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Ningyo

Rene Duquesnoy's page

Goblin Squad Member. Pathfinder Adventure Path, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 1,649 posts (1,810 including aliases). 12 reviews. No lists. No wishlists. 15 Pathfinder Society characters. 1 alias.


Sczarni

1 person marked this as a favorite.
M Cylon

Jasper and Lazlo get into a deep conversation about the merits of animal husbandry. Hugo watches on with a half confused, but half "I'm smarter than them" look on his face.

Seelah taps on her armor a few times, and realizes that each plate makes a distinct sound. After a few minutes, she begins pounding out a tune that resembles Handel's Messiah.

Eolowyn is initially interested in relaxing in the cave, but quickly gets bored and decides to go to the other room.

This long chamber has four alcoves along the western wall. The outer two contain visible statues, and the center two are recessed. Corridors stand opposite the northern and southern statues.

Eolowyn thinks to herself If there is a trap somewhere in this place, it is in here and carefully locates one. Feeling proud she continues strutting into the second trap that blows her backwards with fire.

Off in the distance, you hear Lirianne chuckling. Don't fret, she isn't chuckling because Eolowyn just got slightly crisped, but because the figured out a way to put in a alchemical cartridge to her gun without a bullet. When she pulls the trigger, a nice gust of wind goes in her face. She made a neat fan.

Hugo walks back to the laboratory, and trips on a wheelbarrow. The wheelbarrow crashes to the floor and breaks. Somehow, Hugo wedges one of the giant wheels between his leg, and begins to traverse the area while balancing on the single wheel. This makes the evil alchemist wake up for just an instance and crack a slight grin, then he falls over, limp with the death.

Everyone safely makes it out the dungeon, and Jasper makes Hugo stay on the wheel, all the way back to the village of Thornkeep.

~FIN~

Sczarni

1 person marked this as a favorite.
M Cylon

AoO
1d20 + 12 ⇒ (13) + 12 = 25
1d10 + 10 ⇒ (7) + 10 = 17

17 points on Kelvor, then his sword breaks. Vos looks pissed, until Tarrow makes him not look alive.

The additional 49 points drops him easily.

Loot: potion of CMW, mw half plate, heavy steel shield, key, dagger, signal horn, 42 gp, note to Armun's mom about not wanting to be a dad.

Sczarni

1 person marked this as a favorite.
M Cylon

Arrowss and bolts fill the sky, and fire fills part of the floor. the hobgoblins fall faster then ms feathers in a bedroom. not since the great clan war fo AR 4634 has a group of hobgoblins died this quickly.

all dead. off initiative. it is much quieter.

Sczarni

1 person marked this as a favorite.
M Cylon

Narvik tags the front one for 5 points of damage. He is looking woozy, but still has a little fight left. unfortunately, Tarrow's bolt goes in the hobgoblin's chest, spins through his heart, hits a bone and turns left, goes through a kidney, plows into the liver, then travels through the small intestine. The hobgoblin blinks a few times, looks down, then realize that the feathers from Tarrow's bolt are coming out of both ears, both nostrils, his mouth, and a few other places. He looks like a kid who just got his favorite toy taken away. He falls over, and dies.

The second bolt takes out the next hobgoblin, but in less dramatic fashion. 2 more hobgoblins come into the passage. The first walks through the grease.

1d20 + 3 ⇒ (18) + 3 = 21

He makes it to Kelvor with a longsword.

1d20 + 6 ⇒ (14) + 6 = 20
1d8 + 2 ⇒ (2) + 2 = 4

Another appears with a longsword and tries to walk through the grease.

1d20 + 3 ⇒ (14) + 3 = 17

These hobgoblins must work for the circus as they have great balance. This one just waits and fumes.

The last bowman will shoot at Kelvor (before the others move in the way) with PBS.
1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
1d8 + 3 ⇒ (2) + 3 = 5

Kelvor takes 9 points total, and the hobgoblins prepare to meet their doom.

Heroes up.

Sczarni *****

3 people marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Good times. Moar APPLESAUCE!!!!

Sczarni

1 person marked this as a favorite.
M Cylon

tldr; just remind me :)

Taldor

1 person marked this as a favorite.
Human Fighter 5 HP 50/53 | AC 20 | T 13 | FF 18 | Fort + 8 | Ref + 4 | Will +3 | CMB +6 | CMD 21 | Init +2 | Perc +10 | SM +1

Carl looks hurt pretty badly. (bloodied)

You have favor? Well I got 31 flavors. Taste this. Its called yourmomsayshi. Carl quips.

1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
2d4 + 14 ⇒ (2, 2) + 14 = 18

Taldor

1 person marked this as a favorite.
Human Fighter 5 HP 50/53 | AC 20 | T 13 | FF 18 | Fort + 8 | Ref + 4 | Will +3 | CMB +6 | CMD 21 | Init +2 | Perc +10 | SM +1

Carl sucks...tshirts available

Taldor

1 person marked this as a favorite.
Human Fighter 5 HP 50/53 | AC 20 | T 13 | FF 18 | Fort + 8 | Ref + 4 | Will +3 | CMB +6 | CMD 21 | Init +2 | Perc +10 | SM +1

Real Life Comes First™

Sczarni

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

While traveling the Inner Sea, Wilhelm fell off the ship when no one was looking. He spent a few rounds trying to get back on, then slowly gave up. He sunk quietly to the bottom, only to be entangled by a giant jellyfish. The jellyfish sucked him in, and to his surprise, there was oxygen in the jelly's belly. There he stayed for 3 years, living of plankton and PB&J sandwiches. Fortunately, became fast friends with the jellyfish, and they would play together. Occasionally, they would start fights with other gangs. In fact, Wilhelm got caught breaking into a pineapple and had to fight a certain spongy creature.

Needless to say, Pribam is in.

Sczarni

1 person marked this as a favorite.
M Cylon

min damage > almost a hit 3 times in a row :)

Taldor

1 person marked this as a favorite.
Human Fighter 5 HP 50/53 | AC 20 | T 13 | FF 18 | Fort + 8 | Ref + 4 | Will +3 | CMB +6 | CMD 21 | Init +2 | Perc +10 | SM +1

Carl says Eff this! and normal attacks
1d20 + 12 ⇒ (11) + 12 = 23
2d4 + 10 ⇒ (1, 1) + 10 = 12

Taldor

1 person marked this as a favorite.
Human Fighter 5 HP 50/53 | AC 20 | T 13 | FF 18 | Fort + 8 | Ref + 4 | Will +3 | CMB +6 | CMD 21 | Init +2 | Perc +10 | SM +1

Carl does things

init: 1d20 + 2 ⇒ (4) + 2 = 6

Sczarni

1 person marked this as a favorite.
M Cylon

I won't be around Friday-Sunday. If needed, someone can ghost play carl for me.

Power attack is +9, 2d4+11
Have cleave & step up.

Loves tickling.

Sczarni

1 person marked this as a favorite.
M Cylon

Carl chuckles softly at Dink Can you make it a fast panda? Like a Panda Express? Carl begins thinking about tien food.

Taldor

1 person marked this as a favorite.
Human Fighter 5 HP 50/53 | AC 20 | T 13 | FF 18 | Fort + 8 | Ref + 4 | Will +3 | CMB +6 | CMD 21 | Init +2 | Perc +10 | SM +1

Carl follows the proper sized folk.

Sczarni

1 person marked this as a favorite.
M Cylon

Carl buys a small horse and offers up space on his saddle, as Carl never had any real friends.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Just remember, if you roll a 1 in the southern hemisphere, the 20 is still pointed up...

Sczarni *****

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Pathfinder Adventure Path, Modules Subscriber

<slight derail> it was great GMing 4 sessions of We Be Goblins Too, as I got to put my poor crafting skills together to make the <end place> a 3D terrain. I wouldn't have done it if I only was going to run it once.</slight derail>

also, smurf

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber
thistledown wrote:
One other downside - Indianapolis smells terrible. Get a modern sewer system that doesn't make the streets smell like crap.

I blame the bikers.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

I'm excited to do Eyes of the 10 again.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

You are right. Its not only the difficulty changing, it is the balance of the scenario's rewards. The character would get more GP than a second level character should have.

Sczarni

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

So they are just pictures? That isn't fun.

Sczarni

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber
ferrinwulf wrote:
Normal map with inch grids on table and stacks of coins under the minis, each coin is 5ft. Take out or add as they move up and down.

ooh. that is neat. i'll grab some checkers pieces to see if that works well.

Sczarni *****

4 people marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

I would accept a signed picture from Lisa with Daigle or Sean K Reynolds in a goblin suit.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Advice:
* Plan a game with a few weeks notice. Something simple (could be one of the First Steps scenarios).
* Make flyers advertising it and put it in the game store and places where gamers hang out.
* Spam message boards, public email groups, facebook, etc to let people know about it.
* Try to get the store owner to do something special for your GMs.
* Get some pre-registration system setup. We use www.cowsgaming.org for the Dice Dojo. You could use www.warhorn.net for the store's events. It is important to know how many folks are coming.
* On the day of, print scenarios, new PFS numbers (I can help with getting those if you need it), a set of pregen characters. It is safe to estimate that some players will show up with a smile and nothing else...not even clothes!
* Before the first game is over, talk to the store owner about the next game, so you can personally invite the attendees. It is better to say "Next game is in 2 weeks." instead of "Stay tuned for the next game"
* Have fun. Nothing else is more important for players & GMs.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Thanks folks.

To answer Chris' question, my fav scenarios include...

Mod's:
* We Be Goblins - so fun to RP
* Feast of Ravenmoor - Applesauce!!!!!
* Crypt of the Everflame - great intro to Pathfinder module that keeps people on their toes

Season 0:
* Mists of Mwangi - not all that complicated, but the special you know makes it fun to RP when players do that thing that doesn't pass
* To Scale the Dragon - 1 gulp Valeros death was bad ass

Season 1:
* Voices in the Void - More Blakros. Yes please.
* Citadel of Flame - BURN baby BURN

Season 2:
* Before the Dawn pt 2 - When you hand a player a character sheet for the thing he becomes, that is awesome.
* Dalsine Affair - deadly and surprising.

Season 3:
* Rats of Round Mountain 1 - very tough combats, but the fact that you get to RP as the big thing is fun.
* God's Market Gamble - I had a blast playing the merchants

Season 4 (so far):
* Blakros Matrimony - an RP heavy scenario, I got to break out with a lot of improvisation and got to give the NPCs their own voice and attitude. Maybe the most rewarding RPing I have done.
* Race for the Runecarved Key - I had a great time being the overseer, and to have 7 tables going and everyone saying it was one of the best experiences, meant a lot to me and the table GMs. It was efficient, thrilling, and we were able to finish in just over 4 hours and 15 minutes.

To sum up, I guess I enjoy lower level scenarios a bit more, especially the ones where there is more NPC interaction and I get to play instead of read Before Combat, During Combat, and Run away/fight to death. Higher level games are fun too, but there have been too many occasions where the party has uber-optimized characters who dominate instead of having fun characters where everyone, including the GM, win by having a good time.

Also, hooray for pathfinder.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

This sounds like a case of the GM wanting to punish players. I'd say that in Absalom, there is always going to be a place that is open for everything. After FS1 (and almost every other scenario), you go back to a Pathfinder lodge and fill out a chronicle for the society. On the way there, you should have an opportunity to buy more stuff, get healing, and spend special time with Ms Feathers.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

It's a bit short notice, but we are going to be running the special on Monday night at the Dice Dojo.

If you are interested, you can sign up here

Game on

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Cool. Maybe introduce Susan to warhorn :)

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Is there a way for us judges to find out how many folks are signed up for our game, and what sub-tier we will most likely be running? This helps me in prepping, and lets me make some adjustments in my schedule if a game doesn't have any players.

Sczarni

1 person marked this as a favorite.
M Cylon

The dwarf realizes that he is now truly free. He decides he wants to visit Kaer Maga, and is off to recruit 11 more dwarves to accompany him. Along the way, he picks up a long bearded wizard. That wizard advises him to grab a halfling who can help out on this unexpected journey...

Sczarni

1 person marked this as a favorite.
M Cylon

Time to play the game.

So, some formatting things.

Non-IC things can be typed normally
IC actions are italicized
Dialog is bolded

During combat, I'll always post the initiative order at the beginning of the post. I will also let you know if the baddy is bloodied or not. Not sure if this is standard, but I think it helps.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Thanks for setting this up everyone. I had a blast.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

VCs are lame.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Fewer swarms

Spoiler:
Seriously. They tend slow things to a halt.

Sczarni *****

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Hi,
I have only GMed a few times, and was in the process of moving all of my sessions to 1 event, since we play regularly. After I moved the info from one session to the main one, I attempted to delete the old session/event. When I press the "Delete this Session", I get a "One or more required fields are missing" error. I removed everyone from the session, and tried blanking all of the fields.

Any advice? I'd love to merge all of the stuff together.

As a separate question, it looks like I only get 1 PA for sessions I DM (flagged with GM Credit). I thought I would get full PA. Has that changed?

Thanks!


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