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I'll throw one in here, I don't mind challenges but I dislike intentional killer modules. Its not limited to season 4, but it seems to me as throughout the last part of season 3 and 4 there are more trick modules and designated killer enemies out there. If the intent was to provide a higher challenge, because of certain tricked out characters, the result is creating a batch of tricked out characters to deal with trick fights.
Most I got to do so far was beat the snot out of a few dozen cultists. They had the audacity to have a party and not invite me. Then they do bad stuff to the guests. Of course I did happen to be the one to steal a flask, empty it, refill it with water, and plant it on someone else...but hey its not like I was beating the tar out of him. (I just subcontracted it out.) Then I was sickened for a few minutes....must have been the ale. I wasn't going to drink it, but it was just lying there all nice and still like. I did find some missing people and let them know how great Taldor is...maybe they'll turn up at the docks sometime soon. This part of Varisia isn't like Riddleport, I need to get back there. I did notice how this weird cult likes to operate underground. My next purchase is a endless water decanter...flood the little rats out and chop up anything that moves. Well back to the rum, until the next post office run.
The improved feint / greater feint set can take you into a head on situation and still pull off sneak attacks. It can also prevail where invisibility doesn't work (e.g. uncanny dodge, blind fight, etc.) I think the main item is to put as many viable hits onto the enemy as possible and let sneak attack do the rest. You can literally kill with a toothpick if you so desire. Long term depends on your nature:
If I was going full ninja (12 levels) - I'd set up a dispelling strike combo (minor magic, major magic, adv (dispelling strike)) as some higher level mods have a heavy amount of preped magic..and stripping them down is a huge party benefit. You then become a big threat, so time your attacks well with the balance of the party. Combined with the Gr Invis advanced ninja trick is truly terrifying.
Calistria, How I miss the Baron. Darn replacement has me schleppin stuff all over golarion. I mean how many times do I have to take messages here talk with this or that person, sign here...oh yes and you're paid in prestige. Rub two prestige together and maybe you'll get coffee if someone feels bad for you.
I think the blade bound will be my next magus. I've gone kensai/shadow dancer and magus /rogue/arcane trickster. To answer your questions. 1. You should have at least corrosive touch and shocking grasp.
Sorry that history escapes me, I have not been to Kyonin and was not of the returning elves. Maybe I'll head over there sometime to find out what that life is like. My background is Taldan..if you didn't guess. I hail from parents taken hostage and held without their consent. Escaping bondage wasn't easy, but it wasn't the hardest task I've accomplished. Not that I wouldn't leave a doomed place, I just wasn't one given that choice. I don't see much nobility in a futile stand. Retreat, Recover, Return, and Revenge....its a simple life.
I believe the proper term would be bigot. Because of my height. How would a "super color spray" affect vampires? Are they gnomish vampires and enjoy the light show? I'd venture a sunburst would be more applicable. Searing light if you could manage. Wall of fire is also nice and good with sticks and marshmellows.
Komoda - the torch itself indicates where dim light is. Elves have the benefit of increased range, but their sight does not change the torch. Darkvision doesn't affect the torch, a daylight spell in that same area does affect the lighting conditions. Perceptions do not change presence of illumination patterns by light sources. Nothing is taken away from the elf or orc. If they can see the shadowdancer with a perception good for them. However, that Shadowdancer gets his HiPS just as a rogue gets HiPS in designated terrain regardless of observers.
We've had our share of odd introductions this night. No dearie, I am not a wizard. The term is Magus. Although I can also be called an Arcane Trickster, for my rougish ways. Seems you've had arcane trouble in your past, yet tonight is not of olde langsine. It is of the moment, and we merry few who survive the venture monkey meat grinder.
A veritable storm of oddities. I should have named the show, cirque de fantastical. Strange times when theaters have zombies for fighting. I guess next time I'll find a lawyer to raise some dead for you Kyros. Best dirge I've encountered in a theater is some weird half crazed bard who thought he could handle a group of pathfinders single handed. No encore to that performance. I've often been sent to Varisia, but strangely enough I don't make it past Riddleport's temple of Calistria.
2.5k - elven boots +5 stealth
wands - buy with prestige / depending on your UMD
Potions for the Rogue on the Town
Each faction represents a country or a principal within Golarion. Its too involved to discuss each one here, but the inner sea primer does a good job. I also like the descriptions within the Field Guide. It also depends on who you play with and how they do their missions. Taldor - Used to be the ruling empire, now its borders are much smaller (its army is still reportedly powerful), and often prone to infighting / decadence. Its a good place for rogues (like me), although in later seasons the missions change. I miss the Baron! Cheliax - The faction of love. The faction leader is not necessarily in tune with the nation. However, I do enjoy the faction missions from Cheliax. The innuendo alone is worth completing the missions. Actually I do not view Cheliax as evil by nature, much more LN. Szcarni - its the mob. You work for the boss, you play by his rules. You get to keep a piece but you pass along the rest. I love Szcarni.
I once ran a wild elf barbarian (very low charisma / low wisdom) into a town that was unknowingly eating humanoids due to a famine. I knew what it was, but decided that this must be the local custom so I joined in. A few adventures later a noble gold elf was being cremated, and since there were a lot of humans attending the ceremony I made sure to mention he's not on the menu. The looks I got were classic. Eventually we ran into a party which indicated a local specialty was (Afridhi BBQ) Afridhi were a pretty bad / tough reoccurring foe. However it (the BBQ) wasn't real, so I took it up with the owner for false advertising. We actually ran into some of these bad guys so after tenderizing and cooking, I turned around and gave out samples of the real thing. For some reason the humans were not as interested in a "taste of the enemy" as I was. I eventually ran this into a personal trait - A taste for the enemy. I'm not sure it would be classified as evil, but definitely not good.
Kyros - there are worse things than scars. Winning sometimes bears rewards that are inconvenient. Losing can be far more permanent, and harder to remove. At least in fair Taldor the worst I can expect from failure is a stern glance from our beloved Glorianna. Fulfilling a mission for Cheliax could land me in a much hotter environment. Gray - I do love a good introduction. The phrase is a personal favorite of mine. The blue bottles are liquor of Varisian origin. I dare say they are called Grappa and a liqueur derived from the distillation of grapes. An unseen servant delivers a tumbler of the clear liquid to your hand. (Righty appears to have a fair number of seen and unseen servants milling about) The discussion is as you like, I enjoy the company of others. It appears although this party started Taldan that others have joined in, moreso to the skill of the Pahtfinders and less to the ability of guards to do their task... At least I only paid them half in advance. My main reason to assemble thee was threefold. First, I've recently accomplished another mission for Dear Taldor. Second, I've acquired the title of Marquis du Ruum. Thirdly, I am very much nearing one of two ends. Either, I'll likely die on one of these suicide missions the venture monkeys send me on. And when I die, I won't return from Arvandor. Or, should I survive six more suicide missions I'll retire to my island estate leaving the Pathfindering to you fine fellows. Tomorrow we may die! Tonight we drink!
If you take the Magus route of arcane trickster prescient attack can grant flat footed conditions in the following round. Then you can gain SA through multiple attacks. Whereas vanish is a single attack. There is also greater invis. And greater feint if you are so inclined. Prescient Attack (Su): The magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a weapon attack, allowing him to anticipate his opponent's defenses. The target is denied its Dexterity bonus against the magus's attacks until the end of the magus's next turn. The magus must be at least 6th level before selecting this arcana.
Kyros, trophies were not my thing. I was ordered to bring a head back once. We got a riding dog and pickel barrel. I don't mind the money. I don't mind the odd wand once and a while. Heck I don't even mind the "steal this" or "burn that down." But I do resent being the Taldan Post Office. I swear I've died and been reborn as a porter. I"ve kept the riding dog and put a sign on him (TPO) Taldan Post office - We'll deliver in 2 days or your money back. That's the rub right, we never get paid so I never have to pay out for late delivery.
We have had numerous heated exchanges in our games resulting from people with 30 years of history pushing each others buttons. The specifics of each row are irrelevant. I ran into some helpful advice at a training seminar. 1. Thank you for pointing this out to me. (Diffusion)
In your case I would ask the player why they are so upset at this rule. (At our games its rarely the games rules at the heart of the matter.) Then ask them what prep they think is right. (Not rewriting the book of course.). Then offer suggestions for prep against the situation. Then ask if these are workable / helpful. The DM plays the antagonists but need not be the antagonist. My recommended fighter prep for out of armor encounters - mage armor and shield potions. Cheap and easy.
Just regulate their cash via PC charts. Put their funds in as family or organization funds of which they get stipends each level. I ran an eleven campaign much like this, where only family made items were acceptable and use of "looted item from barbarian races" was socially or professionally unacceptable.
It depends on who you play with as well. Some memorable PC's I have encountered. I swear my mom was human - tie fling shadow dancer.
I think one item I don't see (sometimes) at PFS is the introduction phase for each character at the start of the game.
The art of surprise is fun at parties. I also like impersonations, (Righty changes from his current fashionable self to a rustic pirate human) getting up real close and leaving a present with your new friend. (Rogue talent underhanded). There is also the talent of improvisation, fun at the theater or with whatever is lying at hand. One of my new friends is considering a varisian talent of reading and throwing cards. It makes those deary rules regarding pointy objects irrelevant. It makes for hearty conversation with your foe. I think there is death in your future... oh my the cards are surely stacked against you...
Seriously, I have seen a few wishes pulled off without trouble:
I plan on trying the pizza thing next time I get one of my wizards into the wish zone.
Its an ok weapon. Just note the caster level drops to min. So those effects woth saves are unlikely to work well. At higher levels the mage gets more rays so its not overpowered on the blade. You also need the caster to keep restoring the spell...unlikely. its also negatively impacted by SR There are some things i have wondered. Putting silence on a blade and hitting the ground with it. To stop casters. Or darkness if your foe lacks darkvision and you have it. Maybe ray of enfeeblement. Or perhaps CSW and target yourself with a nonleathal strike. These sound interesting but I have not examined them yet.
There are some scenarios that are much more deadly than others. Multiple save or die effects. Getting ambushed as another encounter is ongoing. Areas to pull a dozen encounters at once. But my groups have done well to minimize these threats. Not only by keeping together but also in carefully scouting ahead, backing off, or avoiding conflicts.
Solo I prefer arcane trickster magus. Fighting healing stealth and perception. It works for most races. Dual probably hybrids of rogue mewning ( bard, ninj, inquisitor, ranger etc.) In order to cover skills and magic. Quad - you can more effectively specialize at 4+. I think it depends on what you will do. Not too many solo adventures. However in PFS you have side missions solo which are often skill based. Hence the trend toward more skilled social characters.
There you have me at a loss. My main skill is the crafting of mortality liquids. The beurocracy has been my primary client. The nobility has not been as receptive. So, I've modified my attire with a title. Now I can sell to a grander crowd. As most of the poisons are in liquid form, the bottles are an excellent carrier. Righty smiles, no need to fear I just make poison I never use it. Besides I also rarely kill anyone, save by decree. Blood is distasteful, stains the clothes. How can anyone learn when they're dead. Even most undead have no method of learning...some do, but if you build logic on every option you can have no certain ground.
Rummy is an odd title, but its suitable enough. My knack is more towards the integration of blade, spell, and stealth. The origin was Rogue, my dual major was Magus, and my graduate work has been of the Arcane Trickster school of magic. Although I say things were educational in nature, I really didn't pay much time in school. Hence when it comes to study my depth of knowledge is very sparse beyond the areas of local events and arcane theory. Practical skills however, are extensive.
A gnome, and Osirian, Righty gives a glance to the guards who seem to be very nervous. "Why not!" The guards relax somewhat. Provided you're a pathfinder... He scans your reaction just in case. Alcohols are my trade, well front actually. Noone inspects the bottom of a fine bottle of wine, and gems / notes / etc. fit ever so well inside. Reds for Rubies, Whites for Diamonds, etc. etc. Abandon your servants, we have a host of choices and by your interest I think a elven Red would suffice. The finer things in life - for sure. In fact I've headed out on the path of adventure on more than two dozen occasions, bringing some fair amount of treasure home. Sure I spend my ill gotten gains on a variety of might and magic, but also on fine wines, whisky, merriment, and song. Yet the reason for this event is in similar mind. The last few times out have been near catastrophe. I daresay death is looming ever closer. Maybe the captains no longer find my merriment amusing. So I find myself on suicide missions again, again, and again. But Death is not here today, today we enjoy the precious life and the friends which make success against all odds possible.
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