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About Retech

Jen the Housecat

Female Fey-Touched Housecat Gestalt Sorcerer 20//Bard 20
CG Tiny Fey (Feline Subtype)
Init +15 Senses Darkvision 60, Low-Light Vision, Scent, Perception +25

DEFENSE
AC 38, Touch 27, Flatfooted 28
(+5 Armor, +10 Dex, +6 Nat. Armor, +5 Deflection, +2 Size)

DR 10/Cold Iron
SR 31

HP 180 Temp HP []
Fort +13, Ref +22, Will +19

OFFENSE
Speed 30 ft.

Spells Known and Usually Prepared
Sorcerer
Level 0:
Drench (Conj)
Daze (Ench)
Light (Ev)
Scoop (Ev)
Spark (Ev)
Ghost Sound (Ill)
Haunted Fey Aspect (Ill)
Mage Hand (Trans)
Prestidigitation (Uni)

Level 1:
Grease (Conj)
Mage Armor (Conj)
Moment of Greatness (Ench)
Color Spray (Ill)
Silent Image (Ill)

Level 2:
Glitterdust (Conj)
Web (Conj)
Hideous Laughter (Ench)
Invisibility (Ill)
Mirror Image (Ill)

Level 3:
Deep Slumber (Ench)
Hold Person (Ench)
Suggestion (Ench)
Haste (Trans)

Level 4:
Stone Skin (Abj)
Black Tentacles (Conj)
Aura of the Unremarkable (Ench)
Invisibility (Greater)(Ill)

Level 5:
Cloudkill (Conj)
Dominate Person (Ench)
Dream (Ill)
Permanency (Uni)

Level 6:
Antimagic Field (Abj)
Contingency (Evoc)
Disintegrate (Trans)

Level 7:
Spell Turning (Abj)
Plane Shift
Teleport, Greater

Level 8:
Mind Blank (Abj)
Summon Monster 8 (Conj)
Create Greater Undead (Necro)

Level 9:
Create Demiplane (Greater)(Conj)
Shades (Ill)
Time Stop (Trans)

Bard

Level 0:
Detect Magic
Know Direction
Lullaby
Mage Hand
Resistance
Read Magic

Level 1:
Borrow Skill
Moment of Greatness
Feather Fall
Innocence
Undetectable Alignment
Youthful Appearance

Level 2:
Allegro
Detect Thoughts
Heroism
Pyrotechnics
Pilfering Hand
Share Memory

Level 3:
Arcane Concordance
Good Hope
Confusion
Charm Monster
Channel the Gift
Dispel Magic

Level 4:
Cure Critical Wounds
Dimension Door
Freedom of Movement
Modify Memory
Shadow Step

Level 5:
Bard's Escape
Shadow Walk
Song of Discord
Suggestion, Mass
Heroism, Greater

Level 6:
Overwhelming Presence
Scrying, Greater
Getaway
Animate Objects

Permanent Spells:
Mind Blank
Arcane Sight
Comprehend Languages
Tongues
Freedom of Movement

STATISTICS
Str 3, Dex 32, Con 14, Int 12, Wis 14, Cha 32
Base Atk +15/+10/+5; CMB +9; CMD 32
Feats

Improved Familiar
Improved Initiative
Spell Focus
Greater Spell Focus
Spell Penetration
Greater Spell Penetration
Toughness
Silent Spell
Still Spell
Don't mind Me
Flop
Improved Flop
Twinning Trip

Acrobatics* +36 = DEX 11+20+0+5 [Boots of Elven Kind]
Appraise +1 = INT 1+0+0
Bluff +34 = CHA 11+20+3 [Versatile Performance]
Climb* -4 = STR -4+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy +11 = CHA 11+0+0
Disable Device*† +11 = DEX 11+0+0
Disguise +41 = CHA 11+20+10 [Versatile Performance]
Escape Artist* +11 = DEX 11+0+0
Fly* +11 = DEX 11+0+0
Handle Animal† +31 = CHA 11+20+0
Heal +2 = WIS 2+0+0
Intimidate +11 = CHA 11+0+0
K (Arcana)† +24 = INT 1+10+3+10 [Bard] (All Knowledges)
K (Dungeoneering)† +15 = INT 1+0+3
K (Engineering)† +15 = INT 1+0+3
K (Geography)† +15 = INT 1+1+3
K (History)† +15 = INT 1+1+3
K (Local)† +15 = INT 1+1+3
K (Nature)† +15 = INT 1+1+3
K (Nobility)† +15 = INT 1+1+3
K (Planes)† +15 = INT 1+1+3
K (Religion)† +15 = INT 1+1+3
Linguistics† +5 = INT 1+1+3
Perception +25 = WIS 2+20+3
Perform (Act) +31 = CHA 11+20+0
Perform +11 = CHA 11+0+0
Profession† +2 = WIS 2+0+0
Profession† +2 = WIS 2+0+0
Ride +11 = DEX 11+0+0
Sense Motive +2 = WIS 2+0+0
Sleight of Hand*† +11 = DEX 11+0+0
Spellcraft† +24 = INT 1+20+3
Stealth* +46 = DEX 11+20+0+15
Survival +2 = WIS 2+0+0
Swim* -4 = STR -4+0+0
Use Magic Device† +24 = CHA 11+10+3
Traits Prehensile Whip, Maestro of the Society
Languages All

GEAR
Weapons
Cat o' nine tails (Refluffed Whip, Scorpion) +5 Brilliant Energy, Dueling, Agile, Whip, Scorpion [+10 total bonus)

A tiny, yet powerful weapon that utilizes the wielder's skill and finesse more than the wielder's strength. It was a reward by the feline pantheon for Jen's ascension to one of the fiercest felines from the most docile race of cats, the housecat. It is also very small, enabling it to be easily hidden within the thick fur of any cat.

Worn
Hat of Disguise, Collar (Headband) of Alluring Charisma +10, Eye of the Eagle, Amulet of Natural Armor +5, Ring of Protection +5, Belt of Dexterity +10, Boots of Elven Kind, Cloak of Resistance +5, Ring of Wizardry

200,000 gp = Weapon
200,000 gp = Ability Score Boosters
100,000 GP = Ring of Wizardry
25,000 GP = Ring of Protection
50,000 = Amulet of Natural Armor
25,000 = Cloak of Resistance
Permanent = 50,000 gp
200,000 GP = Armor (+5, Glamered, Comfort, Determination, Energy-Resistance Improved, Reflecting, Shadow, Greater, garment)