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Power Creep in published Paizo products has reached a severe level, IMO. It did that with the Ultimate books.
Not counting Organzied Play, Power Creep only enters games where one of two things occur:
1) There are many games in town and players prefer to play video-game style braggerts who's only point in playing the game is to build something that steals the spotlight from their friends thereby requirng a GM to give in to keep players or;
2) A GM who doesn't ban books, classes, feats and COMBINATIONS of abilities that on their own aren't bad until combined with something else that makes them especially powerful.
In my opinion, a GM who says "I'll allow anything Paizo publishes in my games" is a poor GM. And frankly, not one that I would enjoy playing with very much.
My method to avoid Power Creep:
A) I tell my players what is allowed.
B) I tell them anything else I have to approve it first.
C) I tell them they are smart enough to know if its power creep and if that's the choices they present to me I have no problem singing them a chorus of no's until I'm blue in the face.
D) Lastly, if I'm inudated with requrest for approval of things that are over-powered compared to the baseline CRB, we'll just go back to core and I'll have peace.