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Thank you for clearing my fog of ignorance


Or am I reading this wrong? Does this Deed imply that before the attack, spend the point and swift action to double the damage to your "next" attack which would actually be the player's first attack?


chaoseffect wrote:
Restom2003 wrote:
chaoseffect wrote:

Precise Strike is not tied to BAB or multiple attacks in anyway. As long as you meet the requirements (using one handed piercing weapon with a free hand/buckler) you add your Swashbuckler level as extra damage. Each attack would do [weapon damage dice]+[static damage modifiers]+[Precise Strike, i.e. Swashbuckler level]. So in your example, each rapier attack would hit for 1d6+6 if you were Swashbuckler level 6. If a panache point is used (which is a swift action, so it can only be used once per round i.e. for one attack), then the next hit would instead deal 1d6+12.

At level 11, without spending panache, your example would be dealing 1d6+11, 1d6+11, and 1d6+11. At any point though before one of those attacks, your guy could spend a swift action to grant +22 instead.

So then spending the Panache Point would be a waste if BAB isn't high enough to grant another attack or if haste wasn't cast
I am not understanding you here. You can spend a swift action regardless of BAB or attack numbers. Even if you only had a single attack, you could spend a swift action and panache point to grant it the increased bonus from Precise Strike.

The rule for Precise Strike is as follows:

... As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost.

So since the player cannot attack with a secondary weapon while using this Deed, I assume the only way for there to be a next is if the player can attack again with the same weapon?


chaoseffect wrote:

Precise Strike is not tied to BAB or multiple attacks in anyway. As long as you meet the requirements (using one handed piercing weapon with a free hand/buckler) you add your Swashbuckler level as extra damage. Each attack would do [weapon damage dice]+[static damage modifiers]+[Precise Strike, i.e. Swashbuckler level]. So in your example, each rapier attack would hit for 1d6+6 if you were Swashbuckler level 6. If a panache point is used (which is a swift action, so it can only be used once per round i.e. for one attack), then the next hit would instead deal 1d6+12.

At level 11, without spending panache, your example would be dealing 1d6+11, 1d6+11, and 1d6+11. At any point though before one of those attacks, your guy could spend a swift action to grant +22 instead.

So then spending the Panache Point would be a waste if BAB isn't high enough to grant another attack or if haste wasn't cast


So I've look through a bunch of topic about the Swashbuckler's Precise Strike Deed. I get that with higher BAB scores this could add an additional +12 damage at level 6. However, I can't seem to find an answer for what happens when a player chooses to spend a Panache Point.

For simplicity, lets assume a level 6 Swashbuckler with no additional bonuses and a simple rapier. If both attacks hit and a Panache Point was spent, is the damage now 1d6+6, 1d6+12?

At level 11, is the damage 1d6+11, 1d6+22, 1d6+11 or is the damage 1d6+11, 1d6+11, 1d6+22 or is it the player's choice?

Lastly, is spending the Panache Point only usable when multiple attacks with the same weapon is possible such as with higher BAB scores or with a haste spell?


Wow you guys are quick, I didn't even look at the special condition of the Amateur Gunslinger feat. So that being the case, I'm assuming the "1st-level deed you choose" of the Amateur Gunslinger feat no longer applies? Meaning Quick Clear can't be chosen in addition to having Focused Aim swapped by the Mysterious Stranger archtype.


1 person marked this as FAQ candidate.

So this is a chain of questions that all start with: if a player gets the Grit ability from the Gunslinger (or archtype) class, does he/she still get the Amateur Gunslinger awarded feat from another class even if the prerequisite isn't met? E.g. Mysterious Stranger Gunslinger archtype at level 1 gives Grit and then Holy Gun Palidin archtype gives the Have Gun ability which grants the Amateur Gunslinger feat. If both are awarded,does the Amateur Gunslinger feat allow the player to select the Quick Clear deed even if it is replaced by the Focused Aim deed for the Mysterious Stranger archtype? Also, if both Grit and Amateur Gunslinger are allowed, does the Amateur Gunslinger feat give an additional grit point?


So I know this is late but I figure this may benefit someone else that has this question. There are three abilities that interfere with each other. The first is the armor proficiency. Divine Hunter requires you to have heavy armor proficiency so that it can be replaced with Precise Shot while Holy Gun only gives you light armor proficiency. The next one is, as you mentioned, the Divine Bond, which in my opinion can be overlooked as they both do the same thing. If you feel like these two aren't that big of an issue, unfortunately it's the third one that really puts the brakes on this cool idea. The problem happens when a Divine Hunter reaches level 11 and gains Hunter's Blessing. This ability requires the use of smite evil; however, smite evil is replaced by the Smiting Shot deed.