Riggler wrote:Yeah, I thought about that option but didn't think that made a lot of sense...and yes I know it's folly to apply logic to a role-playing game sometimes but the ability states that those that attack it become targets, not for 1 round, just now they are targets. If it were only for 1 round it would actually be really easy to exploit and terribly easy to defeat, not making it much of a guardian at all.TerraZephyr wrote:
I have a question about an ability of a creature in the first adventure
(and just in case)
** spoiler omitted **
Yeah, my group did end in a TPK with this critter. But that was because they lost one member to a trap that sprung in the middle of a fight just before-hand. And they decided to be-bop on down to where this guy was located with a party of 3. It was brutal.
That being said...this creature is not intelligent. And is programmed. I would rule that it evaluates creatures constantly. When it's weakness is present on a creature it will not consider that creature to be an enemy. It would re-evaluate whether or not that criteria was met on it's every turn, if not every second (free action).
I see what you are saying. There were plenty of VERY subtle clues before the encounter in regards to venturing into a holy place. Your party may have been lucky to have a follower of the proper deity in it. Mine did not and likely will not. They will get no clues from me on what they need to exploit the creature.
Keep in mind the exploit that your players may have the opportunity to use is the fact that of all the gods they could have chosen they happened to have a follower of the right god in this case with a holy symbol out. That's quite a bit of luck that more than makes up for bad die rolls if that's how they figure out how to exploit the guardian.