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Goblin Snake

Rimrock's page

Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 388 posts (3,841 including aliases). 1 review. No lists. 1 wishlist. 4 Pathfinder Society characters. 13 aliases.



Calain Heartstriker is the most feared Barbarian out of the frozen wastes!!!

My people have survived on the tundra for centuries, hunting the elk and killing the frost worms that dare attack us from the backs of the mastadons who share our lands!!!

Never have I met a man or monster that could stand agaist me!!!

I ride the winds with my sometime companion Dragon Horse FROSTFIRE, a proud creature whose loyalty is secured though friendship and a bond forged in Blood.
(took Missing Sibling to get Diplomacy as a class skill).

Those who would oppose me- HIDE BEHIND YOUR SPELLS AND DIE LIKE A COWARD!! OR STAND BEFORE ME AND KNOW YOUR WORTH!!

Calain Heartstriker:
1 Fast Movement, Rage, Power Attack, Raging Vitality
2 DR1/-, Lesser Beast Totem
3 Extreme Endurance, Improved Sunder
4 DR2/-, Reckless Abandon
5 Extra Rage Power: Superstition
6 DR3/-, Cold Resist1, Beast Totem
7 Extra Rage Power: Witchunter
8 DR4/-, Spell Sunder
9 Cold Resist2, Extra Rage Power: Strength Surge
10 DR5/-,Gtr Beast Totem
11 Greater Rage Combat Reflexes
12 Cold Resist3, DR6/-, Come and Get Me
13 Dazing Assault
14 DR7/-, Eater of Magic
15 Cold Resist4, Raging Brutality
16 DR8/-, Ghost Rager
17 Tireless Rage, DR9/-,Raging Deathblow
18 Cold Resist5, Surprise Accuracy
19 Extra Rage Power: Smasher
20 Mighty Rage, DR10/-, Sunder Enchantment

Mount: Frostfire. Befriended CR9 Dragon Horse

Silver Crusade (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

My name?

PWNAGE

So that when I grief you at your home, and gank your buddies, and steal your stuff you will know that I am gloriously superior to you in every respect, you little PvE carebears. N00bs. Get some skillz.


Sissyl wrote:
And it breaks immersion. Seriously, every MMO yet has chosen nameplates, generally because it is easy. An alternative would not be much more difficult, and it has not been tried yet. Note also that PFO claims to aim for a sandbox, not a theme park. However, Scott Betts, you are merely aggressively stating that they need to do things just the way everyone has already done, in this discussion and others. Good job bashing new ideas in a brainstorming session.

I outlined numerous reasons why obscuring the most basic identifying information is an awful idea. If you think I'm just bashing new ideas, you're not paying attention. I'm taking exception to poor ideas, and then explaining why they're poor.

Part of brainstorming is taking a critical look at new ideas and discarding the ones that don't measure up.

There are a lot of ideas that I'm not criticizing, because I don't think that they're awful ideas. For instance, Steel_Wind wrote an excellent post the other night outlining some potential aims for development that I agreed with. I voiced my support.

Don't mistake my criticism for a distaste for new ideas. My criticism is a distaste for poorly-conceived ideas.


AlecStorm wrote:


Moreover, a character should be builded to go in adventure (with a party) and survive, here the purpose is just to kill a specific character. In game player take a lot of skill or feats because they want to enjoy even at low-middle levels, or maybe do roleplay or help the party. The way you interact with the environment is far more important than a single pvp. A good social character can make other people kill you, or ruin your life, because this is not a board game.

I would like to say. This barbarian is not statted or designed for PvP. This is the standard invulnerable rager barbarian for typical table top play. I am playing the same exact build (timing of choices may be different) in pathfinder society. This barbarian build rocks at all levels and in all situation. More than half of the rage powers chosen are not chosen to kill a wizard. He wouldn't need come and get me, reckless abandon, beast totem tree, and half a dozen other rage powers to kill a wizard. He is designed to survive in really bad situations and kill everything.

Here are my feat / rage power choices for my barbarian to lvl 12 (PFS stops at 12).

1)Feat - Raging Vitality
H)Feat - Power Attack
2)Rage - Lesser Beast Totem
3)Feat - Combat Reflexes
4)Rage - Reckless Abandon
5)Feat - Extra Rage Power - Superstition
6)Rage - Beast Totem
7)Feat - Extra Rage Power - Strength Surge
8)Rage - Witch Hunter
9)Feat - Extra Rage Power - Spell Sunder
10)Rage - Greater Beast Totem
11)Feat - Stunning Assault
12)Rage - Come and Get Me

So...he's more than half done and I have:
4 feats - None designed to combat casters
9 rage powers - 3 of which are designed for anti-caster and 6 of which are designed for for damage (Not really a needed thing against a caster with 80 hp)

The choices are very balanced and like I said....this will be extremely close if not exact to what AM BARBARIANS first 12 lvls are. And odly enough only 2 rage powers that he claimed to use are not on this list (ghost rager and eater of magic).

As for skills and non-combat. I have handle animal, survival, knowledge nature, knowledge local, and use magic device (AM BARBARIAN probably doesn't have this) along with some more combat oriented ones like acrobatics and perception. I don't get many skills but all of those can can help the party out (track, befriend animals, know stuff, cast from a wand).


I would like to contend that that AM BARBARIAN wins the CMD side of thing here.

Can combos be created to beat him? Sure, people (finally) seem to be coming up with some valid combos and some acceptable assumptions.

But what I find gives power to AM BARBARIAN is the simple fact that:

His tactics don't change, really. He might need to adapt, but for the most part he doesn't need to do anything different. He sees, he rages, he charges, it dies.

If it was a 1st level wizard or a 20th level wizard, he's going to treat it pretty much the same. When he uses what ability will of course go with the flow of the combat, but, honestly, Barbarian wakes up, grabs his stick and he's ready. He could be naked and it not really change the outcome against the CASTYS as either they aren't attacking his AC or they have some way TO attack his AC and are still going to hit even if armored.

Besides the limiting Beast totem line, the barbarian still has plenty of open feats and rage powers too. Even his Archtype is fairly flexible.

But the Wizards have several things they have to do.
Be a Diviner.
Treat AM BARBARIAN as a 20th level threat EVERY time. If we put Am Barbarian back on the Dire bat, he could really just be some 8th level Shmoo. He doesn't have some sign over his head that says '20th level, cut loose or die'

And that's not even taking into consideration the likelihood of the wizard having the right spells memorized all the time, for sure. We conceed that you still have to wonder, really, you'd do all that just for one guy you see coming on the horizon on a bat...or a CR 10 dragon even?

If it was a GM gaming it (still ignoring the fluff but just running a Hackmaster set of encounters) and that is how the player wizard truly reacted he would be dead because 4th level characters would bleed his 9th level spell combos before anything interesting happened.

But the Barbarian...he just spends 1 to 5 rage rounds of his 50+ rounds, uses his CLW wand(s) and moves on to the next thing.

His tactics are viable. They are not part of some contrived scenerio.

AM BARBARIAN's build works against CASTYS and FIGHTYS. In group combat or Solo combat, he does pretty much the same time. On the first encounter or the 7th, he's ready to rock. That is a build that WOULD function in a high level party. Magicly locked door? Don't worry wizard, I spend 1 of my /50/ rage rounds and it's done.

There is no way to contain him. He CAN break out of Adamantine chains. He CAN chew through freaking bars. And he can do it in an Anti-magic field while drunk.

The wizard, sure, he's got options. Lots of them. But he has a greater margin of error. If he assumes AM BARBARIAN is not a 20th level mage killer he's toast. And even then, I'm not convinced that the Barbarian with a ring of Spell turning and the anti-negative levels broach is promised to die before his rage comes on.

But even then it doesn't matter. The barbarian is solid. He can be built without the dumped Int (or as Dumped) and have some skills, he can sunder magic, he can take hits, he can demolish most things in a round, he has more HP than a mountain, he can escape, naked, from most confinements. DR doesn't mean anything to him as he does enough damage to bypass it. He can, by the rules, even have a dragon freak'en cohort that really cuts down on transportation issues.

In short, he is a character that has SOLID options without needing spells. There are few realistic challenges he can't just brute force his way through and he doesn't require some well thought out plan or combo to do it. Magic items are really just gravy or protect against those really crappy 'hahah, gotya!' effects (like negative levels).

but you know, there are even rage powers that let you ignore ability damage and negative levels.

Does that mean he can do everything? No, of course not. But this is a character that scales. He starts bad ass. At 3rd level he can be doing +9 to hit with a MW weapon and PA and doing 2d8+12 with an Large Bastard Sword. At 6th level, he can dispell magic effects and if he can take 2 rounds between attempts, he can do it 15 to 20 times a DAY! Sorcerers and Oracles get it at the same level. Only wizards, witches and Clerics (Not even DRUIDS) get it sooner and then only by 1 level and sure as hell aren't doing it 15 times in a day, every day, any day.

There really is no sharp drop off of power gain for AM BARBARIAN. He levels, he gets cooler, gets more stuff and can still handle most things with reasonable gusto and unless there is some bizarre circumstance, he doesn't have the 'oooh, I prepared my 'puzzle solving spell list' not my 'world traveling' list today issues.

And if you don't agree with me, I would say just think on this.

If you hadn't read this thread and really considered what AM BARBARIAN could do and you saw him...would you take the steps people are just now after 20+ pages laying down that MAY (and I stress MAY) be able to beat him?

AM BARBARIAN didn't need to read this thread. He doesn't care WHAT caster build you go with. His tactics were the same before and after. Casters need to plan for him. He doesn't need to plan for them.


thepuregamer wrote:

yeah. how fast can you get a barbarian animal companion to go? How far away can you sense enemies without a synthesist npc as a crutch? How do you get a flying animal companion as a barbarian(so far I am thinking overland flight... that is 30ft/60 on a charge). How are you finding flying mind blanked invisible enemies w/out a synthesist and how are you charging at flying targets from outside their visual range? Leadership? These are the kinds of question that come up if you are being serious.

Without leadership your whole build relies on a 16 hd animal. Imagine that it dies(its at most 250 hp can go in a round at lvl 20). I can't get more specific than that though since I haven't seen the build yet. Had one been made?

Anyway, glad to bring some cuteness to the thread. good luck on your quest to smash the notion of caster superiority.

PLEASE ALLOW BARBARIAN TO GO DOWN LIST FAIRLY QUICKLY, TO BEST RAGELANCEPOUNCE ARGUMENT. FAR ENOUGH TO SMASH CASTY, NEARLY 200 FEET IF AM CORRECT, POSSIBLY MORE. POLYMORPH ANIMAL COMPANION INTO THING THAT AM ABLE TO FLY WITH BLINDSENSE. BLINDSENSE. PERMANENT ARCANE SIGHT. HIGH PERCEPTION CHECK PLUS BLINDSENSE. BARBARIAN MAY HAVE GOTTEN SOME ANSWERS MIXED ROUND, BUT AM ALL THERE SOMEWHERE. CASTY HAVE INT, RIGHT? BARBARIAN SURE CASTY AM FIGURE OUT.

16 HD ANIMAL AM SURPRISINGLY RESILIENT WITH FREE IMPROVED EVASION (ANIMAL COMPANIONS AM GETTING THAT. CASTY AM REMEMBERING THIS, RIGHT? BETTING NOT) AS WELL AS BARBARIAN SUPERSTITCHIN BONUS. AM HONESTLY EASIER TO KILL BARBARIAN. WHICH AM IMPOSSIBLE, SO. WELL, BARBARIAN LEAVE CASTY TO DRAW OBVIOUS CONCLUSION. BARBARIAN NOT EXPECTED DO ALL WORK ROUND HERE.

BARBARIAN FEAR CASTY MISSED SOMETHING: ARGUMENT AM ALREADY OVER. BARBARIAN AM WINNER. FAR BETTER CASTYS TRIED OVER 21 PAGES TO BEAT BARBARIAN, AND ONLY MANAGE TO KILL BAT, AND ONLY IF BATTY BAT AM 6 HD BAT. AM PRETTY SAD KINDA.

CASTY MISSED MEMO. BATTLE AM ALREADY OVER, BARBARIAN AM WINNER. BARBARIAN AM ALWAYS WINNER.

SQUISHY CASTY JUST MISS MEMO, SHOW UP TO BATTLE LATE WITH NO PANTS.

SILLY CASTY, AM NEVER NEED FOR SHIRT. PANTS AM MANDATORY.


thepuregamer wrote:


because a synthesist could never afford to pick up arms... 2 evolution points are just too hard to come by.

My snipe was at anyone who needs leadership to show a build is strong. They are in fact doing the opposite.

My X is awesome. Especially when I have extra leadership npc character Y tacked in to fill my Z weaknesses.

In the case of AM barbarian who makes awesome long distance mounted pounces, I think you are trying(I am not certain exactly though since I have not found the build yet) to get him a mount that can sense from far away, attack from far away, and survive up close. Something I have trouble believing the barbarian can do with his own class abilities.

If not for the fact that you can do the same thing only less 'ramped up to 11' with Mounted Fury, you might have a point. The only thing you miss out on is a 860 foot charge radius.

(And when you're using an 860 foot charge radius, 2 evolution points are quite hard to come by.)

Does the build need leadership? No, I dare say it does not. I could do the same thing with Mounted Fury, replacing Boon Companion over Leadership. The point of this build, however, is to test the very limits of how silly I can make a Barbarian, and since Leadership does make a much stronger choice objectively than MF/BC, naturally Leadership is the choice to make. And since the other stated goal of the build is to be awesome...

What's more awesome: A barbarian on a normal mount (albeit one that can fly and charge), or a barbarian on a Dire Unicorn-Dragon-Pegasus swooping in at nearly 100 miles an hour from the other side of a tornado spinning at the speed of awesome to deliver a drill that will pierce the heavens straight to your very soul?

The reason for my choice is crystal clear, I'd like to think.



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