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Ridge's page

469 posts (9,438 including aliases). No reviews. No lists. No wishlists. 19 aliases.


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I was very pleased by Land of the Linnorm Kings. While it all has a nordic (Well, Ulfen) vibe to it, each kingdom has its own flavor, its own challenges and opportunities. Battle with the Winter Witches in Hag Reach, dabble with the fae in the Grungir forest or decide if you plan to help Opir Eightfingers in his quest for self glory, or wish to show him for the fraud he is. ;) That sort of thing. There are quite a few good suggestions in the book itself, of course.


Andoran is my fav as well. While the Darkmoon Vale stuff is good, I really wish they'd develop some of the big cities and interior a bit more, not just the frontier. While I know some folks think it might be dull, I find Andoran a nation WORTH protecting, and it motivates my players and their characters just fine. :) The "Guardians of the Flame" vibe I get from their anti slavery angle means the nation has a much bigger impact than its borders might indicate.

Runner ups:

I find myself intrigued by Isger. The poor country kind of gets it from all sides. Diabolism on the rise, Cheliax's boot on its neck, its few resources going everywhere but home, and goblin hordes as a constant threat! Unlike Cheliax, it's not damned, not yet, but it could end up that way if heroes don't arise (Cue theme music for the PCs)

The Land of the Linnorm Kings's supplement is so diverse (While still holding to the Nordic vibe) and well written that I've really enjoyed it far more than I expected to. And at least one of the kings raids Nidal! Holy ####. Hats off to White Estrid for sheer nerve.

While I wouldn't have originally named it as a favorite, Taldor has become my 'go to' area for more generic fantasy. I don't mean that disparagingly, the whole 'once great empire now crumbling' allows my players a lot of room on putting a mix of concepts all in the same party. Before it was officially rewritten, I quite enjoyed the Sarenrae persecution angle for flavor. I can still use it in MY version, of course, but I am trying to think of a good reason to make the transition.

I eagerly await more glimpses into other nations of the Padishah Empire of Kelesh. Qadira has proven a good 'Arabian knights' area . I tend to down play the mercantile angle some seem to associate with it (I have Kapetesh for that) and bump up the exotic wonders and dangers.

Of course, those are my votes CURRENTLY... all it takes is one good setting focus to make me reconsider my top ten.


With all the multi classing, you guys seem pretty well covered. :) Are there any niches you feel you need that won't step on anyone's toes?


Too bad this isn't Cheliax... it would make dealing with slander a LOT Quicker ;) Unfortunately, here in the River Kingdoms, shutting folks up can cause more trouble than it fixes


1 person marked this as a favorite.

While the mechanics could probably use some work, I have to say I LOVE the concept of the Lion Blades. The Fluff part is great.


Humans- Let's face it, there is a lot of variety here. The pathfinder setting just has some great cultural and ethnic breakdowns to choose from.

Half Orcs- 'Outside looking in' is pretty common now, but half orcs don't have the glamor of half elves and plane touched types often strike me as trying to hard ("It's not enough I be descended from rapacious humanoid stock..no, I must be devil/demon blooded...oh, the angst, the sexy sexy angst" ) to which your average half orc is probably rolling his red hued eyes.

Dwarves- I think if I met a Dwarf, blunt spoken low charisma opinionated dudes that they often are, they'd probably annoy me. But playing one is great. I really do like the whole "Quest for the Sky" bit of their history. I do try to shy away from making them too Scottish as that's been overdone. If I have one complaint about them it is that I picture them as being a greater power than they're often portrayed in most settings.

Gnomes- Go you little chaos bringers, go! If I had something like the bleaching over my shoulder, I'd be acting pretty weird as well.

Kobolds- There is something just fun about these little runts I love. Maybe it's because they act like Napoleon of House Targaryen one minute, and then run for their lives like Scooby Doo on speed the very next and seem to have no problem with any clash that image creates.


Okay, another question...
Is the Quest for the Sky over as far as the mandate to live on the surface areas? In short, if a group of dwarves decided to head down to live in the darklands (Assuming they weren't slain by the various nasties down there), would they be labeled as heretics to Torag?


Icyshadow wrote:
I'll leave a dot here, though I know James Jacobs (and maybe the rest of the Paizo staff) care little for the Dwarves.

Dwarfaphobia harms most the souls of those caught in its grip *Tsk*

:)


Hmm, does anyone know if Pathfinder has a list of common dwarven words? I know some words like Hammer or Gold were originally dwarven and then got picked up for the Common/Taldan use


It's been awhile since I've glanced at Dwarves of Golarion but it never seemed to really confirm if there were "High Clans", "Noble Clans" or just plain honored bloodlines. There were certainly dishonored bloodlines, the 'slag' descendents, so I figure the reverse must also apply.

So I'll probably be making my own, but I was wondering if anyone knew of any official ones in the setting? There's little point in reinventing the wheel if I don't have to. :)


This feels like a silly question but just to be on the safe side...I assume archetypes are okay?


Any Non-Good. Mmm. Dotting. I need to think on how 'mean' I wanna be, but I think I can be a good team player with any alignment.

Question: Are we allowed to apply even if we're in another S&S game? The one I'm currently in is very much in the 'good guys' and looks to be more 'free sailors fighting slavers and the like' than pirates.


Shem wrote:
They are working on both Throne 3 and Wicked 7 at the same time. They are finishing them up.

Excellent. Number 3 , if I'm reading things right, will include a part that I figured was very important... that is, drawing other dwarves to help with the empire. That's one thing that had me going 'hey' when I read the first one. It was the realization that

Spoiler:
We're going to have a double handful of dwarves at most trying to re-establish a dwarven empire? Not possible if all they have are deep gnomes in their kingdom ;)

So I now can picture some amusing scenes with arranged marriages and matchmaking... Dwarven style.


Lack of communication for a bit aside, I've really liked what I've seen in both books. I'm a bit nervous about starting one up for fear a longer delay might arise. Maybe I'll wait till book 3, but then, they seem to be focusing on some WotW material next and that might be an even longer pause.


I guess I'm dull, I like the classic fantasy RPG and mostly focus on Golarion. Still, even that can lead a lot of room.

1)"Kingbreaker"- A reversal of Kingmaker..."Kingbreaker" if you would, where you work with the other characters to overthrow a corrupt evil nation from within and actually have a good chance to do it. Instead of Way of the Wicked, you might have a "path of the pure" ;) True, A council of Thieves hints at that but

Spoiler:
It's not really like that from what I've been told, at least not in the end game
. Or, instead of the forces of good or evil, getting to side with CHAOS! So many games are about protecting the status quo or bringing order... I sometimes feel the poor chaotics must be very frustrated in their lack of real change on a society.

2) Warbrides of Lastwall- there's really not much lore on Lastwall beyond the barebones. One thing they DO say is that there has been a dearth of recent crusaders as most find the Mendev crusade against the Worldwound more glamorous. To me, that sounds like there might be a shortage of troops in Lastwall, and while Iomedae's example means that many women are among the combatants, it does strike me that the majority still might be lonely young men hoping for a chance to wed (Maybe the good ones are already married or taken). heck, maybe there are some lonely young warrioresses fighting the good fight too, who want a nice guy to handle home and hearth while they're away. Maybe there is just societal pressure to GET hitched..etc etc.

So a group of women (And maybe a few men) agree to escape poverty in Taldor or what have you by coming overseas to Lastwall. Things may not be pre arranged so much as a 'we're coming over on Lastwall's dime hoping this works out for all involved". The PCs might be nervously awaiting their arrival, some with eagerness ("Oh thank the gods, a chance with a woman in an honorable way") others with dread ("I am WAY too young for this no matter what mom and dad want") etc. As happens in these things, the caravan/ship etc is kidnapped. You want your brides? You have to go after them and rescue them. Even once you do, they maybe deep enough in a bad area that it will be quite and adventure to return.

Or reverse that, the PCs ARE the "Warbrides" (again, or grooms), hoping to marry well, or escape poverty or what have you, and maybe just barely 1st level at that. So when battle lines shift abruptly, they find themselves lost in a land they barely know and having to get to safety and maybe find their spouses to be. They might even end up SAVING the folks if they gain enough levels.

(Not sure how well Warbrides would work in play, but the idea has been lodged in the back of my mind for awhile now)

3) Ye gads, I've been reincarnated- The PCs are, each and everyone of them, old, we're talking venerable and ready to keel over soon from natural causes. They were adventurers once though, a kick ass party. The decades of retirement have dulled them a bit (Might even have cost them some levels) but once they were great. The game starts with a bit of roleplaying the aches and pains of old age and worrying you're about to star in a 'I've fallen, and I can't get up scene". Then... to no one's surprise (Because they're reading this) , they're murdered!

And wake up in new, young bodies! They've been reincarnated. At least the ones who weren't ready to go onto their eternal rewards (And any player saying they'll stay dead is kind of a kill joy ) that is. While their relations, servants and friends may or may not believe them ("Listen Grandson, I know I LOOK like a goblin, but dammit, I bounced you on my knee so put down the sword!"), hopefully at least one of the PCs will learn the same thing happened to each member of his/her old party. The DM can either make it a murder mystery, or a "getting the band back together" story, or both.


Well, I used to watch Visionaries when I was younger, so this does intrigue. :)

It almost makes me want to play a NE Sorcerer so that when I can finally fly around, I can land in front of people and claim I have come to claim planet Houston.

Question: I take it the gods of Golarian can reach this new mysterious realm the locals call Dirt... pardon me.. 'Earth', and grant spells?


I forget who, but a while back, someone started a Kingmaker game that was all Kobold. It sounded like a lot of fun.

But I think most folks are going to be with Tsiron. They'd rather play that GM it :)


This could be the greatest game since "Cheliaxian Slaves: The Musical"


1 person marked this as a favorite.
AlgaeNymph wrote:

Andoran's may favorite country in the Inner Sea Region; it's good to see a US as it should be, and in a fantasy setting as well!

See, that's what I love about it as well. It's no more 'real' US than Camelot is REAL Middle Ages England, but you can enjoy the better elements being used liberally. Frankly, the whole anti-slavery angle also reminds me of the old Guardians of the Flame series by Joel Rosenberg, and as I liked that (at least the first three books), I certainly enjoy mixing doses of that in.

I know others who look at it more like 'What if the French Revolution was a success" to contrast to Galt (Which makes sense) or Poland's early attempts at Democracy. So if you really want to down play the 'America' angles, it can be done.

I sometimes wonder if the Darkmoon vale modules shouldn't be mashed, tweaked, and then republished in one big book like Rise of the Rune Lords Anniversary was with extra parts for higher level war against the Lumber Consortium or what have you turning into a true AP. Not sure if the effort and cost would be profitable enough from a business sense, but I know some folks would love it.

Course, we still haven't gotten official maps of Almas and many other Andoran locations and I'm aching for the southern part of the nation to get fleshed out.

Frankly, I have little interest in Cheliax myself. It's gotten an AP and a lot of love. Heck, the next Wayfinder mag will be all about it and will be HUGE. So good news for folk who like it.

I, myself, wouldn't mind seeing it start to crumble or the like. Sometimes it seems as if it is presented as eroding and about to fall into a pit of its own making, and other times it seems portrayed as being unstoppable. I suppose that gives GMs more ideas for their own take, but out of the three (Taldor, Andoran, and Cheliax) it needs the least attention right now.

Then there's Taldor. I was very surprised to find out the anti Sarenrae angle had been retconed. I've been using that one to beat the band. Player characters have been smuggling worshipers to safety, befriending the 'underground religion' and trying to help the reputation of the faith in the nation without getting themselves labeled traitors. I guess I'll need to find an in game reason for the turn around.

Maybe the Royal family fears the claim Asmodeous might try to make on them, and have embraced the Church of his old sparring partner to save themselves? That might work. I was never a fan of Asmodeous having such strong hooks in yet another nation anyway so the idea of the Dawnflower helping to 'redeem' Taldor appeals.

Out of all three, Taldor probably needs the most love. I liked "Echoes of Glory" just fine, and Oppara really shines, but other than that, it feels rather barebones. Knights of the Inner Sea at least fleshed out some of the noble families there, and I'd love to see more of that. Brevoy is ready for Civil War, and Kingmaker was about their politics leading to claiming a wilderness. I could easily see where politics could lead to RECLAIMING deserted parts of Taldor.

Better yet, might be a focus on intrigue where the characters can parlay their heroics into forcing more powerful nobles into actually doing their jobs. "Duke Dechutny, I was glad to save your daughter, but instead of coin... there are three small villages that would prosper if a certain canal were cleared and navigable again. Do that, and consider us even."

That kind of thing. The idea of members of the unbeareded and the lower nobles kicking their 'betters' in the proverbial rear to better the nation is one I like a great deal. Of course, it would also make the PCs subject to assassination attempts, deadly missions to reclaim ruins, and shadow wars against those nobles that are actively hurting Taldor. Sounds like it could be stretched into a pretty fun intrigue/action type adventure in the vein of the Three Musketeers.


Well, it looks like Hexavos hasn't posted on the boards for a month, so we may just have to wait for this one to expire on it's own in three months. It's been a pleasure playing with you all. I'm going to recyle Dyrm and Omaz into whole new characters


mmm with two oracles types in the running, the healer slot is looking less likely to be available. Anything else you guys are looking for? :)


I'll PM Hexavos and see if he would be willing to close the game formally


I'm thinking end it at this rate. We've been patient


Atresse wrote:
Looks like Karmesh and Nyakushuur still need to go as well.

Did we lose them?


Miss Lori wrote:

it's not letting me edit my post so here's my update to Rory's background once he reached the Stolen Lands. Hopefully this is good enough.

** spoiler omitted **

Just so you know, you can edit your posts but only if you do it within an hour after you first posted.

And I was considering submitting a cleric of Gorum, but given the story you're painting maybe if I try another cleric it should be one that's a bit less violent :)


Maybe someone told her she couldn't become a god, and she became one just to show 'em! :)


It seems to me that a lot hinges on what 'legitimate rule' means in game, and I think that might vary from game master to game master. I can only say that as a player, I'd be hoping the DM would give me some idea of which side of the debate he falls before thrusting me into a possible no win scenario

"You let the slave auction continue? Evil Act!"
"You disrupted a slave auction where slavery is legal? Chaotic act!"

ick


well, like I said, if it's mostly for show it's not as bad.. but it certainly has me curious.

On another note, folks, I'm sorry I fell behind for a day or two there. I'm trying to catch up so I don't slow you all down.


I'm not sure if killing thousands all over the world, ruining crops and live stock with acid rain, etc etc for just 13 points is fair. I mean, if we brush over the ramifications and make it mostly for show, sure, but it sounds like major devastation for very little cost.

Again, IMO


I'd say Pyreous could do a retoractive 'gather power' for the round, but other than that, best to go ahead.


We seem to have hit a slow down.


Okay, technically I think everyone but Eyero has gone in the opening round of the new age. Should we wait for him a bit longer?


Belisous wrote:
Ran out of colors to use with circles for race starting points, so I used a different shape instead.

Ah.

BTW, the concept of the spirit healers wigs the #$#$ out of me. Excellent work ;)


Pyreous wrote:

Hmm, to be honest I'm getting quite confused as to where everything is, I seem to spend ages checking back and forth through the thread to check before I post.

I'm not doing anything at the far North though?

That latter is my mistake then. I thought i saw something being put down on the map and was worried that as long as I had taken for my moves that I was messing with things you were about to tinker with yourself.

EDIT: Ah, looks like it was Bel's Eternal Dragons there


Wow. You turn your back on a goddess of insanity and destruction for just a moment and BAM... ;)

For my two cents Atresse is right, Hexavos knew the twins would be a set at the start. That could be very dangerous for anyone taking them on but fortunately for her,Bel has means of raising an ally up eventually judging by the way the other game has gone. You make an avatar, then an event or two and they ascend. I think of us those playing two are already filled up so we can't do that, but for those with just one its a possibility. I may have to double check on that, but I think more than one player in the other campaign did it and I think we're still using them as rolemodels.

Though Eyero may get his two last turns as kind of a retcon (for mostly internal matters I'd guess) IIRC, I think everyone else has gone (even if only to gather power) so we're finally at Round one of Age Two.
Prices for landshifting now go up. Prices for races go down, etc etc.

"If you'll all turn to your deity budgeting guide on page seven..." ;)


Okay, turn 8 is up, so get your easy nature acts down before going into the (*Shudder from Omaz Almas*) "civilized" ages ;)


Okay, with our favorite Undead Tyrant Lord unlikely to be able to vote anytime soon, and i'm not sure when Nimeton's player will be on to vote... plus this comment below...

Atresse wrote:
Atresse and Zurakar want one more turn in age one, then we're good to go on.

I'm going to go ahead and start turn 8 as the last round of the First Age. Then I'm going to change my vote (making it 4 votes as thats' when the Twins player will want to change) so that we end the first age after we've all gone (or passed) on turn 8 and The First Round of the Second Age (The age of Races) begins.

That way, I get one more round for cheap land sculpting with Omaz Almas. The Twins players get to do whatever they had planned on Turn 8.

And then, after everyone's done their last turn in the First Age, we move onto the age of races that Belisious and Karmesh are hungry for :)

If anyone objects to this, please speak up in the next thirty minutes after this post otherwise I'm going to consider it a 'better to beg forgiveness than ask permission' kind of thing ;0)


In many mythos, children born of gods are world changers, and often become gods themselves even to the point of replacing their predecessors so yeah, be afraid :)


Atresse wrote:

I think I'm going to be the only one consistently advocating for peace, and I'm the one with the war domain...

(Her war domain is totally wars of self (or country/race) defense, however.)

So, your vote... want to last till round 10 in this first age or move on? :)


I wouldn't worry about trying to sway me. You're very likely to get two more players to vote that way soon :)


Belisous wrote:
Well we need oceans, and we don't have to stop altering the land after Age 1 it will just become a little bit harder.

Oh, I wasn't going to expand in the oceans any more. I meant the blank land hexes. Like the 4+ northern part of the eastern land, frex.


2 out 7 players so far for moving on. Two more, and the vote passes.

Myself, I'd vote for sticking out till 10 but then Omaz is doodling so its selfishly motivated ;) I just hate blank hexes of 'flat nothing'


Oh, and since Eyero's plans to make an avatar and city in the caves don't effect anything for others, my take would be if he wants to recap phase 7 and 8 for those.


Well, I overlooked this, but apparently at round 5, IF the majority wished it, we could have moved onto the age of races. HOWEVER... after round 10, only ONE person is needed to force the next age on. So at this point, with your vote of one, it looks like we move onto the age of races after round ten. :) Sound fair? :)


Okay, Omaz Almas might neglect to say it, but I will...thanks to Zurakar and others who who are filling in the landscape. I may have to stop expanding into the sea just to fill in the blanks we do have before then. :)

Poor Drym has gotten caught up in the metaphysical aspects and building up the Vesper so didn't contribute much there, the slacker.


I think Eyero and the Twins still have their turn 6 to go, and then it's turn 7 first come first serve.


Nimeton, I saw in the write up you were looking for a name for your insects. Maybe something like Bzzkrt for sounds they might make? Or just 'The Swarm'? (Might be a bit too zerg like there but hey)


Hard part might getting said map up. None of us have DM level control on this


Eyero wrote:

I had kind of been hoping you guys would let everyone who did for the next few thousand years rot. That was Eyero's first mistake, I didn't think about you all acting so soon.

I hope that out if character no one is bothered by what I did, and I apologize if they are, I did not mean my turn to be frustrating but I see now that it might have been.

No worries. Like I said, Omaz Almas might have been vexed, but forcing him to deal with souls is like when a guy with a gardening obsession has unwelcome guests at the door. :)

Out of character, I thought it was a totally cool play on Eyero's part. If anything, I almost feel bad we all dog piled so fast and possibly spoiled your fun.


Karmesh wrote:

.

EDIT: I started a design document on GoogleDrive where we can collect writeups and more details on the world than this game allows for. I PMed Tobaris to put the link into the game description, but in case anyone is interested you can access the file here.

Huh, the link he put up doesn't work for me, though yours here still does. I've been trying some small updates at my stuff. Nothing too detailed, but getting there.

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