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Revvy Bitterleaf's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 5,984 posts (11,817 including aliases). No reviews. No lists. No wishlists. 29 Organized Play characters. 6 aliases.


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Scarab Sages

Welcome, this is part of Outpost I.

For reference: Outpost I

Scarab Sages

You have all received an invitation by a Venture-Captain of the Starfinder Society by the name of Arvin (a male damaya lashunta) to meet him in the Lorespire complex where you will be briefed further.

As you make your way there you notice there are others, who are clearly here for the same reason you are

Feel free to introduce yourselves

Scarab Sages *****

Hilary Moon Murphy wrote:

You can do Incident at Level Two always in Starfinder. Everything that is repeatable is repeatable at all ranges.


I never realized this. But this is nice to know.

Scarab Sages *****

My table of Fugitive on the Red Planet currently has 0 players and seeing how the other table only has 3 players I'm not sure it will take of - even though we have about a month left - if one of the VO's wants to change my table to a session of the Starfinder Quests I'm fine with running that instead if people prefer playing that.

Scarab Sages

*Raises hand*

Scarab Sages

I'll wait to see if a second table takes of, no problem.

Are you planning to start up any other games before Outpost (mainly looking to play #1-07: The Solar Sortie)?

Scarab Sages

If there's still space I'd like to join as well. I still need to update my character but I should be able to do that this weekend.

Scarab Sages *****

There's only 1 table for each of the Starfinder scenario's?

I'd like to run a game or 2 of the scenario's I've already played in but those are all being run by a GM already

edit; or what GM Z..D.. asked ;)

Scarab Sages

In the Starfinder players guide, somewhere in the back there is a list of the Drake and Pegasus at various tiers

Scarab Sages

DM Kludde wrote:
@Revvy and Magabeus: No worries about missing 1-06, I might just do a rerun of it by the time you two are up to speed.

That would be awesome

Scarab Sages

I'm going to hold off playing 1-06 till I have a character that reaches lvl 3...which I expect should happen somewhere next month/beginning next year.

Scarab Sages

I'm already in a game of 1-05

Scarab Sages

I'm in for 1-04

Scarab Sages

I have way to many character concepts, so yes I could use another run of the Commencement ;)

Scarab Sages

1-06 is the first lvl 3-6 scenario..and I've been spreading out my scenario's over a few characters a bit, so all though I think I'll have a few lvl 2's soon..I don't think I'll reach lvl 3 with any of them any time soon.

In december there's 1-07 The Solar Sortie which is lvl's 1-4 again.

Januari; 1-08 Content in Live Exploration Extreme! - lvl's 1-4 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation
Februari; 1-09 Sanctuary of Drowned Delight - lvl's 3-6.

Unless you've play(ed) the first part of the Adventure path, I think you need to play all scenario's that have been released already on the same character to reach lvl 3 (and apply the Claim to Salvation to a lvl 1 character as well - which I didn't)

Scarab Sages

Checking in.

Idea sounds great, and I'd like to be a part of it.

I have played (7-00 and) 7-02 already and I am scheduled to play 7-05. I'm not sure how that will impact the overall idea, but other then that I'm on board

Scarab Sages

I was wondering; does anyone know if there is (will be?) an expanded narrative boon for SFS?

Scarab Sages

Chronicle should be corrected now, if not; let me know.

Scarab Sages

Chirrk Do'Tak wrote:

Chirrk did buy the album...If you wouldn't mind uncrossing that out for me I would appreciate it.


For some reason I can't edit the on-line version. I'll try it with the one I have on my computer at home when I get back tonight. And if that doesn't work I'll upload a new one.

Scarab Sages

If everything went according to plan you should be able to find (and have access to) your chronicles


I think I filled it out with everyone's correct chosen faction and either lvl 1 or 3 as preferred, but if someone notices something wrong, let me know and I'll try to correct it.

Thanks for playing and I hope you enjoyed yourselves

Scarab Sages

I think I might have shared the chronicles, but not the folder itself.

That should be fixed now (I think)..but if you guys can't get to the chronicles let me know and I'll try another setting or send out direct links to the chronicles instead of to the folder.

Scarab Sages

I still haven't heard anything from Lady Onyx so I've send in the reporting info for the gameday and send Lady Onyx a message on how to get the chronicle.

Closing the thread now so it's gone from your gameplay tab.

Hope you enjoyed yourselves

Scarab Sages

If I did everything correctly you should be able to find your chronicles:


If I did something wrong, let me know and I'll try to fix it.

I think I managed to sort out who took an implant and who bought an extra album and who wanted which faction to gain reputation with, but there's always a (decent) chance that I messed up somewhere with copy&pasting.

I'll leave the thread open for a few days in case someone has a comment and then somewhere next week I'll close it

Thanks for playing and I'll hope you had fun.

Scarab Sages *****

1 person marked this as a favorite.

Glad to see Online will be it's own region and become part of the support program, I'm curious to see how it will turn out.

Scarab Sages

Congratulations on Vargouzal for getting

1d2 ⇒ 1

a boon.

If you could provide me your email you want the boon mailed to I'll send in the reporting and get you all your chronicles sometime this weekend.

Scarab Sages

Gameday boon rolls in same order as initative, 19-20 gets you a random boon

Chirrk: 1d20 ⇒ 5
Onda: 1d20 ⇒ 18
Lola: 1d20 ⇒ 12
Vargouzal: 1d20 ⇒ 20
Lenik: 1d20 ⇒ 2
GM: 1d20 ⇒ 10

Scarab Sages

Once all four faction leaders report to Guidance, the Society intelligence summons you back to the Lorespire Complex. The intelligence once again presents itself in a holographic form—this time taking on the appearance of a wizened male korasha lashunta—to congratulate you on your successful missions. It goes on to state that in the aftermath of the Scoured Stars incident, the Society needs killed agents more than ever, and that it sees potential in you as they start you new careers as Starfinder field agents.

Scarab Sages

Logging on the website and getting a post to stick was causing some issues in the past days..but it looks like we're back now

Lola joins Lenik and tries to calm the creature by slowly approaching the Prof and using calming words and with the aid of Vargouzal manages to get the creatures calm enough to be picked up as Onda looks on.

Carrying the creature with you you need to travel to the bridge of the Master of Stars for a formal debrief by Fitch.

With the alien gone, engineers can move back into E-Deck and fix the damage. Fitch turns the alien over to an assembled team of experts in hopes of learning more of the alien’s language and culture—glad to see you managed to catch the the alien alive, the ratfolk is satisfied and pats you on the back for a job well done.
Fitch gives you a credstick with 400 credits on it. The Wayfinders’ leader thanks you for their diligence, but is quick to get back to work on repairing the ship.

On your way a man runs towards you and hugs the 2 small children. The man then introduces himself as Kieu Kein and rewards you for rescueing his children with a mk 1 ring of resistance.

Scarab Sages

Boon roll for Gameday in same order as initiative, a 19-20 get's you a random boon.

I'll try to get your chronicles out this weekend

Keskoday: 1d20 ⇒ 10
Obozaya: 1d20 ⇒ 15
Quig: 1d20 ⇒ 2
Iseph: 1d20 ⇒ 4
Raonalt: 1d20 ⇒ 12
Navasi: 1d20 ⇒ 13
GM: 1d20 ⇒ 5

Scarab Sages

1 person marked this as a favorite.

Sorry..getting to the site has been problematic the past few days..getting a post through was even worse

As you contact your employer your orders are to return to Luwazi Elsebo at Absalom Station. Luckily, the Starstone makes for a quick return trip. Luwazi graciously thanks you for your efforts on Salvation’s End and beckons them to return to Absalom Station for debriefing, indicating that future exploration of the moon needs to wait.

Luwazi then adds that your payment can be claimed upon your return. Luwazi heaps praise upon you for a mission well done and is excited
to discuss future opportunities with you, if you so desire.

If you bring Bago and Bogor with you back to Absolom station so allows you to submit Borgor as a replacement for Livewire, and the Starfinder Society grants Bago clemency by downloading his consciousness into an appropriate receptacle, thus freeing him from his vile brother.

Scarab Sages

Chirrk tries to stare down the creature..but as he looks closer at seems to not have eyes..or at least not at the location Chirrk is looking at.

Vargouzal tries to lure it with a bit of food, but the creature backs of and seems to quiver more now..not less

Lenik manages to get the creature to calm down a bit..

but it's still too wary to be caught and moved anywhere at the moment..unless you plan to do so by force. Lenik estimates that doing so will most likely cause it's heart to fail and kill the creature.

Scarab Sages

The electric hum of a powered computer console echoes throughout the bowels of this recessed chamber. A series of thick cords attached to the console connect to a large, gore coveredhatch. The hatch firmly seals against the room’s rough stone floor. Several vents surround the hatch, each spewing forth gouts of miasmic exhaust and emitting angry whistles at irregular intervals.

The computer console’s screen rapidly scrolls through a series of blueprints, plans, and schematics that hint at a larger substructure beyond the closed hatch.
This information can be downloaded to a connected datapad or other appropriate storage device without requiring a skill check.

As Iseph tries to override the computer to give you access to the hatch he remembers that you have a link to the computer upstairs (+20 to your skill check)..and with the added processing power he manages to over ride the lock on the hatch.

When you look in the hole that's below the hatch you see 2 bodies. The remains must be of Snips and Xalak-don, their gear fell into
the exhaust port when the goblins scarified the former Archer crew members.
The melted remains of the two crew members still contain their equipment.
Searching through this mess of melted bodies you find a credstick containing 1,500 credits, three mk 2 serums of healing, a carbon steel curve blade with an entangling fusion seal (6th level), and a mk 2 ring of resistance.

Scarab Sages

As Bago hears that Livewire is alive by locked up he asks for forgiveness and begs you to take him to Absalom Station so he (and his brother) can take her place . Borgor begrudgingly remains docile, not wanting to risk angering.

He also explains that the goblins captured him and his brother and that he managed to overpowered his captors, killed the goblin leader, and quickly assumed control of the Exhaust Drinkers tribe.

He had access to the doors due to the pair of eyes on a string he took from the goblin leader except for the place the goblins call the "Spirit hole" which he thinks is an access hatch. But they haven't been able to open it. The room to the NE contains a hatch

Scarab Sages

Sorry for the delay, the website was down a few times when I tried to check it.

And I'm still missing reporting info for Gear and Lady Onyx.

I'll wait till the end of this week to send in the reporting info for the Gameday.

I've send the link to their chronicles to Blake and Xanthis, let me know if you think I did something wrong and I'll try to fix it.

I'll send one to Gear and Lady Onyx when I get their reporting info as well.

Scarab Sages

After shutting down the radiation leak you manage while working together to herd the centipede like creature towards a corner with no way left to escape.

It's quivering. The alien is cautious and wary of you and seems like it needs to be calmed down.

Diplomacy, Sense motive or use the handle animal task of the Survival skill to convey good intentions. Or some creative way you want to handle this that you think makes sense and you can convince me of would work ;)

Scarab Sages

Iseph makes a feint left, then a juke right, his weapon switching from hand to hand with dazzling speed, before shooting the same damned spot on the wall!

Navasi once again points out various targets that could take out the enemy without killing them and takes a non-lethal shot with her Semi-Auto Pistol but it hits the same spot as Ispeh is targeting for a while now.

Roanalt is getting frustrated with his misses, he curses to himself as Oboyaza takes a big hit, then he takes a deep breath and swings again and strikes his target right between the eyes

Inspired by the sight of his enemy getting hit Keshkodai manages to land a very lucky blow at the exact same location as Roanalt just hit whom can actually see the lights of one of the heads fade out and the giant topples over on the floor.

Fort save: 1d20 + 8 ⇒ (20) + 8 = 28

Bago provides no resistance and even helps to bind and gag his brother’s mouth. He happily accepts any form of restraints.

"Please tell me, do you know what happened to my shipmate? A female Ysoki with kind eyes, her name is Livewire"
He seems to be talking a little louder then he should, but he doesn't appear to be deaf.

Assuming you loot him/them; freebooter armor II, advanced semi-auto pistol with 26 small arm rounds, LFD pulse gauntlet with 6 batteries (2 charges each), cryo grenade I, efficient bandolier, and 2 disembodied eye stalks strung on a thick leather cord

Scarab Sages

As you enter the next room you see that the area consists of two adjoining chambers. Four large containment capsules fill the fore room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom. The aft room contains several desks, each hosting a deactivated computer terminal.

It seems the alien dropped several pieces of shielding, which
flooded the area with minor radiation.
As soon as you enter you must succeed at a DC 13 Fortitude save or become fatigued. Your armor mitigates any further damaging effects. You can attempt a DC 14 Life Science or Physical Science check to raise shields against the negligible radiation.

CRUD enters the air ducts and goes on a hunt, but the creature is too fast to easily be caught and it keeps slipping in and out of different air duct.

Vargouzal spots some movement out of the corner of his eye..but before he can turn around to focus on where it went it's moved on already.

You think you could more easily caught the creature if you managed to block more of it's escape routes

You can physically block them with something if you use an athletics checks to lift something big enough or if you climb up to cover one of the smaller exits. Or you can log into the computer system and shut down something there remotely. You as a group need at least 2 successes before you've herded it a location where you can easily control it

Scarab Sages

The creature is centipede-like and climbed in and out of the vents, leaving tracks on the walls and vent covers half open.

"Tube shaped! and lots of legs! and it can walk on the walls!"

But Lenik has no idea what kind of creature it is, he is with the help of Vargouzal easily able to disconnect the thermal sensors from the foam spreading nozzles that cover the entry way.

If you wanted to you could enter the next chamber and look for the climbing centipede like creature

Scarab Sages

With some conficing Chirrk manages to get the children to tell their story and you manage to piece it together

The two hiding children are Kieu Lan and Kieu Si, the daughter and son of one of the ship engineers, Kieu Kein (Male human mechanic). With Kieu Kein’s wife missing in the Scoured Stars incident, he brings his children onto the ship during work hours and leaves them in a specially designated children’s area. Kieu Lan and Kieu Si stumbled across an alien. The alien is small and non-humanoid. They decided to keep the alien as a pet and hid it in the adjacent room. Their pet began meddling with exposed ship cabling and other internal ship components, causing the power outage.

Kieu Lan and Kieu Si wound up trapped when the lights went out. They lacked the strength to force open the closed doors, so they were stuck in the lightless storage room. The children were unable to communicate with anyone on the ship as they had removed their communicators before sneaking onto E-Deck to bring the alien food. The two children are now near hysterics, alternating between relief at having been found and panic that they are going to be in trouble.

They tried to protect their pet by trapping the doorway leading into the area it's in.

If you look at the trapped doorway and make a DC 17 Perception check:
you notice that the fire extinguisher are rigged to go off when anyone walks underneath i. You think you can disable it with an engineering check

Scarab Sages

Oboyaza tries to smash her fist into the top of the mean head once again

to hit KAC: 1d20 + 7 - 4 + 1 ⇒ (14) + 7 - 4 + 1 = 18
Damage: 1d3 + 10 ⇒ (2) + 10 = 12

and it looks like the head will dodge to the side to avoid the approaching claw but it's movement is slowed down just enough by the sticky stuff that came out of the grenade that it get's a glancing blow to the side of it's head.

Bagor kicks his brothers (and it's own? not sure how this works with Ettin) shin with his (their?) other leg and all though it makes a sucking sound as the goo get's stretched it connect solidly enough to make him(them?) jump in pain

Bogor tries to hit Oboyaza back with a round-house swing
To hit KAC Oboyaza: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
Blunt and Sonic damage if hit: 2d6 + 11 ⇒ (1, 5) + 11 = 17
sending a teeth rattling large fist into the side of Oboyaza skull who sees stars and is almost knocked clear of the crate she's standing on

You guys

BogorBago: 72 - Entangled (You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks.) for 4 rounds
Oboyaza: 17

Scarab Sages

Sorry, my bad. You did mention being out of range, but it was a tad late yesterday for me and I didn't make the connection between Oboyaza and you in my mind till now (and the Paizo site was down for most of the day for me)

Scarab Sages

You get the impression that both children try to hide behind each other as Chirrk tries to talk to them.

"We got locked in here."

Yeah..we're all alone in here"

"Yes, I'm alone here, so is Lan. I'm Sui"

"Yes, nobody else is in here, can we go home now?"

"No! We don't chew cables that was...[b] the other kid elbows the speaker in the rib and both kids glare at each other [b]"...yes, that was me, I chewed the cables! I got ..hungry"

"Can we go now?"

They are clearly lying, a DC 13 diplomacy check will get them to talk about what's going on (if you display a Starfinder society symbol it will provide a +2 to your roll)

CRUD doesn't pick up anything in the room even seems to overlook that some of the wiring is broken and sparking. He does notice the thick bulkhead to the port side which leads farther onto the deck. As CRUD passes in front of it the kids get a little bit nervous.

Scarab Sages

As the heavy lasers fired by Oboyaza blast through what's left of the Lawbright the ship starts to drift to the side as smoke pours out of both the front and back of the damaged hull.

Being sure that you destroyed a pirate menace in the region you return to Absolom station to report your findings from the wreck from the planet below

Venture-Captain Arvin greets you with a warm smile as you disembark. “You can undergo the tedium of a complete debrief later. First, I’ve
arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,”
he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work.”

That concludes the Quests, thanks for playing and I hope you all enjoyed yourselves

Scarab Sages

1d2 ⇒ 1

Scarab Sages

Boon rolls for Gameday in same order as Initiative - 19 or 20 get's you a random boon

Xanthis: 1d20 ⇒ 13
Lola: 1d20 ⇒ 5
Blake: 1d20 ⇒ 3
Gear 2.0: 1d20 ⇒ 10
GM: 1d20 ⇒ 19

Scarab Sages

K, that went a lot quicker in the end then I expected.

We're almost ready so if you could get me your reporting info I'll start with the chronicles somewhere this weekend (most likely Sunday..don't think I'll have much time Saturday)

Scarab Sages

Sounds to me like you keep in the same position to maximize weapon fire while trying to evade?

Gear keeps the ship floating in front of the Lawbright, your guns pointing towards their damaged hull...and looking down the barrels of their slightly damaged guns

Having no trouble finding the hole in their shields both of Oboyazas and Xanthis missile find their targets and blast great heaps of metal from the pirate ships hull

At the same time the ship returns fire
To hit forward coil gun: 1d20 + 8 - 4 - 4 ⇒ (13) + 8 - 4 - 4 = 13
4d4 ⇒ (4, 2, 3, 2) = 11
To hit turret coil gun: 1d20 + 8 - 4 - 4 ⇒ (7) + 8 - 4 - 4 = 7
4d4 ⇒ (3, 2, 3, 2) = 10
Torpedo: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10

but damaged as the ship is the drunk pirates can't get a decent lock against your ship and all attacks fail

Damage Lawbright:
Shields forward 15 out of 15, port 5, starboard 5, aft 5
Hull: 72 (out of 85)
Forward heavy laser-glitching (-2 to hit) -> Malfunctioning due to CT passed from hull damage (So a -4)
Damage Oddesey:
Shields; forward 12 out of 20, port 15, starboard 15, aft 20

4d100 ⇒ (99, 36, 94, 23) = 252multiple systems on board the ship start to glitch and fail

I think we can just stick to some attack rolls from your side for this

Scarab Sages

@Xanthis; Due to the computer scan, you'd always hit their weapons already so that worked out nicely

Obozaya unloads with everything she's got in the forward weapons array

Her first attack bounces harmlessly of the Pirate's ships shields without causing damage but that was only a set-up for the next attack as the heavy laser bites through the forward shields and into the hull

Quickly followed by an attack from Xanthis out of the turret which hit the enemy ships heavy lasers crippling them

An open broadcast can be heard from the pirate ship

"We gonna be blowing you up good! F-f-f-fire at will lads!"
in the distance you can hear a voice reply; "Fireing is this button right?"
The voices coming over the communication channel sounds pretty drunk

After that has been said all sorts of warning lights start to blink on your control panels as you detect multiple weapons fire and a torpedo launch

To hit forward coil gun: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damage: 4d4 ⇒ (4, 2, 3, 3) = 12
To hit turret coil gun: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Damage: 4d4 ⇒ (1, 1, 2, 4) = 8
Torpedo: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13

The erratic firing of the obviously drunk pirates combined with Gear's piloting skill and evasive maneuvers make one of the attacks miss, but the other hit chews away some of your forward shielding.

The torpedo can't get a good lock and shoots past your ship and keeps on flying into the distance
If I'm reading this correctly you need a target lock for the missile to fly toward you..if it can't get a lock it doesn't get a new attempt next round, it just needs a new check next round if it had a lock before and didn't reach your ship last round

Damage Lawbright:
Shields forward 15 out of 15, port 5, starboard 5, aft 5
Hull: 17
Forward heavy laser-glitching (-2 to hit) -> Malfunctioning due to CT passed from hull damage (So a -4)
Damage Oddesey:
Shields; forward 12 out of 20, port 15, starboard 15, aft 20

I'm not entirely sure if you do more damage with a crit.. the spaceship combat part only mentions doing the glitching/ doesn't mention doing double damage ..or mention it doesn't deal double damage since I think it's still an attack roll...for now let's just assume it doesn't. I'll try to figure it out

Lady Onys runs for the scanners to the engineering bay and tries to get some shielding back online
Engineering: 1d20 + 7 ⇒ (7) + 7 = 14
but fails to do so

Enemy ship enginenering: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Enemy ship init: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13

Piloting check, if you beat the 13 you can move last. Assume they stay where they are for now. Pointing their big (albeit damaged) guns towards you.
Followed by
gunnery I think you roll at the same time, I don't think it will matter this round

Scarab Sages

Raonalt again tries to knock out the Bogor and Bago but it seems that knocking someone out isn't working out for the Solarian

Navasi throws a Stickybomb Grenade 1 at BogorBago causing him to become all sticky and slowing down his movements a bit.

Keskodai fires again, hoping for a glancing blow and his shot hits a glob of glue on the side of the giants shoulder knocking him to the side

Iseph succeeds in shooting the wall once again! Poor thing never saw it coming.

Quig puts his club to good use, but even though the giant is a bit easier to hit now that he's sticking to the floor and parts of himself the attack still doesn't connect hard enough to deal any sort of damage


BogorBago: 60 - Entangled (You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks.) for 5 rounds

Scarab Sages

As your ships does it's quick evasive maneuver and ends up in the Pirate ships flank it slowly turns to follow you and brings it's big gun right in front of you nose

Lady Onyx computer check to target their main weapon: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

You will now crit on a 19 or 20, and if you manage to crit you will damage their main laser

You can see warning light blink on your control panels as he enemy prepares to fire

Gunnery phase
Xanthis you can man the turret if you want and leave the 2 forward guns to Oboyaza

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