Part 4 of the Rune Stones saga.
Set in the wild land of Kargzant. Players went from level 9 to Paragon in this one. Vel retired and was replaced by Tutavak.
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Part 5 of the Rune Stones saga.
This uses part of Open Design's Courts of the Shadow Fey.
Players went from level 11 to level 13 with remarkably little combat.
We lost Reason and gained Chary in this one.
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4e adventures in the Chaos Scar set in Yorkshire turned up to 11.
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Abortive Part 4 for the Spellgarders. Player redistribution killed it - no plot was possible.
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I liked this one, but we lost half the players to real life at a time when I was heroically busy. It counts as an honourable failure on the roster - and the only game I've ever deliberately put on hiatus.
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Earthmotes and other FR strangeness for the ongoing Spellgard crew.
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This was Sleeper in the Tomb of Dreams toned down for a lower level group.
The characters were the ongoing players from Scepter Tower.
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Open Design's Lost City adventure for Paragon pcs.
Starting level 13.
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Part 6 of the Rune Stones saga.
Fomorians and Nuckalavee, oh my.
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Part 1 of the Rune Stones saga and where it all began.
What started as a one shot is now a multi-adventure epic.
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