I know this is going to come up today. I have a druid with an Ape animal companion. The "dungeon" the PCs will be needing to trough will involve climbing a cliff, going into a cave, and jumping down into underwater totally submerged cavern system.
Now, RAW, a druid can pretty much get their animal companion to do any trick it doesn't know via a Push DC check as a move action.
I'm seeking how you guys would handle a situation where the Druid is going to want to take the Ape into the dungeon. I'm sure water breathing will be case on all party members and the ape.
Options I can think of:
1) Allow the Druid to "push" the ape to go in the water, and not worry with it the rest of the dungeon.
2) Require the Druid to "push" the ape every round to keep it from freaking about about diving in the water.
3) Simply say that the ape (orangutang)is just not going to dive into the water.
It's a bit bothersome to me that the idea of a diving orangutang, even that could magically breath water and has a rank in Swim, would not freak out and refuse to go there.
So how would you guys run with this in your game as GMs?