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Revvy Bitterleaf's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 5,628 posts (10,859 including aliases). No reviews. No lists. No wishlists. 24 Pathfinder Society characters. 6 aliases.


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Scarab Sages

Since the pregens are out the following people can check into the discussion tab if they haven't done so already and decide on which pregen they want to play;

Thundran
Khelreddin
Snowhearth
Motteditor
Rooneg
Ictoo

Scarab Sages

The pregens are out, so you can decide amongst yourselves whom you're going to be playing.

Scarab Sages

"Well...There's always the library, but I don't think they'd let an outside like yourself in there on a whim...And there's the Temple..they keep records on everything...but they are even less likely to let you see their notes then the library is"

Ezzemon tries to remember if he's ever heard anything about Harrowstone before and finds out that with the help of the spirits he's able to come up with quite a lot of rumors about the place from memory

Harrowstone is a ruined prison— partially destroyed by a fire in 4661, the building has stood vacant ever since. The locals suspect that it’s haunted, and don’t enjoy speaking of the place.

Harrowstone was built in 4594. Ravengro was founded at the same time as a place where guards and their families could live and that would produce food and other supplies used by the prison. The fire that killed all of the prisoners and most of the guards destroyed a large
portion of the prison’s underground eastern wing, but left most of the stone structure above relatively intact.
The prison’s warden perished in the fire, along with his wife, although no one knows why she was in the prison when the fire occurred. A statue commemorating the warden and the guards who lost their lives was built in the months after the tragedy—that statue still stands on the riverbank just outside of town.

Most of the hardened criminals sent to Harrowstone spent only a few months imprisoned, for it was here that most of Ustalav’s executions during that era were carried out. The fire that caused the tragedy was, in fact, a blessing in disguise, for the prisoners had rioted
and gained control of the prison’s dungeons immediately prior to the conf lagration. It was only through the self sacrifice of Warden Hawkran and 23 of his guards that the prisoners were prevented from escaping—the guards gave their lives to save the town of Ravengro.

I was giving you some time for in party rp..but it seems it hasn't caught on....

Scarab Sages

Coincidence ;)

I just happend to look if I made it into the games I signed up for

Scarab Sages

I just saw the link on the spreadsheet, so checking in.

I don't think I will have access to the rules until the 17th? I think when they will release the PDF to be available for everyone to buy...so no clue what I'll play at this point...but I think Operative..or maybe a Soldier if huge guns are a starting option

Scarab Sages

@Ictoo; sure, welcome aboard.

Scarab Sages

@Eric Collins; not a problem. There should still be enough players left for a legal game. And better to know now then to find out halfway through the game.

Scarab Sages

Kendra answers; It's the least I can do. A hostile spirit you say?

Seems more of an in party discussion on what Radha and Razagal share with Ezzemon at this point

Scarab Sages

I can actually see someone new wanting to play a pregen to try it out. Easier then making your own character

Scarab Sages

Checking in.

Thanks for running this, it's the only We Goblins I haven't had the chance to play yet.

And I'm partial to play Mogmurch, but I'm fine with playing any of the 4 if others have a strong preference to playing any of the pregens

Scarab Sages

Tables 98, 99 and 100 are full.

Scarab Sages

Listing people in order of sign-up:

GM &rew
Greenclaw
ajbanal
Xazil
grimdoc73
FloMo
Great Green God
Dread Delgath
rooneg
Peet
Eric Collins

Which by my count makes 11

Assuming same table sizes as for PFS this means the first 6 listed are in for this game (if they still want to play).

I haven't seen the scenario yet and I know almost next to nothing about Starfinder in general at this point but going by my PFS experience I might run a second table of this - if I enjoy how the first one goes and I can re-use the preparation I had to put in - which will most likely start roughly 2-3 weeks later for the other 5 people if they want.

There's still a possible spot left for a maybe second table, but closing recruitment for now.

Scarab Sages

Listing people in order of sign-up:

Thundran
Khelreddin
Snowhearth
Motteditor
Rooneg
Eric Collins France

Which makes 6 (and assuming same tables size as for PFS means this is full table)

Closing recruitment now

Scarab Sages

Listing those interested in order of sign-up:

Seth86
Bigbuyinblack
Choon
Slayde77
Blake's Tiger
Sethran
GM_Panic
WerePox47
Naomi Hiddenleaf
Eric Collins
Matthias777
Thrawn007

Which makes 12 people

The first 6 listed are in for this game (if they still want to).

I haven't seen the scenario yet and I know almost next to nothing about Starfinder in general but going by my PFS experience I might run a second table of this - if I enjoy how the first one goes and I can re-use the preparation I had to put in - which will most likely start roughly 2-3 weeks later for the other 6 people.

I'm closing recruitment for now.

Scarab Sages

Assuming Radha is taken back to Von Richten's Mansion Kendra fuzzes over the gnome, being used to seeing wounds from Von Richten she takes charge and bandages and cleans Radha's wounds..she seems to know what she is doing.

And then with bloody hands wipes some stray hair from her face before introducing herself to Ezzemon

"It's a pleasure to meet you. But I wish we'be have met under better circumstances. My name is Kendra. Who might you be?"

----------------------
If Ezzemon goes to the temple and tells about the injured Radha there is an acolyte (a young brown haired man) who will travel with him to take a look at the wounds and who can only confirm that Kendra indeed knows what she is doing in dressing wounds. He does seem to wonder about how the wounds came to be..but he's to polite (or maybe a bit scared) to ask about then directly since he doesn't need to know the specifics to adres the injuries

There isn't much else the acolyte can do, unless you plan to make a donation to the Church of Pharasma? He raises one of his eyebrows as he holds out one of his hands and mutters something about covering expenses and time spend.
The man takes his leave after finishing what he came here to do.

Since Joost is going to be gone for a while we can also just assume that Radha spends some time resting and the rest of you can go do something you want..just give me an idea of what you plan to do and we'll figure out what happens. Go around town? Go back to the prison (and look for Tom)? Go somewhere else? Inform Ezzemon on what's going on here and have a fresh set of eyes go over the information you have gathered so far and base a new direction on that? Do something I haven't thought of?

Scarab Sages

@Tundra; what snowhearth said. nothing official is out other then the Free RPG booklet. There's a few blogposts about it..but that's it till Paizocon? on the 17th of august as it's released.

@Snowhearth; Right now, I'm going with first come first serve. So if you want a spot; it's yours

Scarab Sages

Seems we are going to end up with enough players to make a legal table, welcome all.

Scarab Sages

Seems like we are going to have at least a legal table, welcome all.

@ajbanal; Being new to pbp shouldn't be a problem, as long as you are willing to learn. And I've found it's generally pretty easy to pick it up by just starting and playing in a pbp game.

Scarab Sages

This is where the out of character stuff happens

Scarab Sages

This is part of The play by post Gameday VI

Title:
Starfinder Society: Quest Pack #1:Into the Unknown
Short Description:
The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!

Long Description:
A series of six Starfinder Quests designed for 1st-level characters. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. “Into the Unknown” includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC’s previous accomplishments into account for a climactic final showdown against an enemy starship.

I'm starting this a bit later then the start of the Gameday to get the initial rush out of the way and because I have very little knowledge about Starfinder in general at this time and might need a bit of extra time to read up on things.

Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.

Scarab Sages

Scarab Sages

This is where out of character stuff happens

Scarab Sages

This is part of The play by post Gameday VI

A Starfinder Society Scenario designed for levels 1-2.

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

I'm starting this a bit later then the start of the Gameday to get the initial rush out of the way and because I have very little knowledge about Starfinder in general at this time and might need a bit of extra time to read up on things.

Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.

Scarab Sages

Scarab Sages

This is part of The play by post Gameday VI

A Starfinder Society Scenario Special designed for 4th-level pregenerated characters.

Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

I'm starting this a bit later then the start of the Gameday to get the initial rush out of the way and because I have very little knowledge about Starfinder in general at this time and might need a bit of extra time to read up on things.

Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.

Scarab Sages

This is where the out of character stuff happens

Scarab Sages

Scarab Sages

You can buy healing from the temple of Pharasma btw a lvl 1 cure light wounds spell would be available for only a 10 gp donation to church funds..or if someone wants to try..you could try first aid - treat deadly wounds DC 20 - if you have a healing kit...DC 22 if you don't use charges from a healing kit - to heal 1 hp, DC +5 to heal + your wisdom mod..takes an hour

Scarab Sages

The way back in uneventful and time passes quickly with stimulating conversation between all members of the newly formed party with oddly nobody noticing (or caring about) Tom's absence.

Map of the town is linked above

The inn is; K. The Outward Inn
The board and breakfast location comes highly recommended (presumably by Razagal). The inn has 10 rooms, all 10 of which are currently available. It's no problem for Ezzemon to procure a place to spend the night.

So what's the plan?. It's going to take 9 days for Radha to heal back to full if you just spend it doing nothing other then some light reading and lounging around

Scarab Sages

Just a repeat of the runes in case Ezzemon wants to examine them;while we wait to see if you go back to town (I think you do?)

The ivy and grass have been cleared along the edge where the foundation meets the ground, and along this edge a series of sinuous
runes has been etched and then smeared with blood. The runes go around the entire building’s foundation save for the northeast corner, where part of the building has flooded and the foundation has crumbled away. (Knowledge (Arcane) check to know more about the runes.

Scarab Sages

As Razagal discusses powerful spirits and the possible availability of healing wether in herb for or otherwise with Ezzemon a crow in the not so far distance flies off into the sky flapping it's wings .

Scarab Sages

The wind blows past as the new arrival enters through the gates and Radha and Razagal stand winded (and in Radha's case bloodied) over the ashes of their vanquished foe scattering some of the ashes.

Scarab Sages

If you continue to investigate the gnome corpse:

Amid the bones and strips of rotten leather armor and rusted weapons lie the remnants of a leather pouch—along with 24 gp, 3 pp, and a single citrine.

Scarab Sages

As Razagal throws the torch he remembers...this torch isn't make for throwing..it's way to unbalanced to fly through the air...this things isn't aerodynamic at all..no way it can fly this far and still hit

..but miraciously it still manages to land close enough to the plant that it's licking flames manage to set the oil covered vines on fire

Fire damage: 1d6 ⇒ 5

In response the plant starts to rub itself over the dirt ground hoping to put out the flames

Which gets weird rules wise...since going prone would give it a +4 bonus..but it can't be proned....so ruling in your favor and not giving it the bonus

DC 15 reflex save to extinguish: 1d20 + 1 ⇒ (12) + 1 = 13

and it continues to burn for another few seconds before the oil is all burned away..

Fire damage: 1d6 ⇒ 5

..taking the plant with it, leaving a rather large pile of ash behind.

Scarab Sages

As Radha runs away the plant twitches left and right..if it was a dog or an other sort of animal you'd assume it was sniffing the air and searching for prey.

init
Razagal
Plant


Damage;
Radha: 9
Plant: 1
Inspiration is up

Distance:
15?
Radha 5+25 =30

Scarab Sages

After finding out the Razagal isn't inpiring Radha to new heights of greatness the slung stone lands 5ft short of it's intended target..it still hits some plants...but not the dangerous kind..more the nice scenery type.

Before reloading the blunderbuss

Razagal steps back while continuing to try to inspire Radha while retrieving a way to bring the heat during his...tactical retreat.

The plant keeps creeping forward in a slow but steady pace towards Radha. In response the hairs on Radha's face start to tremble a tiny bit...or maybe the wind is blowing, it's one or the other.

init
You guys
Plant

Damage;
Radha: 9
Plant: 1
Inspiration is up

Distance:
Razagal: 15ft (total? I think, assuming you didn't try to stand next to Radha but go a bit to the side)
Radha: 15-10=5

Scarab Sages

The vines creep closer to the nearest target but end up just a tiny bit short of Razagal

Since I didn't put up a combat map for this; Razagal is at max whip length which is 15ft and with a retreat Radha should be 25 ft away..the plant moves 10 ft closer to Razagal..so that's 5ft from Razagal and roughly 15 from Radha

init
You guys
Plant

Damage;
Radha: 9
Plant: 1
Inspiration is up

Scarab Sages

Not improvised, just a ranged weapon attack..but you hit

The oil soaked vines seem smoother, more shiny and appear to be real though to get a good grip on right now...and they look just a tiny bit more flammable then 6 seconds ago.

Scarab Sages

As Radha stands up the vines of the plant start to whip around her ankles

AOO vs Radha: 1d20 ⇒ 8

but quick and nimble as Radha is she easily avoids getting slapped but it does throw her off balance as her slung stone drops to the ground as it falls with out building up any momentum.

Razagal tries to inspire everyone..if it will have the desired effect..who knows? For now it just fills the empty eery courtyard with even more noise besides the sound of battle to attract attention to the party.

The plant continues it's relentless attacks as it slowly crawls around the ground

To hit Radha: 1d20 ⇒ 18
To hit Radha 2: 1d20 ⇒ 13

And still being a bit of balance one if's vines manages to slam into Radha's upper leg but again the impact doesn't hurt as much as it's absorbed by the though leather and is only causing some more chemical burning

Acid damage Radha: 1d2 ⇒ 2

init
You guys
Plant

Damage;
Radha: 9
Plant: 1

Scarab Sages

Radha Vexratchett wrote:
I assume I need to make an escape check to get it off me?

Actually no, it's not technically holding you..it's sort of just near you and trying to crawl all over you, let's just assume you tried to tumble away without provoking ..and you failed horribly and it didn't take it's AOO....works rules wise and sort of fits the flavor

Quote:
Can I trip the vine?

..normally yes, but this plant (and many plants like it).. does not seems like tripping would do much against it

Seeing as she almost blew her own leg off in her haste, she stands up and tries to get some distance from the vile plant. But fails miserably.

As Radha cracks his whip he manages to hit the plant square in ...the delicate flower? and tears of some petals

The plant in typical plant version continues to turn it's target into mulch by trying to slam down 2 of it's vines

To hit AC: 1d20 ⇒ 20
To confirm: 1d20 ⇒ 13
To hit AC again since I just remembered it has 2 attacks: 1d20 ⇒ 4

and Radha being the relative easy target that she is get's visited by another tentacle that doesn't manage to get through her though layer of clothing but the acid continues to burn it's way through her tender skin

Acid damage: 1d2 ⇒ 2

init
You guys
Plant

Damage;
Radha: 7 (+prone)
Plant: 1

Scarab Sages

@Razagal; Using active perception is a move equivalent action as far as I know..so moving away shouldn't be a problem

As Radha starts to unload the full fury of her blunderbuss a stray thought enters her mind

" ...I'm shooting at something attached to my leg with a bunch of pellets...."

Being this close to her target the plant reacts as it strains to get a better hold on Radha's leg as the opening of the blunderbus is brought to bear.

To hit: 1d20 ⇒ 12

and still being on her back as she continues to try to scramble away the vines have little trouble constricting some more.

The plant doesn't seem to have enough strength to get through your though leather pants but the acid continues to burn and the smell your leg is starting to give off doesn't give of a good fortune in your immediate future.

Acid damage: 1d2 ⇒ 2

You went asleep, just remembered that means you went prone..and you crawled (most likely flavor of speech for a 5ft step..which you can't while prone..but who cares) away. So as far as I know you never got up, right? You can still use guns while being prone if I remember correctly..so that should be ok

And even though her shot manages to hit some of the vines most of them pass harmlessly through the gaps between the flowers and the vines and bury themselves into the ground and wall of the prison

Doesn't hit (touch) AC

Razagal studies where to strike best and comes up with just hacking the entire thing to pieces ...for which a rapier isn't the most suited weapon, but might do in a pinch....and doesn't comes up with anything central to hit. It's just a bunch of roots, vines and flowers.

init
You guys
Plant

Damage;
Radha: 5 (+prone)
Plant: 0

Scarab Sages

As Razagal pulls his whip and backs away the plant continues it's forward creeping as Radha did get moved back...but not far enough to be out of reach of the slow moving vines.

One of the vines makes it way up past Radha's boots and goes for a very close inspection on what's located inside Radha's right pant leg.

To hit: 1d20 ⇒ 16

The edge of the vine has no problems what so ever touching skin which causes a slight burning sensation and is sure to leave some tissue scarring.

Since we use alternative reasons your AC gives you enough damage reduction to prevent the vine damage..but the acid damage goes through

Acid damage: 1d2 ⇒ 2

init
You guys again
Plant

Damage;
Radha: 3
Plant: 0

Scarab Sages

Just pointing out that the plant didn't suck the blood from Radha's body and that Razagal can do something before the plant tries something again

Scarab Sages

Razagal manages to pull Radha away from the vines starting to crowd her personal space but even though Radha doesn't way that much it's still a heavy burden for Razagal to move

Basically you only manage a 5ft move if you use the drag combat maneuver with that result.

Tom runs over from where he was taking a look at something that caught his eye and as he get's closer and sees Radha unconscious on the ground with some twitching vines crawling around his brow starts to sweat..maybe a horrible flashback to some event from his past is taking place and freezing him on the spot.

The vines continue to crawl forward and all though they don't seem to be capable of much speed they manage to just keep up with the speed at which Razagal is dragging Radha away and continue to creepy crawl their way up Radha's legs and invading even more of her personal space.

Razagal can just make out a sort of sucking noise as the vines seem to pulsate on Radha's body.

DC 12 fort save for Radha if failed:
Take Con damage: 1d2 ⇒ 1

also

DC 14 will save for Radha if made:
You wake up

init
You guys
Plant

Damage;
Radha: 1 (+ asleep? +?)
Plant: 0

Scarab Sages

Bad stuff...might happen (we are in initiative)..so you can try to pull Radha away..but that means some sort of check...most logical will be a combat maneuver check to see if (how far) you manage to drag Radha

And if Radha managed to hold on to her rifle depends on is she was wielding it at the time..if she was, it's dropped since she's asleep. If it was holstered somewhere then you drag it along with the rest of her

Out of the corner of your eye can can see some vines slowly creeping towards Radha's lying body and one vine is even making it's way across the edge of her boot and starting to cover the lower part of her leg.

Radha dreams of puppies ...the sad part is that the puppies are being eaten by small fish with razor sharp teeth....

init
Tom + Action Razagal
Plant

Damage;
Radha: 1 + asleep
Plant: 0

Scarab Sages

Razagal sees Radha enter the building with a quick look across his shoulder before continuing to study the runes and is suddenly rudely interrupted from contemplation as he hears the loud crack of wood. As he turns around he sees Radha limping from the house she entered a few minutes ago as he seems to have twisted one of her legs covered in plaster dust and small pieces of stone.

Spotting no hidden enemies or possible triggered traps or defenses Razagal continues to watch Radha as she shakes her heads causing some of the stone and dust to leave her hair before moving on to take a closer look at the skeleton.

Looking at the skeleton Radha grabs hold of some of the vines to get a closer look when she out of the corner of her eye thinks she sees the skeleton move slightly causing her heart rate to elevate before.....

realizing it's not the skeleton moving but the plant she just grabbed hold off! Quickly letting go of the plant she tries to jump back but doesn't make it all the way before various flowers nearby open up and deliver a burst of pollen into the air causing Radha too;

DC 15 fort save; if made sneeze if failed ->:
fall asleep

DC 11 Knowledge (Nature) check:
This is a plant called an Xtabay. It's pollen can cause you to fall asleep More information will depend on check result

init
Party
Enemy plant

Damage:
Radha: 1
Plant: 0

Scarab Sages

Perception to see what caused the building to cave in? ....other than old age...some gnome who went stumbling inside it ;)

As Razaghal studies the runes a bit better he comes to the conclusion that they are old..as in older then a few days but that's about all he can tell.

So...who's the one who's going to check out the skeleton? Radha?

Scarab Sages

As Radha spots some runes and starts to copy them Razagal studies them more carefully.

Razagal thinks there is a lot he doesn't understand about them but does manage to come to the conclusion that they must have been part of a larger ritual involving both abjuration and necromantic magic but the possible purpose of such a ritual is above his understanding of complex magic such as this.

Looks like Radha wants to take a closer look at the small house first, which does indeed look a little bit wobbly

When you investigate the house:
random stuff: 1d3 ⇒ 3
As you make your way through the house the floorboards creak as you put down your weight on them and when you steady your footing after almost stumbling as one of the floorboards snaps in half and you try to avoid twisting your ankle you hit the wall a little bit to hard causing a crack to appear and run up from your point of impact all the way to the ceiling causing plaster and mortar to rain down all through the building with some tiles from the roof even landing just outside. Falling debris damage: 1d6 ⇒ 2 Reflex DC 15 for half -
for anyone inside the building as well as standing near it outside,
which I think includes Radha..but excludes Razagal since he's still studying going by the post he made

In case you continue to check out the skeleton:
Initiative triggers

Scarab Sages

As Razagal readies his sling he notices out of the corner of his eye a cricket appearing from behind a small bush which makes a chirping noise ......right before a raven swoops down and picks it up and flies away with it before eating it.

Scarab Sages

@Razagal;You didn't know much about the prison...and you don't remember anything new about it's occupants by being closer to it...but in the back of your mind you can just feel there must be a way to find out whom they where keeping in here..somehow

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