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Rhiannis moves a step forward to get a better look at the situation and then unleashes his eldritch fire at one of the rodents.
Move to I7
Curse on r7 (no movement, if triggered, just for additional damage)
Eldritch blast on R7
IC has been blocked from work... 1d20+4 (vs. DEX),1d10+3(damage),1d6 (curse damage)
"Then let's go further. Before the rest of the goblins, if there are any left, can stage another ambush."
Rhiannis stays in cover behind the column and fires again at the goblin warrior, that is now attacking the other eladrin.
no curse, no move, Eldritch blast at g14.
vs. REF; damage; curse (1d20+4=19, 1d10+3=9, 1d6=6)
if g14 falls misty step to M6 please (and we have a WINNER!).
I made an IC study.
ALL Rolls made by Rhiannis
Attack rolls over 10: 14
Attack rolls under 11: 27
Add to that, that I have the lowest attack bonus in the group (choosing an eladrin warlock is not the best of choices, cool for story, but not optimal for combat) and you get the picture about my effectiveness (and my growing frustration about that).
Rhiannis moves to the other hall. "Come on, Splug. The others need our help." he calls out to the goblin.
As he arrives in the entrance hall he quickly takes in the situation, curses his nearest enemy and lets loose a volley of eldritch fire.
Move to K11. Curse nearest foe (map says g1, but that one may be down, in that case g2), Eldritch Blast (vs REF) at Cursed enemy
Eldritch Blast (REF); damage; curse (1d20+4=10, 1d10+3=10, 1d6=5)
IC hates me
Rhiannis tells Splug to follow him back to the others and moves back into the main room. Taking aim at the goblin, that Quinn aimed at, the Eladrin lies a curse on him and makes him squeel with psychic damage from his eyebite.
Move to L-16, curse on g2, eye bite on g2 (vs. Will)
Eyebite (Will); damage; curse (1d20+4=18, 1d6+3=5, 1d6=1)
If g2 goes down, immediate teleport to L-11 please
Rhiannis takes measure of the situation and moves over to the next cover and fires into the melee with the guard drakes, cursing his target before striking it with his Eldrich Blast.
Move to I15, cursing d1, Eldritch Blast on d1
Eldritch Blast (Dex); Damage; Curse damage (1d20+4=24, 1d10+3=10, 1d6=2)
Crit! 19 damage against d1! If d1 goes down, teleport to N16 (this also as a immediate reaction during the turns of the others).
Rhiannis moves as far as he can to the storeroom and takes a view at one of the sharpshooters in the other room.
Move to L18 (gaining Concealment on the way)
Minor Action: Fiendish resilience = 7 temp HP
Eyebite on g2
Eyebite; vs.WIL (1d20+4=5, 1d6+3=5)
"That plan sounds fairly well. We should execute this."
Rhiannis is not good with the sword and motions to one of the martial experts to take the offering og the ghost.
"I don't want to die. What do we need to keep this rift close? We are trying to take out these cultists anyway."
Rhiannis takes a deep breath and sighs. "Whew! It is certainly very cramped in those sarcophagi. Thanks, Quinn!"
"Dyrnwyna. Go back to that ritual! We'll keep those skeletons in check."
Moving forward into the hall. Rhiannis waits for new skeletons to pop from the sarcophagi, ready to blast them to crunchy bits with his ranged attacks.
Move to S15. Ready Action for new skeletons. Eyebite.
Eyebite vs. Will; Damage (1d20+4=10, 1d6+3=8)
It is best to stay close together, even during a short rest. And the depiction of this silver dragon on the ceiling is interesting to Rhiannis. He will stay with the others.
"They certainly were attacking us, as if we were the ones disturbing their rest. But we are only searching for this cultists down here."
"What was that? Undead clawing at us, while we were just walking through these sarcophagi. It seems, if everything here has taken on the curse of unlife, that was buried here so long ago? Has it something to do with this cult, we are looking for?"
Rhiannis will use a healing surge during the short rest after this fracass with the skeletons.
Rhiannis was hit three times for 4 points of damage each and a temporary hit point from Quinn = -11 damage => 25/36, no healing surges used... yet. (will be for 9hp per surge)
"Bah, let's bring these last ones down. They are abominations of life."
Rhiannis steps aside Frivry and green fire plays about the bones of one of the skeletons remaining.
Move to L-14. Curse on S17. Eyebite with Prime Shot (as no one's nearer than me to the target). If the skeleton crumbles, Misty step back to Q-15.
Eyebite (with Prime Shot) - Will, damage, curse (1d20+5=25, 1d6+3=9, 1d6=4)
Whoo... a crit! Eat this! 15 points of damage! Not that it was needed now anyways...
Rhiannis looks in disgust where the arrow of the skeletal archer has grazed him. "You, you filthy remains of a dead. You will pay." He points to the skeleton and eldritch fire surrounds the undead, that has hurt him.
Curse on s20. Eldritch Blast on s20. No further Action.
Eldritch Blast - AC; damage; curse (1d20+4=12, 1d10+3=5, 1d6=5)
No misty walk
"The room opens into two wings.. and up above a silver dragon on the ceiling. Everything's filled with diffuse silvery light. And two altars with reliefs behind them of soldiers kneeling in prayer."
He takes aim and tries to take the remaining skeleton out of the picture.
Curse and Eldritch Blast on s2
Attack against Reflex, Damage, Curse (1d20+4=5, 1d10+3=10, 1d6=5)
"Look out behind you! Two more of those!"
Rhiannis will move carefully away from the skeleton, that came out of the next sarcophag , aim at it with a thin smile on his lips and a burrow between his brows and says... "Hohoho... have you been bad last year?" and strikes him with an Eyebite.
Eyebite with Prime Shot; Damage; Curse damage (1d20+5=8, 1d6+3=4, 1d6=1)
Nothing happens...
"Hm, appararently not."
Shift one square to the right, curse on s1, and Eyebite on him. (but an 8 will not do...)
see Rhiannis reaction to the death of S14 above...
Rhiannis is happy at his current position.
That, too. That is called Misty Step.
That is my Eladrin racial power
"Farn, what have you brought down upon us with this folly?" the eladrin shouts as he loosenes anouther volley against the Zombie holding Frivry. This time it is clearly fire that is called upon the rotting corpse grabbing the halfling.
Move to P-26.
Witchfire upon z8.
Witchfire attack (REF); fire damage; curse damage (1d20+4=10, 2d6+3=10, 1d6=2)
If this undead goes down, curse on the next zombie z9, otherwise Z8 has now a -4 on all his attacks until the end of my next turn
Sry, I have only time for one or two posts per day atm... I hope, that situation will get better next week.
Actions are nearly the same, only target is now z1 for the eldritch blast and additional curse damage applies.
Init (1d20+2=3)
Rhiannis will look at the ensuing melee, then move up to then entry to the room with the Undead and look at the nearest enemy, cursing him. Afterwards he opens fire on one of the visible shambling figures.
Move to Q26, curse on z1 (nearest enemy) and Eldritch Blast on z5, did not try to zing him, as the corner provides cover, if the nearest enemy is zingable without cover, then I will shift my target.
Rolls:
Eldritch Blast; damage; curse damage (if applicable) (1d20+4=22, 1d10+3=5, 1d6=5)
"I will use my connection to the Feywild to get over there. You go first, I will follow."
Rhiannis offers to help Gran, but his own Strength does not help a bit in the effort to open the door.
1d20+1=3
As Rhiannis prepares for his trance, he says "I don't need to sleep. I will keep watch for you all."
"I can cross one of those signs without touching it, if the need arises. But I'd like to do this only in an emergency."
"Continuing seems like our only option. You two."
Rhiannis points to the two goblins.
"Will you come with us? Will you help us? Because when they see you, that you are with us. They will think, you have betrayed them, will treat you like enemies and will try to kill you, too. Is that clear?"
Intimidate/Diplomacy (1d20+9=23)
"Your only option to get out of this alive, is to help us."
"What? There's another one? Oh,no. Can't we just kill these and get on with it? They tried to kill us. Isn't that enough?"
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