Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Xorn

Richard Pett's page

Contributor. Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber. 1,768 posts (1,769 including aliases). 2 reviews. 2 lists. No wishlists. 1 alias.


1 to 50 of 121 << first < prev | 1 | 2 | 3 | next > last >>
Contributor

1 person marked this as a favorite.
Greg A. Vaughan wrote:
Well, two-thirds of it were actually co-written by a combination of the Rand Corporation, the Queen of England, and the Bilderberg Conference. So there's that. Not sure what to do about the extra third now, though.

I hope you're not taking the Very Special Lady's name in vain or I'll have to harshly cuff you and challenge you to another duel. Huzzah!

Contributor

2 people marked this as a favorite.

Valley of the Brain Collectors is just the most amazingly engaging title ever, can't wait to see what Mike has done with it - huzzah!

Contributor

1 person marked this as a favorite.

I should add that when Wes was assigning Carrion Crown he asked me to write Beast, but I was desperate to write Wake.

So, I had a verbal duel with Vaughan to secure writing Wake of the Watcher involving sarcasm, lovecraft references, threats about cellars and finally bare-knuckle fist-fighting, all of which he won, which still annoys me:)

Tekeli-li!

Contributor

4 people marked this as a favorite.

Heh heh, sorry, there are some large matters afoot for me just now, good things but time consuming, so I've had to just lurk while you were chatting.

Ooo, best Logue adventure - tough choice, there are so many mediocre ones...I'd have to say as much as I'm loathed to that Quoth the Raven (Dungeon#150) takes some beating as an adventure full stop. Nic was coming up to speed to the maximum of his powers then and it was really annoyingly good. Although I obviously can't say it to him, I'm looking forward to seeing what he's come up with for Iron Gods, he is a genius.

W.E. if you think Beast was very Styes (and you are of course correct), then Levee, which is a 9-part urban horror AP set in a city called the Blight should be your sort of thing. It's due out next year from Frog God Games and has been giving me sleepless nights for about the last 18 months writing all 400K or so of it - city and AP together. It's left me with a mighty respect for James, Wes, Erik and Rob as it is tough to do. It is like the Styes, but more bloated and horrible and fleshy...

The session we play-tested on Monday was unsettling, and I wasn't quite sure if the testers were glad or not, but it was very nasty. I hope you'll both have a look and see if you can support it in some way when it does slither out. Sadly that dandy skin-stitcher Greg Vaughan is handling overseeing the project, and then I'll have to have him walled up alive.

I agree wholeheartedly about Tammeraut's Fate, when I read it I asked Paizo for Greg's email so I could tell him how much I loved it. Chris Perkins is indeed a master adventure-writer, as is the unsettlingly nice Mr Baur, while Willie Walsh is a name I'd always remember very fondly as his adventures are mad. I wish he'd do some more.

There are some fabulous adventures in that list:)

Huzzah!
Pett

Contributor

2 people marked this as a favorite.

With the proviso that the review, like most on these fine boards, is considered, not just 'I don't like adventures with x, y, or z in them.'

Having great feedback is part of the process of making us better and making better adventures for you lovely people. Did I say better, I meant, badder:)

Contributor

1 person marked this as a favorite.

I do find though that I learn more from negative reviews than positive ones in general.

That does not mean I want a load of negative reviews though:)

Contributor

2 people marked this as a favorite.

Ghouls are awesome:)

Contributor

2 people marked this as a favorite.

Option D does seem splendid, although mysteriously any money I make seems to flit directly to the present Mrs Pett's purse.

Mythic Evil Lincoln is spot on for me; its awesome to see how different groups played out different sections and different GMs put different slants on things.

But sadly, Captain Yesterday, you're right - I'm still going to punish you. In fact, I'm behind you right now. M'naaaaaaaaaaaaaaaarrrrrrrrrrrrr!

Contributor

3 people marked this as a favorite.
vyshan wrote:

I love cheliex, it is a great evil nation.

Basically, give me tough choices. The rebels should not be all good, but house thune is an evil that must be destroyed.

Heh heh, as you wish:)

Contributor

7 people marked this as a favorite.

M'naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrr!

Contributor

5 people marked this as a favorite.
Robert Brookes wrote:
Also, if Pett hasn't played Dishonored I will buy him a copy for REASONS.

Heh, heh, already have a copy Robert. Love. It. But thank you kindly - huzzah!

Contributor

2 people marked this as a favorite.

Great to see you all again, and thank you for having me.

Bravo to all the organisers again.

Thank you particularly to the deranged people who play-tested the Blight AP's first adventure 'Hereafter': Adam, Auke, Brett, Carol, Diego, Ian, Julian, Mark, Mark and Rob, you made my bewigged wererats, talking pig and sexy ghouls very happy.

Mnaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrr!
Rich

Contributor

1 person marked this as a favorite.

Bravo!

Contributor

1 person marked this as a favorite.

Huzzahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!

Contributor

6 people marked this as a favorite.
Lilith wrote:
You understand the marzipan, proboscis, and tureen reference.

Ha, Lilith, next time I write anything for this lovely group of people, they're back in:)

Contributor

1 person marked this as a favorite.

Aha!

A good point Lou, plus of course I regard it as more me infiltrating Logue's setting and hijacking it with my damsel captains:)

Ahem, 5 Rob, but 4 of those are joint and its been my pleasure to work with some awesome lovely people on them, not counting the pimpernel Logue of course. And 5, coincidentally, is exactly the number of times I intend to send your character to his maker next week in Levee, which I very much hope to find you've signed up for, and if not, I know which room you stay in and where all the rats are in Aston, the two will inevitably be brought together:)

Mnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnaaaaaaaaar

Rich

Contributor

5 people marked this as a favorite.

Noooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Contributor

1 person marked this as a favorite.

Heh heh...

Contributor

1 person marked this as a favorite.
wakedown wrote:

Rawr!

Already a subscriber, but not going anywhere near cancel with Logue, Shel, Hitchcock and Frasier - who all authored the bulk of my "Top Ten" adventures list.

I'll be interested to see Lundeen on a chapter, he's written some sweet scenarios.

I too am sad at no Pett - him authoring a creepy Expedition to Barrier Peaks redux would've made me stand up and dance the ultimate AP dance.

Shel's has the best title so far. Brain Collectors!!!

Heh heh, thanks Wakedown, that would have been great fun, expedition was an awesome module.

Paizo know I'd always, always be delighted to take any part in any AP, even a my little pony one, but they rightly mix things up to keep everything fresh and fruity.

I can't wait to see what this great group of writers come up with, I have a feeling that this AP is going to be legendary, apart from Logue's bit:)

Huzzah!
Rich

Contributor

1 person marked this as a favorite.
KetchupKing wrote:
Just ran the first four feasts in our last game, and roleplaying in Ordu-Aganhei had been a blast so far. Batsaikhar is a fun weirdo who makes the PCs very uncomfortable. While the group failed to make tasty food for the 4th feast (Ameiko is the only one with a skill for that, and she hasn't put points into Bartending for months, what with all the cross continent traveling), they put on a SPECTACULAR entertainment show that I had to share with everyone. First, a large deep tub and a boulder were brought out to the courtyard, and the boulder placed on top of the tub, covering it. Then, Jinkoro (the cleric) cast obscuring mist. Ilvaria (the paladin) went into the mist, cast resist energy (fire) on Jinkoro and summoned her dire bat mount. Then they cleared the mist, revealing the beast to the crowd. Both then flew up into the sky, and Uldar (the summoner) created a wall of fire in a ring pointing inwards above the boulder and tub. Flying over the ring, Jinkoro leapt off the bat, falling through the ring while flipping with much grace thanks to a 44 acrobatics check. Below, Anterbok (the barbarian) faked not being able to get the boulder off of the tub which Jinkoro was going to land in. At the last second, Anterbok used his shatter spell-like ability to destroy the boulder, and Jinkoro safely plopped into the tub. To top it off, Jinkoro made the boulder whole once more over the tub, sealing himself in. Again, anterbok faked not being able to move the boulder, and the guards began to move in to help at Batsaikhar's instruction. Unbeknownst to them, Uldar had dimension door-ed into and out of the tub with Jinkoro. They appeared behind the crowd, and calmly asked for some towels. The crowd went absolutely nuts. While it didn't technically count towards 2 skill checks, I definitely gave them the credit for passing the entertainment, since it was a very creative combination of powers and abilities.

Ha, I love it when players come out with some awesomeness, you obviously have a fine group of players KetchupKing.

Rich

Contributor

1 person marked this as a favorite.
James Thomas wrote:

Please critique my item!

Pickled Orc’s Feet
Aura Faint Necromantic; CL 6th
 Slot --; Price 4,800 gp; Weight 20 lbs.

Description
 Inside a sturdy tin canister filled with pungent liquid floats a pair of greenish orc’s feet. Removing the feet and speaking the command word animates them. They walk or run just like a living orc following the simple verbal commands of the owner. Because the feet tread with the same weight as typical orc (190 lbs.), they can be used to test the safety of treacherous passageways and can trigger traps and tripwires. Pickled Orc’s Feet are AC 12, have 9 hit points and a Dexterity of 10. The feet cannot fight but can carry an attached fine-sized object (such as a candle or small note). If damaged (but not destroyed) the feet can be placed back into their briny canister where they recover lost hit points at the rate of 1 per day.
ConstructionRequirements Craft Wondrous Item, lesser animate dead, craft alchemy; Cost 2,400 gp

Two things on this great item James - first, I'd love to see it have a limited life. I think as a few of these fine folks have said it makes adventuring a bit too easy if you get to keep it, but if it only lasts 24 hours after you've opened it, it has a limited lifespan and is more punchy.

Second, I think it could be fun to have the thing have a life of its own and go wandering off for the whole 24 hours, but randomly once it's been instructed or until it is instructed again. Plus it should only understand orcish, which could be fun. Don't ask me how it understands orcish, maybe it should have an ear sewn on as well:)

But its very cool, I love the concept - the others here have good points to make too and are well worth taking on board. Good stuff - huzzah!

Rich

Contributor

3 people marked this as a favorite.

“Sickened walls jut from the green waters like jagged teeth, their brickwork haemorrhaging from the strain of the towering load above – centuries of rebuilding, repairing, shoring and praying teetering on the edge of ruin above a poison ink bay of arsenic toxic waters. Brick walls rise from the dead waters of the Great Lyme River, lying in a bay bereft of natural life where slurry sticks to the foot of this failing domain. Timbers rise and jut across streets – joists shore up walls and iron bars lash whole avenues together – the endless sinking decay and toil making the city a giant endless building site – bamboo scaffolding lashes around every structure, walls are propped against others by vast beams crossing rivers and the whole place is like a pack of cards – waiting for the fall to commence. Nothing is still, and everything will one day drown.

This city continues to rise from its vile depths – buildings lashed on other buildings, with a lace of piers and ladders, rope bridges and stone structures heaved between its various confusing levels. It is a cat’s cradle of interwoven wood and stone and hemp where a trip of fifty feet can take an hour on foot. Older buildings are crushed under the foundations of their children and gaze up weakly, senile structures being trampled to death in the struggle for air.

Bright boats of all sizes ply the sluggish bays and streams between the houses – offering a quick but costly way of getting from one street to the next avoiding the perilous crossings and drops below. These boats compete for garishness, whilst their owners compete for noise - shouting, crying and even singing the safety and pleasure of their wares. Above their heads, a treadmill ferry creaks by, lumbering on despite the abuse from the boatmen, hateful of yet another invention in this city of renaissance.

The city is also alive with birdsong – the singing of canaries, which seem to be as populace as the people, who throng the streets and bay and bridges in their thousands.

And outwards and upwards the city spreads, like a Blighting mass of architecture – towers rise in distant BookTown, the garish lights dance over Festival, and the echo of sounds and life in a dozen other districts drifts lazily towards you. And high, high above all towers the grey ramparts of the Capital – a schizophrenic mass of tastes and styles, decrees, orders and tyranny.

Welcome to one of the greatest cities in the World – Castorhage, the Blight, to its inhabitants, a metropolis dancing on its own grave…”

Contributor

2 people marked this as a favorite.

Well, goodness, you step away from these boards even momentarily at your peril:)

I'm deeply flattered by all your kind words, and do love working on twisting things a little, I'm glad you like them. It would be remiss of me not to mention the wonderful Mr Jacobs who I was very lucky enough to meet not so long ago and who was every bit as charming as I'd hoped - James does wonderful things with my words.

We're all lucky too as you mention in having an awesome crop of new writers coming through thanks to Paizo - times are good:)

I hope you're enjoying Locusts, I was very honoured to be asked to bring in such a tricky adventure, those stat blocks gave me some sweaty moments so hopefully they're OK, and finding challenges for 20th level characters with 10 mythic levels was a challenge. I hope it lives long in the memory, and hope those of you who are about to embark on thousand screams will forgive me. Shifting Sands is very much back to roleplay at its heaviest and most uncomfortable, so I trust you'll all find it very squirmy and enjoyable.

I hope also you'll keep an eye out for 2 things from Frog God Games in the next 12 months that I'm more or less concluding now - a city state called the Blight, and a 9-part adventure path called Levee to go with it. Levee is a hefty mix of sticky roleplay and is a full-on entirely urban adventure, and the Blight is very much like another slimy place I once wrote about called the Styes a long time ago. I hope you can support both these products as they'll be kickstarted and your help will be greatly appreciated. Plus any success annoys Vaughan which is always a good thing.

Now to slither away and ramp up the twisted treasure chart, thank you everyone for taking the time to post, you've repaid my vileness and the nasty places I've put you in with great kindness, I'll try to repay it ten fold.

Mnnnnnnnnnnnnnnnnnaaar and Huzzah!
Pett

Contributor

1 person marked this as a favorite.
Killer_GM wrote:
Richard Pett wrote:

As we're just concluding the Styes campaign, and Mr Dory is a key figure (under the guise of the mysterious 'Collector' or 'Fat Man') it's great to hear that others are still playing this adventure.

I hope that as part of the Pathfinder RPG I'll be able to contribute something along this vein again - we'll see how things go.

Have fun!

Rich

It's 2014 and this thread is years old. It's been a number of years since the Styes and the Weavers. Any chance a 3rd chapter from our favorite city will ever see publication in any form, there Mr. Pett???

9 years old in fact - remarkable. Thank you, Killer, for raising it once more.

Good news and bad news, not in equal measure.

The bad news is the Styes still belongs to wizards, and I have no desire to do anything on that front with it.

However.

Frog God Games are to publish two things by me in 2015 - both related. The Blight is a city setting akin to the worst aspects of the Styes; its rotten to the core, sweaty, oily and nasty, run by villains and teetering perpetually on the edge of revolution and a place called Between - a wild frontier of madness. From the Jumble to the Capitol via the Gyre and the Unsea, the Blight is a horrible place I hope you'll enjoy.

And which is where...

Levee - a 10 part AP written exclusively by me will take place. Levee is an entirely urban AP taking characters from 1st to 10th level and beyond. It a seedy mix of roleplay and combat, features wererats, vampires, stitched things, creatures from madness and an angel. Its low-dungeon, low level action with the PCs firmly at the soul of the AP.

Here's the taster text from the player's guide. The kickstarter will be widely publicised - huzzah!

“A stitched thing shambles through the night, the smog of the Canker caressing it. Hooded and covered, the thing’s head is too large for its body and it has to lean frequently against the dirt smeared brick walls of the Lyme and suck in air through broken lips. A stench like rotting vegetables and sugar surrounds it. People move by in the smog, quietly and nervously going about their business, occasionally a cockroach crunches under their feet. Some travellers are rich enough to have linkboys, and a ghastly yellow pallor surrounds the conspirators as they flit like will-o-the-wisps through the poison air of the street.

The silence is suddenly stabbed by the sound of a carriage clattering along the cobbles – a child’s nightmare pulls the carriage yet no one seems to notice; it gulps the air as it lurches by - a slick black thing that hobbles spastically yet with great purpose. Unseen within, a naga pulls at a hookah, it is reading an ancient cabalistic work that details a ragefire elemental, a hateful thing of such fury that it can consume cities. The naga smiles and blows out a crimson smoke-ring as it puzzles this new weapon that has fallen, or rather been tripped, into its presence. The naga bangs upon the roof of the carriage for the driver to speed on, and within moments the streets are quiet again.

The hooded thing staggers on, beneath towering walls under sloping gables where great spiders crawl, the arachnids cowering from the spider-catchers who ply their trade in the dark. Both avoid the rooftops, where ancient scrimshaw gargoyles call to each other in haunting song. No one climbs to meet the scrimshaw, no one dares.
The figure passes a burnt-out pawnshop and is ignored by a young couple in a doorway; seeing only each other, one of the figures has two mouths full of jutting yellow teeth. The other, possibly a man, is dead, only alchemy keeps his wan body upright. He appears to be ignoring the prostitute’s shortcomings, or perhaps is paying for them.

At last the stitched thing reaches its destination, a crooked house lit by the distant lights of the Great Fayre and the peculiar cutting beam of Hobbington’s Lamp—the greatest of sea lantern. Now hobbling down the stairs it gives a secret knock and is allowed into the alchymic opium den. Entering, it sees something in the mirror opposite, but the thing it sees is not its own reflection, and as it watches the shadow moves out of the looking glass and into the room. The hooded figure bows, and hands over a package to the mirror dweller, who smiles crookedly and moves into the city night, drawing a shining meat-cleaver as it does so. Singing a nursery rhyme under its breath, it breaks into a skip.
Outside, countless other stories are taking place; misery and joy and lust and sin abound here, this is their home, this is home to many, many things…”

Contributor

3 people marked this as a favorite.

I must add that anything run by Logue is something totally unreal, disturbing and unique...

Contributor

2 people marked this as a favorite.
Paz wrote:

There are too many North American personalities to single people out.

I lament the fact that I've not had chance to play at a table GMed by Thod or Dave Harrison yet; maybe that will change in 2014.

I am surprised that Richard Pett hasn't been mentioned in the thread so far; his running of WBG2 at PaizoCon UK this year was glorious...

It has to be said that the playing was extremely, extremely glorious. And perhaps a tad disturbing:)

Mnnnnnnnarrrrrr!

Contributor

1 person marked this as a favorite.

From what I've heard and seen, this is going to be another awesome Amber adventure:)

Contributor

2 people marked this as a favorite.
Anguish wrote:

Not the least factor is that if Paizo uses DSP Psionics, that's a significant number of books NOT sold by Paizo compared to if they write their own Psychic Magic system. Imagine if all the Mythic content Paizo got to make was the Wrath of the Righteous AP and someone else made Mythic Adventures and the other tie-in products. Not as compelling a business decision.

Paizo has a history of doing products that synergize heavily. I honestly think that's the killer factor that precludes them ever adopting DSP Psionics. That there are no psionic advocates at Paizao doesn't help but the idea that it's a worse business plan is probably fatal.

Which is too bad. I'd totally like to see what Nick Logue and Richard Pett would do with an adventure in a setting that includes mind thrust.

Oooo, that could be...nasty:)

Contributor

1 person marked this as a favorite.
Wolfgang Baur wrote:

Thank you for that review, Spumis!

And I agree with you and John Benbo, Richard Pett's adventure in the book is a standout.

...and now I can retire very happily:)

Contributor

1 person marked this as a favorite.
Asgetrion wrote:
Adam Daigle wrote:
Umbral Reaver wrote:

Pickled punk? That sounds silly.

Just googled it.

UNDEAD FORMALDEHYDE FETUS MONSTER

D:

There are greater horrors down that research well if one dares to delve.

Some come back... changed.

You're referring to Pett, right? I know you're referring to Pett...

At last...I made it into the Bestiary:)

Contributor

9 people marked this as a favorite.

Heh, heh...

Contributor

8 people marked this as a favorite.

Doomed...

Contributor

1 person marked this as a favorite.

...at last, behold. Oblivion!

Contributor

2 people marked this as a favorite.

Yes I do.

Contributor

1 person marked this as a favorite.

For those playing We be goblins too! (singalong version (nasty)) characters will be provided, other goblins will only be accepted if they meet the silk/pollard/Evans/Harrison cabal's approval, in writing, or those who play the kazoo and eat a madras the night before. Choir practice at 7am sharp, Saturday.

I would like to remind players that bribes are not accepted by the gm the night before.

Mnnnnnnarrrrrrrr!
Pett

Contributor

2 people marked this as a favorite.

Hmm, well kobold fans - I've just had a little chat with Wolfgang and he's decided that if the Illusions of the Rakshasa is funded he'll let me write it in return for me letting him out of my cellar.
Mnaaaaaaaar.........

Contributor

3 people marked this as a favorite.
Mechalibur wrote:

Pett is working on this one? That's good, my players could use some humility.

(Seriously, every time I run one of his adventures, a PC dies :D)

Only one?

I'm working on it right now in fact and its awesome fun, having a great time with Amber Scott designing some truly reprehensible villains. It's nasty, just nasty:)

Mnaaaaaaaaaar
Rich

Contributor

1 person marked this as a favorite.

Gah! I've been dreading this one for ages, with hodge at the helm it's bound to be awesome.

Contributor

2 people marked this as a favorite.

Fun....oh no, it won't be fun, painful maybe

Contributor

1 person marked this as a favorite.

Mnaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrr!

Contributor

1 person marked this as a favorite.

I love what you've done with this adventure Jim, bravo chap - huzzah!

Contributor

2 people marked this as a favorite.

I really wish I could come, I had a fantastic time last year and am so grateful to the lovely Paizo folks for inviting me. Meeting so many lovely people and swapping tales of misery I'd inflicted on them was a great highlight. I still yearn to make it Jester, if I do, I'll buy you one.

Huzzah!

Contributor

1 person marked this as a favorite.

Their cries make me smile Turin and Orthos, they must be punished:)

Contributor

2 people marked this as a favorite.
Gorbacz wrote:

I just realized...

Reign of Winter has no Pett adventure. I am going to cry.

Don't worry my faithful homonculus, the longer they leave it, the more depraved I become, ranting and screaming into the night in my attic cell. If they ask me again in the future I'll just pour my wrath into that adventure to make them suffer:)

Plus, it very handily gives me time to put a few demented things to paper that Paizo wisely perhaps couldn't suffer to see the light of day.

Actually, I can't wait to see what Reign brings, snows of summer must be the coolest ap title ever so far, and Spicer is bound to do an annoyingly brilliant job on it, the line up is awesome and the idea fantastic.

Huzzah!
Slithers off.

Contributor

7 people marked this as a favorite.

This is an interesting thread, particularly for me as I'm embarking upon a one writer AP called Levee, which you'll see some initial promotion for soon.

The challenge is to bridge the gap between running an immersive AP with friends, where you are able to regularly tweak things, bring things forward, react and generally make the PCs the centre of action, and juggle the obvious issues when writing for everyone else that some groups like some things more than others.

Levee will run from 1st-12th level and be dungeon light, with a strong mix of roleplay and action leading to an apocalyptic climax. It'll be in a bas-lag style setting with shifty politicans, lots of rats and anarachists. Not everyone will like that style, but I hope the writing will draw you in and even if the whole AP isn't used, you'll cherry pick things from it. Like many of you I'm very busy, and can't spend a lot of time writing adventures for my group. Using an example of the adventure path I'm running now - Tatters of the King for CoC - not everything in it is my cup of tea and has been tweaked, but the feel of the AP is brilliant so I've run with my own slightly twisted version of it.

Even with all the cards in my hands, however, Levee is giving me a lot of headaches, particularly when the need for a cohesive group to move things along is needed. This AP will run to about 120,000 words, small change compared to the 200,000 words of a Paizo AP, not counting support articles. The fact that Paizo keeps things so fresh is really admirable, and the input of seasoned writers and newer contributers with fresh ideas is a great one. I can't wait to see what the Reign of Winter is going to be like, but I know all the writers will have worked to a very close outline and been in regular talks with the Paizo crew.

One of the many useful things I've found from these boards is the number of brilliant ideas and suggestions from seasoned and new GMs who come here, long may it continue.

Huzzah!

Rich

Contributor

1 person marked this as a favorite.
TriOmegaZero wrote:

Yes, I am planning to despite some finacial setbacks.

I may run a session of Richard Pett's adventure 'Sorrow' from the upcoming Midgard Tales for my non-PFS slot.

I wish I could be there, I loved writing Sorrow and am mightily pleased with it.

Have fun, if fun and sorrow go together...

Rich

Contributor

2 people marked this as a favorite.
GeraintElberion wrote:

Logue and Pett dress up in My Little Pony outfits and joust with their unicorn horns?

C'mon, you haven't earned it until you've been humiliated :b

..actually, you know, that's not a bad idea either

Contributor

3 people marked this as a favorite.
Nicolas Logue wrote:


A video of a duel between Nicolas Logue and Richard Pett - the pledger decides the outcome and hangs with us "on set" during filming. They also get a stage combat workshop with me in single rapier (I be a Full Instructor with Dueling Arts International, I be!), and get to play in an exclusive game with Rich myself and some invited guests.

I eat an entire boat (like that guy did the airplane in the guiness book of world records), and then I poop out the manuscript to the next Rikard Prett adventure.

Well, I'm game for a bare-knuckle fist fight anytime, but I'm not having anyone fixing the outcome, as I feel that you deserve a damn good thrashing, and I'm sure I'm not alone - huzzah!

Although the idea of seeing you eat a boat is amusing, and blah blah.

Prett argh!
Pett

Contributor

2 people marked this as a favorite.
Nicolas Logue wrote:

Preparations have been made. You'll feel my "thanks" soon enough.

...yawns....

Contributor

1 person marked this as a favorite.
James Jacobs wrote:
Nicolas Logue wrote:

Happy Birthday, James!!!

And my question: What is Richard Pett's true name?

...not that I'm intending him any harm, of course. ;-)

Hmmm... you see, I can't actually give that out because of certain ... informations and sigils and pieces of material that he has over me. You've got the same, remember? I can't give out certain true names on threat of migamugging.

Plus it's hard to spell in any human language, and say using human lips, unless they're removed and used with fleshy bellows.

Happy birthday James, huzzah! I hope you liked your present.

M'naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar

1 to 50 of 121 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.