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No, it was never free, I released it as a bonus to an existing PDF and Print product, 1001 Spells had been out for several months and I added the file at no additional cost, but at a minimum you had to pay $19.99 for the PDF or $39.99 for the print version, I never told anyone I was going to add this on because it was not the original plan.
My original plan was to always sell it through Hero Lab.
I did not sabatoge it, it was a result of the way Hero Lab works, my not understanding that's how Hero Lab works, and my call not to have the coder do a massive amount of extra work that we could not pay for at the time to make it so both the free and the pay version would work. Rather if it became a customer service issue we would get a person set up with it or we would refund the customer (as we just did for Saint Bernard).
Yes I released it for pay, this is my day job.
I wanted to mention Rogue Genius games 110 Spell Variants series (volumes 1-3, is my current personal favorite, though I also backed Deep Magic and am awaiting its release. (which is 35% off right now).
Thanks to everyone for the mention of 1001 spells (hey its 30% off for the PDF and the Print right now)
Greetings this is our biggest sale of the year.
We are doing 30% off all our PDFS products at the paizo store
We are also doing 30% off select print products including
The sale runs till March 10th!
Manuscript is finished, playtesting is done, 1st editing pass is done, it in the middle of its final editing pass, we are putting together Art Descriptions, then it will go to layout, then proofing, and finally release.
I don't make projections about release dates because they are always wrong. But i post about where we are on it every week on my Blog
The sale starts at paizo on GMs day, March 4th.
We have not reformatted the file for OBS/lightning source yet.
Because the existing Coliseum Morpheuon was done as a print run by at that time print/distribution partner Cubicle Seven i don't control the price.
Paizo has it on sale 10% off HERE.
You can also get it here Coliseum Morpheun for 10% off.
Saint Bernard wrote:
Working on it, is this email also your hero lab license email?
This was not a hero labs deal, this was my call. The files were originally meant to go to Hero Lab for sale but they were not due to LWD not being set up to do this, so I released them as a bonus for free. We have since started selling them via Herolab since LWD became capable of doing this back in October 2013.
If you bought the PDF specifically for the Hero lab files we will verify your purchase and purchase date (you did not purchase it before the hero lab files were available) and we will see about getting a refund for the cost of the Hero Lab files.
[Hero Lab] Version 8.8 of the Pathfinder files for Hero Lab is now available! Bastards of Golarion! Rite Publishing's Secrets of Adventuring!
Come and see the true power of Faith!
The Unarmored Cleric simple archetype lets you ditch the armor for the divine protection of your deity.
The Devoted Exemplar cleric archetype makes you rely on perfecting your ties to your deity using strict adherence to their deity’s teachings and physical training. By combining prayer with exertion, you bond with the very essence of your deity. Your strict discipline and complete devotion grant you a favored status amongst the divine.
The Missionary Priest cleric archetype you seek to spread your religion’s teachings to other people, using honeyed words, violence, force of personality, or deceit. You focus on select races to win them over to your beliefs, knowing that understanding is important to changing faith. You lead through example, integrating yourself into many aspects of the races you study.
The Sacredos cleric/inquisitor archetype you preform the sacred rites your church; learning the powerful ceremonies, rituals, and traditions of your religion. Your mastery of rites enables you to manipulate your deity’s energy when channeling in new and interesting ways.
All of this is backed up by a collection of 16 new feats that support these archetypes.
Author: Thomas LeBlanc, Cover Artist: Świtezianka, Pages 11.
You can get your copy HERE
Ipslore the Red wrote:
Numenera is not available to use with the pathfinder rpg for 3pp due to the limited licence its offered under.
For other science fiction I point you to Santiago: Myth of the Far Future from E.N. Publishing
There are no new NPCs though there is an introduction, and some appendixes. I can tell you that if you have bought them all you will get a free PDF copy of the compilation.
That's great Steven, but it doesn't really tell me much about what each of those are. I'm sure that's all part of the beauty of marketing and anticipation. ;P
I will tell you what I can, but if a manuscript is in development and has simply been assigned I have not read it yet. If its in edting, I may not have read it either (as there is Perry, Dave, Robert, Samanthan etc.)
Can you tell me what Convergent Path is in #3?
Clerics of the Cloth, archetypes that focus on unarmored clerics.
Anything about the Secrets of the Masked Reveler?
This is based on a very popular barbarian archetype that was in Convergent Paths Fey Archetypes, the archetype will be reprinted here, and there are a host of new abilities that look at eidolon like abilites replacing barbarian rage.
Anything about Haunted Quarter?
The Haunted Quarter will be a series of smaller products, each consisting of at least one haunted site, at least ten haunts, at least one unique undead, and an assortment of traps, diseases, poisons, weapons, or magic items as thematically appropriate.
Possible sites are a haunted church, a haunted mansion, a half dozen haunted houses, a half-sunken pleasure craft become ship of fools, and a haunted park with catacombs.
It is currently being written by T.H. Gulliver who has written our #30 Haunts works among many other projects he has produced for us.
What classes will be receiving archetypes in Renegade Archetypes #2?
I left it up to the Riter, however he has limited availability and its been on hold since July of 2013.
Good to see you guys are developing stuff for a number of game systems. Brokeworld had an awesome cover, and I loved the idea of Ursanauts and Dropbears….
Yes Lords of Gossamer & Shadow (Diceless) being a stand alone game helps, and we sell the products we produce for Pathfinder, but bother systems are profitable, and I play both (though I am having to put together a new gaming group for my Pathfinder game since I moved to DC).
For Creepy Crawlies I would recommend (these books are not mine)
I have a link here to what I think are great products that need more love, none of them are my products, here are the ones under $5.00
Otyughnomicon] by Purple Duck Games (great monster templates)
The Genius Guide to the Templar ] by Rogue Genius games (paladins with different alignments)
Darkness Without Form: Secrets of the Mimic ] by Sean K. Reynolds games
Rhune: The Stormpunk Character Primer ] by Storm Bunny Studios
Rhune: The Stormpunk Character Primer ] by Storm Bunny Studios (FREE)
Thanks to Liz Courts for pointing to my products on sale.
Also mechanically like the Time Thief.
The Taskshaper (along with the aforementioned luckbringer) both of them have been updated with errata, archetypes, feats, and magic items in The Secrets of Adventuring (in print and pdf).
I have had the joy of playing the time thief twice (once was even in a game with Owen).
Just to be clear no 3rd party publisher can use any part of the Golarion deities, as they are Paizo's IP and are not Open Gaming Content you can't reference them at all as a 3rd Party Publisher.
First there are 10 booklets. 0th level thorugh 9th. Looks like your missing 101 0-level Spells
But if you do have all nine and want to have the whole thing reach out to me, via PM and we will get something worked out for you to get the 1001 PDF.
Yes we have tried to correct as many of those errors as possible (though I never did make the Greater Spiritbow), if you bought all the lesser books you should have been contacted via email via Drivehtru Rpg or Paizo with a complimentary copy of the 1001 Spells PDF.
If you did not reach out to me and we will verify your purchases and get you a comp copy.
Craig Bonham 141 wrote:
Don't let what I post get you down, what I need to here from is more people who want stuff for the Divine Channeler. So that it makes me go, hey all these people want this, I should make it.
So don't give up on beating your drum :)
Mishap: My thoughts were, It can backfire on you, there are not very many low level magical wards (assuming I don't set them off before I use the spell) it probably should have a caveat that if you fail the check you don't get to try again until you gain a caster level.
Yeah that should be 20d6, my bad (goes to shoot the editor).
Heh, we're still playing ADRPG in my group, although these days it's an e-mail campaign -- something that diceless systems, especially Amber, fit really well. Interesting... I'll definitely check this out at my FLGS...
I hope they choose to carry it—they can order it from our print/distribution partner Chronicle City.
Yeah this is one I will go back and change the duration on. It should have been only a couple of rounds.
Liam Warner wrote:
To go back to the inspiration for the spell Balefire, yes this is exactly what it does in the Wheel of Time novels. Evil magic uses sometimes slay whole cities, and then someone kills the evil magic user with it, it nearly unravels reality, no truce is called but people just stop using it.
The reason or the lack of deities not being able to undo it is the time issue again. The Deity of evil The Dark One, Shaitan, The Great Lord of the Dark, Sightblinder, Lord of the Grave, is unable to reincarnate his minions who are killed with bale fire. Hence why this was done.
as to the spells your looking for
You will find some of the spells on the 1001 spells on the d20pfsrd.com
as to your final one there is 9th level spell Magical Castle which makes a permanent flying castle.
the CRB already has Plant Grown, and Control Weather
Craig Bonham 141 wrote:
Thank you for the praise I will have to look more closely at Flatten your the first person ever to bring it up.
Sadly, Rite Publishing has the kind of track record that causes people to ban all third party material in PF games. No quality control whatsoever.
I am very sorry to hear that is your perception of us and would like to know what we can do to improve our quality in your eyes.
You are the first person to express this idea of our track record being of no quality control, our reviews don't tend to bear this out.
We recruit talented industry professions several who work for Paizo like Mike Welham, Ben McFarland as well as myself.
We have talented Editors like Dave Paul and Robert N. Emerson who have been in the industry for over 6 years now.
If we do make something game-breaking, I am always open to feedback from our customers on trying to correct mistakes we have made in updates; 90% of our products are PDF and update based on feedback, for example 1001 Spells was playtested over a years time, released as small pdfs, updated with the compilation, edited again for the compilation, and updated again with the release of the 2nd printing.
If you have suggestions to how we can improve the quality of our work in your eyes I am happy to listen to any and all feedback.
You have Being X pining away for their dead love and a wish or miracle can't break the enchantment on them because the other victim isn't physically there?
Yes this is because for bards this is as powerful as a wish or miracle, and as my player did in our game (Coliseum Morpheuon playtest) you wish for the person to be resurrected right here.
so is it just me or are all the spells in this so horribly overpowered and broken?
I am not going to argue if these are "horribly overpowered and broken" or not. I am just going to talk about what my thoughts were when designing these spells, and let folks draw their own conclusions. As always I am happy to answer any questions.
Liam Warner wrote:
Just as many Pathfinder spells emulate spells and effect from Dying Earth by Jack Vance and other literary sources. This one emulates Balefire from Robert Jordan's Wheel of Times series. I based its template off of Owen K.C. Stephens work on the Wheel of Time Rpg where it was a 9th level spell as well (but required no components). This is key in deciding that this spell would be on of our 9th level effects.
I am going to try and address your concerns one by one.
I compare this to Destruction, 3 levels lower, does the same damage to one target, destroys the remains and is a death effect.
It is not line of sight, its line of effect. and that line is limited to close range so generally it maxes out at 75 ft, it is not a line effect its a ray.
Rays Require ranged touch attacks, you miss the spell is wasted, you have the worst attack bonus of any character.
Even after a successful touch attack a successful save results in half damage.
It requires an extremely rare component so that is entirely in the GMs hands. This allows people to destroy the component so it cannot be cast or the need to get one so you can cast it.
It destroys equipment players generally don't like effects that destroy potential loot.
There is a greater side effect of using time undone. Any creature or object destroyed with this spell ceases to exist for 24 hours before he or it was stuck by this spell. That is, if a creature is destroyed, it is as if that creature never existed for the previous 24 hours. Memories of those actions remain, but the actual events of the creature’s life
6th level spell: permanently turns an elf into an orc (with an alignment shift to evil) with no desire to return to being an elf, fort negates touch attack.
Again emulating an effect from literature, the orcs of Tolkien's works used to be elves transformed by the sorcery of Melkor (Sauron's Mentor)
As has been mentioned I compare this to flesh to stone, except unlike flesh to stone this is dispellable. Any spell with a duration of permanent can be dispelled, this is not instantaneous like flesh to stone, nor is it a curse like bestow curse.
It only affects an elf, so its use is limited.
Requires a touch attack (note this not ranged), you have the worst attack bonus and you have to get close. This is far more likely to be used on prisoners than in battle (again emulating the literature).
Also please note use of the spell is an evil act due to the descriptor.
Transmute Elf to Orc
6th level: 400 + 40/levle range any two humanoid creatures, will negates (if not in direct combat the DC gets a +5 circumstance bonus otherwise even if they're in combat its just a NORMAL save), permanent duration. Subjects become obssessed with each other (regardless of race or sex) and wont do anything to harm or take advantage of the other. If they can't physically touch for more than 24 hours they become sickened, if one dies the other becomes sickened, after 7 days nauseated (may also apply if they don't touch for 7 days) and after a month (again could apply if merely seperated) they become nauseated and disabled. It can be dispelled but ONLY if both creatures are touching and in the spellcasters presence otherwise it states no mortal magic can do this. Admitedly both subjects need to fail their save but if they do there's no way for them to break free or stop needing to be with each other.
Back to emulation this time I wanted to emulate the bards ability in so many stories to create love.
I would compare it to two charm person spells being cast upon two people, with minor curse effect.
a diamond worth 600 gp. note this is not diamond dust but an actual rare component that again the GM has control over.
only affects two medium sized humanoids (so its useless against say a dragon and giants)
The effect again is dispelled any spell with a permanent duration is dispelled. Though it does require a specific circumstance (making it very similar to a curse.
It requires each of them to fail their saves.
The caster gains no advantage over the two creatures by using this spell on them, and its not dismissable so casting on yourself and other creature makes you charmed by that other creature as well.
Since both subjects are charmed, neither will do anything that would harm or take advantage of the other. If the subjects are separated from each other (unable to physically touch) for more than 24 hours while under the effect of the spell, their intense longing for each other causes both to suffer the sickened condition.
This effect ends instantly when the two are united. If one of the victims dies, the other victim gains the sickened condition, after seven days this becomes the nauseated condition, and after the 1 month the subject is nauseated and disabled. The only escape from this requires dispelling. However, due to the unusual nature of the spell, both victims must be in the presence of the spellcaster and in physical