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Ezren

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Before CMBs and CMDs, Combat Expertise sort of made sense as a prereq. for the various special attacks like Improved Disarm and Improved Trip. But now, C.E. doesn't seem to have anything to do with those attacks: why is learning a defensive move necessary to know how to knock weapons out of your enemies hand?

I suggest using Agile Maneuvers as the prereq. or maybe allow either one, to make for more variety of choices. Seems like focusing on your quickness would prepare you for Improved Steal, Disarm, Reposition, Trip, etc., just as much, if not more so, than Combat Expertise.

Anyone see any problems with this before I add it as a homebrew rule in my campaign?

Thanks.


I'm interested in running a scenario for my group that involves being caught in a burning building with a large crowd of NPCs. No monsters, no enemies, no "traps" just the hazard of fires, falling debris, panicked crowds, etc. Most likely it will involve helping NPCs survive as well, since simply getting out won't be that difficult.

Anyone have any ideas, advice or experience with this? Any modules that do a good job with something similar that I could draw from?

I've read up on smoke dangers, heat, catching on fire etc. in the "Environment" section and just need a way to tie it all to together so that it's exciting, dangerous, challenging and really outside the norm of "there's a monster, attack!"

All help appreciated. Thanks.



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