About Rhianni VerdaniDaily Allocations:
(used today/max for day) Bardic Performance (standard action) (9 rounds/day) - 0/9 Sorcerer spells (spell slots used today/max slots per day) 4th level spells - 0/4 3rd level spells - 0/6 2nd level spells - 1/8 (invis) 1st level spells - 0/8 Bard Spells 1st level spells - 0/3 Daze (3/day) (Sp) - 0/3 Lullaby (8/day) (Sp) - 0/8 Consumables:
Wand of CL3 Magic Missile 14/50 charges left (2xd4+2) Wand of CLW 50 charges (1d8+1) Wand of Knock (? charges) Scroll of sleep Scroll of minor image Scroll of See Invisibility Potion of cure light wounds Scroll of Whispering Wind Scroll of Comprehend Languages Rod Metamagic Merciful(Lesser) 3/3 Antitoxin 2 Tanglefootbag 2 Caltrops 5 Crosbow Bolts 45 5 x Alchemist's Fire (flask of) 2 x Antitoxin 2 x Antiplague Scroll Create Pit x2 Scroll Levitate x2 Scroll Lesser Restoration x4 (she can't actually use this scroll, but can be used by anyone/cleric that can cast it) Scroll Spectral Hand Scroll Touch of Idiocy HL 10th Level:
Rhianni Verdani Human (Varisian) bard 1/sorcerer 9 CG Medium humanoid (human) Init +7; Senses Perception +7 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 12 (+1 armor, +1 deflection, +1 Dex) hp 66 (10 HD; 9d6+1d8+22) Fort +5, Ref +6, Will +8; +2 trait bonus vs. illusion -------------------- Offense -------------------- Speed 30 ft. Melee mwk whip +3 (1d3-2 nonlethal) or . . rapier +2 (1d6-2/18-20) Ranged light crossbow +5 (1d8/19-20) Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +1) Spell-Like Abilities (CL 10th; concentration +16) . . 3/day—daze (DC 17) Bloodline Spell-Like Abilities (CL 9th; concentration +15) . . 9/day—lullaby . . 1/day—dreamshaper Bard Spells Known (CL 1st; concentration +7) . . 1st (3/day)—cure light wounds, hideous laughter (DC 18) . . 0 (at will)—detect magic, know direction, message, read magic Sorcerer Spells Known (CL 9th; concentration +15) . . 4th (5/day)—arcane eye, dimension door, divination . . 3rd (7/day)—beast shape I, deep slumber (DC 20), fly, haste, mad monkeys, stinking cloud (DC 19) . . 2nd (8/day)—augury, blindness/deafness (DC 18), glitterdust (DC 18), gust of wind (DC 18), invisibility, mirror image, web (DC 18) . . 1st (8/day)—ant haul[APG] (DC 17), charm person (DC 18), enlarge person (DC 17), grease, hydraulic push[APG], mount, obscuring mist, protection from evil, shield, sleep (DC 18), touch of the sea[APG] (DC 17) . . 0 (at will)—detect poison, disrupt undead, drench[UM] (DC 16), ghost sound (DC 16), light, mage hand, mending, prestidigitation, root[UM] . . Bloodline Dreamspun -------------------- Statistics -------------------- Str 7, Dex 12, Con 14, Int 10, Wis 10, Cha 22 Base Atk +4; CMB +2; CMD 14 Feats Alertness, Eschew Materials, Expanded Arcana[APG], Expanded Arcana[APG], Extend Spell, Improved Initiative, Spell Focus (enchantment), Varisian Tattoo[ISWG] Traits skeptic Skills Bluff +13, Diplomacy +10, Disguise +10, Escape Artist +5, Knowledge (arcana) +5, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +5, Knowledge (religion) +1, Linguistics +4, Perception +7, Perform (oratory) +10, Profession (fortune-teller) +4, Sense Motive +6, Spellcraft +13, Use Magic Device +19 Languages Common, Thassilonian, Varisian SQ bardic knowledge +1 Combat Gear scroll of comprehend languages, scroll of create pit, create pit, scroll of lesser restoration, lesser restoration, lesser restoration, lesser restoration, scroll of levitate, levitate, scroll of minor image, scroll of see invisibility, scroll of sleep (CL 2nd), scroll of spectral hand, scroll of touch of idiocy (CL 4th), scroll of whispering wind, wand of cure light wounds (50 charges), wand of magic missile (50 charges); Other Gear armored kilt, crossbow bolts (20), light crossbow, mwk whip, rapier, smoke arrows[APG], ring of protection +1, 6 pp, 3 gp -------------------- Tracked Resources -------------------- Bardic Performance (standard action, 10 rounds/day) - 0/10 Crossbow bolts - 0/20 Daze (3/day) - 0/3 Dreamshaper (1/day, DC 20) (Sp) - 0/1 Lullaby (9/day) (Sp) - 0/9 Smoke arrows - 0/1 Wand of magic missile (50 charges) - 15/50 -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects. Dreamshaper (1/day, DC 20) (Sp) Modify Memory or Speak with Dead Dreamspun When you cast a spell at a single creature, gain +1/2 spell level AC and saves vs. that creature for 1r. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Extend Spell Spell duration lasts twice as normal. +1 Level. Lullaby (9/day) (Sp) As lullaby but no concentration and penalty is -4. Skeptic +2 save vs. illusion. Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC. Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level. HL 9th Level:
Rhianni Verdani Human (Varisian) bard 1/sorcerer 8 CG Medium humanoid (human) Init +7; Senses Perception +5 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 12 (+1 armor, +1 deflection, +1 Dex) hp 60 (9 HD; 8d6+1d8+20) Fort +4, Ref +5, Will +8; +2 trait bonus vs. illusion -------------------- Offense -------------------- Speed 30 ft. Melee mwk whip +3 (1d3-2 nonlethal) or . . rapier +2 (1d6-2/18-20) Ranged light crossbow +5 (1d8/19-20) Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 16], inspire courage +1) Spell-Like Abilities (CL 9th; concentration +15) . . 3/day—daze (DC 17) Bloodline Spell-Like Abilities (CL 8th; concentration +14) . . 9/day—lullaby Bard Spells Known (CL 1st; concentration +7) . . 1st (3/day)—cure light wounds, hideous laughter (DC 18) . . 0 (at will)—detect magic, know direction, message, read magic Sorcerer Spells Known (CL 8th; concentration +14) . . 4th (4/day)—Arcane eye . . 3rd (6/day)—beast shape I, deep slumber (DC 20), haste, mad monkeys . . 2nd (8/day)—augury, blindness/deafness (DC 18), glitterdust (DC 18), gust of wind (DC 18), invisibility, mirror image . . 1st (8/day)—ant haul[APG] (DC 17), charm person (DC 18), enlarge person (DC 17), grease, hydraulic push[APG], mount, obscuring mist, protection from evil, shield, sleep (DC 18), touch of the sea[APG] (DC 17) . . 0 (at will)—detect poison, disrupt undead, drench[UM] (DC 16), ghost sound (DC 16), light, mage hand, mending, prestidigitation, root[UM] . . Bloodline Dreamspun -------------------- Statistics -------------------- Str 7, Dex 12, Con 14, Int 10, Wis 10, Cha 22 Base Atk +4; CMB +2; CMD 14 Feats Alertness, Eschew Materials, Expanded Arcana[APG], Expanded Arcana[APG], Extend Spell, Improved Initiative, Spell Focus (enchantment), Varisian Tattoo[ISWG] Traits skeptic
HL 8th Level:
Rhianni Verdani Human (Varisian) Bard 1/Sorcerer 7 CG Medium humanoid (human) Init +7; Senses Perception +5 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 deflection) hp 54 (1d8+7d6+18) Fort +4, Ref +5, Will +7; +2 trait bonus vs. illusion -------------------- Offense -------------------- Speed 30 ft. Melee masterwork whip +2 (1d3-2 nonlethal) and . . rapier +1 (1d6-2/18-20) Ranged light crossbow +4 (1d8/19-20) Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate, inspire courage +1) Spell-Like Abilities (CL 8th; concentration +14) . . 9/day—lullaby . . 3/day—daze (DC 17) Bard Spells Known (CL 1st; concentration +7): . . 1st (3/day)—cure light wounds, hideous laughter (DC 18) . . 0 (at will)—detect magic, know direction, message, read magic Sorcerer Spells Known (CL 7th; concentration +13): . . 3rd (5/day)—beast shape i, deep slumber (DC 20), haste . . 2nd (8/day)—augury, blindness/deafness (DC 18), create pit{super}APG{/super} (DC 18), glitterdust (DC 18), gust of wind (DC 18), invisibility . . 1st (8/day)—ant haul{super}APG{/super} (DC 17), charm person (DC 18), enlarge person (DC 17), feather fall, grease, hydraulic push{super}APG{/super}, mount, obscuring mist, protection from evil, shield, sleep (DC 18) . . 0 (at will)—detect poison, disrupt undead, drench{super}UM{/super} (DC 16), ghost sound (DC 16), light, mage hand, prestidigitation, root{super}UM{/super} -------------------- Statistics -------------------- Str 7, Dex 12, Con 14, Int 10, Wis 10, Cha 22 Base Atk +3; CMB +1; CMD 13 Feats Deceitful, Eschew Materials, Expanded Arcana[APG], Expanded Arcana[APG], Improved Initiative, Spell Focus (enchantment), Varisian Tattoo[ISWG] Traits skeptic Skills Bluff +14, Diplomacy +10, Disguise +12, Escape Artist +5, Intimidate +10, Knowledge (arcana) +5, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +5, Knowledge (religion) +1, Linguistics +4, Perception +5, Perform (oratory) +10, Profession (fortune-teller) +4, Sense Motive +4, Spellcraft +11, Use Magic Device +15 Languages Common, Thassilonian, Varisian SQ bardic knowledge +1, bloodlines (dreamspun), expanded arcana 2nd spell, expanded arcana 2nd spell, human sorcerer Combat Gear scroll of comprehend languages, scroll of create pit, create pit, scroll of levitate, levitate, scroll of minor image, scroll of restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser, scroll of see invisibility, scroll of sleep (CL 2nd), scroll of spectral hand, scroll of touch of idiocy (CL 4th), scroll of whispering wind, wand of cure light wounds (50 charges), wand of magic missile (50 charges); Other Gear armored kilt, crossbow bolts (20), light crossbow, masterwork whip, rapier, smoke arrows, ring of protection +1, 6 pp, 3 gp -------------------- TRACKED RESOURCES -------------------- Bardic Performance (standard action, 10 rounds/day) - 0/10 Crossbow bolts - 0/20 Daze (3/day) - 0/3 Lullaby (9/day) (Sp) - 0/9 Smoke arrows - 0/1 Wand of magic missile (50 charges) - 15/50 -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects. Dreamspun When you cast a spell at a single creature, gain +1/2 spell level AC and saves vs. that creature for 1r. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Lullaby (9/day) (Sp) As lullaby but no concentration and penalty is -4. Scroll of comprehend languages Add this item to create a scroll with spells on it. Scroll of create pit, create pit Add this item to create a scroll with spells on it. Scroll of levitate, levitate Add this item to create a scroll with spells on it. Scroll of minor image Add this item to create a scroll with spells on it. Scroll of restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser Add this item to create a scroll with spells on it. Scroll of see invisibility Add this item to create a scroll with spells on it. Scroll of sleep (CL 2nd) Add this item to create a scroll with spells on it. Scroll of spectral hand Add this item to create a scroll with spells on it. Scroll of touch of idiocy (CL 4th) Add this item to create a scroll with spells on it. Scroll of whispering wind Add this item to create a scroll with spells on it. Skeptic +2 save vs. illusion. Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC. Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level. Wand of magic missile (50 charges) Add this item to create a wand of a chosen spell. HL 7th Level:
Rhianni Verdani Human (Varisian) Bard 1/Sorcerer 6 CG Medium humanoid (human) Init +6; Senses Perception +5 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 deflection) hp 48 (1d8+6d6+16) Fort +4, Ref +5, Will +7; +2 trait bonus vs. illusion -------------------- Offense -------------------- Speed 30 ft. Melee masterwork whip +2 (1d3-2 nonlethal) and . . rapier +1 (1d6-2/18-20) Ranged light crossbow +4 (1d8/19-20) Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire courage +1) Spell-Like Abilities (CL 7th; concentration +12) . . 8/day—lullaby . . 3/day—daze (DC 16) Bard Spells Known (CL 1st; concentration +6): 1st (3/day)—cure light wounds, hideous laughter (DC 17) 0 (at will)—detect magic, know direction, message, read magic Sorcerer Spells Known (CL 6th; concentration +11): 3rd (4/day)—haste 2nd (6/day)—augury, blindness/deafness (DC 17), glitterdust (DC 17), invisibility 1st (8/day)—ant haul (DC 16), charm person (DC 17), enlarge person (DC 16), grease (DC 16), hydraulic push, mount, obscuring mist, protection from evil, shield, sleep (DC 17) 0 (at will)—detect poison, disrupt undead, drench (DC 15), ghost sound (DC 15), light, mage hand, prestidigitation (DC 15), root -------------------- Statistics -------------------- Str 7, Dex 12, Con 14, Int 10, Wis 10, Cha 21 Base Atk +3; CMB +1; CMD 13 Feats Eschew Materials, Expanded Arcana, Expanded Arcana, Improved Initiative, Spell Focus (enchantment), Varisian Tattoo Traits skeptic Skills Bluff +10, Diplomacy +9, Disguise +9, Escape Artist +5, Knowledge (arcana) +5, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +5, Knowledge (religion) +1, Linguistics +4, Perception +5, Perform (oratory) +9, Profession (fortune-teller) +4, Sense Motive +4, Spellcraft +10, Use Magic Device +14 Languages Common, Thassilonian, Varisian SQ bardic knowledge +1, bloodlines (dreamspun) Combat Gear scroll of comprehend languages, scroll of create pit, create pit, scroll of levitate, levitate, scroll of minor image, scroll of restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser, scroll of see invisibility, scroll of sleep (CL 2nd), scroll of spectral hand, scroll of touch of idiocy (CL 4th), scroll of whispering wind, wand of cure light wounds (50 charges), wand of magic missile (50 charges); Other Gear armored kilt, crossbow bolts (20), light crossbow, masterwork whip, rapier, smoke arrows, ring of protection +1, 6 pp, 3 gp -------------------- TRACKED RESOURCES -------------------- Bardic Performance (standard action) (9 rounds/day) - 0/9 Crossbow bolts - 0/20 Daze (3/day) - 0/3 Lullaby (8/day) (Sp) - 0/8 Smoke arrows - 0/1 Wand of magic missile (50 charges) - 15/50 -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects. Dreamspun When you cast a spell at a single creature, gain +1/2 spell level AC and saves vs. that creature for 1r. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Lullaby (8/day) (Sp) As lullaby but no concentration and penalty is -4. Scroll of comprehend languages Add this item to create a scroll with spells on it. Scroll of create pit, create pit Add this item to create a scroll with spells on it. Scroll of levitate, levitate Add this item to create a scroll with spells on it. Scroll of minor image Add this item to create a scroll with spells on it. Scroll of restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser Add this item to create a scroll with spells on it. Scroll of see invisibility Add this item to create a scroll with spells on it. Scroll of sleep (CL 2nd) Add this item to create a scroll with spells on it. Scroll of spectral hand Add this item to create a scroll with spells on it. Scroll of touch of idiocy (CL 4th) Add this item to create a scroll with spells on it. Scroll of whispering wind Add this item to create a scroll with spells on it. Skeptic +2 save vs. illusion. Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC. Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level. Wand of magic missile (50 charges) Add this item to create a wand of a chosen spell. HL 6th Level:
Rhianni Verdani Human (Varisian) Bard 1 Sorcerer 5 CG Medium Humanoid (human) Init +6; Senses Perception +5 -------------------- Defense -------------------- AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 42 (1d8+5d6+14) Fort +3, Ref +4, Will +6; +2 trait bonus vs. illusion -------------------- Offense -------------------- Speed 20 ft. Melee Masterwork Whip +1 (1d3-2/x2) and . . Rapier +0 (1d6-2/18-20/x2) Ranged Light crossbow +3 (1d8/19-20/x2) Special Attacks bardic performance (standard action) (9 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 15), bardic performance: inspire courage +1 Spell-Like Abilities Daze (3/day), Lullaby (8/day) Bard Spells Known (CL 1): 1 (3/day) Cure Light Wounds, Hideous Laughter (DC 17) 0 (at will) Know Direction, Read Magic, Message, Detect Magic Sorcerer Spells Known (CL 5): 2 (5/day) Glitterdust, Blindness/Deafness (DC 17), Augury 1 (8/day) Protection from Evil, Shield, Sleep (DC 17), Charm Person (DC 17), Grease (DC 16), Hydraulic Push, Obscuring Mist, Ant Haul (DC 16), Mount 0 (at will) Mage Hand, Detect Poison, Light, Prestidigitation (DC 15), Ghost Sound (DC 15), Drench (DC 15) -------------------- Statistics -------------------- Str 7, Dex 12, Con 14, Int 10, Wis 10, Cha 21 Base Atk +2; CMB +0; CMD 11 Feats Eschew Materials, Expanded Arcana (Sorcerer), Improved Initiative, Spell Focus (Enchantment), Varisian Tattoo (Enchantment) Traits Skeptic Skills Acrobatics -2 (-6 jump), Bluff +10, Climb -5, Diplomacy +9, Disguise +9, Escape Artist +2, Fly -2, Knowledge (arcana) +5, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +5, Knowledge (religion) +1, Perception +5, Perform (oratory) +9, Profession (fortune-teller) +4, Ride -2, Sense Motive +4, Spellcraft +9, Stealth -2, Swim -5, Use Magic Device +13 Languages Common, Varisian SQ bardic knowledge, bloodlines (dreamspun) Combat Gear Scroll of Comprehend Languages, Scroll of Create Pit, Create Pit, Scroll of Levitate, Levitate, Scroll of Minor Image, Scroll of Restoration, Lesser, Restoration, Lesser, Scroll of See Invisibility, Scroll of Sleep, Scroll of Spectral Hand, Scroll of Touch of Idiocy, Scroll of Whispering Wind, Wand of Cure Light Wounds, Wand of Magic Missile; Other Gear Armored kilt, Crossbow bolts (20), Light crossbow, Masterwork Whip, Rapier, Smoke arrows, 200 PP, 63 GP -------------------- TRACKED RESOURCES -------------------- Bardic Performance (standard action) (9 rounds/day) - 0/9 Crossbow bolts - 0/20 Daze (3/day) (Sp) - 0/3 Lullaby (8/day) (Sp) - 0/8 Smoke arrows - 0/1 Wand of Magic Missile - 15/50 -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Dreamspun When you cast a spell at a single creature, gain +1/2 spell level AC and saves vs. that creature for 1r. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Lullaby (8/day) (Sp) Lullaby as a spell-like abilty. Skeptic +2 save vs. illusion. Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC. Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level. HL 5th Level:
Rhianni Verdani Human (Varisian) Bard 1 Sorcerer 4 CG Medium Humanoid (human) Init +8; Senses Perception +5 -------------------- Defense -------------------- AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 36 (1d8+4d6+10) Fort +3, Ref +4, Will +6 -------------------- Offense -------------------- Speed 20 ft. Melee Masterwork Whip +1 (1d3-2/x2) and Rapier +0 (1d6-2/18-20/x2) Ranged Crossbow, Light +3 (1d8/19-20/x2) Special Attacks Bardic Performance (standard action) (9 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (1 targets) (DC 15), Bardic Performance: Inspire Courage +1 Spell-Like Abilities Daze (3/day), Lullaby (8/day) Bard Spells Known (CL 1, +0 melee touch, +3 ranged touch): 1 (3/day) Cure Light Wounds (DC 16), Hideous Laughter (DC 17) 0 (at will) Know Direction, Read Magic, Message, Detect Magic Sorcerer Spells Known (CL 4, +0 melee touch, +3 ranged touch): 2 (4/day) Glitterdust 1 (8/day) Protection from Evil (DC 16), Shield, Sleep (DC 17), Charm Person (DC 17), Obscuring Mist, Grease (DC 16), Mount 0 (at will) Mage Hand, Detect Poison, Light, Prestidigitation (DC 15), Ghost Sound (DC 15), Drench (DC 15) -------------------- Statistics -------------------- Str 7, Dex 12, Con 14, Int 10, Wis 10, Cha 21 Base Atk +2; CMB +0; CMD 11 Feats Bard Weapon Proficiencies, Eschew Materials, Expanded Arcana (Sorcerer), Improved Initiative, Spell Focus (Enchantment), Varisian Tattoo (Enchantment) Traits Exile, Skeptic Skills Acrobatics -2, Bluff +9, Climb -5, Diplomacy +9, Disguise +9, Escape Artist +2, Fly -2, Knowledge (arcana) +5, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +5, Knowledge (religion) +1, Perception +5, Perform (oratory) +9, Profession (fortune-teller) +4, Ride -2, Sense Motive +4, Spellcraft +8, Stealth -2, Swim -5, Use Magic Device +12 Languages Common, Varisian SQ Bardic Knowledge +1, Dreamspun Combat Gear Armored Kilt, Arrow, Smoke, Bolts, Crossbow (20), Crossbow, Light, Masterwork Whip, Rapier; Other Gear Scroll of Comprehend Languages, Scroll of Create Pit, Create Pit, Scroll of Levitate, Levitate, Scroll of Minor Image, Scroll of Restoration, Lesser, Restoration, Lesser, Restoration, Lesser, Restoration, Lesser, Scroll of See Invisibility, Scroll of Sleep, Scroll of Spectral Hand, Scroll of Touch of Idiocy, Scroll of Whispering Wind, Wand of Cure Light Wounds, Wand of Magic Missile -------------------- TRACKED RESOURCES -------------------- Arrow, Smoke - 0/1 Bardic Performance (standard action) (9 rounds/day) - 0/9 Bolts, Crossbow - 0/20 Daze (3/day) (Sp) - 0/3 Lullaby (8/day) (Sp) - 0/8 Wand of Magic Missile - 15/50 -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks. Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Dreamspun When you cast a spell at a single creature, gain +1/2 spell level AC and saves vs. that creature for 1r. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Lullaby (8/day) (Sp) Lullaby as a spell-like abilty. Skeptic +2 save vs. illusion. Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC. Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level. Old General Stats:
XP: 5000 Next Level: 8000? Current HPs 30 Damage: 0 Non-Lethal 0 HP: 30 Speed: 30ft Weight limits: 30/60/90 HP rolls 18+6 = 10, 4, 4, 4 (+2 per lev Con bonus) (2pts Favored Class) Money 1081 gp Initiative [dice]1d20+8[/dice] (1 dex, 3 trait, 4 feat) Concentration [dice]1d20+8[/dice] ( 3 caster level + 5 cha mod ) Perception [dice]1d20+5[/dice] [\\--/spoiler] [spoiler=Daily Allowances & other stuff remaining]
[spoiler=Defense]
Base Attack +1 Ranged Attack bonus +1 Actual Ranged attack +2
[/--spoiler] [spoiler=Saves]
[/--spoiler] [spoiler=Spells] Concentration = [dice]1d20+8[/dice] = (3 caster level + 5 cha mod) Known Spells
Sorcerer 0/5,1/3+sleep
[/--spoiler] [spoiler=Bard abilities]
[/--spoiler] [spoiler=Sorcerer abilities]
[/--spoiler] [spoiler=Skills]
[/--spoiler] [spoiler=Feats and Traits]
Character Traits
[/--spoiler] [spoiler=Equipment]
[/--spoiler] [spoiler=Treasure and stuff]
Background:
Originally from lands west of Nybor down to the Yondatakari River her nomadic gypsy people were led through the divine and mystical powers of her mother Juinahia. Her mother, a sorceress/cleric who read the dreams and fortunes of her people, passed down her knowledge, or all that she could to her only daughter Rhianni. But Rhianni's fate like the destiny of many, led by her dreams to make her way for Sandpoint, where the either she will meet with greatness or die in the trials and challenges she will face. Her mother has given her a silver charm, which she wears around her neck for luck and to remind her of the family and people she left behind. She plans to best the challenges she will face and once she has proved herself, will return to her people and take up her mother's place. In doing this, it will allow her mother to seek peace with the spirits of the world and death, before passing trough to the other world. This is the circle that bring all things to peace and fulfilment, so the sages say. The Rhianni will complete her circle and guide her people, giving them hope and connection with the worlds within and without. Both she and her mother know the power of dreams, and manipulate the destiny of their people through them, or through moulding the dreams of others. As it was fortold, her father died shortly after she was born and the families of her nomadic people provided for both her and her mother, as was right and proper. It is the way with the customs of the people. It too will be Rhianni's fate, when the time to choose a mate is upon her. Currently Rhianni is making her way in Sandpoint by telling fortunes, and otherwise entertaining people. She has a small stall close to the Sandpoint Theatre, where she makes small money by reading the palms of the theatre goers before they enter for their nights entertainment. Though most of what she does is a sham, the people of Sandpoint enjoy the diversion from their normal lives. Rhianni will also read the stars, the crystal ball or even cards when the price is right. Though most might be wishful thinking on the part of her patrons, sometimes when Rhianni feels, sees or reads their dreams or communes with the stars, the fortunes are predicted with some accuracy. She will have either an association with Cyrdak Drokkus as she sees him quite a lot going to and from the theatre. She may well have given fortune readings to either Ameiko Kaijitsu or Ethram Valdemar and thereby got to know them a bit better, as she has foretold the truth to them about some events in their life. A similar meeting/event could have occurred to meet the current members of the group, but I'll play whatever as an intro into the campaign.
Appearance/Personality:
A tall woman enters the Rusty Dragon, her blue, purple and black cloak wafts along behind her as she swiftly moves through the crowd, as though following a thread of cotton that weaves through the mass of customers socializing there. She reaches the a table close to the entrance to the kitchen and the private rooms of the Inn. Sitting down, a clay goblet of wine appears on her table, a smile from the young lady who serves her. Removing her hood, long auburn hair cascades down over her shoulders, framing a pretty delicate porcelain like face, with large dark brown eyes blinking at the scene of merriment in the Inn. Long white elegant fingers enter the drooping purple sleeves with silver patterns of stars and clouds, then she brings out the tools of her trade. On the table she lays some cards and clear crystal ball, her hands make intricate patterns over the ball, and her eyes look deep into its centre. For 30 seconds maybe a minute, this ritual continues, before the serious look of concentration and intensity relaxes and a smile comes over her red painted lips.
Motivations:
character creation notes:
Starting abilities Str -8, Dex 12, Con, 14, Int 10, Wis 10, Cha 18 +2 Cha 1st Level Bard, 2nd level and after Sorcerer 2nd level Sorcerer changes;
3rd level Sorcerer changes:
Look to buy rod of metamagic(focused), also persistant, reach, ectoplasmatic, 4th level Sorcerer(3) 5th level Sorcerer (4)
|