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Revvy Bitterleaf's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 5,891 posts (11,338 including aliases). No reviews. No lists. No wishlists. 26 Pathfinder Society characters. 6 aliases.


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Scarab Sages

init Keskoday: 1d20 + 1 ⇒ (12) + 1 = 13
init Obozaya: 1d20 + 7 ⇒ (5) + 7 = 12
init Quig: 1d20 + 2 ⇒ (2) + 2 = 4
init Iseph: 1d20 + 6 ⇒ (10) + 6 = 16
init Raonalt: 1d20 + 2 ⇒ (1) + 2 = 3
init Navasi: 1d20 + 2 ⇒ (6) + 2 = 8
init Enemy: 1d20 - 1 ⇒ (17) - 1 = 16

You guys (including ispeh again)

The creature is large...almost towering over the stack of crates. It has 2 heads and a glove that sparks with electricity and hums with power on one of it's fists.

DC 18 Life science check:
It's an ettin. A large 2-headed humanoid one head is in charge of each of it's arms so it's very good at multi tasking. More information if the roll is 23+.

Scarab Sages

After you choose the correct sequence (at random), the elevator doors close and it rockets down toward Shantyspire’s base. The lift swiftly decelerates and comes to a smooth stop before the doors suddenly open.

The elevator doors open into a rectangular storage room that shares the same design as the hangar bay above. A mesh grating just beyond the western elevator door overlooks stacked crates below. An adjacent set of stairs descends to the floor. A second set of stairs continues to a separate, stone chamber to the east.
A pot light near the southern end of the area radiates light in a 10-foot diameter. A set of stairs descends from the catwalk’s eastern edge to the cargo hold’s floor amid several steel crates. The crates are stacked two high throughout the hold, reaching a height of 10 feet (each create is a 5-foot cube that weighs 300 pounds). Something -
you assume Goblins - pillaged the crates years ago, and the crates show the telltale signs of a forced opening.

Behind the crates in the south-east corner something large was resting and gets up when the lift doors open.

Scarab Sages

Thanks for the heads up.

If everyone can make sure I have their reporting info I can try to make sure that part will be taken care before the end of the gameday.

And then we'll see how much time you guys have to post in the next week or so and how far we get

Scarab Sages

You have time to do stuff if you want, like heal for example but just posting what happens once you move to the warehouse

Once you are ready, station security allows you through the force barrier set up around the perimeter of the warehouse.
The doors to the warehouse were forced open and no longer lock. The warehouse ceiling is 30 feet high, and a catwalk runs 15 feet above the floor. The crates and vehicle are approximately 5 feet tall, while the cylindrical containers and the crate-filled scaffolding are 10 feet tall. Climbing the crates and scaffolding requires a successful DC 10 Athletics check. A pit in the warehouse floor is 10 feet deep. The scattered junk on the floor creates an area of difficult terrain. The lights on the catwalk are not bright enough to illuminate the area, leaving the warehouse in dim light.

3d4 ⇒ (4, 1, 1) = 6

Scarab Sages

When you later give Historia-7 the music album, she gives you a long, unreadable stare before calmly stating she will enter it into the archives.

Scarab Sages

@Onda sounds awesome..but falls a little bit outside of the scope of organized play scenarios

As Onda makes a killing with selling all sorts of snacks to the people in line and decides to kick back and enjoy the winnings while surfing the net for an illegal copy to download some sneaky devious hacker back-tracks an open wife line and siphons of all the winnings and donates them to a shelter for abandoned vesk pets...or maybe that's left over food..the translation on the web site might be a bit off.
After a few hours of finding that Starwberryy machine cake has the most incredible firewalls and can't be cracked Onda finds out that all the hard earned credits are gone. Going for plan B he tries looking for a back door, but it seems this store is either paranoid about it's security or justified by the amount of people present and there is armored personnel located every 10 feet to keep people in line and not wandering anywhere near the store location until the designated time.

@Lenik; sorry if I didn't mention it before. An extra album costs 50 credits (which will be roughly 10% of your total earnings if you don't loose/miss any cash somewhere)

As you stand in line most of you can feel their muscles tense up and start to spasm and then when the mad dash into the store finally happens everyone other then Onda who's enjoying a soda in the sun and Lenik - who's capable of dodging the histerious masses - take
1d4 ⇒ 4 bludgeon damage as they get pelted left and right by smelly bodies.

DC for the fort save is 12 btw

Scarab Sages

Seems something went wrong with my post from yesterday as it's not showing up as making a new one

As you try what you think is the most logical combination of symbols you hear a click and a hiss and a safeguard sprays a cloud of spores into the air. The spores numb the minds of unwelcomed guests, making them prone to suggestions.

DC 15 will save or (–4 penalty to Intelligence-, Wisdom-, and
Charisma-based ability checks, skill checks, and saving
throws for 1d4 ⇒ 3 hours; this is a mind-affecting effect)

After coughing a bit and seeing no other option someone decides to carefully try a new combination and after realizing there's no more spores you spend your time trying many, many different combination you finally by luck hit a combination that sends to lift moving

I'll assume that at some point someone will roll a 20

@Ispeh; there are 3 spiraling paterns with an unknown number of symbols on each of them

Scarab Sages

After the storm passes you run back to the ship and take about 10 minutes to get your breath back and then carefully check outside to see if there's another storm brewing before going outside towards the location of the beacon once more

Just to confirm, damage goes (temp hp if you have them then) stamina first then actual hps. I'm not 100% sure on how repairing a droid works but reading the engineering skill it seems you are right far as I (you guys) can tell..there's no real time limit, so you could wait an hour and not be effected by the poison. Or you can just soldier on right now and be done sooner

Scarab Sages

As Onda leaves the line he hears a lot of people yelling "No stand ins!"

You can have the droid take your place in line if you want, but it can't hold your place in line. If you try it it will cause a riot and law enforcement shows off to cart you away (along with some other people who were standing in line and caused the riot) I don't think it needs a fort save, but it would still need to make a reflex save at the end of 6 hours

If you want to stand in line it will take 6 hours and a Fortitude save to avoid becoming fatigued, followed by a DC 11 Reflex save to grab an album. Also you have the option to buy an album for yourself if you want (by spending your own money - this can be done by using some of the race winnings you got/credits earned at the end of the scenario)

Everyone who wants to stand in line, please roll the saves and tell me me if you want to buy an extra copy for yourself or let me know you don't want to stand in line.

Scarab Sages

I think something went wrong with Lady Onyx post..but no idea what

@Blake You don't want to use your reroll on the failed reflex save? It would save you some damage and you wouldn't have to roll a fort save since you never took any damage

Still need saves from Xanthis, Lady Onyx and Gear (+Boytoy..all though I don't think a droid can get poisoned it can still be damaged)

Scarab Sages

Keshkodai can't make head or tails out of the strange symbols but he thinks he can make an educated guess if he puts his mind to it

If you want to take a guess, it's a wisdom check to figure out how to order the symbols. And if you use comprehend languages you get a +4 to the check

Scarab Sages

Vargouzal wrote:
Can we spend a short rest of 10 minutes in amongst the six hours?

Not among, but before or after shouldn't be a problem. Standing in line and shuffling around and getting bumped left and right isn't that restful.

Scarab Sages

As you stand in line Lenik discusses what he discovered from the holo images:

It's a feather stalker; a large aberation. It has darkvision.
It is a large black-and-white creature (specifically, a crinoid) made up of long feathery appendages and little else. It has an animal mindset.

It has a feather harpoon; it can release a piercing feather at a single foe as a ranged attack targeting KAC.

Lenik also knows that feather stalkers are somewhat adaptive, both defensibly and offensively. Some are resistant to for example fire or cold, some are venomous or can hurl more then feather harpoon at a time. But without more footage it's impossible to say what this particulate one has.

Scarab Sages

Just to point out that you already left the ship and walked for a few minute before you notice there's a poison storm about to happen

As Xanthis brings up there's a storm coming and you decide to head for shelter - which right now seems to be heading back for the ship - and you decide to turn around you manage to walk back for a couple minutes before you are overtaken by a rainstorm of poisonous crystals coalesces out of the clear air and pounds down on the region for 3 rounds

As far as I can tell what armor protects against in term of environmental protection are: breathing and pressure, radiation and temperature, so it doesn't actually help you against this storm

During each of the 3 rounds, each of must succeed at a DC 12 Reflex save or take 1d6 slashing damage from the densest clusters of crystals. In addition, the poisonous crystals sap muscle strength;
any creature damaged by the sandstorm must succeed at an additional DC 12 Fortitude save (against poison) or gain the encumbered condition (regardless of the weight she is carrying) for 1 hour.

Damage round 1 if you fail your check: 1d6 ⇒ 4
Damage round 2 if you fail your check: 1d6 ⇒ 4
Damage round 3 if you fail your check: 1d6 ⇒ 1

So 3 reflex saves from each of you please, and if you fail to make the check at least once a fort save vs poison as well

Scarab Sages

As you get near the store that sells the brand-new Strawberry Machine Cake album, Star Sugar Heartlove you can see a line forming blocks away

You estimate it will take hours of standing in line followed by a mad dash to actually get to an album.

If you want to stand in line it will take 6 hours and a Fortitude save to avoid becoming fatigued, followed by a DC 11 Reflex save to grab an album. Also you have the option to buy an album for yourself if you want (by spending your own money - this can be done by using some of the race winnings you got/credits earned at the end of the scenario)

Scarab Sages

A thick plume of steam rolls out from the freshly opened doors.
After a moment, the steam evaporates, revealing a marked transition into an entirely different area—a section of an entirely different starship. Where the hangar bay had straight lines and smooth plastic walls, this elevator has exposed cords and wires in varying dark shades such as charcoal and umber.

As soon as someone enter the elevator, a singsong voice greets you in
an alien tongue. Soft lights wash over a smooth, wet surface at the elevator’s southern wall. Scores of holographic glyphs appear in three spiraling patterns foreign to the Pact Worlds.

Scarab Sages

As Gear steers the Odyssey into the planets atmosphere the ship get's bounced around between a few asteroids on the way down

facing: 1d4 ⇒ 2
damage: 3d4 ⇒ (4, 3, 2) = 9

Your right sides shields absorb most of the impact and other then jolting your ship you manage to make it down relatively unharmed.

You can track the distress beacon emanating from the Unbounded Wayfarer, but the ship is not easy to reach. It crashed amid dunes too soft to safely bear the Odyssey’s weight, and the safest place to set down is about a half-hour’s walk away.

After you disembark at move towards the location of the beacon for a few minutes;
The surface of Ulmarid is a wind-scoured desert with jagged protrusions of rock thrusting up through the sand. The air has a harsh tang, like burning metal.

DC 15 Survival check:

The smell in the air indicates that a sudden storm of poisonous crystals, congealed from the air, is impending

Scarab Sages

DC 17 Sense Motive check on Ziggy's motives:
You note that Zigvigix is not buying a copy for themself. The shirren’s response makes it clear that despite their obvious desire, they downplay their opinion when it might benefit themself and seem uncomfortable spending money on their own personal wants—an oddity for the highly individual shirrens.

In case someone other then Chirrk wants to try it

If asked about the new Strawberry Machine Cake album, Zigvigix says that Historia-7 has seemed down after losing her mentor in the Scoured Stars. They hope the sugar-pop music can cheer up the android;
Zigvigix adds that the band’s music always makes them feel better. They go on to gush about favorite songs, expressing regret they cannot hear the newest releases, as the shirren finds it incredibly difficult to stand in the long lines.

Chirrk knows that Strawberry machine cake is a famous band..and not yogurth..but that's about it

Zigvigix explains that they believe the creature is a feather stalker, a predator far more unpleasant than its name implies. As far as the Stewards have been able to piece together, a two-bit crime lord illegally imported the creature, and the beast promptly ate him. Zigvigix can provide holorecordings of the incident taken off the station’s security cameras.

You can attempt a Life Science check, using the skill’s identify creature task to discover the abilities of the feather stalker when you look at the holo recording.

Scarab Sages

It takes Iseph a few attempts..the first time the power cuts out at a critical time..but after a few seconds he manages to set operation of all systems to his personal data pad

Whatcha wanna do now?

Scarab Sages

@Quig; Liverwire's rig is for engineering not computer skills.
I was hinting at something else - like entering the code you found for example which worked for the first check (but won't work on this one)

Quig with the help of Keshkodai and Navasi can't get through the fire wall, maybe the sparks flying from the damaged wires are distracting him so he can't focus enough on the code or maybe it's the sudden flickering of the screens that blink on and off at random.

No goblins show up while you are working.

Scarab Sages

The Exo-Guardians do not currently have a headquarters on Absalom Station, but their leader, Zigvigix (a host shirren), resides in the poor but trendy neighborhood of Downlow.

Culture check on Zigvigix DC 10:
A long-standing member of the Exo-Guardians, Zigvigix suffered severe injuries prior to the Society’s expedition to the Scoured Stars, which prevented them from taking part. Zigvigix became overwhelmed with survivor’s guilt for not being present for the ill-fated expedition. Eventually, they took up leadership of the remaining Exo-Guardians on the advice of First Seeker Luwazi Elsebo, turning their survivor’s guilt into something constructive.

Garbage litters the ground around the district’s largest art park—a cement lot filled with undulating metal sculptures and covered in graffiti of grotesquely adorable creatures. The sounds of music and chatter drift over from the nearby clubs, chronically interrupted by the roar of the local gangsters’ engines. A heavily augmented host shirren is sitting on one of the park benches, eating a simple meal of cold grub-noodles and rice candy. Their antennae perk up at the tremor of approaching footsteps. “Welcome, new Starfinders! And congratulations!” the shirren’s voice telepathically projects. “My speech-name is Zigvigix, but feel free to call me Ziggy, if that would be easier for you. Have some rice candy to celebrate your graduation! Today is your big day!

“When you are ready, I have two assignments I could use assistance with. The first is to help me secure a new headquarters on Absalom Station. I’ve been in talks with our station’s protectors, the Stewards, and they were kind enough to give us ownership of a warehouse here in Downlow for that purpose! The current owners no longer want it because a vicious alien took it over and kills anyone who goes inside. Once the alien is gone and the warehouse cargo has been returned to its owners, we can start installing desks and computers, so please go in and incinerate the creature!
“My second assignment...” Zigvigix twitches their tooth barbs for a moment and then holds out a credstick. “Please buy the brand-new Strawberry Machine Cake album, Star Sugar Heartlove!!!, which is out today, and give it to Historia-7 when you see her. She is the head of the Dataphiles, so you should meet her today! I wish to do it myself, but I... I have trouble standing for long periods of time. Thank you very much!”

Scarab Sages

Historia-7 contacts you remotely shortly after your defeat of the gangers and providing Ceren with the information about her new life. Historia-7 thanks you for your help and makes a brief quip about having to fix only “some of your work”—a true compliment from the Dataphiles leader.
Historia-7 relays that Ceren feels comfortable enough in her new identity to risk a return to public life, the aged hacker claims this is the most alive she has felt in ages and offers to assist the Dataphiles if they ever require her skills.

A rudimentary courier robot greets you a few minutes later. It presents you with a gift box containing a standard datajack and 200 credits. A simple electronic message from Historia-7 indicates that the datajack is a token of thanks from the Dataphiles. The box also contains a frostbite-class zero rifle. The rifle is an old—albeit out-of place— acquisition of Ceren’s that Jubair found while cleaning out the family house. Historia-7 entrusts both items to you.

Scarab Sages

The Odyssey’s pilot must succeed at a DC 15 Piloting check to traverse the asteroid field around Ulmarid. The pilot is not alone in this endeavor, however; the captain can attempt a DC 10 Piloting check or a DC 17 Diplomacy or Intimidate check to add a +2 bonus to the pilot’s check. Additionally, science officers can each attempt a DC 15 Computers check to add an additional +2 bonus to the pilot’s check (each science officer, if more than one, can attempt the check once)

Scarab Sages

After having arrived back at Absolom station and getting some R&R you head out again.

You arrive at Ulmarid in a larger Drake-class vessel called the Odyssey. Venture-Captain Arvin recommended the Odyssey rather than the Loreseeker, as its heavier shields can better withstand asteroid impacts while reaching Ulmarid’s surface.

A a pre-recorded message from Venture-Captain Arvin—a necessity due to the lack of Drift beacons to facilitate long-range communication in the Vast starts to play when you exit the drift;

Venture-Captain Arvin’s pre-recorded hologram stands on the bridge of the Odyssey, his hands clasped behind his back.
“Hopefully your journey was uneventful. Based on your previous mission, we’ve obtained information about the planet of Ulmarid. The desert world has breathable atmosphere but is devoid of intelligent civilization. A cloud of asteroids—leftovers from a collision of the planet’s moons long ago—surrounds the planet, so you must carefully navigate the Odyssey to the surface to find the crashed Unbounded Wayfarer.
“Be sure to bring the Starfinder insignias with you; they will be critical in recovering the information the Starfinders left behind. If you can recover any of the lost Starfinders—alive or dead—please do so as well. Good luck.”

DC 15 Computers check to get more information about the planet though a scan:
Ulmarid’s atmosphere experiences sudden and ferocious storms of poisonous crystals.

Scarab Sages

Gear has no trouble getting through the encryption even though 1/2 of the symbols make no sense what so ever.

You access the bridge’s computer records. Most importantly, this includes information about the Lawblight, the Besmaran pirate
ship that initially crippled the Endless Threnody and you mange to find what you are after;

The coordinates of the downed Starfinder vessel on a planet called Ulmarid in the Vast.

When you return to the Loreseeker with the coordinates, you find the hologram of Venture-Captain Arvin already active and awaiting your report. Arvin is grateful for the news and eager to get started on the next step of your quest. He asks you to leave the Endless Threnody and return to Absalom Station while he researches the planet Ulmarid and how best to approach it.

As an additional reward, Arvin provides a password to open a concealed compartment within the Loreseeker that contains delicacies that are suitable to most palates, such as sticks of candied meats. “I know this mission isn’t yet complete,” he explains, “but you’ve earned the right to celebrate a bit on your return trip. I asked the quartermaster to include a few delicacies so you can enjoy being alive—after an encounter with necromancy.”

Scarab Sages

Entering the code gives you another bonus on the check

As Iseph enters the code when it's prompt shows up and working side by side with Navasi Quig finally manages to hack into the system

You can now perform the following five tasks (no roll required) now highlighted on the computer’s menu screen:

• Turn the hangar’s lights on and off.
• Activate or deactivate any electronically sealed doors
• Silence the alarms pinging within the room.
• Pinpoint the source of the mysterious signal (It's at a lower level, which an be accessed by use of an elevator which is behind the doors to the west of your current location).
• Adjust the ambient temperature between 66° and 78° F.

You also notice another firewall...and you think that if you can get past this even higher level of encryption you might be able to establish a link between this and your own portable device so you can use these functions remotely.
Computers check if you want to try this

Scarab Sages

@Gear; no, it's fixed by having improved targeting in the future..cover still exist..but hitting friendlies is a thing of the past..but range attacks still provoke though

Gear and Boytoy fire of a barrage of shots and manage to hit their targets..but as Gear fires one of the skeletons takes a swipe at her
AAO vs KAC Gear: 1d20 + 4 ⇒ (9) + 4 = 13
but the skeleton is just a tiny bit to slow to connect a solid blow
As it makes it's last desperate attack it's bones are shot into splinters

@Xanthis, no problem

Xanthis channels positive energies through the area
Note this heals hit point damage, not stamina damage

Will save Red: 1d20 + 2 ⇒ (14) + 2 = 16
Will save Purple: 1d20 + 2 ⇒ (11) + 2 = 13

..and both remaining skeletons are blasted away in a wave of energy and drop into piles of bones scattered along the floor.

You all move quickly through the corridors (Everyone takes another 1 cold damage before you manage to move far enough away for it to stop effecting you directly)

The bridge of the Endless Threnody is located behind the enormous crimson eye at the front of the ship, bathed in a blood-red glow. The crew stations are fabricated from bone and steel, apparently grown from the floor and walls of this room. Battle damage is evident throughout the bridge, but it is now empty and utterly silent—truly a ghost ship.

No creatures remain here now, and the only impediment that you face in recovering the coordinates of the crashed Starfinder vessel is the computer security. The bridge computer is a secured tier-1 computer system (so retrieving the information requires two successful Computers checks: one to access the system and another to bypass the system’s security).

As the bridge computer relies upon magic as well as technology, you can attempt a Mysticism check in place of a Computers check.

Scarab Sages

Fort save: 1d20 + 2 ⇒ (17) + 2 = 19

Even as the human feels Chirrks unnatural pull he still manages to break away

Still the same result, unless you pursue; combat over

Scarab Sages

As Quig is busy working on the computer it sometimes suffers from a power fluctuation which makes entering any sort of commands into the system a bit difficult.

Inserting the card bypassed the first layer of encryption and makes it a bit easier, at some point the screen asks for a asks for a 7-digit numerical code.

Quig seems to make some head way..but can't figure out how to get around all the encryptions

You haven't gotten a high enough computers check ...yet, maybe some more assists would be helpful...or something else might be helpful

Scarab Sages

After someone gives the all clear Oboyaza opens the doors to the east after having walked up the stairs and reveals:

Two electronically locked steel doors bar entrance into this command center. One door is located along the north wall and the other along the south wall.

A soft glow radiates from flickering computer screens, washing the various numerous workstations under a film of light the color of sea foam. The constant hum of electronics floods the room, enhanced periodically by several nagging pings from blinking console alarms.

Dim light radiates from several workstations in this cramped area, which peers over the hangar bay 40 feet below through several, 1-inch-thick transparent aluminum windows.

The four chairs in front of these workstations appear unused.

DC 12 Perception check while searching the room:

You discover a discarded key card lodged between the armrest and cushion of the north-most chair. This card acts as a security key, which grants a +2 circumstance bonus on attempts to hack the computers when inserted into its accompanying card slot.

A green-screened mainframe computer terminal covers the eastern side of the command center. It periodically showers the area in harmless sparks as thick cables sprawl from underneath its exposed bulk. The cables partially bury the charred remains of a goblin.

The goblin seems fried from an electrical burn and from the looks of it it got those while trying to repair something in the mainframe.

Scarab Sages

Lady Onyx fires her hand gun and...misses

Xanthis can do something from the previous round as long as it doesn't effect anything the enemies do this round if he wants

At the end of the round:
Everyone takes 1 point of cold damage from the life-leeching energy; The skeletons seem revived by the energy draining away your strength

From around the corner 2 more skeletons appear

The one already standing in front of you 1d2 ⇒ 1 attacks Oboyaza
To hit KAC Oboyaza: 1d20 + 4 ⇒ (6) + 4 = 10
but it's bony fingers only scrape Oboyaza's surface

Yellow: 3


Scarab Sages

Vargouzal growls through his fanged maw while looking down at the human before him while firing his blaster full blast

AAO vs Vargouzal KAC: 1d20 + 3 ⇒ (16) + 3 = 19
Damage Vargouzal: 1d6 ⇒ 5

As the human gets in a lucky swing he's blasted in the guts and slumps to the ground.

Lola moves toward the thug on the bridge and starts to focus her thoughts.

Will save green: 1d20 + 0 ⇒ (19) + 0 = 19

Chirrk moves into position to strike at the last thug but ends up missing with a do Onda and Crud

Clutching at his head as blood streams out of his nose, his companions bloodied on the ground the man wearing the green pants decides to make a run for it
Combat over unless you plan to pursue

If you let him escape:
Ceren seems unperturbed by the gangers’ appearance, confident that your work at falsifying her death should throw off future investigations into her whereabouts.
From here, you can provide Ceren with the information pertaining to her new identity, at which point the wizened hacker departs to find Jubair and go into hiding.

The thugs carried tactical batons and pulsecaster pistol as well as 100 credits.

Scarab Sages

Working together you manage to clear the debris around what remains of the looks like some of the scrap starts to shift and possibly crush you under a ton of metal..but team work ensures you all stay safe.

Inside you find a jammed locker

DC 18 Strength check to open:
Inside you find;
a leather tool harness embroidered with the name “Livewire.” Treat the tools and devices strapped to the harness as a computer hacking kit. In addition, anyone attempting to repair a computer with the Engineering skill receives a +2 bonus to the check while using these tools (worth 500 credits).

You can also access various audio recordings from the ship's computer
See audio log linked above

Scarab Sages

@Gear; Sorry, I didn't ask for a marching order like I'd normally do and I ended up placing you guys more or less at random this time

@Xanthis; Any idea on what you want to do with your action after the others have acted? If you want to wait to see what happens that's cool..but it's also likely to slow things down a lot in pbp.
I'm fine with you posting something like if this happens I do this and if that happens I do that

Yelping in shock, Gear dodges back, Boytoy stepping forward and bringing his guns to bear on the skeleton. One of the drones blasters barely hits the skeleton it's aiming for..but a hit is a hit and the other shot connects more solidly.

Obozaya drops her small cannon and draws her doshko, swinging it at the Eoxian in front of her completely obliterating the skeleton sending bones flying through the corridor.

Lady Onyx, Xanthis

Yellow: 4

Scarab Sages

To speed things up giving some options on what to do

Shattered pieces of the Archer cover the hangar bay’s floor. Only the vessel’s cockpit holds anything of interest. Due to the debris, if you wish to explore the cockpit there are two options to gain entry.
The first option is to clear the debris at the cockpit’s aft end, which requires a Strength check.
The second option requires removing the cockpit’s viewing ports. An Engineering check is needed to safely completes this task.

The doors to the west are locked with an electronic lock and has a retina scanner but no keypad You could try an engineering check to try to bypass the lock - but you estimate it's a pretty difficult lock to open, but the doors to the east can be opened if you want to go there.

Scarab Sages

Through the combined shots fired by Iseph and Navasi the last goblin dies and falls over the ledge.

In case you search the goblins for loot and stuff:

When you inspect any of the space goblins, you discover a
pattern burned into their left forearms. You identify
this pattern as a series of numbers. If translated, it reads “5731170,”.

The goblins carry ..well, junk. Taped together blasters some of which are broken and seem to have extra parts that are not connected to the actual blaster and seem to have no function what so ever and what are basically sharp pieces of metal they used to try to slash/club you with

Scarab Sages

Vargouzal roars in pain as the blow against him lands solidly but a red light appears behind one eye and with a snarl into the face of the man with the blue pants he fires at the man with the red shirt drawing an attack from the man in front of him

AAO vs Vargouzal KAC: 1d20 + 3 ⇒ (3) + 3 = 6

but the human ends up missing as Vargouzal blasts a gaping hole in his target's chest

The Prof tries to give his companions more time to deal with the threat by attempting to stop one of the thugs in his tracks.
Will save: 1d20 + 0 ⇒ (1) + 0 = 1

..and what ever magical mumbo jumbo is being used turns out to be very effective. The man just stands there drooling a bit.

Lola focuses her mind on the thug near Vargouza
Will save: 1d20 + 0 ⇒ (17) + 0 = 17
but it seems most of his mind is already preoccupied by the effects of Lenik's spell

The solarian continues his full engagement melee with the next thug, using only the baton
Since you had to move, no full round attack..there's no free 5ft step in Starfinder. It takes a move action to move any distance.
You do get a +3 attack but that still misses

but it results in a glancing blow which bounces of the humans armor

To keep things moving so we might finish in the gameday I'll skip Onda for now
Onda start to dodge and try to make as small a target as possible

One of the human looks dazed and a little bit of spittle drips down his chin before he snaps out of it

The other one continues to fire his blaster
To hit EAC Lenik: 1d20 + 6 ⇒ (20) + 6 = 26
hitting the ysoki right in the whiskers
Non-lethal damage: 2d4 ⇒ (2, 3) = 5

Green: 5
Blue: 8

You guys

Scarab Sages

Init Xanthis: 1d20 + 1 ⇒ (7) + 1 = 8
Init Lola: 1d20 + 2 ⇒ (13) + 2 = 15
Init Blake: 1d20 + 5 ⇒ (1) + 5 = 6
Init Gear 2.0: 1d20 + 1 ⇒ (10) + 1 = 11
Init Crew: 1d20 + 7 ⇒ (12) + 7 = 19

As you make your way through the corridors a pair of doors in front of you open and you see a bunch of skeletons rush towards you

Claw vs Gear KAC: 1d20 + 4 ⇒ (15) + 4 = 19
Claw vs Oboyaza KAC: 1d20 + 4 ⇒ (5) + 4 = 9

Gear's armor almost get's ripped as skeletal claws hit into him
Slashing damage: 1d6 + 1 ⇒ (4) + 1 = 5
but Oboyaza easly sidesteps the attack against him

You guys
Skeletal crew

Scarab Sages

Navasi moves out of the cloud to get a clear shot at the green goblin and takes it hitting the green suited goblin right in a duct tape covered crack in it's helmet causing it to explosively decompress killing the goblin

With no clear shot on the goblin his colleagues are fighting, Iseph takes careful aim vs the big on on the catwalk, then zaps the catwalk below it!

Obozaya closes on the nearest goblin, but swings wildly, flame searing in front of its face, but not touching it as he misses his intended target as it falls at his feet No target in melee after the green one dropped..but since you missed anyway ...moving along

Quig and his little buddy both move forward and the ysoki fires at blue armored goblin hitting it in the right knee

Roanalt draws his blaster and fires it at the smaller goblin on the ledge
Switching you to a ranged attack since there are no melee targets in range
hitting it in the gut

Keskodai moves out of the fog cloud to try to close the distance with the goblins while still grabbing some cover behind a pile of junk. He takes aim with his pistol and fires...and he hit's his target at the same time Roanalt manages to hit it and their combined fire power is enough to drop another goblin.

The last goblins opens it's mouth and seems to scream - but in one can hear your scream - as he unloads his blaster in Ispehs direction
To hit EAC Ispeh: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Fire damage if hit: 1d6 ⇒ 4

blue: 17 - broken gun

You guys
Lone goblin who keeps fighting till the end

Scarab Sages

2d4 ⇒ (3, 4) = 7

Gear 2.0 fiddles with the unknown controls without boytoy providing any help what so ever. It seems some sort of power regulator and you think you've dialed it down a bit. You are unsure what your action has had precisely , but you have the feeling that the necromantic aura is now less powerful

There isn't anything here to do other then take one of the corridors - left, middle and right. There doesn't seem to be a difference between them from what you can tell...they all look the same

The branching corridors inside the Endless Threnody are not made of solid bulkheads of metal and plastic, but of a lattice of enchanted bone and steel. A metal grating on the floor provides stable footing, but the walls have gaps large enough to fit a fist.
The passages split and recombine in a manner eerily reminiscent of being inside a giant rib cage.

Scarab Sages

As you dock the hull of your ship scrapes across the enemy space ship and it's bone spikes messes up your paint job but otherwise there's no added damage to your already banged up ship.

The cargo bay is mostly empty, as the crew already used their few supplies to patch up their ship after the pirates’ attack. Three wide openings lead to the ship’s central passages.

There is an access Terminal: The cargo bay contains a small computer that is predominantly used to store manifests and access basic ship

If you try to access it ;A Computers, Engineering or Mystiscm check. And just so you know...only 1 check can be attempted in total

Scarab Sages

DC 14 Engineering or Mysticism check to recall further information about Eoxian vessels:
.You recall that such vessels are often powered by magic as well as technology.

Same check but your result is 18+:

You also recall that many Eoxian ships rely on necromantic energies that radiate a minor aura of cold damage in addition to powering the ship.

Maneuvering the Loreseeker to align with the Endless Threnody’s rear cargo bay is tricky.
Piloting check please

Scarab Sages

@Chhirk, best I've found (with some help) is that at higher lvls you can get up to 3 attacks from being Solarian with the reduced penalty..but the only advance a Kastaha has (at the moment) is that you can wield more weapons/items to easily switch between what you use each round)

The Prof draws his small laser pistol and fires off a shot at one of the thugs hitting his target

Lola looks around trying to get a better grasp of the evolving situation.
Lola concentrates and focuses on one of the thugs
Since it's a spell without a to hit long as you can see any part of it it's fine to target. It would help if you could include the target DC though..I'm assuming a 16 makes it though

Will save red: 1d20 + 0 ⇒ (16) + 0 = 16

Ceren covers in a corner and tries to crawl away from the combat

The human thugs focus on eliminating you guys and think they'll deal with her later

The blue pants wearing man steps up to Vargouzal and swings his baton
To hit KAC Vargouzal: 1d20 + 3 ⇒ (16) + 3 = 19
B damage: 1d6 ⇒ 4
clubbing him soundly on the head

The red stripped shirt wearing guy returns Chhirk's barrage of attacks
To hit KAC Chhirk: 1d20 + 3 ⇒ (1) + 3 = 4
but his injuries seem to affect his ability to fight and he ends u almost tripping on his own weapon

The last one fires his gun at Chirrk
To hit EAC Cchirk: 1d20 + 6 ⇒ (13) + 6 = 19
hitting him with a stunning blast
Non-lethal: 1d4 ⇒ 3

Red: 6 + 4 non-lethal
Green: 5
Blue: 2

You guys

Scarab Sages

Raonalts rolls forward attempting to dodge the Goblins attacks and get into a better position to attack.

Managing to do so as the goblins just stare as he tumbles past

His entire being radiates more light, it is almost blinding as he rolls forward and flicks his hands down unleashing all his stored energy

Reflex save Red: 1d20 + 3 ⇒ (3) + 3 = 6
Reflex save Green: 1d20 + 3 ⇒ (19) + 3 = 22
Last one can't survive even half damage

Two of the goblins get blow away by the supernova while one of them barely remains standing

Quig rigs up an energy shield for himself, cursing his itchy trigger finger. Meanwhile Scout flies forward and shoots again..but the back draft of the supernova throws of it's aim and it misses

The blue armored goblin shoots at Iseph
To hit EAC Ispeh: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Fire damage if hit: 1d6 ⇒ 6
but his blaster starts to smoke and spark as his misses and he quickly tries to fix his gun before it explodes
1d20 ⇒ 11

While the greenish looking on shoots his broken gun at Raonalt after taking a guarded step back
To hit EAC Raonalt: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Fire damage if hit: 1d6 ⇒ 6

The last standing little goblin joins fire and also shoots for Raonalt
To hit EAC Raonalt: 1d20 + 3 ⇒ (10) + 3 = 13
Fire damage if hit: 1d6 ⇒ 2

Iseph: 2
Raonlat: 1
Quig: 5
green: 12 - broken gun
blue: 14 - broken gun

You guys

Scarab Sages

Your communications station crackles to life, and a hologram of Venture-Captain Arvin appears;

The Endless Threnody drifts just outside the forward viewport.
The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source.
With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station.
“Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.
“That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space.
Any questions?”

Scarab Sages

With a growl Vargouzal steps back again leveling his gun at previous foe that his artillery laser only barely hit but this time his aim is even more of and he shoots past his intended target.

Chirk almost purrs in happiness when his opponent rises and engages him. He engages in a full attack, unleashing his attacks in rapid succession.
@Chirrk; just wondering are you making 3 attacks? You don't get more attacks for having more arms (it says so in the description of having the 4 arms). And as far as I know the only way to get more then 1 attack is making a full round attack which gives you 2 attacks) but there's a fairy decent chance that I might have missed something in the rules somewhere.

Chirrks flurry of blows manages to hit his target a few times..but only one of the hits has enough force behind it to get through his targets armor

Onda pulls out a weapon while sending Crud in for the kill. The little droid manages to hit it's target

Red: 1 + 4 non-lethal
Green: 5


Scarab Sages

Iseph uses his built-in jump jets to launch himself onto the big round thing next to him, then takes a shot at the goblin up on the catwalk hitting it in the side of it's large space helmet..but this goblin seems to know how to take a hit and keep standing

Letting her gun drop onto its strap, Obozaya charges forward to join Roanalt, pulling her beloved ember flame doshko.

Igniting it, she brings it down in an arc at the red goblin slicing into the creature and drawing blood but these goblins seems sturdier then what you've brought down so far and this one also keeps standing.

Navasi coughs a little from inhaling some of the fog cloud, peeks out and yells "Those big ones are still there! Get them!", then she takes a shot herself hitting her target like she told everyone else to do...and even though the red goblin now has another puncture hole in it's armor it's still kicking and screaming..mostly screaming from the expression you can see through it's large fish bowl helmet.

Raonalt, Keshkodai, Quig+drone

Iseph: 2
Raonlat: 1
Quig: 5
red: 13 - no gun
green: - broken gun
blue: 14 (-2 to attacks)

Scarab Sages

After a hard fought battle you are victorious against the Endless Threnody, the Corpse Fleet ship lists to one side and its power core overloads, covering the ship with coruscations of negative energy. As you survey your own ship’s damage, you can congratulate yourselves on dispatching a wounded—though active—threat to living creatures everywhere.

The Corpse Fleet ship still contains valuable information to the Starfinder Society. Following your victory, you should begin preparing to board the drifting wreck.

Scarab Sages

Not sure what happensed to Lady Onyx..but it seems you are down to 3 active players

Do you want me to open recruitment for another 1-2 players before continuing with the next quest?

Scarab Sages

Easily maneuvering around the enemy ship you manage to hit it it in it's unprotected arc causing destruction on a scale you haven't seen before.

I think that from this point it will just turn into a rinse and repeat kind of thing..if you win init you get in it's rear arc and it can't fire it will only become an issue when you loose init and then you have shields you can fix in between rounds. So unless someone really wants to play this out I suggest we call this in your favor and you manage to blast the ship into submission in X amount of rounds

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