical explosion has a high-energy level for fire but a low-energy level for shadow. Creatures there have an innate ability to use burning hands; this includes the desert falcons that use it to cook their prey.

Everybody was Kung-Fu Fighting!
The magics of the Far East have a strange effect on the flows of magic when used in lands dominated by western culture, in these places this type of mystical site appears. Other times it can appear based on an edict issued by a kingdom banning the use of weapons in a region, or where a gifted teacher establishes an influential school of martial arts, at these mystical sites weapons not native to the cultures of the Far East become useless and everyone gains some ability with hand to hand combat.
Effect: Within this site, non-eastern style weapons always miss as if the subject had made a critical fumble. If a creature within the site has levels in monk, her AC and unarmed damage is treated as a monk of five levels higher. If the creature has the Stunning Fist feat, she can make one additional stunning attack per day. If the creature is not a monk, she gains the AC and unarmed damage of a 5th-Level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk's AC bonus.
Example: Oni street and Kami lane that run near the wyrd (elf/ogre mage) abode of House Deimos, is a community from the far eastern lands of jade, who were originally brought here as slaves by the Immortal Emperor Cynmark near the end of his reign, though its parameters change this area is a mystical site for Far Eastern Fighting. This has made it a nexus for brawls started by local gangs and adventurers.

Exultant Deeds:
At the site of an ancient hero’s triumph or the location of an infamous act by a treacherous villain, the force of those actions carry down through the ages to those who stand upon the same ground. Some are backed only by the legend of the original endeavor; others are backed up by the cause they served. One readily notices these locales because when a creature enters it visions of the exultant deed flicker at the edge of its minds, inspiring it to glory.
Effect: Choose a feat or list of feats associated with the act that created this site. Any creature that is standing on the site and seeks the same goal or serves the same cause as the sites creators gains access to that feat or list of feats.
Example: During the Battle of the Shifting shore Castle Journey, the last bastion of Questhaven, only the teamwork of its defenders saved it from being overrun by invaders from the primal world of the fey. Those who are within the walls of the castle now gain the benefits of all teamwork feats.

Fountain of Grit
In some places gunpowder especially in the Far East, has been around for ages, while in others its use in fire arms is a relatively new invention. These locales are often present where black powder was discovered or where the first true firearm was crafted. There are also a rare few sites that came into being due to an epic duel or battle with firearms. The rarest still are those sites that came into being through divine intervention. When within these mystical sites anyone can perform astounding acts of skill with firearms.
Effect: Anyone in this locale gains proficiency with all firearms and gains the Amateur Gunslinger (See ). If you are in this locale and already possess this feat or the grit class feature you gain the Extra Grit class feature. In Addition, firearms never misfire while within this locale.
Example: Just outside the city of Questhaven, along the main road of the city’s Antegate sits the Stable of a Thousand Flowers, which holds a massive number of mounts. Just in front of this structure and within the stables is a fountain of Grit, which has been created by the vast number of duels and battles, caused by the haunting of a gunslinger wraith.


Lost in Dream our Kickstarter Novel is 60% to goal ($1490 of $2500) with 7 days left to go. You should check out author Matt Banach's newest teaser first and then back the project so I don't have to show up at your house and hit you in the head with my hard copy of Ptolus :D .


Zara, the Girl Who Died Dreaming

Cover Image by Juan Diego Dianderas

“Now it's your turn to be afraid.”

Nightmares and the things that go bump in the night have always stalked the shadows of Dream, hounding little girls and boys everywhere with slavering fangs and reaching claws. But sorrow begets sorrow, and the time has come for the monsters to reap what they have sown. Now the hunters have become the hunted, and the little girl with the bear is coming for them.

This product provides Game Masters with details on a malevolent moppet found amongst the Faces of the Tarnished Souk (An NPC collection for your Bazaar of the Bizarre), ready for immediate use in any campaign - but especially for use within the Coliseum Morpheuon. Each entry features ingenious stat-blocks from multiple OGL sources, history, motivation, secrets, and insight into the NPC’s most carefully guarded dreams, along with complete game statistics for low, middle, and high levels of play.

Within you will find:
Zara, a dreamwalking dear who the monsters now fear

    CR 22 Female dread vampire dreamwalker phalanx young human malefactor 17
    CR 13 Female dreamwalker phalanx vampire young human malefactor 11
    CR 6 Female dreamwalker phalanx young human malefactor 5
    Plus three tiers of stat blocks for the mischievous Mr. Bear, who is not as cuddly as he appears
    CR 11 Male accelerated betrayer phalanx young imp rogue (cutpurse) 6
    CR 6 Male accelerated betrayer phalanx young imp rogue (cutpurse) 2
    CR 3 Male betrayer phalanx young imp
    Revealing a surprising connection to another Face of the Tarnished Souk
    New magic items including deliquescent talons of confusion and the legendary jabberwock jacket
    And introducing the new Dreamwalker template, for when your mind just gets away from you...

On sale Thur 02/14.


The Tolling of Tears adventure coming Thursday 02/07!

Cover Illustration by Mark Hyzer

Beware the mournful tones of the bell.

The great bell of the Kinogasa-Taisha shrine has a history almost as colorful as the village in which it dwells. The villagers believe it is the ringing of the bell, during the annual rice planting festival, which brings them such a bountiful harvest each and every year, and they cherish it above all they own. Though the bell has seen rebellion, death, and destruction in its time, it has always rung true, each and every dawn.

Until now.

Now, the bell lies cursed and its dread tones strike fear in all who hear it. As the planting season and the time for the annual festival draws nigh, the plight of the villagers, as expressed by the local priest, has reached the ears of officials in the capital, and imperial exorcists have been sent to deal with the problem. These investigators must deal with angry ghosts, hungry ghouls and dark magics as they seek to unwind the mystery of the bell and its curse.


Lost in Dream: A Kickstarter Novel

WE are offering a free preview of our Newest Kickstarter with a sample chapter of Lost In Dream in PDF, .mobi, and Epub,

You can find the free preview HERE!

101 Legendary Curses

Put the fear of curses back in your players!

Rite Publishing proudly presents 101 Legendary Curses GMs can use to liven up their games.

Legendary Curses are not the typical mundane curse most adventurers are used to encountering, such as those inflicted by the spell known as bestow curse, nor are they the epic or mythic powers held only by the greatest of archmages or otherworldly abominations born from the loins of the divine. Legendary curses and their storied backgrounds are the natural result of living in a world blossoming with both hallowed and eldritch magics.

Check out the free full sized preview and/or get your copy HERE!

Fantastic Maps: Iconic Island

Jonathan Roberts cartographer for George R. R. Martain's Lands of Ice and Fire, and The Breaking of Forstor Nagar, presents a new kind of Fantastic Map: "Iconic Island"

Find out more and/or get your copy HERE!

Pathways #23

The newest issue of our FREE e-zine is now available

You can get your copy HERE!


1 person marked this as a favorite.

Our 5 Year Anniversary Sale! Until the end of January, we a running a 20-50% off sale on all its Print/PDF bundles, the PDF is offered at no additional cost with the bundle, while the PDF by itself is 50% off. This includes our newest offering, Adventure Quarterly #3 (PFRPG) at 50% off for its Print/PDF bundle and PDF only.

Its all available HERE


Here is a full-sized preview


Cover Imageby Juan Diego Dianderas,

Who, what, where, why, or how?

Welcome to the latest issue of Adventure Quarterly, where some of the fundamental questions of an adventure are put on shifting and shaky ground. Fresh faces and grizzled veterans take their turns at twisting familiar tropes into something new, all for your entertainment and patronage.

Find out more, check out the full-sized preview, or get your full-color Print/PDF or PDF only copy right HERE!

You can also get the PDf at the Paizo Store


The Demiplane of Gaming videocast (via google hangout) by Paizo contributors Owen K.C. Stephens and Steven d. Russell has just released an new weekly episode

This week its an interview with Mark Kalems of Pathfinder Online, feel free to check it out.

On this episode they talk about about Pathfinder Online, MMO Communities, how to build a virtual sandbox, and why tabletop gaming can be considered PVP!


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Cover Illustration by Juan Diego Dianderas

Who, what, where, why, or how?

Welcome to the latest issue of Adventure Quarterly, where some of the fundamental questions of an adventure are put on shifting and shaky ground. Fresh faces and grizzled veterans take their turns at twisting familiar tropes into something new, all for your entertainment and patronage.

Inside you will find adventures by Matt Banach, Michael Welham, and Alex Putnam which cover the breadth of adventure and mystery in unusual environs and with uncanny folk. Creighton Broadhurst of Raging Swan Press shares more of his random dungeon flavor and augmentations for a location. Steven D. Russell talks about what brings adventurers together, and how they can stay connected.

Adventures are designed for 3rd, 5th, and 13th level characters, with detailed maps, creative encounters, and evocative NPCs!

On Sale Jannuary 15th
Full Color Print/PDf bundle $19.99
PDF Only $9.99


Check out the full sized preview


Customize your character with ease!

It's a complex overwrought world out there, but it just got simpler. 101 Simple Archetypes gives you more options, more creative flexibility, without so many fiddly bits, so you can get on with gaming!

Find out more, check out the full-sized preview or get your copy HERE!

Jonathan Roberts cartographer for George R. R. Martin's Lands of Ice and Fire, and The Breaking of Forstor Nagar, presents another Fantastic Map: "Trader's Warf"

Find out more, check out the full-sized preview or get your copy HERE!

BY THE POWER OF PATHWAYS!

How can you say "No" to a FREE collection of Pathfinder templates, encounters, and monsters? If you say no designer Steven D. Russell and artist WTArnold will send a Divine Champion Creature for you this new year!

Its FREE go get it HERE!


FREE STUFF: Pathways #22 is now available for download. Will be up at the paizo store later today.

Its free why are you still reading this.


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Matt Banach (Faces of the Tarnished Souk)will be writing a novel set in our campaign setting the Coliseum Morpheuon, we will be funding this via kickstarter (Launching Feb 1st, initial goal $2,500), we have set up a prelaunch website, with a sample chapter (PDF) check it out, read the sample chapter, tell me what you think we should change.

You will find it HERE.

Steven D. Russell
Rite Publishing


Thanks for the front page post!

And thanks to Owen K.C. Stephens, Louis Porter Jr,Robert Thompson, and Brian Berg for their permission to play in their sandbox.


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New Archetypes for 3rd Party Publisher Classes

Cover Image (illustration by Jason Rainville)

The Secrets for Renegade Archetypes gives you - yes, you guessed it - new archetypes for the most popular base classes created by your favorite 3rd party Pathfinder Roleplaying Game Publishers allowing you to make the most out of the most radical and revolutionary designs available for the PFRPG.

Find our more, check out the full sized preview or get your copy
HERE (Paizo store should follow later today)

The classes (and their archetypes) supported by this product are as follows:

Armiger

Divine Upholder: A mystic, stalwart shield user protected by guardian spirits, resistant to spells and resilient.

Juggernaut: A brutal warrior slamming himself onto his enemies, moving and trampling them with his powerful charges.

Divine Channeler

Iconist: An artist with divine inspiration, creating breathtaking and soothing pieces of art.

Dragon Rider

Drakker: A real dragon's soul within an humanoid body, going through the hard but more interesting way of adventuring to gain in power.

Mythographer: A specialist in myths and legends who drew the attention of an adventuring dragon, ready to write legends about herself.

Skalwyn: A white knight riding a dragon, both of them bringing justice upon evil.

Gladiator

Crackerjack: A specialist in the field of counter-intelligence, polyvalent as spy, escort, bodyguard or assassin, working in the shadows.

Godling
(all archetypes are compatible with adept, eldritch, clever and might godlings)

Godslayer: The scourge of any deity, a godslayer's wrath toward the Divine can shake the gods themselves.

Soulgiver: A divine heir with the primordial powers of Creation, able to insufflate life in all things.

Beast Tamer: A wild godling, closer to nature than others, especially forming a close bond with animals.

Luckbringer

Black Cat Burglar: Harbinger of bad luck and dramatic misfortune, causing enemies to fail harder.

White Rabbit: The lucky charm of any adventurer group worth it's name, sharing her luck with allies to make them victorious and keep them alive.

Malefactor

Destineer: A supernatural seer, able to twist events and influence fate with various tools to manipulate one's destiny.

Machinesmith

Cipher: A scholar of magic, using mathematics and encryption to reduce the ability of his foes to resist his fringe, original prototypes.

Toymaker: An engineer specialized in mobius puppets, also able to expand upon the field of constructs and chemistry.

Taskshaper

Doppelganger: A shapeshifter adept of racial adaptation, assimilation and infiltration, able to imitate specific creatures with more efficiency.

Time Thief

Nechronomancer: A time thief greedy for power, suffering from her own mortality and sucking other's time for her own purposes.


Steven D. Russell has posted a year in review blog post on his companies webiste

You can read it HERE


FREE! Pathways #21 our December issue is now available for download. Interview with Wolfgang Baur where he talks about Midgard and the cancellation of Kobold Quarterly, plus for the first time an article by Owen K.C. Stephens of Super Genius Games, Plus the Soulfire creature template!


Rite Publishing only does two big sales promotions a year, one for GM’s day and the other for is the Black Friday/Cyber Monday event, which starts right now!

    • Any PDF product normally priced 1.00 to 4.99 are only $0.99 cents!
    • Any PDF product normally priced 5.00 to 8.99 are only $1.99!
    • Any other PDF product is 50% off or more!
    • Any PRINT product from DrivethruRpg/Rpgnow is at least $5.00 off the regular retail price!

Check it out HERE!

We will also be announcing regular weekday special here.

Today's Thanksgiving Special: Adventure Quaterly #1 PDF $2.99 (Reg $9.99), PRINT/BUNDLE $13.99 (Reg 19.99)


Rite Publishing and Adventure Quarterly Editor-in-Chief Robert N. Emerson are now opening up Adventure Quarterly for an ongoing open submission call.

We are currently only looking for 7,000 word adventures for low, mid, and high level.

You will find the submission guidelines HERE

Please read and follow these guidelines carefully if you have a question about the guidelines please post it here so we can update the guidelines.

I also encourage people to post here if they have submitted a pitch.


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The Demiplane of Gaming; a new YouTube videocast by Owen K.C. Stephens (who has worked for WoTC and Paizo, plus his own company Super Genius Games) and me: Steven D. Russell of Rite Publishing

Check it out HERE


Cover Image Preview

Where magic and science collide!

Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at!

Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far.

If you are in a hurry to exfiltrate a elevated plane then you are likely to want the Snapwing Cloak—mind you that the plane is not too high, else you void the dependability of a of a positive result. They are easy to find, just listen for the hum of the Sonic Lockpicks and look slightly to the left of the noise.

If you have a devilish mind, an impish nature, or you are not someone to puck around, then I am sure that we have an item of interest for you!

Enjoy #30 Alchemical Gadgets today!

At the Paizo Store


Our second issue of adventure quarterly #2 is now available as a Full-Color print/pdf bundle at the paizo store

Check it out HERE


1 person marked this as a favorite.

I wanted to thank Andrew Betts (AndrewD2) for joining us as our newest intern. He will be doing Hero Lab coding for us. Snoopy Happy dance of joy!

His first project will be Heroes of the Jade Oath (PFRPG) followed by The Secrets of Adventuring (PFRPG), we will then look at In the Company of Monsters (PFRPG). [Yes I am a slave driver]

Steven D. Russell
Rite Publishing



Cover Image Preview by Gary Dupuis and Claudio Pozas

Get on the Iron Pathway!

How can you say "No" to a FREE collection of Pathfinder templates, encounters, npcs and magic items? If you say no designer Steven D. Russell and artist Gary Dupuis will send a Iron Lich Creature for you this Thanksgiving.

Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles by Michael Welham (Rpg Superstar and #30 Badges of Faith) Steven D. Russell (Book of Monster Templates), Crieghton Broadhurst (Raging Swan Press), and John Bennett (#30 Cursed Treasures) . You will also find the top products with reviews by Endzeitgeist and KTFish7, and an interview with game designer and line developer Sean O'Conner (4 Winds Fantasy Gaming).

Get your copy for free HERE

Paizo store will have it later today


You awaken in pure darkness.

Entombed far below the earth, brave warriors awaken in darkness, with no memory of who they are or how they came to be there. Now these warriors must ascend out of the depths. Yet their greatest challenge will not be the deadly traps or fearsome foes which stand between them and the surface. Rather, it will be discovering their own selves and coming to terms with who they are and what they have done to earn a place in the hellish dungeon of Botai-yami. "Up from Darkness" is a one-shot adventure by Jonathan McAnulty, designed for 7th level adventurers, and set in the dread realm of Kaidan. Perfect for a 4-6 hour session of play, the module presents a unique challenge where death, though it come often, is only a momentary setback.

You can find out more here, check out the free full-sized preview or get your copy HERE!

HAPPY HALLOWEEN!


Just sent our next print solicitation off to Cubicle Seven for February 2013.

Cover Image by Juan Diego Dianderas, layout by Devin Night (who both did this on a very short deadline)

The Secrets of Adventuring
Game Line: Pathfinder Roleplaying Game
Category: Supplement
Retail Price: Print + PDF $34.99, Pdf only $17.49
Size: 200 pages, Softback, 8.5 x 11
Interior Art: B&W
Author: Steven D. Russell, Jonathan McAnulty, Will McCardell and Benjamin Rombeaut
Stock Code: CB7808

There Is Always Another Path!

The Secrets of Adventuring offers a host of new insights and options for your characters to make your Pathfinder Roleplaying Game feel new again! Within you will find two new class the Taskshaper so you can bet the shapechanger and mimic you always wanted to be The Luckbringer so you can be the luckiest being alive and manipulate the outcome of nearly any random situation. You will also find the Divine Channler and use your sacred or profane powers in new a different ways based on the domains you choose, even if you are just a cleric, this will change the way your character channels energy. You will also find a host of new tactical archetypes for every class so you no longer have to rely on simple brute force to overcome a challenge, along with a host of new archetypes, feats and other options for the Inquisitor, Magus, and Gunslinger base classes.

The Secrets of Adventuring brings you all these new tools to help you create the type of character you want to play without breaking the game.


Cover Image Preview

Evocative Vehicle preview (by Liz Smith)

Battlechord
Large land vehicle
Squares 6 (10 ft. by 15 ft.; 5 feet high); Cost 200 gp

Defense
AC 8; Hardness 5
hp 80 (44)
Base Save +1

Offense
Maximum Speed twice the speed of the pulling creature(s); Acceleration half the speed of the pulling creature(s)
CMB +2; CMD 12
Ramming Damage 1d8
Propulsion muscle (pulled; 6 Medium creatures or 2 Large creatures)
Driving Check Handle Animal or Profession (driver) (in the case of creatures with animal intelligence pulling the vehicle), Diplomacy or Intimidate (in the case of intelligent creatures)
Forward Facing toward the creatures pulling the vehicle
Driving Device reins
Driving Space the two most forward squares of the chariot
Decks 1

Description
This scarlet chariot has been enchanted to create music from thin air when it reaches a certain speed. Mostly this is battle music, but it seems to be able to pick a tune to suit the occasion, sometimes to the embarrassment of those to riding – it once bawled the sauciest tavern ballads at maximum volume when a young warrior took his mistress for a ride along the shore. The music acts as an inspire courage performance as if played by a 1st level bard, with an audible component.

History
There’s one particular clan of dwarves smart enough to use chariots to get them into battle quickly without needing to ride, or to worry about loose horses when they dismount to fight. When they ran into a very successful tribe of hobgoblins on their border, the dwarves created Battlechord to give them the extra edge they needed to keep their border intact – but all in vain. Tales disagree on the cause of defeat – some say the dwarves were cut down by an iron monster, others that the hobgoblins had allied with a medusa and the statues still stand on some battlefield – but they agree that it happened and Battlechord fell silent afterwards.


Artmarks sorry about that I think its a copy paste error from another prodcut, let me see what I can do for you if you. ASAP.


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its free people! get it now! HERE

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