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Joshua Guillion has died. He was a talented layout artist (Rise of the Drow, and many other AdventureAWeek products), a gifted reviewer, and a good friend.
I don't think many of my books would be as popular without his reviews and I was happy to get to interview him in Pathways #37 (which is free and you should go read.)
I also want to express my condolences to all his friends and family especially to the folks at AdventureAWeek.
Steven D. Russell
The Secrets of the Bravo!
Coming Next Week. A new base class for those who want to play a swashbuckler, a bravosi water dancer, or a wuxia swordsman/swordswoman.
Cover Illustration by Juan Diego Dianderas.
Listen closely my friend, and hear of one for whom danger, reward, and adventure are the only motivations needed, for these are achieved easily enough by one with sufficient daring and wit. I am a bravo: a decisive warrior testing myself through adversity, seeking my fortune in the world through savvy and bold deeds. Still, a bit of trickery, some luck, and a sharp blade never hurt. We come from many different walks of life, for the poor peasant who picks up a sword has no less to prove than a young noble - and certainly no less to lose . We train relentlessly, seeking to learn the ins and outs of any dueling style a swordmaster is willing to teach. Some of us take our accomplishments with great grace and quiet appreciation for the intrinsic rewards, while those up to the challenge are more than happy to reap the benefits of wealth, fine food, excellent drink, good company, comfort, and the admiration of a paramour. Regardless of an individual bravo's magnitude of bravado or hubris, we all exhibit some measure of eccentricity or arrogance. And for good reason!
Vourmed "Cutting Cloud"
No linnorms. I'm working on some linnorm-centric material that will be a part of a forthcoming sourcebook for the Lost Isles. (At least that's the current plan, it's early in design and doesn't yet have a scheduled release date.)
We don't talk about release dates until the manuscript is done :0
Some of the art is really amazing.
I wrote the new Consuming Creating Template (a thank you to Owen for the opportunity).
My personal favorite pieces of art are. The consuming purple worm adult red dragon, Dread Lacedon Great White Whale, manimal triceretops, Savant Psuedo Dragon, seasonal storm giant (in summer), Galleon of Land and Sea, Giant Bombardier Verminoid.
Release date August 1st. Price $5.99
Current Total Sales ------------174,---Gross Sales $1042.26
More info at Rite Designs
I thought I would post this here, I will update again on day 7, 30 days and every month after that.
Current Total Sales --------122,-----Gross Sales $730.78
There is a more in depth discussion over on my Blog:
Well our intern became a paid employeed, We finished and released The secrets of advneturing right now he is working on all our monster books (templates, feats, and variants), and at the same time he is working on In the Company of Monsters (which includes minotaurs).
We are also looking at hiring a second coder or another intern.
I would love to see our Hero Lab coder respond to this. Because we do crazy things like Racial Pargaon classes, and a archetype which works with nearly ever paizo class (and a few of our own). What we do is rarely if ever simple.
We have however done Hero Lab files for 1001 Spells, Heroes of the Jade Oath, and The Secrets of Adventuring.
We are working on Ultimate Monsters, (for all our Monster books) To be followed by In the Company of Monsters. We also have the forthcoming Treasury of Magic Items (think 1001 Spells but for magic items), and then there is Faces of the Tarnished Souk.
I would love to find another coder that could do what remians of the In The Company of Series, but until I do, this will just be on our to do list.
This actually much older than that, and comes from a Dragon Magazine article, and a t-shirt you used to see at GenCon all the time about dragons.
its also a bit of a meme
You know you want to play a Dragon!
Not a half-dragon, not a reptilian humanoid, but a DRAGON!
Come and find out if those who meddle in your affairs are crunchy and good with ketchup. Level up as a dragon and grow to the size of a house, breath fire, (or other energy types), struggle for territory, win prestige amongst dragons, slay giants, rule the sky, and embrace you true draconic essence right alongside all the other player characters.
Create the dragon you want to play in the Pathfinder Roleplaying Game. This product includes the new dragon race the Taninin, racial traits, alternate racial traits, the core class archetype (which works with 21 different classes), the paragon racial class, and draconic feats, all so you can play dragons alongside any other player character in any high fantasy campaign setting.
Unlike the playtest version this also includes flavor text dealing with Physical Descriptions, Society, Relations, Alignment, Religion, Adventurers, and Names as well as mechanics such as alternate favored class options, and three racial archetypes for Fighter, Oracle, and Sorcerer, plus even more feats.
36 pages, Author: Wendall Roy, Cover Artist: Ernanda Souza
Coming August 1st!
That is correct the damage reduction is overcome by lethal damage.
What Louis said is correct but I will point out that End has his own fans, and when he puts his seal of approval on things people will buy them, because they are his fans.
1. 1001 Spells. I was doing 6 spells a day for 10 months, then we did a compilations, it was something I always wanted a big balanced spellbook that gave something to every class at every level. People love new spells.
2. In The Company of Lurkers: Its a very niche product of half-gnomes and half cloakers for our races line, and people think of mating rather than a magically created race. It also lacked the paragon class which was my mistake. If I had to do it over again I would do it as In the Company of Cloakers and focus more on that with the Lurkers being a off-shoot option.
3. In the Company of Fey: This was Wendall Roy's baby after I pitched a couple ideas at him, he picked this one, we talked about it for a long time and I felt really great about the development process. I think the attraction of playing fey creatures, Roy's talented design, and some very high quality art made this a very exciting product.
For the Ironborn, "All Logos, Book Titles, Introduction text Proper names (excluding class, feat, and special ability names) and Images are product identity all other content is open gaming content."
Leave the setting alone, leave the company logo, the name of the book, and the images alone. That's all we ask.
Thanks for all the kind words. .
You can see my list of Good 3pp that are not mine that need more Love over HERE!
The splintered kingdoms of Berrellis have squabbled amongst themselves for decades or more, with no single kingdom gaining ground on any of the others. Shifting alliances among the rulers has kept the status quo very much the same all this time, but the arrival of fiendish extraplanar creatures, their evil-infused oozes, and their powerful blights and diseases threaten to upheave the forested lands of Berrellis. I have also heard rumors of a simultaneous shadowy power play carried out by a contingent of primal fey who intend to claim some of Berrellis for themselves.
—Melnor, second class Sage of Questhaven
Mike Welham's Design Notes.
101 Not So Random Encounters: Forest Kingdoms follows up 101 Not So Random Encounters: Winter, and with this new endeavor Steve Russell presented me with a new challenge for this book. Many of the encounters presented below derive from random encounter tables in the Pathfinder Roleplaying Game’s most popular Kingdom Building adventure path, but the encounters still had to work together as a stand-alone narrative like the previous installments of 101 Not So Random Encounters. Since many of the encounters dealt with plants and fey, those would make obvious elements, and, in this case, I decided the fey would attempt to push the borders of their primal dimension into the mundane world, driving all humanoids out in the process. Fortunately, to help preserve the fey plan's subtlety, a daemon paragon devoted to Pestilence decided to wreak havoc in the same area, providing adventurers an obvious foe to fight, and allowing the fey to grant their own dubious assistance while they further their own plans. As per other installments, you can use this book to create a campaign in and of itself, or to augment existing adventure paths. At any rate, I hope this provides inspiration for your game sessions.
Steve says: This is in layout right now and I hope to have it out Thursday at the earliest, Monday at the latest.
I cannot believe I totally forgot to notate that we had new releases (so much going on.)
Get your choclate in our penut butter and make your Barbarian an Eidolon with The Secrets of the Masquerade Reveler
Also another free issue of the Pathways! This time we bring you the Dread Banshee template :) Check it out HERE!
Attention 3rd-party publishers - interviews to promote your products + discussion about freelancing for your 3pp