Ok - posted about the layout and retro'd a bit - might as well post my two cents about the content - I found it overall rather good.
There's always quite a bit that I won't ever use every month but find interesting. Every now and then is something I find useful for my campaign, but that's the way it is when writing a magazine for a game as in depth and varied as D&D. The thought is to be able to pick and choose from various ideas. I'm surprised that there will be enough new and good ideas for a new class every month and a new x every month as issue hints at - we'll see and I wonder if that will need to be toned down in the future.
I can do without the computer game review as that is covered better and more extensively in computer game magazines. Don't need to pay for the same material in two different magazines.
I do like the historical perspective and think it could make a rather interesting column. I found the historical art of war timeline rather interesting and a great summary of all those history lessons some 20+ years ago. I would think there are enough readers that would enjoy learning more on historical Europe - knights, castles and the like - with a D&D viewpoint. I've been to the UK a couple of times and the highlight is hitting castles and trying to place the location into a fantasy D&D setting. I'd like to hit Germany and France for the same reason.
I like the Wizards ads in the back - it's an easy reference - does the monthly price go down if they add more? How about the same sort of support from Kenzer, Malhovic, Green Rohin, etc.
On that thought - since you are now independent of Wizards - how about reviews of third party players aids, dungeon modules, settings, miniature figures, models (paper, foam, resin), paints, dice, etc. By reviews I don't mean rehashing marketing BS - how about real reviews with pros and cons (actual opinions!) of the products in real use. Johnny Wilson use to have a motto in the electronic gaming that no software review was done unless the review played the whole game. While I know Mr. Wilson is now on to other things - that motto should stand as a legacy for Piazo (by the way I have a long history of CGW sitting on my shelf).
So there it is - keep up the content and focus on paper gaming - not electronic gaming and you'll be headed down the right path.