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That is correct the damage reduction is overcome by lethal damage.
What Louis said is correct but I will point out that End has his own fans, and when he puts his seal of approval on things people will buy them, because they are his fans.
1. 1001 Spells. I was doing 6 spells a day for 10 months, then we did a compilations, it was something I always wanted a big balanced spellbook that gave something to every class at every level. People love new spells.
2. In The Company of Lurkers: Its a very niche product of half-gnomes and half cloakers for our races line, and people think of mating rather than a magically created race. It also lacked the paragon class which was my mistake. If I had to do it over again I would do it as In the Company of Cloakers and focus more on that with the Lurkers being a off-shoot option.
3. In the Company of Fey: This was Wendall Roy's baby after I pitched a couple ideas at him, he picked this one, we talked about it for a long time and I felt really great about the development process. I think the attraction of playing fey creatures, Roy's talented design, and some very high quality art made this a very exciting product.
For the Ironborn, "All Logos, Book Titles, Introduction text Proper names (excluding class, feat, and special ability names) and Images are product identity all other content is open gaming content."
Leave the setting alone, leave the company logo, the name of the book, and the images alone. That's all we ask.
Thanks for all the kind words. .
You can see my list of Good 3pp that are not mine that need more Love over HERE!
The splintered kingdoms of Berrellis have squabbled amongst themselves for decades or more, with no single kingdom gaining ground on any of the others. Shifting alliances among the rulers has kept the status quo very much the same all this time, but the arrival of fiendish extraplanar creatures, their evil-infused oozes, and their powerful blights and diseases threaten to upheave the forested lands of Berrellis. I have also heard rumors of a simultaneous shadowy power play carried out by a contingent of primal fey who intend to claim some of Berrellis for themselves.
—Melnor, second class Sage of Questhaven
Mike Welham's Design Notes.
101 Not So Random Encounters: Forest Kingdoms follows up 101 Not So Random Encounters: Winter, and with this new endeavor Steve Russell presented me with a new challenge for this book. Many of the encounters presented below derive from random encounter tables in the Pathfinder Roleplaying Game’s most popular Kingdom Building adventure path, but the encounters still had to work together as a stand-alone narrative like the previous installments of 101 Not So Random Encounters. Since many of the encounters dealt with plants and fey, those would make obvious elements, and, in this case, I decided the fey would attempt to push the borders of their primal dimension into the mundane world, driving all humanoids out in the process. Fortunately, to help preserve the fey plan's subtlety, a daemon paragon devoted to Pestilence decided to wreak havoc in the same area, providing adventurers an obvious foe to fight, and allowing the fey to grant their own dubious assistance while they further their own plans. As per other installments, you can use this book to create a campaign in and of itself, or to augment existing adventure paths. At any rate, I hope this provides inspiration for your game sessions.
Steve says: This is in layout right now and I hope to have it out Thursday at the earliest, Monday at the latest.
I cannot believe I totally forgot to notate that we had new releases (so much going on.)
Get your choclate in our penut butter and make your Barbarian an Eidolon with The Secrets of the Masquerade Reveler
Also another free issue of the Pathways! This time we bring you the Dread Banshee template :) Check it out HERE!
Attention 3rd-party publishers - interviews to promote your products + discussion about freelancing for your 3pp
Just added new bonus PDFs for Backers who pledge $20.00 or more.
The Coliseum Morpheuon mini-setting and adventure as a bonus!
101 Npc Boons by ENnie award wining designer Ben McFarland, this will help you enhance you Npcs!
101 Npc Grudges, the opposite of boons, because vengance is always personal.
101 Legendary Curses, put the fear of Npcs issuing curses back into your players.
101 Hazards and Disasters, make your encounters not just evocative but dangerous!
101 Mystical Site Qualities because where you encounter folk, is just as important as who you encounter.
Pathways of Ruin!
How can you say "No" to a FREE collection of Pathfinder templates, digital realms, interviews, encounters, and another new Comic by Jacob Blackmon. If you say no designer Steven D. Russell and artist Chris "Soundlust" Smith will send a Ruination Ogre Barbarian after you!
Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Gaming Content for you to take to the table. You'll find articles by Steven D. Russell (1001 Spells), Liz Winters (Lone Wolf Development), and Creighton Broadhurst (Raging Swan Press). You will also find reviews of the best 3PP material available, plus an interview with Joshua "KTFish7" Guillion of AdventureAWeek.com.
Get your copy for FREE HERE!
Yes but I did do some in Pathways articles. Though I did not do them for the Paragon Classes, it skipped my brain I probably should/could have (Parts of that series predates the mechanic.)
Arkady Zelenka wrote:
I'm still waiting for manuals of improvement 3.
Mike has been really busy, and we have not given him time to work on this. We have been making him do our Ruin Perilous supplements for Adventure Quarterly, and work on the 101 Not So Random Encounters.
I will see if we can let him out of the Circle of Rites to work on that sometime ;)
Yeah, Mike Welham said when I handed it to him to do the next one, that I had put an Adventure Path in an encounter chart :)
I am very proud of that one.
"Victory without courage is chance. Victory without risk is hollow. Victory without loss is impossible."[i/] —Kung Fu Tse
Get your copy at the Paizo Store
Far to the East, where the Silk Road leads you will find those who blend the arts of warrior and wizard serving strange local Factions. Such as the [i]Beautiful Silk Tigers a uniquely gifted guild of courtesans who cater to wealthy and powerful clientele in need of bodyguards, assassins, and seers; The Order of the Ashen Dragons whose research methods of containing and using corruption, curses and spellblights; And the Stone Monkey Path a collection of revolutionaries and masked vigilantes. These and many more bring added detail and a sense of immersion to those adventuring in the Lands of the Jade Oath or for use in any campaign set in the exotic Far East.
New magus favored class options for all the new races introduced in Heroes of the Jade Oath such as the Dahren giants, the Mandragoran plant folk, and the accursed Verrik, so you can make even more unique characters. It also introduces new Ofuda and Spells.
You will also find a host of new magus archetypes including:
Lantern Warrior: who champion a personal cause, allowing you to take up the role of an errant champion
Martial Alchemist: who blends alchemy and martial arts so you can play a truly unique mystical warrior.
Mnemonic Warrior: which allows you to tap into the collective memory of the greatest magi in history, allowing you to play a truly exotic warrior poet.
Threadcasters: patient spiders who blend in to their environment while appearing to be harmless courtesans or simple maidens awaiting the pleasure of their guests, allowing to truly be a Beautiful Silk Tiger.
Warrior of Fortune: a truly unique archetype that blends the arts of the magus with the karma of the Far East so you can play a mercenary who drifts on the winds of fate.
Author: Frank Carr