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Queen Ileosa Arabasti

Rikka Rask's page

122 posts. Alias of stormraven.


About Rikka Rask

RIKKA RASK

Character Level: 5

STATS

    STR 18
    DEX 16
    CON 12
    INT 12
    WIS 14
    CHA 8

DEFENSE

    AC 18, Touch 17, FF 14 (+3 DEX, +2 WIS, +1 Dodge, +1 Natural - Sacred Mountain Monk, +1 Ring)

    CMD 25, FF 21

HP: 50

SAVES

    Fort: +9
    Rflx: +6
    Will: +5

    Self-Reliant - Re-roll any failed Will save (@ end of 2nd round for multi-round effects)

OFFENSE

    INIT: +9

    +1 CI Katana (2-H) +10 1d8+7 (18-20/x2)
    +1 CI Katana (1-H) +10 1d8+5 (18-20/x2)

    Unarmed +8 1d6+4 (20/x2)
    ->Flurry +8/+8 1d6+4 (20/x2)

    MW Composite Longbow (STR +4) +8 1d8+4 (20/x3)

    MW Nunchaku +9 1d6+4 (20/x2)

    BAB: +4 CMB: +8

SPECIAL

    Any - Flurry +0/+0
    2/Day - Stunning Fist - Fort DC:14
    1/Day - Ronin's Challenge +2 DAM & +1 ATT/AC if counter-challenge
    1/Day - (per foe) Iaijutsu Strike +1d6 / -4 AC
    1/Day - Resolve

RACE & CLASS ABILITIES

HUMAN:
  • +1 Rank/Level
  • +1 Feat (at Creation)

RONIN:
  • Challenge
  • Self Reliant
  • Resolve

RONIN (SWORD SAINT):
  • Iaijutsu Strike

FIGHTER (WEAPON MASTER):
  • 1st Feat - Weapon Focus: Katana
  • Chosen Weapon - Katana

MONK (SACRED MOUNTAIN):
  • 1st Feat - Dodge
  • 2nd Feat - Combat Reflexes (4 AoOs)
  • Improved Unarmed Strike
  • Iron Monk - Toughness & +1 Natural AC
  • Stunning Fist
  • Flurry of Blows

TRAITS:
  • Reactionary - +2 Initiative
  • Master of the Sudden Strike (Sarannan) - +2 DAM in Surprise Round

SKILLS

EQUIPMENT:
Scholar's Outfit
Ring of Protection +1
+1 Cold Iron Katana
MW Nunchaku
MW Comp. Longbow (STR +4)

Quiver

    (20) Arrows
    (1) Grappling Arrows

Adventurer's Sash

    MONEY: 203GP , 7SP , 8CP
    Flint & Steel
    Whetstone
    (2) Sunrods

MW Backpack

    Spider Silk Rope 50'
    Grappling Hook
    (2) Sunrods
    Hammock
    Ink (1 oz vial - black)
    Inkpen
    (10) Sheets, Paper

Capacity Light - 100 lbs; Medium - 200 lbs; Heavy - 300 lbs
All Gear: 41.86 lbs
Load: LIGHT

BANK:
0 GP

STORY:
Almost from birth, Rikka has been trained for war. She has dedicated her life to perfecting the art of the sword. That discipline has, in many ways, forged her personality.

In one of the many internal wars in her homeland, Rikka gave her loyalty to a war-leader and a cause. Wars aren't decided by the better cause and her side lost. Her war-leader dead, Rikka became a masterless Samurai. She was given the option of joining her former enemies. She 'declined' the honor and was stripped of her title, becoming a Ronin and an exile.

Homeless now, Rikka roams the world seeking 'worthy adversaries' for her blade and her skills - serving no greater cause than her own mission.

PERSONALITY:
Rikka is a well-spoken but quiet woman. Her temperament is mild - very little seems to upset her. Some people mistake her for being passive, this is a mistake. She acts as she needs to, without hesitation. Rarely does she telegraph her actions by revealing her mood.

While she holds to her own code of ethics, she doesn't expect much from foreigners. And since she is in 'disgrace' (i.e. a Ronin), she doesn't tend to judge others quite so severely as she otherwise might.

RACE & APPEARANCE:
    LN Female Human (Sarannan)
    5'9" ; 138 lbs ; 24 years old
    Languages: Common, Sarannan, Elvish
    Move: 30 ft.

Rikka is a moderately tall and slender Sarannan woman with pale skin, green eyes, and 'Saranna Red' almost-straight hair which she sometimes wears up or in a braid for convenience. She has fully immersed herself in Western culture and language, navigating their foreign ways with relative ease. She is most often seen dressed like a 'lady' in a medium blue dress with a swirling skirt that reaches her ankles. Her neckline doesn't plunge and reveals little. Rikka often wears a light weight, grey bolero jacket as well. The only things which give her away as something other than a middle class woman are:

  • Her boots which, though well-maintained, are low, soft, and practical - showing much use.
  • The katana whose well-worn scabbard is slung low across her hips, secured there by a long red woven silk rope.
  • Her calloused (though slender) hands
  • The practiced ease and confidence with which she moves
  • And, most of all, her alert and unperturbed gaze

ADVANCEMENT (Feats & Abilities):
L01 - Ronin 01: Level: Improved Initiative, Human: Power Attack
L02 - Monk 01: Improved Unarmed, Feat: Dodge
L03 - Fight 01: Furious Focus, Level: Blind Fighting
L04 - Ronin 02: [DEX +1, CON +1]
L05 - Monk 02: Level: Combat Reflexes, Toughness
L06 -
L07 - Level:
L08 - [STAT +1]
L09 - Level:
L10 -
L11 - Level:
L12 - [STAT +1]
L13 - Level:
L14 -
L15 -
L16 - [STAT +1]
L17 -
L18 -
L19 -
L20 - [STAT +1]

SPECIALS (QUICK REF):
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full action.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Iajutsu Strike +1d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Master of the Sudden Strike (Sarannan) +2 bonus to weapon damage during the suprise round
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resolve (1/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond
Ronin's Challenge +2/+1 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs challenger when returning a challenge
Self Reliant (Ex) At 2nd level, the ronin learns to rely solely on himself, even in the most difficult of times. Whenever the ronin fails a Will saving throw against an effect with a duration greater than 1 round, he can attempt another saving throw at the end of the
Stunning Fist (2/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.


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