Ascalaphus wrote:That's a very designer-centric way of looking at it. "This feature is hard to implement properly, so people shouldn't want it."
Less "shouldn't want it" more "understand the restrictions required to pull it off." This includes piercing the players defenses.Quote:
Boss fights are a staple of mythology. RPGs should be able to create satisfying fights of a party against a single monster.
and most boss fights have lackeys involved, yet so many ignore that they are there. except crushimQuote:It's something I'm sure a lot of designers would like to invent.
and have, however d20 isn't where you'll find it easily.
Not to mention most single boss fights in video games achieve that by the enemies not playing by the same rules as the players, with things like being able to take more actions than a single PC can bring to bear, or having special tricks required to make them vulnerable.