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Ah, you fine and wonderful folks.
Hmm, I must be careful here, because HIM might appear and correct this - I'm not quite sure of size in the canon so Greg may well correct me. I have the Blight down as follows on the statistic block - which is obviously quite large.
Population 320,000 (230,000 humans, 22,000 gnomes, 20,000 halflings, 16,000 dwarves, 12,000 swyne, 8,000 briny, 7,000 undead, 5,000 others)
And my sincere apologies if this changes, as it may do during the edits, as well as in make up. the swyne and briny btw are new races here.
From this day to the ending of the world,
But we in it shall be remembered-We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me Shall be my brother
Let us charge, brothers and sisters, into the darkness of the Blight.
...uncanny Mark and Matthew.
Azru, the kickstarter has been let out of her cellar, and gently oiled and wiped clean. The keys to the portal of beyond are in the lock, the sign has been carved and lashed across the doors, and tonight they should open. Tonight her lungs will take a deep breath from your sanity and feed.
Nomad Sage wrote:
Levee runs from 1st to 9th, Nomad Sage, it's a 9-adventure AP using the slow advancement chart. It's an urban horror AP with very blurred edges where the PCs reap what they sow, it contains graphic content and takes place across the Blight.
And it's scary.
We've had quite a few discussions (young master Vaughan and I) about content Auxmaulous, it's a very fine line as you know but I've tried to push as far as I can go. The AP and campaign are very much adult. Implied violence is always a stronger weapon as far as I'm concerned, but tricky to pull off. I hope it does take that disturbing step into Between; there are certainly a few situations in Levee that made my players uncomfortable, but not in a gratuitous way - more sort of WHAT!!!! Things from the past like the ghouls in the cornfield in Skinsaw, the play in Sixfold, the helplessness of Sorrow and the creepy isolated atmosphere in Mockingbird are the sort of things that come to the fore, as well as some other more darker things.
Great choice of music, I've now a new set of tracks to check out.
Here's a Levee
Oddly, weirdly in fact, there's a big build up in Levee to a section where the sky is literally screaming with noise. I'd based it on an incident I had one night out on the hills (I work outside a lot) where I heard a very unsettling and loud screeching grating noise, it only lasted a few seconds but it freaked me out somewhat.
In fact there's a Youtube link tagged in the AP draft, for some reason the Paizo site keeps swallowing it which is even weirder, but if you search for strange noises in the sky you'll get it.
Apparently the noises are heard in various places, and that piece of music - Pure II has that kind of noise. Really uncanny choice Auxmaulus.
Mark Sweetman wrote:
Festering Brethren... *shiver*...
The Brethren are one of my favourites, I find the idea of a possible AP in the future, sponsored by them, as an intriguing option and one we could explore.
To be clear from the start and as Greg has mentioned, the Blight has been inspiring adventures for some time and I fully intend - if there is enough interest from you fine folks - to bring out adventures for the place as regularly as I can and demand dictates. I'd hate to see the gazetteer not be fully explored, and her dark alleys wandered. Obviously the lovely folks at FGG have to be happy too, but if there is a wish I'll strive to fulfil it. There'd obviously be tweaks and suggestions for taking it away from the Blight if GMs wish, to widen her appeal, but I see this as hopefully the first step on a longer project. Much like Your Whispering Homunculus, I can't imagine a time when the Blight doesn't inspire some dark thoughts, so if the place demands more adventures, it'll get them and spread its sickness.
Mark Sweetman wrote:
I love the what does it look/smell/feel/sound sidebar... bloody good work if that's through the lot of the book - it'll really help to make the setting come alive.
Why, thank you kindly chap.
Every district has that Mark, I agree that it's really important to get into the place, the works of Jeff Vandermeer have that quality and it's something I've tried to pay homage too. It's also true of the AP that it plays on the senses.
Michael Talley 759 wrote:
And that's the beauty of these boards and the wonderful clever folk who come here; there's always suggestions and room for variations, for those groups who don't like to run out of the box. So please post up how you do it Michael and how it runs so other GMs can see. It's also interesting from a writing point of view to see different takes, I've many times seen GMs bring their version of adventures here and thought what cool ideas they were.
The Blight is indeed a city book, broken down into several rather obscurely unique districts and quarters that can readily slip in and out of your own campaigns if you wish.
The accompanying Levee adventure path is set there, and takes a roller-coaster ride across the city in a 9 part urban horror AP taking characters from 1st to 10th level. It's very much influenced by Alice and Frankenstein, with unhealthy doses of Jeff Vandermeer, China Mieville and Conan Doyle amongst other influences. The Blight is a vile place to live, but lots do, some even stay voluntarily.
The closest thing it's like that I've worked on is the Styes for those with longer memories. Its sweaty, gritty and horrific, due to its close proximity to Between, a terrible echo place that those who rule the Blight exploit and taint. In response, the Between sometimes takes on flesh and comes out looking for revenge.
It is quite a lot like Crooked (which is - ahem - available from Amazon and other sellers), but less Victorian in delivery, it's not steampunk, its sweatpunk, fleshpunk, where muscle, bone and toil are the machines of the day. The place is full of fleshgines, mortomata and other sick creations made by the obscene ruling class of the city.
You'll be seeing more about it soon, and I hope you'll be able to support it as I'm really, really proud of it.
Michael "Lurch" Armstrong wrote:
Sat here in the mountains of Abruzzo in Italy watching for pesky ochre jellies with my best jellying harpoon at the ready, thanks for the support for this awesome project Lurch and everyone-can't wait to get stuck into the oily grime-huzzah!
Nicolas Logue wrote:
My beloved Hodge has it perfectly TriOmegaZero, although of course a m'naaaar is more than just a m'nar, the truth is the tougher the monster the longer and deeper the m'nnnnnarrrrr, right up until liches and vampires, who are so tough and cool they just say m'nar under their breath or in passing.
And the beauty is that whatever your accent, it's your m'naaaar, except for Her Majesty, who has someone day her m'nars for her.