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Pathfinder Roleplaying Game Core Rulebook (OGL)
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Besmaran Priest

Riggler's page

179 posts. 8 reviews. No lists. No wishlists.




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Then again, lizard-men and humans worked on V: The Series.


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I blame Cosmo for making it impossible to search the messageboards for things concerning Cosmo that are do not relate to this thread.


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brvheart wrote:
Rum Ration. There has been a lot of talk about the rum ration and the option of serving the newbies grog. Well a pirate is more likely to drink bumbo than grog and it was usually a mix of sugar, water and rum. Not that pirates didn't get drunk often, sometimes enough for the ship to be easy prey but the single ration was unlikely to cause con damage to someone with a CON of +2 or better being at least 1/3 water. This should cut the equivalent drinks down to 5 for a ration. Now playing heave would still obviously be an issue with the usual affects. I am going to rule for my game that if they only drink their ration if they make their fort save they don't take any damage and are only fatigued. If they fail then they take the damage.

Changing the rum damage to 1 Con seems to take care of the problem in its entirity, while still achieving the desire effect.

The desired story effect: A docile crew who doesn't cause trouble at night and stays in line.

Mechanical means to desired effect: Fatigued plus 1 Con damage means that early to bed and early to rise gets rid of fatigue and 24 hours later the 1 Con damage is healed.

Of course my group found solutions to their rum "problem" within about two nights unless they wanted to drink the rum for its beneficial nature. Funny thing is one night they "tricked" an NPC into drinking the PC's rum ration, thereby boosting his Cha score and making him more difficult to influence. They failed diplomacy and he turned hostile because of the improved Cha score modifying the DC.


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I only discovered the Pawn line about a week ago and already have the B1 and S&S sets. (B/c I'm running S&S and B1 was just about as cheap as buying bases.

I'll be buying these for any AP I run in the future. My only wish is that, as least for S&S it included more of the NPCs. I would have paid much more for not having to scrounge for mini's to represent.

So my wish list item, is when you do an AP set make it Beastiary size and up the price. It will be worth it.


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The GM does not have to play by the rules. So, yes, all the baddies just hit better. You can spend all your time with all the reasons why this baddie hits better than the other one, but there's no point to it.

After doing D&D for 20+ years, I read GURPS advice for GMs. The rules are in place to put the players on equal footing, not for a GM.

So yes, you can spend 20 hours a week coming up with a backstory about the guy who drank a magic potion, this other guy is on drugs, this other guy has a greater stat block, the other guy has two feats other than the useless ones in his statblock.

Or....

You can just say it is, cause you are the GM. The GM can ALWAYS crush the players at any time. The MAGIC of GMing is to make it look like you can't and to not.


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Power Creep in published Paizo products has reached a severe level, IMO. It did that with the Ultimate books.

Not counting Organzied Play, Power Creep only enters games where one of two things occur:

1) There are many games in town and players prefer to play video-game style braggerts who's only point in playing the game is to build something that steals the spotlight from their friends thereby requirng a GM to give in to keep players or;

2) A GM who doesn't ban books, classes, feats and COMBINATIONS of abilities that on their own aren't bad until combined with something else that makes them especially powerful.

In my opinion, a GM who says "I'll allow anything Paizo publishes in my games" is a poor GM. And frankly, not one that I would enjoy playing with very much.

My method to avoid Power Creep:
A) I tell my players what is allowed.
B) I tell them anything else I have to approve it first.
C) I tell them they are smart enough to know if its power creep and if that's the choices they present to me I have no problem singing them a chorus of no's until I'm blue in the face.
D) Lastly, if I'm inudated with requrest for approval of things that are over-powered compared to the baseline CRB, we'll just go back to core and I'll have peace.


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Any classed NPC should be experienced enough to be wary of a group of adversaries accompanied by animals (with the exception of horses). I know my PCs are. Why shouldn't others who have "experienced" the world?

That said, the Gmay be taregeting your familier too much.

But another option, the GM may have a grander story option planned.


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Throughout most editions of the game, the divine and arcane scrolls are not interchangeable between classes. The historical flavor of this is that arcane scrolls are complex math formulas and the divine scrolls are prayers that one with faith can manifest. There is nothing in the Pathfinder rules that seems to contradict this historical nature of the game and certainly could more easily be argued that this tradition stands rather than has been changed.


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I think the rules are pretty clear on this. Combat doesn't happen without initiative. Even surprise rounds.

RD's hears something and want to throw a Fireball. Then those aware of the encounter is underway roll init. In this case, it would be RD and the diviner. Yes, the diviner could go first before the Fireball is launched. RD's PC's high perception actually MAKES the diviner better at getting the low down. Now the Diviner may not know a target or even a general direction, but the Diviner knows he's in a surprise round of combat and can act.

It's not punishing the god-like perception score by allowing the Diviner to go first in the surprise round if the Diviner wins init. It would be punishing the Diviner, not to.


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I'll never have a need for 20+ level material. The game's math seems to break down between 15-20th level anyway. Some material to assist the game system's flaw 15-20 might be of some use, however.

I'll never buy a 20+ level epic book for pathfinder.



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