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Please join me in congratulating Garrett Gottschalk on earning his fifth star. Garrett joined me as a VL 3 years ago (back when I was a VC). He is always around Chicago helping run games, and mustering at our flagship store Chicagoland Games.
He is a great GM, and a great person.
Welcome to the mountain Garrett.
Jasper and Lazlo get into a deep conversation about the merits of animal husbandry. Hugo watches on with a half confused, but half "I'm smarter than them" look on his face.
Seelah taps on her armor a few times, and realizes that each plate makes a distinct sound. After a few minutes, she begins pounding out a tune that resembles Handel's Messiah.
Eolowyn is initially interested in relaxing in the cave, but quickly gets bored and decides to go to the other room.
This long chamber has four alcoves along the western wall. The outer two contain visible statues, and the center two are recessed. Corridors stand opposite the northern and southern statues.
Eolowyn thinks to herself If there is a trap somewhere in this place, it is in here and carefully locates one. Feeling proud she continues strutting into the second trap that blows her backwards with fire.
Off in the distance, you hear Lirianne chuckling. Don't fret, she isn't chuckling because Eolowyn just got slightly crisped, but because the figured out a way to put in a alchemical cartridge to her gun without a bullet. When she pulls the trigger, a nice gust of wind goes in her face. She made a neat fan.
Hugo walks back to the laboratory, and trips on a wheelbarrow. The wheelbarrow crashes to the floor and breaks. Somehow, Hugo wedges one of the giant wheels between his leg, and begins to traverse the area while balancing on the single wheel. This makes the evil alchemist wake up for just an instance and crack a slight grin, then he falls over, limp with the death.
Everyone safely makes it out the dungeon, and Jasper makes Hugo stay on the wheel, all the way back to the village of Thornkeep.
17 points on Kelvor, then his sword breaks. Vos looks pissed, until Tarrow makes him not look alive.
The additional 49 points drops him easily.
Loot: potion of CMW, mw half plate, heavy steel shield, key, dagger, signal horn, 42 gp, note to Armun's mom about not wanting to be a dad.
Narvik tags the front one for 5 points of damage. He is looking woozy, but still has a little fight left. unfortunately, Tarrow's bolt goes in the hobgoblin's chest, spins through his heart, hits a bone and turns left, goes through a kidney, plows into the liver, then travels through the small intestine. The hobgoblin blinks a few times, looks down, then realize that the feathers from Tarrow's bolt are coming out of both ears, both nostrils, his mouth, and a few other places. He looks like a kid who just got his favorite toy taken away. He falls over, and dies.
The second bolt takes out the next hobgoblin, but in less dramatic fashion. 2 more hobgoblins come into the passage. The first walks through the grease.
1d20 + 3 ⇒ (18) + 3 = 21
He makes it to Kelvor with a longsword.
1d20 + 6 ⇒ (14) + 6 = 20
Another appears with a longsword and tries to walk through the grease.
1d20 + 3 ⇒ (14) + 3 = 17
These hobgoblins must work for the circus as they have great balance. This one just waits and fumes.
The last bowman will shoot at Kelvor (before the others move in the way) with PBS.
Kelvor takes 9 points total, and the hobgoblins prepare to meet their doom.
Human Fighter 5 HP 50/53 | AC 20 | T 13 | FF 18 | Fort + 8 | Ref + 4 | Will +3 | CMB +6 | CMD 21 | Init +2 | Perc +10 | SM +1
Carl looks hurt pretty badly. (bloodied)
You have favor? Well I got 31 flavors. Taste this. Its called yourmomsayshi. Carl quips.
1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
While traveling the Inner Sea, Wilhelm fell off the ship when no one was looking. He spent a few rounds trying to get back on, then slowly gave up. He sunk quietly to the bottom, only to be entangled by a giant jellyfish. The jellyfish sucked him in, and to his surprise, there was oxygen in the jelly's belly. There he stayed for 3 years, living of plankton and PB&J sandwiches. Fortunately, became fast friends with the jellyfish, and they would play together. Occasionally, they would start fights with other gangs. In fact, Wilhelm got caught breaking into a pineapple and had to fight a certain spongy creature.
Needless to say, Pribam is in.
To answer Chris' question, my fav scenarios include...
Season 4 (so far):
To sum up, I guess I enjoy lower level scenarios a bit more, especially the ones where there is more NPC interaction and I get to play instead of read Before Combat, During Combat, and Run away/fight to death. Higher level games are fun too, but there have been too many occasions where the party has uber-optimized characters who dominate instead of having fun characters where everyone, including the GM, win by having a good time.
Also, hooray for pathfinder.
This sounds like a case of the GM wanting to punish players. I'd say that in Absalom, there is always going to be a place that is open for everything. After FS1 (and almost every other scenario), you go back to a Pathfinder lodge and fill out a chronicle for the society. On the way there, you should have an opportunity to buy more stuff, get healing, and spend special time with Ms Feathers.
Time to play the game.
So, some formatting things.
Non-IC things can be typed normally
During combat, I'll always post the initiative order at the beginning of the post. I will also let you know if the baddy is bloodied or not. Not sure if this is standard, but I think it helps.
Any advice? I'd love to merge all of the stuff together.
As a separate question, it looks like I only get 1 PA for sessions I DM (flagged with GM Credit). I thought I would get full PA. Has that changed?