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Ridge's page

510 posts (11,838 including aliases). No reviews. No lists. No wishlists. 20 aliases.


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SoulDragon298 wrote:
Also, you might be wondering why I'm not just posting in a campaign's recruitment thread. Those threads intimidate me as there are lots of applicants and I feel as if I won't get chosen due to the amount of people applying.

It can be intimidating, particularly if you end up in the mood for a particular class or race only to find over half the applicants seem to be in the same mood. I mean, it's one thing to go "I'm in the mood to make a fighter" when others are all pushing for arcane types, but if you run into a thread that already has 12 other fighters, 8 Barbarians, 2 cavaliers and a ranger in a pear tree? It can make you wonder if you have a chance.

Still, if you can accept that you're likely to get overlooked more often than accepted but keep trying, odds are eventually you'll get in.

Also, there is a stickied thread in the recruitment section you might want to look at called OPEN AP APPLICATIONS FOR PCS TO JOIN AND GMS TO RECRUIT! If you haven't seen it already. Lots of competition, but at least the GM is looking for you


Rob McCreary wrote:
Unfortunately, Cheliax may get a little payback on the Bellflower Network in Hell's Vengeance...

Booo hissss

;)


Well, that art is amazing I'll say that. And while I'd prefer things sooner rather than later, at least it appears its still on its way.

I definitely want to get at least up to #3 with my group


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James Jacobs wrote:

Halflings will be a factor. ** spoiler omitted **

Woot! Thanks for the response! And good to know.

Quote:


Hell's Rebels is about a LOT MORE than just how it sucks to be a halfling in Cheliax. That's part of the big picture, but not nearly the whole thing.

Oh, no complaints about that, I am just glad that part isn't being overlooked. I'm not the biggest fan of halfings compared to others usually, but I will say the setting has done a wonderful job of making me feel for the little guys. And yeah, I think they're due a little payback on Cheliax ;)


It's a great setting and and a good book. I would love to see maps of some of the cities some time. I have a particular fascination with Carpenden. It's populace sounds lovably insane.... setting a historical dispute by bombarding each other with over ripe melons just for the honor of wearing a red hat?
Fun! :)


Somewhere in Cheliax, a halfling is getting kicked in the side just for casting a shadow on one of his 'betters'. Somewhere in that devil corrupted heap of a nation that has lost its way, a slave half the size of those who hold her against her will, is watching her children being sold and traded right in front of her eyes. In every town of this cursed country, the word 'slip' is spat with hate, or delivered with a casual unthinking presumption of a status of non-person upon another sapient being. Lashes crack on all too small backs, and chains maybe used to bind the ankles of furry feet so freedom is that much harder to run to.

Let's face it, it sucks to be a halfling in Cheliax. But they're not, by any means, passively accepting of their fate. The Bellflower network grows its gardens of passage to get as many halflings smuggled to Andoran and other safe nations as possible. Halfling clerics hold secret prayer groups to help keep their flocks from losing all hope, and covertly risk spreading word that not all gods are dark ones, and not all favor human injustice over halfling freedom. Rogues and sneaks take the slurs cast about them and turn them into points of pride as they pick the "good Cheliaxian citizens" clean in order to help their own. And who knows? Perhaps the seemingly faithful servants who prepare the food of Cheliaxian nobles, or even offer expert shaves, perhaps some of them are merely waiting for the time when they can put something more in the soup, or cut more than facial hair.

I'm really hoping the AP has a strong Halfling element in at least one of the parts of it. I'd love to see at least one NPC with the Bellflower network who either asks the PCs for aid, offers it, or both. I'd like to see the PCs make choices on whether their rebellion is to include halflings as well as humans despite it possible costing them the support of those Cheliaxians who believe in human superiority, or if they'll pay the cost of pretending all those small folk don't exist in order to placate hatred in the now for some political advantage.

If one of the Powers That Be wants to chime in and hint about how much or little attention the halflings as part of the non-citizen citizenry will get in this Adventure Path, I'd love it!

But whether they do or not, are any Gamemaster types going to be bringing up this element for their own take on it? Do you have any suggestions on what the Bellflower Network, the few free halflings, and halfling slaves as well might do when suddenly a rebellion starts up in one Chelaxian city?

How would you make them a factor, if you are going to at all, that is?


Oh, I forgot, but the AP Reign of Winter starts in the village of Heldren , I'm not sure it's a typical Taldor town by any means (And you don't stay there long before whisking away far north) but it might be worth looking into.


Hollow's Last Hope introduces folks to Falcon's Hollow in the Darkmoon Vale area of Andoran. Falcon's Hollow is not a nice town, but if you want the very definition of a fixer upper... there you go.

It's also updated in Towns of the Inner Sea

Which, by the way has some awesome towns period even if it's not a module or AP :)


I think I'd really like to second the suggestion someone made for Oppara. Taldor needs an update anyway, and a detailed city book would be a wonderful way to incorporate some of the changes.


Evil Empires deserve to be brought down. Cheap bastages don't even pay enough on their budget to cover their exhaust ports, which allows those lousy 'farm boys with a destiny' types to showboat.

The E.E.s bring it on themselves, really ;)


Questions?
Are you still going by the original source material where Sarenrae worship is persecuted in Taldor? (I think that was recently retconned as not being the case but it might influence back stories either way)

Are we allowed to use families and other material from the Knights of the Inner Sea supplement? (It's not all about Taldor but has some blurbs through out)


Okay, this is hilarious. I saw the title, first thing that popped into my head was a swashbuckler...
which seems to be the most popular concept ;)


Dotting


Whoever gets in is likely to be very happy they did. I'm in one of Bigrin's campaigns, and he tries to be patient with me even on my clueless days (I think those are the ones ending with Y ;) )


I wonder if we'll get to KEEP the flying citadel. Usually those things seem destined to fall once the bad guy is defeated. It would be nice if the heroes got one AWESOME high flyin' pad as part of their swag.


My mind races straight towards dwarf
but as orcs will also be a threat, another half orc might bring up some interesting RP opportunities.


UnArcaneElection wrote:
Ridge wrote:

I have to wonder, is this really Cheliax focused or is it more likely Isger? The latter seems more easily liberated

Not that real heroes take the easy way ;)

If I understand correctly, Kintargo is on the north part of the west coast of Cheliax, whereas Isger is to the east of Cheliax (except north of the relatively narrow eastward extension of Cheliax that borders on Andoran). So geographically not set up to have much to do with Isger, unless you end up traveling more for this AP than we think.

Ah! Excellent point, and thank you


I have to wonder, is this really Cheliax focused or is it more likely Isger? The latter seems more easily liberated

Not that real heroes take the easy way ;)


Cayden Cailean because this sort of thing is what he does

Calistria because I just see her finding the overly repressing Cheliax as due some pain for the inconvenience caused chaotic worshipers.

Shelyn, because her church is in one of the few religions of good that's held onto a lot of power and can take an open stand.

And possibly Sarenrae. I mean, the whole nation needs redeemed, but I also like the idea of her getting one up on Asmodeus' plans for once.


Kevin, that is extremely kind. I think it will be awhile before I have to worry about that, but I'll certainly keep the option in mind


kevin_video wrote:


When Gary said "coming soon" a lot of us figured it'd be either last week or the week before. Give him four weeks, kind of deal. Now we're hoping for this week or next.

Thanks. I hope you're right


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I sure hope the PDF for book 3 is available soon. I just started GMing the AP, and while that should mean I've got a long while to go, I'll feel more secure about getting through it when I know #3 is out there to get.

*Fidget*


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I'm looking forward to being in a party where a little 4 foot nothing dwarf eyes a 20 foot tall giant, spits and says "Your people and mine, we both know the dance to come. Shall I lead?"

:)


For those of you who were interested in watching my stumbling steps in GMing even if you weren't interested in playing, the discussion thread for the Throne of Night attempt is Here.


I was the guy who had to cut a few campaigns for time and prioritizing purposes. The GM has been very patient and understanding. I played a human cleric of Gorum who had the high priest position. As I've told the GM to feel free to retire said character into NPCdom, or even kill him off as needed, if you want the High Priest spot, it is sure to be yours once he decides on the hows and whys. If you want another spot (We also lost a spymaster a while back) then my former character can hold it a bit longer as an NPC if the GM is going that way. Gorum is NOT the state religion by any means btw if that matters to you.


Well, one of them has to go Jetro. :) But I'll take that as a vote for me to quit Pakak in WotR


Garith- Great speech, actually :)

.......
Thanks for the input guys, part of the problem is, which one gives me more enjoyment varies from time to time :)


Hecktor, Silas- I totally understand. Let us know if either of you ever change your minds as I'm sure we could squeeze you in if that becomes the case.

Anyone else? So far I've got... Niles.


Huh. I'm not sure myself. I thought it would be an option on the players page but I could be wrong


Silas Hawkwinter wrote:

I'm a bit over committed right now so I don't want to take anything new on. If that game has kingdom building rules then I'd like to offer some advice, your players will need a lot of help / structure to make them work in a PbP.

I tried one (modified) kingmaker game here and it died after a few weeks. I found the rules confusing and unwieldy. I understand this is common.

I'd suggest initially having all the kingdom making positions be NPCs and have the PCs gradually take over if that make sense for the plot.

I know you feel spread thin, which is a shame as you're not just a good player, but very consistent (And I think Niles especially wants folks who can keep the pace). I would be okay with one post a day, I think he's hoping for 2+ but is flexible. Even if you feel you can't play, I'd love your advice and input.

Frankly, for a lot of the 'kingdom building' I would be just as good with 'winging it'. "We want to build X..." would have me go "X seems to be doable... sure." or "X isn't possible yet, but you can have Z, or wait instead and see." but that method would mean I'd need folks to trust my sense of whimsy and I can understand how 'official rules' might set more at ease.

The way it is set up, the PCs are kind of on their own at first, but they can make allies who might be happy to help them in the 'day to day' aspects of rulership if need be. I can also throw in a GM-PC to come along, but I know those can become Mary Sues or stand in your way. One option might be a VERY old dwarf aristocrat who is too frail at this stage to do much more than let the youngsters handle the fighting and then ramble about the old days dropping possible plot cues ;)

Quote:

Obviously, I'm very interested.

Just a point though, I'll not be the GM, Ridge will. I'm just going to help with maps and google drive stuff. I'll also help out with combat posts as needed.

I'd like to play some sort of Divine class, cleric/paladin/oracle/warpriest/inquisitor....haven't figured it all the way out yet.

Edit: Also, kingdom building isn't high on my list of "must haves" so if those rules turn out to be cumbersome, then we let it fade into the background and we just adventure.

One thing Niles knows, but the others of you may not, is that an aspect of this game will be a Divine "Patron" one that the players help shape and form. The adventure suggests that any divine character types follow this patron. With that in mind, I might say that anyone wanting to play a divine class will get 'an extra vote' to help the odds they end up following a faith they can enjoy. However, I'll try to be flexible and there might be more than one angel/deity 'behind the scenes' if needed.


Thank you for understanding. I hope you're all well and have a great time.

PG DM, if you could set me to inactive? I'd appreciate it.


Okay, just to let you guys know, Niles has requested that I gm (or co-gm) a Throne of Night game so he can play. He'll help me with maps and the like. Rather than gambling on an open recruitment, I thought I'd see if anyone here was interested.

The basic set up? It's a group of dwarves (or at least mostly dwarves) who are heading back into the Earth to (eventually) reclaim the lost capitol of a once great dwarven empire. The kingdom building begins even before then. It will be a 25 point buy using pathfinder rules, but not the official setting (This is a third party product). There will be traits to pick from, including some that will allow you to pick a different set of racial mods for your dwarves (So yes, a dwarven bard, sorcerer or other charisma based class suddenly works).

I'm most comfortable with core rule book stuff but with a group I can trust and who'd help me out, like yourselves, I guess almost any class from official sources would be fine.

I can give more details later, but does this sound interesting to any of you?


Let me cut to the chase:

I've been asked to Co-GM an adventure for another group. I'm very new to GMing pathfinder, so this is a good way for me to get the help I'd need to try it. However, GMing takes a lot more effort than playing imo, and with that in mind, I've decided I need to drop a few campaigns. One of them is going to be DM Variel's.

Variel has been EXTREMELY patient with me despite numerous rl problems, and less excusable just plain falling behind on my part. The players in each of his campaigns (That would be 'you guys') are darn nice folks so I only plan on dropping one of them.

Unfortunately, I'm not sure which to drop: Pakak or Xanxan?
Variel is good with either... Xanxan may not be as needed, but Pakak might be replaced faster.

So he suggested I ask my fellow players.

If there's one you're fonder of, or think is more needed, or whatever, I'm interested in your opinion. Think of it as voting one off the island, but without malice ;)

Regardless, I'll be making a choice in the next day or two.


Let me cut to the chase:

I've been asked to Co-GM an adventure for another group. I'm very new to GMing pathfinder, so this is a good way for me to get the help I'd need to try it. However, GMing takes a lot more effort than playing imo, and with that in mind, I've decided I need to drop a few campaigns. One of them is going to be DM Variel's.

Variel has been EXTREMELY patient with me despite numerous rl problems, and less excusable just plain falling behind on my part. The players in each of his campaigns (That would be 'you guys') are darn nice folks so I only plan on dropping one of them.

Unfortunately, I'm not sure which to drop: Pakak or Xanxan?
Variel is good with either... Xanxan may not be as needed, but Pakak might be replaced faster.

So he suggested I ask my fellow players.

If there's one you're fonder of, or think is more needed, or whatever, I'm interested in your opinion. Think of it as voting one off the island, but without malice ;)

Regardless, I'll be making a choice in the next day or two.


The more I look at the liberator archetype, the more I'm tempted by it. I may suck it up and do this one by hand. :)


GM Niles Iron Gods wrote:

Look up the Liberator Archetype on PFSRD. Its from People of the River and is awesomely good for this AP.

You guys are gonna need a way to bypass hardness.

You guys wanna roll for wealth, take max or take average?

I was thinking Breaker, though Liberator looks better, it's not in my Hero lab ;) and I'm lazy


Fair enough, I'll go with Barbarian :) Probably a Breaker with a hate on for the technic league

GM-What's the starting wealth?


Silas Hawkwinter wrote:

The thing about 15 vs 25 pt is the most powerful classes (full casters) only need 1 stat. Granted martials start off stronger.

So we tentatively have: Alchemist (ixos), Barbarian (ridge)

What does everyone else want to play?

If anyone else wanted the barbarian or other martial slot, let me know. I was also considering a sorcerer and could easily switch.

As for Barbarians, if I make one, Breaker, and Armored Hulk both look interesting (The latter might actually suit the 'powered armor quest' Hecktor was going for if he wants that)


I prefer 20 point to 15. Call me power hungry I guess


Yeah, I think there's a big difference between "Scatter" and "Slaughter"


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Icyshadow wrote:
I bet someone will complain about this change, even though it was called for.

Darn it, Torag, you done wimped out! What's next? Hugging your enemy like those soft Sarenrae "Everyone deserves a chance at forgiveness" types? Might as well shave the beards off and hug a tree!!

(Something like that? :))


I was very pleased by Land of the Linnorm Kings. While it all has a nordic (Well, Ulfen) vibe to it, each kingdom has its own flavor, its own challenges and opportunities. Battle with the Winter Witches in Hag Reach, dabble with the fae in the Grungir forest or decide if you plan to help Opir Eightfingers in his quest for self glory, or wish to show him for the fraud he is. ;) That sort of thing. There are quite a few good suggestions in the book itself, of course.


Andoran is my fav as well. While the Darkmoon Vale stuff is good, I really wish they'd develop some of the big cities and interior a bit more, not just the frontier. While I know some folks think it might be dull, I find Andoran a nation WORTH protecting, and it motivates my players and their characters just fine. :) The "Guardians of the Flame" vibe I get from their anti slavery angle means the nation has a much bigger impact than its borders might indicate.

Runner ups:

I find myself intrigued by Isger. The poor country kind of gets it from all sides. Diabolism on the rise, Cheliax's boot on its neck, its few resources going everywhere but home, and goblin hordes as a constant threat! Unlike Cheliax, it's not damned, not yet, but it could end up that way if heroes don't arise (Cue theme music for the PCs)

The Land of the Linnorm Kings's supplement is so diverse (While still holding to the Nordic vibe) and well written that I've really enjoyed it far more than I expected to. And at least one of the kings raids Nidal! Holy ####. Hats off to White Estrid for sheer nerve.

While I wouldn't have originally named it as a favorite, Taldor has become my 'go to' area for more generic fantasy. I don't mean that disparagingly, the whole 'once great empire now crumbling' allows my players a lot of room on putting a mix of concepts all in the same party. Before it was officially rewritten, I quite enjoyed the Sarenrae persecution angle for flavor. I can still use it in MY version, of course, but I am trying to think of a good reason to make the transition.

I eagerly await more glimpses into other nations of the Padishah Empire of Kelesh. Qadira has proven a good 'Arabian knights' area . I tend to down play the mercantile angle some seem to associate with it (I have Kapetesh for that) and bump up the exotic wonders and dangers.

Of course, those are my votes CURRENTLY... all it takes is one good setting focus to make me reconsider my top ten.


With all the multi classing, you guys seem pretty well covered. :) Are there any niches you feel you need that won't step on anyone's toes?


Too bad this isn't Cheliax... it would make dealing with slander a LOT Quicker ;) Unfortunately, here in the River Kingdoms, shutting folks up can cause more trouble than it fixes


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While the mechanics could probably use some work, I have to say I LOVE the concept of the Lion Blades. The Fluff part is great.


Humans- Let's face it, there is a lot of variety here. The pathfinder setting just has some great cultural and ethnic breakdowns to choose from.

Half Orcs- 'Outside looking in' is pretty common now, but half orcs don't have the glamor of half elves and plane touched types often strike me as trying to hard ("It's not enough I be descended from rapacious humanoid stock..no, I must be devil/demon blooded...oh, the angst, the sexy sexy angst" ) to which your average half orc is probably rolling his red hued eyes.

Dwarves- I think if I met a Dwarf, blunt spoken low charisma opinionated dudes that they often are, they'd probably annoy me. But playing one is great. I really do like the whole "Quest for the Sky" bit of their history. I do try to shy away from making them too Scottish as that's been overdone. If I have one complaint about them it is that I picture them as being a greater power than they're often portrayed in most settings.

Gnomes- Go you little chaos bringers, go! If I had something like the bleaching over my shoulder, I'd be acting pretty weird as well.

Kobolds- There is something just fun about these little runts I love. Maybe it's because they act like Napoleon of House Targaryen one minute, and then run for their lives like Scooby Doo on speed the very next and seem to have no problem with any clash that image creates.


Okay, another question...
Is the Quest for the Sky over as far as the mandate to live on the surface areas? In short, if a group of dwarves decided to head down to live in the darklands (Assuming they weren't slain by the various nasties down there), would they be labeled as heretics to Torag?


Icyshadow wrote:
I'll leave a dot here, though I know James Jacobs (and maybe the rest of the Paizo staff) care little for the Dwarves.

Dwarfaphobia harms most the souls of those caught in its grip *Tsk*

:)


Hmm, does anyone know if Pathfinder has a list of common dwarven words? I know some words like Hammer or Gold were originally dwarven and then got picked up for the Common/Taldan use

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