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Recent posts by
Rhothaerill:
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Inara Red Cloak wrote:
Yasha0006 wrote:
My wife has recently stated to me that she wants a T-shirt that says
"Hey! Nice Rhac!" Across the chest.
I swear, one of the T-shirts I want the most is the shirt with two d20s right over the chest area, standing at 20. The quote of course being: "yes, they're natural."
Seriously though. It's great to know that my opinion is being heard. And even greater to know that it was well recieved. It unfortunately seems that a Female Gamer with my opinion is rare.
Nice to know I'm not the only one out there.
Though neither of them are Paizoians, two of the four members of our group are female, and both of them pretty much share your opinions.
And one of the two women in my group wants that shirt as well. :)
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Mike McArtor wrote:
Rhothaerill wrote:
You missed two threads about it actually, one in this subforum and one in the off-topic subforum.
Mike apparently didn't want his leaving to be a big deal and asked for there to be no official send-off. He just wanted to ride off into the sunset...like a traitor. ;)
*gninja minion sword to the spine*
*gninja smoke*
Yowch!
Hey, what happened to me? I can't stand anymore.
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Guennarr wrote:
Rhothaerill wrote:
Robert Brambley wrote:
What? Wait? Did I miss something? What happened to Mike?
I guess i missed something imporant.....I was too distracted fending off these dam goarlions!!!
Robert
Mike's a traitor. I mean...uh...Mike left for some other job in another field.
;)
Mike left and it's just a side note in a posting?
Or did I miss the thread about it?
- Günther
You missed two threads about it actually, one in this subforum and one in the off-topic subforum.
Mike apparently didn't want his leaving to be a big deal and asked for there to be no official send-off. He just wanted to ride off into the sunset...like a traitor. ;)
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Robert Brambley wrote:
What? Wait? Did I miss something? What happened to Mike?
I guess i missed something imporant.....I was too distracted fending off these dam goarlions!!!
Robert
Mike's a traitor. I mean...uh...Mike left for some other job in another field.
;)
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David Fryer wrote:
Rhothaerill wrote:
KnightErrantJR wrote:
I disagree about:
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Good point. I suppose we'll see what happens with the next movie...since I'm assuming they'll make one. You never know though since this one hasn't done so well in the box office. ;)
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F. Wesley Schneider wrote:
Also, we're hosting a seminar at Gen Con on just this topic, so if you get a chance, do stop in! We'll even have some new news in this regard there. If you're not going to be at Gen Con, no worries, I'm sure someone on these boards will have a recording soon after.
Kelvar Silvermace wrote:
I also think Hollow's Last Hope (by Jason Bulmahn and F. Wesley Schneider) was one of the best ever.
Hey, thanks there! As that was our first true product set in Goarlion, I'm still proud that the first character ever illustrated for our world was not some white dude.
Aside from that, all your favorite parts, yeah, those were mine. :P
Working the midnight oil guys? ;)
BTW, Wes I just need to give you some crap for misspelling Golarion.
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Fake Healer wrote:
Rhothaerill wrote:
BTW, personally I find it a shame that the mercantile and speechcraft skills are so annoying to work with (at least to get them up to a decent number). I would have liked to have been able to use my personality influence better, without resorting to creating a spell, but I think that's my inner D&D player talking. It's a computer game so it's not like true gaming. ;)
Yeah, in Morrowind I got used to that whole "buy low, sell high" thing and it made it easier to afford to get training. I hate seeing the buy/sell percentages in Oblivion. It's like 'wow, I can sell this stuff for 55% of it's value and you'll charge me 145% of the value if I buy it right back!?' Yeah, that sucks! Do you have a link to the add-on you recommended for $2? I think I will go that route.
Good info BTW, and thanks for the assist.
Here is the base site for Oblivion. The Oblivion downloads page doesn't seem to be working for me at the moment though. I don't know how it works for Xbox360 downloads though as I played on a computer, but I seem to remember something about being able to use 360 points (whatever they're called) to order the plugins. The one you'll want to set up the spell I talked about is the Thieves Den.
Until I saw that you are playing on a 360 I was also going to recommend another mod from the Oblivion Wiki page that I linked to in my second post above. The mod upgrades any level-based quest items you receive as your character level up. That way you're no longer penalized for doing a quest early, since in an unmodded game the level-based quest items stay at the level they were when you found them. I don't know if it's available for 360 though. You can probably poke around and see.
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Now...money making. One tip is be a thief. ;)
The mercantile skill is incredibly tedious to level up in my opinion, especially because of the way the trading menu system is set up, and it takes so long that it's not really worth it.
Instead I use a bit of a work-around. You can't do it right off the bat, as it does take some time to set up, but once it is set up then you can sell all your goods for the best possible price.
First, you have to go all the way through the mages guild initiation quests so that you can have access to the spell creation area at the main guild (alternatively buy the Wizards Tower official mod from the Bethesda store and spend 6000 gold to buy the ability to create your own spells).
Second you need the three base spells...charm, fortify attribute and fortify skill. For charm you get a free base spell of this type while going through the mages guild quests. Fortify attribute you can buy from Orag Gra Bargol, the orc priest in the temple in Chorrol (it's actually fortify strength, but it allows you to make a new spell with any attribute boost). The last one is the hardest as you can't buy it in the base game. You need the Thieves Den official mod (it costs >$2 at Bethesda's store) and have cleared it out. Once it is cleared out you can buy the fletcher upgrade who sells the fortify marksman spell. This allows you to create any fortify skill spell at the spell altar.
Third, you need a base restoration skill of 25 to be able to cast the latter two spells.
Finally, go to the spell creation altar and create a spell (I called it Merchant Prince) with fortify mercantile 100 for one second on self, fortify personality 100 for one second on self, and charm 100 for one second with touch. The spell cost will be around 40 or so to start out with, which is why I only put it for one second.
When you go to a trader, cast it and then talk to them quickly before the one second runs out. Once you get into the trading menu the time doesn't matter anymore. This spell bumps everything related to sales, so you don't need to play with the speechcraft game at all anymore, nor do you need a high mercantile skill before you can get good deals. Just cast the spell on the merchant, set the haggle as high as you can (for most merchants you can set it within about 5-10 of the max) and sell everything for great profit, or buy stuff at the lowest possible price.
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All right...leveling. It really depends on how you want to go about it. If you want to get the most out of leveling and get the three +5's (i.e. you can add 5 points to three of the seven attributes when you level) then it can take a bit of planning.
This isn't technically necessary, but I start by creating my own character class instead of using one of the pre-gens. For my seven major skills I take one for each of the seven attributes (strength, etc.). I don't tend to bother with whether a major attribute is one I use often, but some people only put skills they don't use much as a major.
From there, when I want to level I work on my minor skills first. In order to get the maximum +5 attribute bonus you need to have added 10 skill ranks for that attribute, in any of the three skills that are tied to the attribute. And you'll need to make sure that this is done for each of the three attributes you want to add to when you level. Make sure you do a lot of minor skills first so that you don't accidentally level before you finish up the 30 skill ranks. You level whenever you have added a total of 10 skill ranks to any of your major skills.
Here is an example...say you want to add +5 to your strength, intlleigence, and endurance. Your major skills are say, blade, conjuration, and armorsmithing. So add 5 ranks to alchemy (minor intelligence), 2 ranks to mysticism (minor intelligence) 8 ranks to block (minor endurance) 5 ranks to blunt (minor strength), and then do 3 ranks to conjuration (major intelligence), 2 ranks to armorsmith (major endurance) and 5 ranks to blade (major strength). That's 20 ranks in minor skills, and 10 ranks in major skills.
In practice it usually doesn't work that way for me as I don't bother to avoid the occasional skill addition in other skills. As long as you keep track of your majors, and which attributes you want to level for each time you level-up then you can get the most out of leveling.
Alternately there is a mod at The Oblivion Wiki that allows you to get +5's to whatever attributes you choose once you get the 10 major skills added. I haven't used it, but I've read that it does take the occasional tedium out of leveling.
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