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Reonnyn's page

122 posts. Alias of Eric Swanson.


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About Reonnyn

Reonnyn
Male halfling Swashbuckler 4/Warlock 3
Size: Small
Age 31 years old
Languages: Common, Halfling
Location: Prisoner Island (DnD 3.5)

STR 10 (0)
DEX 18 (+4)
CON 13 (+1)
INT 14 (+2)
WIS 13 (+1)
CHA 17 (+3)

Combat
Defense:
Init +4; Move 20', 30' w/boots
HP 65 (4d10+3d6+7), currently 65
AC: 22 (+6 armor, +4 DEX, +1 Size, +1 natural), Touch 15, FF 18
Fort +7 (+5 base, +1 CON, +1 racial)
Refl +8 (+2 base, +4 DEX, +1 racial, +1 Grace)
Will +6 (+4 base, +1 WIS, +1 racial)
Offense:
BAB +6/+1, Grapple +2
Melee +6
Ranged +10 (+11 w/ranged spells)
Attacks: +1 rapier +12/+7 to hit (1d4+3 damage, 18-20/x2, P) or
Eldritch Blast +12 to hit ranged touch (2d6 damage, range 250', x2) or
Javelin (3) +8 to hit (-2 size) (1d6 damage, range 30', x2, P)

Skills
Balance 4+2= +6
Bluff 6+3= +9
Climb 6+2= +8
Diplomacy 2+4= +6
Disguise 3+2= +5
Escape Artist 4+4= +8
Hide 4+4= +8
Intimidate 6+4+2= +12
Jump 6+2+5+2= +15
Listen 2+1= +3
Move Silently 2+4= +6
Profession (sailor) 2+1= +3
Sleight of Hand 4+2= +6
Swim 2+0= +2
Tumble 8+4+2= +14
Use Magic Device 6+4= +10

Feats:

Dodge
Weapon Focus (Ranged Touch spells)
Mobility

Racial Abilities:

- Small: As a Small creature, a halfling gains a +1 size bonus to
Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus
on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
- Halfling base land speed is 20 feet.
- +2 racial bonus on Climb, Jump, and Move Silently checks: Halflings are agile, surefooted, and athletic.
- +1 racial bonus on all saving throws: Halflings are surprisingly capable of avoiding mishaps.
- +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
- +1 racial bonus on attack rolls with a thrown weapon and slings: Throwing and slinging stones is a universal sport among halflings, and they develop especially good aim.
- +2 racial bonus on Listen checks: Halflings have keen ears.
- Automatic Languages: Common and Halfling.

Class Abilities:

Swashbuckler
- Weapon Finesse: Use Dex modifier instead of Str modifier on attack rolls with light melee weapons.
- Grace +1 (Ex): +1 competence bonus on Reflex saves. A swashbuckler loses this bonus when wearing medium or heavy armor, or carrying a medium or heavy load.
- Insightful Strike (Ex): Apply Intelligence bonus (+2) to all damage rolls with any light weapon that can be used with Weapon Finesse. Targets immune to sneak attacks or critical hits are immune to this extra damage. This ability cannot be used while wearing medium or heavy armor or when carrying a medium or heavy load.

Warlock
- Eldritch Blast (Su): Ray with Range 60' (250' w/Eldritch Spear) (CL 2), damage 2d6, subject to SR.
- Detect Magic (Sp): cast Detect Magic (CL 3rd) at will.
- DR 1/cold iron.
- Invocations (Sp): Eldritch Spear (increase range of Eldritch Blast to 250'), *Beguiling Influence (+6 to Bluff, Diplomacy, and Intimidate checks for 24 hours)
* - currently in effect

Equipment:

+2 Mithril chain shirt (5100gp)
Boots of Striding and Springing (5500gp)
Amulet of Natural Armor +1 (2000gp)
+1 Small rapier (2310gp)
3 javelins (medium)
2 potions of CSW, 1 potion of Neutralize Poison (2250gp)
Wand of CLW, 49 charges (750gp) UMD DC 18 to activate.
Bag of Tricks (grey) (900gp)
190 gp left

Background:

If there is one thing he would blame on how his life turned out, it would be his mother for cursing him with that god awful name 'Reonynn', it was a lass's name for Pete's sake!

Still he didn't let it get him down. Much.

He grew up near a port city, and one day as a child saw his first pirate ship captured by the royal navy. His little sister Kilia was there with him, and when she asked him about that ship, it made him feel special for some reason. That was enough to inflame his passions, and he decided to become a pirate. Not long afterwards, he stowed away on a vessel, and when he was caught, he was pressed to a decision, join the crew or sleep with the fishes. Not suprising, he chose the former.

The captain of the vessel had a mage working for him, who threatened Reonnyn, with the fishies thing to accept a dark pact with one of the Abyssal lords.

At first nervous about losing his soul to the power, he soon grew to enjoy his newfound powers, especially using his blasts to sink merchant vessels (most vessels cannot withstand the blasts for very long).

Unfortunately all good things come to an end and he was captured with his crew, and sentenced to the Prison Island. He maintained he never did sink the Royal Galley, and a rival kingdome did it. No such luck convincing the magistrate of that now.

Now he finds himself trapped in a deadly place, looking for a way off this rock...



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