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Rhydderch Dawnbringer's page

437 posts. Pathfinder Society character for Deane Beman.


Aasimar/Paladin - HP: 36/36, - AC: 22/T: 11/FF: 21 - Perception: +11 (Darkvision)


- F:+9 / R: +5/ W: +8 - CMB: +7 - CMD: 19, Speed: 20, Init: +1

About Rhydderch Dawnbringer

Rhydderch Dawnbringer
Male aasimar paladin (warrior of the holy light, hospitaler) 4 (Pathfinder RPG Advanced Player's Guide 116, 118, Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +11
Aura courage (10 ft.), power of light
AC 22, touch 11, flat-footed 21 (+9 armor, +1 Dex, +2 shield)
hp 36 (4d10+8)
Fort +9, Ref +5, Will +8
Immune disease, fear; Resist acid 5, cold 5, electricity 5
Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine longsword +9 (1d8+4/19-20)
Ranged darkwood composite longbow +6 (1d8/×3)
Special Attacks channel positive energy 5/day (DC 12, 1d6), smite evil 1/day (+2 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +6)
. . 1/day—daylight
Paladin Spell-Like Abilities (CL 0th; concentration +2)
. . At will—detect evil
Str 17, Dex 12, Con 14, Int 10, Wis 12, Cha 15
Base Atk +4; CMB +7; CMD 18
Feats Power Attack, Weapon Focus (longsword)
Traits ease of faith, valashmai veteran
Skills Acrobatics -4 (-8 to jump), Diplomacy +12, Knowledge (religion) +5, Perception +11, Sense Motive +6; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ lay on hands 5/day (2d6), mercy (fatigued)
Combat Gear cold iron arrows (50), wayfinder, shining, meditation crystal (5); Other Gear mwk full plate, +1 buckler, +1 adamantine longsword, darkwood composite longbow, cloak of resistance +1, belt pouch, silver holy symbol of Iomedae, 2,482 gp, 5 sp
Special Abilities
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Smite Evil (1/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.

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Starting Gear:

Belt Pouch
Explorer's Outfit
Four-Mirror Armor
Silver Holy Symbol of Iomedae
59 GP

Level 1:

0-29: The Devil We Know Part 1: Shipyard Rats
-----XP: +1; PP: +2; GP: 538
-----Items purchased: Darkwood Composite Longbow (STR+3) (2PP); 50 Cold Iron Arrows (5gp)
-----Total GP: 592
-----Total Fame/Prestige: 2/0
3-19: The Icebound Outpost
-----XP: +1; PP: +1; GP: 524
-----Total GP: 1116
-----Total Fame/Prestige: 3/1
0-24: Decline of Glory
-----XP: +1; PP: +2; GP: 1540
-----Total GP: 2654
-----Total Fame/Prestige: 5/3

Level 2:

4-11: The Disappeared
-----XP: +1; PP: +2; GP: 520
-----Total GP: 3176
-----Total Fame/Prestige: 7/5
1-47: The Darkest Vengeance
-----XP: +1; PP: +2; GP: 515
-----Items purchased: Cloak of Resistance +1 (1000gp)
-----Total GP: 2691
-----Total Fame/Prestige: 9/7
2-13: Murder on the Throaty Mermaid
-----XP: +1; PP: +2; GP: 523
-----Total GP: 3214
-----Total Fame/Prestige: 11/9

Level 3:

5-06: You Have What You Hold
-----XP: +1; PP: +2; GP: 1274
-----Items sold: Four Mirror Armor (22gp 5sp)
-----Items purchased: Masterwork Full Plate (1650gp)
-----Total GP: 2860
-----Total Fame/Prestige: 13/11
5-09: The Traitor's Lodge
-----XP: +1; PP: +2; GP: 1293
-----Items sold: Buckler (2gp 5sp)
-----Items purchased: +1 Buckler (1155 gp)
-----Total GP: 3001
-----Total Fame/Prestige: 15/13
1-30: The Devil We Know Part 2: Cassomir's Locker
-----XP: +1; PP: +2; GP: 1266
-----Items purchased: Shinging Wayfinder (Beacon of Good - 2PP)
-----Total GP: 4267
-----Total Fame/Prestige: 17/13

Level 4:

5-22: Scars of the Third Crusade
-----XP: +1; PP: +2; GP: 1860
-----Items sold: Longsword (7gp, 5sp)
-----Items purchased: +1 Adamantine Longsword (5015gp)
-----Total GP: 1120
-----Total Fame/Prestige: 19/15
6-02: The Silver Mount Collection
-----XP: +0; PP: +0; GP: 0
-----Total GP: 1120
-----Total Fame/Prestige: 19/15
5-21: The Merchant's Wake
-----XP: +1; PP: +1; GP: 1863
-----Items purchased: Meditation Crystals x 5 (500gp)
-----Total GP: 2483
-----Total Fame/Prestige: 20/16


House Thrune's Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax’s ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you.
Slayer of Sloth: You may Smite Evil using half your character level as your effective Paladin level. Cross off after use.
Smine's Best: Gain +1 bonus on performance combat checks and +1 bonus on Intimidate checks while using a designated weapon.
Beacon of Good: The Silver Crusade gives you a Shining Wayfinder emblazoned with the emblem of a silver dragon. (2PP)
Shining Wayfinder: Once per day, cast Protection from Evil upon bearer.
Light of Redemption: Whenever you would receive more than one Will save to overcome an enchantment (compulsion) effect, you gain a +1 bonus on the extra Will save against that effect. You can cross this boon off your Chronicle sheet to reduce the Prestige Point cost of an atonement spell by 2.
Mendevian Commendation: You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma based skill and ability checks made to influence crusaders of Mendev. (maximum +3).

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