Arius looks abstractedly into the air. "No, we would need a mostly intact body, even discounting the ethical arguments against undead creation."
He sighs.
"Skeleton, pick up those legs over there. Gently now!"
In a metagame-y vein, if I were a module writer who wanted to mess with players recovering a corpse, I'd fill it with rot grubs or infest it with a vile disease. It may just be my paranoia, but I'd advise caution.
"Huh? Oh, no - not the person goulash, the tenticular creature. In a related note:
WHAAAAAT are you guys doing? I mean who collects body parts - and then has concerns about 'ethical arguments'?"
yeah, I imagine 'someone' is merrily rolling to see which of our characters has already picked up filth fever, it's a delightful standby
I'm unfamiliar with 'aiming at a square'. Rheticus was 'aiming at the critter'. he has more 'bags though, and will happily throw them at the square when the opportunity arises. Time to tumble into melee and see if this thing rends!
Still excited about entangling the creature, Rheticus digs back into his pack and pulls out a tanglefoot bag.
"Sure, a spell is nice, but there may be complications. see the delightful post in the ooc thread I prefer an alchemical solution to this problem!"
With that Rheticus lobs the bag who-knows-where 2+4=6 for a ranged touch attack
"I defer to your mastery of entanglement fair creature, I will now throw myself into the beast's clutches to prove my worth."
"Have no fear, we can ensnare him!" Rheticus cries as he tosses another net into the dirt. ranged touch1d20=8 huh, so much for the nets!
Rheticus' face falls when he misses again.
"But...that wasn't supposed to happen! "
"What no takers? I'm this will make a fine and loyal companion?"
Rheticus digs out a neatly folded square from his gear and throws it over the tenticular beast: ranged touch attack for net (net +0 due to non-proficiency): 1d20=6 yay!
Seeing what appears to be a horrible failure, Rheticus attempts to step back five feet.
"Now that's interesting. Do you think he's talking to us? Or about us? In the tight confines of a dungeon, I'd have thought some precision in language would be well rewarded. Hrrmpph!
Well, which one of you wants this one as a pet?"
Rheticus immediately starts to dig into his backpack for something useful...
"Well I can't say I condone feeding rats to dogs, but I'm clearly not the expert here."
He holds his nose experimentally with the tongs.
"Yeff yeff, luts take teh passage...ouch"
looks like a comfy place to start!
Rheticus examines the maze game.
"I wonder what this game means to the Derro? Will it show us how they see the world?"
Jumping back and forth between positions, trying to recreate the moves, Rheticus has to be reminded when it is time to leave this room.
yes, the final version allows spellcasters to keep using their cantrips/orisons. Found out on friday night about the nice change to stabilizing (DC 10 constitution check)
Rheticus' head whips around to look at Elizabeth during her speech, a look of terror on his face. He scoots over to her and whispers: "should you being saying things like that? it might be a 'hurting' offense?"
if we're not going to roll in behind our monstrosity (which I think is the best idea considering the current state of our ability to surprise etc etc), Rheticus is happy to scout ahead, in the company of Elizabeth, ideally.
But I'd like to keep it for clearing the minions out of the way. We could turn it invisible before the attack and send it directly at the mage. Alternatively, Arius could turn Rheticus, Keth, or Liz invisible to scout the necromancer's position.
the idea of an invisible owlbear tearing apart its creator is fantastic!
ew, that's bad news, I downloaded map tools in order to play in a (failed) ventrillo/map tools game. Always hoped it would be a snap...like gimp...inkscape...think I'd have learned by now!
"Soooo, this skeleton is profoundly powerful, yet if we use it too much, we risk having it turned against us. Have you discussed exactly when you'd like to stop using it, or how to decommission it?"
having an owlbear skeleton is a nice change from the party-slaughtering owlbear trope I'm used to
"Hmm, I wonder if these little devils were torturing someone nearby? I'm not at all in favour of torture, even for other creatures - and not just because of my profession.
Not that it matters, but why are we looking for this necromancer? An important message? Delivering an owlbear skeleton?"
"I'm in!" After listening carefully to the Wizard's instructions, Rheticus slides over to the owlbear skeleton and proceeds to fasten his continual light rod inside its ribcage.
"ooh even spookier!" cries Rheticus. He then joins whomever is searching the Derro and looks to see if the Derro weapons are indeed poisoned.
"Their blades may be poisoned" shouts Rheticus. He pulls an 'everburning torch' from his gear and waves it around, as if his gestures might help to dispel the darkness. Finally, Rheticus wanders close enough to the Derro for his light to do the rest of the party some good.
"Do you think that skeleton would mind if I fastened my light inside its ribcage? He asks no-one in particular.
I think/hope this light(level 3) trumps Derro Darkness
oh, a polymorphed lover or some such! that makes some sense
Rheticus' eyes pop open wide:
"Have no fear, I'll do my part to ensure he is returned to his proper form! And, uh do keep me informed of what will and will not get me hurt...please?"
Wondering what happened to the thread...the bookmark I have for my other PbP magically takes me to the latest page of the thread...not so this one.
"Did you HEAR that! Wow, those alchemists are amazing aren't they?
So are you the people Hoskuld is planning to kill...maybe I should rephrase that...or not say it at all.."
Rheticus gives his head a little shake and looks up:
"Rheticus Finn, accomplished finder of people, 100% success rate, at your service". He executes very ladylike curtsey and smiles warmly at you all.
"Listen Hoskuld, I've got a crafty plan!" Rheticus pops open a belt pouch and extracts a small pulsating sphere. "If you're looking for something to kill, and you want to find these people, how's about I chuck this thing at the wall? Guaranteed results...and only a slight extra charge to my finding fee."
Rheticus pulls back his arm and prepares to launch the thunderstone against a sufficiently hard and distant surface.
"Wulfson? As in son of a wolf? Or an ancestor's name? My full name's Rheticus Finn - no connection to fish. Well, not that I know of." Noticing his companion's discomfort at the smell, Rheticus offers:"You'll get used to the smell, although it gets worse after a rain, or a dry spell, or in the heat, or after a cool snap...er...well, imagine the smell if the dead didn't keep getting up and walking away!
Before they descend, Rheticus removes an everburning torch from his pack. Upon arriving, he looks around for anything the group of five might have missed.
perception 1d20+5=8
"Oh, I am interested in adventure! If you don't want to involve the guard, let's head to Potter's, ask around, and see what kind of trouble we can get into."
Bet that isn't used for grain!
I appear to know a fair bit about graveyards in the city, would you like to know more? if yes, read the last spoiler for me
What do you mean by shooahntea? Why were you talking to the bartender? Maybe we should convince some city guardsmen to help us? I know several places where they like to eat...
as Rheticus continues, you may begin to wonder if he needs to breathe.
"We...we..well that's good news - that I'm not the one you want to kill I mean. Your accent is fascinating! Where are you from? Do you think you could teach me your language? I'm quite a student of languages - at least I have been in the past...."
He scratches his head and proceeds "graveyards, I know of several...Shoanti? that narrows it down I hope!
Rheticus fumbles to put the deck away, getting flustered and dropping a card on the ground. As he moves to pick it up, he casts a series of furtive glances at the imposing figure at the bar.
"Betrayal...betrayal that cuts a bit close to home" he mutters.
Card in hand he looks up at the giant, and amiably says: "If you're here to kill me, let's get it over with."
Yes, I noticed and thought it was great - PbP wins over tabletop in this respect. I checked out the wiki. I've downloaded the players guide. I even have this AP (sitting nicely in a pile on top of the Second Darkness stack of books). Glad I decided not to read through in the hopes of having a chance to play one day!
I've never used invisible castle for rolling, so you can expect some clunky links early on (I just roll dice the old fashioned way in the other PbP).
Here's a try:<a href="http://invisiblecastle.com/roller/view/2187964/">test int check (1d20=19)</a>
In the pen and paper world. I DM a Shackled City Campaign and I play in an Age of Worms game. Since these looked like they would take us a decade or so to get through, I've been giddily ignoring all of Paizo's Golarian stuff up until now...trying to do a 'crash course' now: but lots to take in; limited time to do it...
So the jokes on me. Thanks in advance for your patience