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GM Niles Iron Gods wrote:
I was thinking Breaker, though Liberator looks better, it's not in my Hero lab ;) and I'm lazy
Silas Hawkwinter wrote:
If anyone else wanted the barbarian or other martial slot, let me know. I was also considering a sorcerer and could easily switch.
As for Barbarians, if I make one, Breaker, and Armored Hulk both look interesting (The latter might actually suit the 'powered armor quest' Hecktor was going for if he wants that)
I bet someone will complain about this change, even though it was called for.
Darn it, Torag, you done wimped out! What's next? Hugging your enemy like those soft Sarenrae "Everyone deserves a chance at forgiveness" types? Might as well shave the beards off and hug a tree!!
(Something like that? :))
I was very pleased by Land of the Linnorm Kings. While it all has a nordic (Well, Ulfen) vibe to it, each kingdom has its own flavor, its own challenges and opportunities. Battle with the Winter Witches in Hag Reach, dabble with the fae in the Grungir forest or decide if you plan to help Opir Eightfingers in his quest for self glory, or wish to show him for the fraud he is. ;) That sort of thing. There are quite a few good suggestions in the book itself, of course.
Andoran is my fav as well. While the Darkmoon Vale stuff is good, I really wish they'd develop some of the big cities and interior a bit more, not just the frontier. While I know some folks think it might be dull, I find Andoran a nation WORTH protecting, and it motivates my players and their characters just fine. :) The "Guardians of the Flame" vibe I get from their anti slavery angle means the nation has a much bigger impact than its borders might indicate.
I find myself intrigued by Isger. The poor country kind of gets it from all sides. Diabolism on the rise, Cheliax's boot on its neck, its few resources going everywhere but home, and goblin hordes as a constant threat! Unlike Cheliax, it's not damned, not yet, but it could end up that way if heroes don't arise (Cue theme music for the PCs)
The Land of the Linnorm Kings's supplement is so diverse (While still holding to the Nordic vibe) and well written that I've really enjoyed it far more than I expected to. And at least one of the kings raids Nidal! Holy ####. Hats off to White Estrid for sheer nerve.
While I wouldn't have originally named it as a favorite, Taldor has become my 'go to' area for more generic fantasy. I don't mean that disparagingly, the whole 'once great empire now crumbling' allows my players a lot of room on putting a mix of concepts all in the same party. Before it was officially rewritten, I quite enjoyed the Sarenrae persecution angle for flavor. I can still use it in MY version, of course, but I am trying to think of a good reason to make the transition.
I eagerly await more glimpses into other nations of the Padishah Empire of Kelesh. Qadira has proven a good 'Arabian knights' area . I tend to down play the mercantile angle some seem to associate with it (I have Kapetesh for that) and bump up the exotic wonders and dangers.
Of course, those are my votes CURRENTLY... all it takes is one good setting focus to make me reconsider my top ten.
Humans- Let's face it, there is a lot of variety here. The pathfinder setting just has some great cultural and ethnic breakdowns to choose from.
Half Orcs- 'Outside looking in' is pretty common now, but half orcs don't have the glamor of half elves and plane touched types often strike me as trying to hard ("It's not enough I be descended from rapacious humanoid stock..no, I must be devil/demon blooded...oh, the angst, the sexy sexy angst" ) to which your average half orc is probably rolling his red hued eyes.
Dwarves- I think if I met a Dwarf, blunt spoken low charisma opinionated dudes that they often are, they'd probably annoy me. But playing one is great. I really do like the whole "Quest for the Sky" bit of their history. I do try to shy away from making them too Scottish as that's been overdone. If I have one complaint about them it is that I picture them as being a greater power than they're often portrayed in most settings.
Gnomes- Go you little chaos bringers, go! If I had something like the bleaching over my shoulder, I'd be acting pretty weird as well.
Kobolds- There is something just fun about these little runts I love. Maybe it's because they act like Napoleon of House Targaryen one minute, and then run for their lives like Scooby Doo on speed the very next and seem to have no problem with any clash that image creates.
It's been awhile since I've glanced at Dwarves of Golarion but it never seemed to really confirm if there were "High Clans", "Noble Clans" or just plain honored bloodlines. There were certainly dishonored bloodlines, the 'slag' descendents, so I figure the reverse must also apply.
So I'll probably be making my own, but I was wondering if anyone knew of any official ones in the setting? There's little point in reinventing the wheel if I don't have to. :)
Any Non-Good. Mmm. Dotting. I need to think on how 'mean' I wanna be, but I think I can be a good team player with any alignment.
Question: Are we allowed to apply even if we're in another S&S game? The one I'm currently in is very much in the 'good guys' and looks to be more 'free sailors fighting slavers and the like' than pirates.
They are working on both Throne 3 and Wicked 7 at the same time. They are finishing them up.
Excellent. Number 3 , if I'm reading things right, will include a part that I figured was very important... that is, drawing other dwarves to help with the empire. That's one thing that had me going 'hey' when I read the first one. It was the realization that
We're going to have a double handful of dwarves at most trying to re-establish a dwarven empire? Not possible if all they have are deep gnomes in their kingdom ;)
So I now can picture some amusing scenes with arranged marriages and matchmaking... Dwarven style.
I guess I'm dull, I like the classic fantasy RPG and mostly focus on Golarion. Still, even that can lead a lot of room.
1)"Kingbreaker"- A reversal of Kingmaker..."Kingbreaker" if you would, where you work with the other characters to overthrow a corrupt evil nation from within and actually have a good chance to do it. Instead of Way of the Wicked, you might have a "path of the pure" ;) True, A council of Thieves hints at that but
Spoiler:. Or, instead of the forces of good or evil, getting to side with CHAOS! So many games are about protecting the status quo or bringing order... I sometimes feel the poor chaotics must be very frustrated in their lack of real change on a society.
It's not really like that from what I've been told, at least not in the end game
2) Warbrides of Lastwall- there's really not much lore on Lastwall beyond the barebones. One thing they DO say is that there has been a dearth of recent crusaders as most find the Mendev crusade against the Worldwound more glamorous. To me, that sounds like there might be a shortage of troops in Lastwall, and while Iomedae's example means that many women are among the combatants, it does strike me that the majority still might be lonely young men hoping for a chance to wed (Maybe the good ones are already married or taken). heck, maybe there are some lonely young warrioresses fighting the good fight too, who want a nice guy to handle home and hearth while they're away. Maybe there is just societal pressure to GET hitched..etc etc.
So a group of women (And maybe a few men) agree to escape poverty in Taldor or what have you by coming overseas to Lastwall. Things may not be pre arranged so much as a 'we're coming over on Lastwall's dime hoping this works out for all involved". The PCs might be nervously awaiting their arrival, some with eagerness ("Oh thank the gods, a chance with a woman in an honorable way") others with dread ("I am WAY too young for this no matter what mom and dad want") etc. As happens in these things, the caravan/ship etc is kidnapped. You want your brides? You have to go after them and rescue them. Even once you do, they maybe deep enough in a bad area that it will be quite and adventure to return.
Or reverse that, the PCs ARE the "Warbrides" (again, or grooms), hoping to marry well, or escape poverty or what have you, and maybe just barely 1st level at that. So when battle lines shift abruptly, they find themselves lost in a land they barely know and having to get to safety and maybe find their spouses to be. They might even end up SAVING the folks if they gain enough levels.
(Not sure how well Warbrides would work in play, but the idea has been lodged in the back of my mind for awhile now)
3) Ye gads, I've been reincarnated- The PCs are, each and everyone of them, old, we're talking venerable and ready to keel over soon from natural causes. They were adventurers once though, a kick ass party. The decades of retirement have dulled them a bit (Might even have cost them some levels) but once they were great. The game starts with a bit of roleplaying the aches and pains of old age and worrying you're about to star in a 'I've fallen, and I can't get up scene". Then... to no one's surprise (Because they're reading this) , they're murdered!
And wake up in new, young bodies! They've been reincarnated. At least the ones who weren't ready to go onto their eternal rewards (And any player saying they'll stay dead is kind of a kill joy ) that is. While their relations, servants and friends may or may not believe them ("Listen Grandson, I know I LOOK like a goblin, but dammit, I bounced you on my knee so put down the sword!"), hopefully at least one of the PCs will learn the same thing happened to each member of his/her old party. The DM can either make it a murder mystery, or a "getting the band back together" story, or both.
Well, I used to watch Visionaries when I was younger, so this does intrigue. :)
It almost makes me want to play a NE Sorcerer so that when I can finally fly around, I can land in front of people and claim I have come to claim planet Houston.
Question: I take it the gods of Golarian can reach this new mysterious realm the locals call Dirt... pardon me.. 'Earth', and grant spells?
See, that's what I love about it as well. It's no more 'real' US than Camelot is REAL Middle Ages England, but you can enjoy the better elements being used liberally. Frankly, the whole anti-slavery angle also reminds me of the old Guardians of the Flame series by Joel Rosenberg, and as I liked that (at least the first three books), I certainly enjoy mixing doses of that in.
I know others who look at it more like 'What if the French Revolution was a success" to contrast to Galt (Which makes sense) or Poland's early attempts at Democracy. So if you really want to down play the 'America' angles, it can be done.
I sometimes wonder if the Darkmoon vale modules shouldn't be mashed, tweaked, and then republished in one big book like Rise of the Rune Lords Anniversary was with extra parts for higher level war against the Lumber Consortium or what have you turning into a true AP. Not sure if the effort and cost would be profitable enough from a business sense, but I know some folks would love it.
Course, we still haven't gotten official maps of Almas and many other Andoran locations and I'm aching for the southern part of the nation to get fleshed out.
Frankly, I have little interest in Cheliax myself. It's gotten an AP and a lot of love. Heck, the next Wayfinder mag will be all about it and will be HUGE. So good news for folk who like it.
I, myself, wouldn't mind seeing it start to crumble or the like. Sometimes it seems as if it is presented as eroding and about to fall into a pit of its own making, and other times it seems portrayed as being unstoppable. I suppose that gives GMs more ideas for their own take, but out of the three (Taldor, Andoran, and Cheliax) it needs the least attention right now.
Then there's Taldor. I was very surprised to find out the anti Sarenrae angle had been retconed. I've been using that one to beat the band. Player characters have been smuggling worshipers to safety, befriending the 'underground religion' and trying to help the reputation of the faith in the nation without getting themselves labeled traitors. I guess I'll need to find an in game reason for the turn around.
Maybe the Royal family fears the claim Asmodeous might try to make on them, and have embraced the Church of his old sparring partner to save themselves? That might work. I was never a fan of Asmodeous having such strong hooks in yet another nation anyway so the idea of the Dawnflower helping to 'redeem' Taldor appeals.
Out of all three, Taldor probably needs the most love. I liked "Echoes of Glory" just fine, and Oppara really shines, but other than that, it feels rather barebones. Knights of the Inner Sea at least fleshed out some of the noble families there, and I'd love to see more of that. Brevoy is ready for Civil War, and Kingmaker was about their politics leading to claiming a wilderness. I could easily see where politics could lead to RECLAIMING deserted parts of Taldor.
Better yet, might be a focus on intrigue where the characters can parlay their heroics into forcing more powerful nobles into actually doing their jobs. "Duke Dechutny, I was glad to save your daughter, but instead of coin... there are three small villages that would prosper if a certain canal were cleared and navigable again. Do that, and consider us even."
That kind of thing. The idea of members of the unbeareded and the lower nobles kicking their 'betters' in the proverbial rear to better the nation is one I like a great deal. Of course, it would also make the PCs subject to assassination attempts, deadly missions to reclaim ruins, and shadow wars against those nobles that are actively hurting Taldor. Sounds like it could be stretched into a pretty fun intrigue/action type adventure in the vein of the Three Musketeers.
Miss Lori wrote:
Just so you know, you can edit your posts but only if you do it within an hour after you first posted.
And I was considering submitting a cleric of Gorum, but given the story you're painting maybe if I try another cleric it should be one that's a bit less violent :)
It seems to me that a lot hinges on what 'legitimate rule' means in game, and I think that might vary from game master to game master. I can only say that as a player, I'd be hoping the DM would give me some idea of which side of the debate he falls before thrusting me into a possible no win scenario
"You let the slave auction continue? Evil Act!"
That latter is my mistake then. I thought i saw something being put down on the map and was worried that as long as I had taken for my moves that I was messing with things you were about to tinker with yourself.
EDIT: Ah, looks like it was Bel's Eternal Dragons there
Wow. You turn your back on a goddess of insanity and destruction for just a moment and BAM... ;)
For my two cents Atresse is right, Hexavos knew the twins would be a set at the start. That could be very dangerous for anyone taking them on but fortunately for her,Bel has means of raising an ally up eventually judging by the way the other game has gone. You make an avatar, then an event or two and they ascend. I think of us those playing two are already filled up so we can't do that, but for those with just one its a possibility. I may have to double check on that, but I think more than one player in the other campaign did it and I think we're still using them as rolemodels.
Though Eyero may get his two last turns as kind of a retcon (for mostly internal matters I'd guess) IIRC, I think everyone else has gone (even if only to gather power) so we're finally at Round one of Age Two.
"If you'll all turn to your deity budgeting guide on page seven..." ;)
Okay, with our favorite Undead Tyrant Lord unlikely to be able to vote anytime soon, and i'm not sure when Nimeton's player will be on to vote... plus this comment below...
Atresse and Zurakar want one more turn in age one, then we're good to go on.
I'm going to go ahead and start turn 8 as the last round of the First Age. Then I'm going to change my vote (making it 4 votes as thats' when the Twins player will want to change) so that we end the first age after we've all gone (or passed) on turn 8 and The First Round of the Second Age (The age of Races) begins.That way, I get one more round for cheap land sculpting with Omaz Almas. The Twins players get to do whatever they had planned on Turn 8.
And then, after everyone's done their last turn in the First Age, we move onto the age of races that Belisious and Karmesh are hungry for :)
If anyone objects to this, please speak up in the next thirty minutes after this post otherwise I'm going to consider it a 'better to beg forgiveness than ask permission' kind of thing ;0)