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Aram Zey

Riggs Parrett's page

148 posts. Alias of Gerald.


HP 30/30 | AC 12/12/10 | F+5, R +4, W +5 |


Init. +6, Perc. +0, Sense Motive +0 |

About Riggs Parrett

About Riggs Parrett

Male Human
Wizard (Metal Elementalist) 4
Medium Size (5'8”, 170 pounds, Eyes: Green, Hair: Brown)
Age: 34
Move: 30’
Languages: Abyssal, Androffan, Celestial, Common, Draconic, Dwarven, Elven, Infernal, Terran

Strength 10 (0)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 19 (+4)
Wisdom 10 (0)
Charisma 10 (0)

Initiative: +6 (+2 Dexterity +4 Feat)

AC: 12 (+2 Dex), 12 Touch, 10 flat footed
Hit Points: 30/30(4d6 + 8 Con + 4 Favored Class)

BAB: +2
Melee: +2 Staff, 1d6, 20/x2

+4 Spells

CMB: +2
CMD: 14



Fort: +5 (Base 1 +2 Con +1 Trait + 1 Magic)
Ref: +4 (Base 1 +2 Dex + 1 Magic)
Will: +5 (Base 4 + 0 Wis + 1 Magic)



H. Spell Focus Evocation
1. Improved Initiative
WB1. Scribe Scroll
3. Technologist.



(2 per level + 4 Int + 1 Human)= 28 total ranks

Know. Arcana +11 (4 ranks + 4 Int + 3 Class)
Know. Dungeoneering +9 (2 ranks + 4 Int + 3 Class)
Know. Engineering +12 (4 ranks + 4 Int + 3 Class +1 Trait)
Know Geography +10 (3 ranks + 4 Int + 3 Class)
Know. Local +10 (3 ranks + 4 Int + 3 Class)
Know. Nature +10 (3 ranks + 4 Int + 3 Class)
Know. Planes +9 (2 ranks + 4 Int + 3 Class)
Linguistics +10 (3 ranks + 4 Int + 3 Class)
Spellcraft +11 (4 ranks + 4 Int + 3 Class)


Resilient: +1 to Fortitude saves.
Against the Technic League: (Spells) You gain a plus one to the DCs of your spells against those associated with the Technic League.

Spells in Spellbook:


0 level spells-All except Spark.
1 level spells-Ear Piercing Scream, Enlarge Person, Grease, Mage Armor, Magic Missile, Magic Weapon*, Protection from Evil, Shocking Grasp*, Vanish.
2 level spells-Create Pit, Defensive Shock*, Glitterdust*, Sonic Scream
* are Metal Element spells.

Spells Typically Memorized:

Save DCs for 0 level = 14 (15 for Evocation)
Save DCs for 1 level = 15 (16 for Evocation)
Save DCs for 2 level = 16 (17 for Evocation)
*+1 versus those associated with the Technic League.


0-Acid Splash, Detect Magic, Message, Mending*
1- Ear Piercing Scream (DC 16), Grease (DC 15), Mage Armor, Magic Missile, plus Shocking Grasp* (DC 16)
2-Create Pit (DC 16), Defensive Shock*, Sonic Scream (DC 17), plus Glitterdust* (DC 16)
* means Metal Spell
^ means spell used for the day.

Class Abilities:


*Proficiencies: Select weapons, no armor or shields.
*Arcane Bond: Ring.
*Arcane School: Metal Element (Fire restricted)
*Metal Spells
*Iron Skin-You gain +2 to AC for 10 minutes. Usable 3 + Int modifier per day.
*Metal Rending-+1 to damage on spells per two caster levels.
*Bonus Feats: Scribe Scroll.



Riggs was born in Torch. All his life, he was lived in the town proper. As a younger man, he tried numerous jobs in town, but wasn't much at any of them. He wasn't awful, he just was not focused on any of the particular jobs. That changed once he noticed he had a touch of arcane talent. He spent many an hour burning his candles to nubs, learning that his particular focus was best at effecting metal. He has strived to find a piece of magical metal to test his capabilities on. However, every lead he has gotten, it appears he was beaten to the punch by one group in particular: The Technic League. They want all the strange metals with technological or mystical abilities all for themselves. Riggs is tired of that rubbish and intends on getting his fair share.

Upon hearing about discoveries of a good chunk of strange devices, Riggs was ready to join up and find his fortune, in knowledge and money. If he can help the town while doing so, that's great too.


Riggs is a generally reserved human male in his mid 30's. He is average height. He dresses in the nicest clothes he can afford when he is not out on an adventure. He has an ever present blue cloak tied around his neck, his good luck charm. He is very knowledgeable about a lot of different things, but his docile personality leads to him being swayed by a charismatic argument, even if he knows his idea would be more effective. His eyes glimmer with a color of the deepest green. His adventuring gear is that of a typical wizard...he always has his large Spellbook with him.



Gold 2109 gold, 8 silver

Cloak of Resistance +1, 1000 gp
Pearl of Power (1st), 1000 gp
Exilir of Fire Breath, 1100 gp
Wand of Mage Armor (x50), 750 gold

Dagger, 2 gp.

Explorer's Outfit--free no weight.
Backpack 2 gp.
Waterskin 1 gp.
Belt Pouch 1 gp.
Bedroll 1 sp.
Ink vial-, 8 gp.
Parchment (x5)-, 1 gp.
Ink Pen-, 1 sp.
Scroll case 1 gp.
Spellbook, 15 gp.
Spell Component Pouch, 5 gp.

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