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Cayden Cailean

Richard the Boastful's page

70 posts. Alias of bmars3.


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Full Name

Richard the Boastful Human Great Weapon Fighter 2

Race

Human

Classes/Levels

Fighter / 2

Gender

Male

Size

M

Age

20

Alignment

Good

Deity

Kord

Languages

Common, Goblin

Occupation

Smashin' uglies and tellin' everyone how great I am

About Richard the Boastful

Str 16(+3) = 16(base)
Dex 16(+3) = 14(base)+2(human)
Con 14(+2) = 14(base)
Int 8(-1) = 8(base)
Wis 12(+1) = 12(base)
Cha 11(+0) = 11(base)

1/2 Level: +1
HP: 40/40 = 15(Fighter)+14(Con)+6(6/Level)+5(Toughness Feat)
Bloodied: 20
Healing Surge: 10
Surges / Day: 5/11 = 9(Fighter)+2(Con)

Initiative: +4 = +3(Dex)+1(1/2Level)
Speed: 6
Action Points: 1

Passive Insight: 12 = 10(base)+1(Wis)+1(1/2Level)
Passive Perception: 12 = 10(base)+1(Wis)+1(1/2Level)

Basic Attacks
Melee Basic Attack: +9(Greatsword) vs. AC = +3(Str)+3(Weapon Prof.)+1(Fighter Weapon Talent)+1(Bloodstone)+1(1/2Level)
Damage: 1d10+6 = +3(Str)+1(Weapon Focus Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12)

Ranged Basic Attack: +7(Dagger) vs. AC = +3(Dex)+3(Weapon Prof)+1(1/2Level)
Range: 5/10
Damage: 1d4+4 = +3(Dex)+1(1/2Level)

Defenses
AC: 19 = 10(Base)+5(Elderhide Armor)+3(Dex)+1(1/2Level)
Fortitude: 17 = 10(Base)+3(Str)+2(Fighter)+1(Human)+1(1/2Level)
Reflex: 15 = 10(Base)+3(Dex)+1(Human)+1(1/2Level)
Will: 13 = 10(Base)+1(Wis)+1(Human)+1(1/2Level)

Skills

Spoiler:
Acrobatocs(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level)
Arcana(Int): +0 = -1(Int)+1(1/2Level)
Athletics(Str): +8 = +5(Trained)+3(Str)-1(Armor)+1(1/2Level)
Bluff(Cha): +1 = +0(Cha)+1(1/2Level)
Diplomacy(Cha): +1 = +0(Cha)+1(1/2Level)
Dungeoneering(Wis): +2 = +1(Wis)+1(1/2Level)
Endurance(Con): +8 = +5(Trained)+3(Con)-1(Armor)+1(1/2Level)
Heal(Wis): +2 = +1(Wis)+1(1/2Level)
History(Int): +0 = -1(Int)+1(1/2Level)
Insight(Wis): +2 = +1(Wis)+1(1/2Level)
Intimidate(Cha): +6 = +5(Trained)+0(Cha)+1(1/2Level)
Nature(Wis): +2 = +1(Wis)+1(1/2Level)
Perception(Wis): +2 = +1(Wis)+1(1/2Level)
Religion(Int): +0 = -1(Int)+1(1/2Level)
Stealth(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level)
Streetwise(Cha): +6 = +5(Trained)+0(Cha)+1(1/2Level)
Thievery(Dex): +3 = +3(Dex)-1(Armor)+1(1/2Level)

Fighter Class Features

Spoiler:
Combat Challenge: Everytime you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes -2 to attack rolls for any attack that doesn't include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.

Combat Superiority: You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity atack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.

Fighter Weapon Talent: Choose either one-handed or two-handed weapons. When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.

At-Will Powers

Spoiler:
Cleave: Fighter Attack 1
You hit one enemy, then cleave into another.
At-Will <> Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level)
------------------------------
Hit: 1d10+6 = +3(Str)+1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) and 3 damage to 2nd target --- 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
------------------------------

Reaping Strike: Fighter Attack 1
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.
At-Will <> Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level)
------------------------------
Hit: 1d10+6 = +3(Str)+1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) --- 1[W] + Strength modifier damage.
Miss: 3 damage --- Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier.
------------------------------

Sure Strike: Fighter Attack 1
You trade power for precision.
At-Will <> Martial, Weapon
Standard Action
Melee weapon
Target: One Creature
Attack: +11 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+2(Power)+1(Bloodstone)+1(1/2Level) --- Strength + 2 vs. AC
------------------------------
Hit: 1d10+3 = +1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) --- 1[W] damage.
------------------------------

Encounter Powers

Spoiler:
[ ]Passing Attack: Fighter Attack 1
You strike at one foe and allow momentum to carry you forward into a second strike against a second foe.
Encounter <> Martial, Weapon
Standard Action
Melee weapon
Primary Target: One creature
Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level)
------------------------------
Hit: 1d10+5 = +3(Str)+1(Feat)+1(Bloodstone) / (Crit. +1d12) --- 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +11 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+2(Power)+1(Bloodstone)+1(1/2Level) --- Strength + 2 vs. AC
Hit: 1d10+5 = +3(Str)+1(Feat)+1(Bloodstone) / (Crit. +1d12) --- 1[W] + Strength modifier damage.
------------------------------

Daily Powers

Spoiler:
[ ]Villian's Menace Fighter Attack 1
You strike your enemy hard and hound him with skilled parries and stern reprisals.
Daily <> Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: +9 (Str) vs. AC = +3(Str)+3(Weapon Prof.)+1(Figher Weapon Talent)+1(Bloodstone)+1(1/2Level)
------------------------------
Hit: 2d10+6 = +3(Str)+1(Feat)+1(Bloodstone)+1(1/2Level) / (Crit. +1d12) --- 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
------------------------------

Feats

Spoiler:
Toughness
Benefit: When you take this feat, you gain additional hit points. You gain 5 hit points at each tier of play (at 1st, 11th, 21st)

Weapon Focus
Benefit: Choose a specific weapon group, heavy blades. You gain a +1 feat bonus to damage rolls with your chosen weapon group.

Equipment (86 gp, 92.5lbs.)

Spoiler:
Vicious* Greatsword (E) 30gp(520gp) 8lbs.
Dagger (3) - 3gp 3lbs.
Elderhide* Armor (E) - 30gp 25lbs.
Adventurer's Kit - 15gp 33lbs.
Grappling Hook - 1gp 4lbs.
Pitons (10) - 5sp 5lbs.
Hammer - 5sp 2lbs.
Pouch, belt - 1gp 1/2lbs.
Sunrods (2) - 4gp 2lbs.
Rope, hempen (50ft.) - 1gp 10lbs.

Treasure

Spoiler:
14gp

Experience Points

Spoiler:
0XP



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