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Scenario: PFS 03-15: The Haunting of Hinojai [5-9]
Date/Time: Saturday, July 26rd, 2014 @ 7:00 PM EDT US [-4 GMT]
GM: Rene Ayala
Game Client: Roll20.net VTT with Google+ Hangout (voice)
Notes: We are a few players short. Please join us.
Free Roll20.net account required: Go to http://roll20.net/
Sign-ups: Go to Warhorn Sign-up.
I'll run for you if you can't find a game that's fits your tourist schedule. I'll ping the group and see who is interested. Message me though the Paizo site in your account profile. We'll coordinate through that. Give me a list of scenario options and I'll shop it around to fill seats.
Any day in your visit works for me. Can't run during normal business hours.
Andrew K wrote:
I have a Venture captain right here in my AZ city? Wow, I'm kinda surprised by that one.
Huh? I was the VC for Seasons 2&3. Then Jason took over and still presently in the position. They run a ton of PFS every month between Phoenix, Sierra Vista and Tucson.
So the question really is, "Where are you, Andrew? The adventuring party is waiting at the tavern with an empty seat and a tankard waiting to be filled."
There is a weekly Wednesday game. https://groups.google.com/forum/m/?hl=en#!forum/pathfinder_nyc
Check the The Events link here in the PFS page. There are occasional Tuesday games. I know there are some Monday and Saturday games but the GMs don't post them on a Google group or here on the boards. You'll need to attend or visit the Wednesday game to uncover that signup location.
I planned to run games in either Manhattan or Brooklyn but work has sidelined it until Summer. Here is my Warhorn page to keep an eye on starting in July.
5 hours is the target. Online play technology is close to face-to-face now. I agree with what was stated previously re: tech issues, frequent afk's and brb's and skipping the optional encounter.
My best input is this:
Rachel Hill wrote:
I'd love, love, love any of the following:Below the Silver Tarn 7-11
The Chasm of Screams 7-11
The Golden Serpent 5-9
Portal of the Sacred Rune 7-11
The Refuge of Time 7-11
The Fabric of Reality 7-11
Words of the Ancients 7-11
Rivalry's End 3-7
(I know a couple of those are being offered in the recently announced online convention but I'm on a project that will probably cause me to cancel the entire list I've signed up for before the end of this month.)
Searched the messageboards and can't seem to find an answer. Is there any stance or anything said about how to convert season 0 scenarios? Choosing monster A from the scenario with equivalent monster B in Bestiary X is easy and done. Encounters with core races/class/levels I can pull from the NPC Codex, again, easy and done. What about custom stat'd creatures that are advanced with class levels (e.g. zombies with fighter levels, ghosts with barbarian levels). Do I convert that to PFRPG myself without worrying about violating something I'm not aware of?
Hope it's not bad news. I was looking forward to it as well. I would appreciate it if you can keep the table sign ups and just confirm with us when you schedule it next. This way we don't lose our seat and have the option to bow out instead of losing it by not catching the repost in time.
Cory Stafford 29 wrote:
I get that it's hard. The info about the pre-gens was useful, but not one post addressed my original question.
I haven't played it yet but I have played hard scenarios. Also, you didn't mention your class (or i missed it) so i can't be class specific. My suggestion is a potion of CMW for everyone. I know you have a life oracle but what if that PC goes down. You'll need a back up to get him up. Get area effect attacks like alchemist fire. And lastly, grab silversheen, oil of bless weapon and cold iron and/or adamantine weapons. Nothing will make combat go sideways than DR and swarms if you're not prepared.
[Roll20.net / G+] Curse of the Riven Sky [Tier 9-11] - Sundays February 9th, 16th, and March 2nd @ 7:30 pm (EST / GMT -5)
Warhorn has always been gracious supporting GM and coordinator needs and requests for all gaming systems. This latest update is fantastic. I wish someone had thought of that when I was coordinating. Wow, was it a feat in itself to constantly add scenarios descriptions.
Congrats to the VC/VL community for improving PFS play yet again. Thanks to the guys at Warhorn for their constant efforts to make the Web site the best for everyone.
Note: Warhorn operates through donations. They are in the middle of a Q1 fundraiser. If every GM, coordinator and player donated $1 per year (that's per year, guys/gals) just imagine what they could do with that budget.
Didn't see that coming. For a company like Paizo to be the most liberal, most inclusive and the most respectful to everyone's beliefs they actually made someone feel like their Constitutional right was infringed upon? Wow.
I lived in AZ for 18 years where open carry is legal. It took a few years to get used to it as I was coming from So.Cal when freeway road-rage shootings was making the news. I personally would feel better that people left their weapons outside of the gaming tables. I've heard stories of gamers throwning things, slapping and kicking others at the table. I'm talking grown men doing this. I don't care if someone believes they are responsible carrying a firearm - leave it at home or locked in the car/truck. Make a gunslinger to compensate for the next 5 hours.
I support Mike and Paizo on this announcement. Everyone is free to play PFS at home or online where the ruling won't effect you.
I was thinking something similar to what Jussi just proposed. Boons are an option to consider. Local conventions do need a draw. I don't attend them anymore because there isn't a reason for me to spend any money to play a scenario I can play at my FLGS. But I do understand others love conventions and seeing them dwindle and die is heartbreaking. There should be something special offered to draw in additional attendees, or rekindle the desire for those who stopped. But withholding scenarios for conventions to get them first is not the way to do it. Scenarios and players shouldn't be part of a hostage-like situation. Fracturing the player base into regions halfway through season 5 won't work.
I think the answer could lie in boons. At GenCon a person earns a token for each game played. Turn in two to roll a d20 that corresponds to a boon. To answer the resource cost issue, there are 20 boons that are already created. There wouldn't be a resource cost to create anything new. To answer making conventions unique and draw more attendees, perhaps allowing conventions to offer some of these boons could be enticing enough to attract additional attendees.
GenCon is an important event for Pathfinder Society so I would say don't release them all. But perhaps 5 - 10 of the 20 until the next GenCon when a new batch of boons are created for the next PFS year, and this proposed regional boon-convention season. Some may argue the boons aren't that great. But that's a matter of opinion. Some compliment an existing build while others are good for a new character build. If a VC or VL could work with the convention coordinator to pull 3-5 out of a pool Mike and developers want to release perhaps that could generate an increase in attendance.
I played LG and understand the argument why Pathfinder could be better if we created regions. The only reason I got back into gaming was LG and its regional-based model. I thought the concept was fantastic. But I realize that can't happen for the reasons given by Paizo staff and the fans who've replied here. The interruption and gear-up to such a model would break the system I feel is working very well - and improving every year with the leadership of Mike Brock and his VC's.
VTT Game Day 2: [Roll20 / G+Hangout]PFS Module The Dragon's Demand (1-3): Dec 14th, 2013 @ 7 PM EST [-5 GMT]
June Soler wrote:
I will sell my event tickets for...(pinky on corner of mouth)....one miiillliiiooon dollars.....
Seriously, good luck, folks, hope you find tickets some way, some how. The event didn't sell out until recently. A big chunk sold quickly but then the last hundred-ish took a few days.
Hopefully all goes without a hitch for mustering, judge assignments, session communications between staff and GMs, after game reporting and chronicle completion. I've run the specials and it takes honest prep time, being in sync with the staff's instructions and constant, open communication.
See you all in a few months.
Furious Kender wrote:
Doug gave an example to help the initial poster. It doesn't wholly represent the rules. In your situation it wasn't a rules problem it seems like a GM problem who defers to dice to make his/her decisions. I've played for many years at many conventions and game days and rarely come across this issue like you explained. A person should have a very good idea what they're facing with 10+ over the DC to identify a creature. That's how I've experienced it when playing.
Michael Brock wrote:
Mike, I was expecting you to say something about the Fresh Prince of Bel Air the way that post started.
Congrats, England's Captains. I was there the first time during these past Olympics. London and the surrounding countryside is wonderful.
I'll add you to the list of players. I started prepping to run RotRL before my table fell apart. Prepped the recent anniversary edition and the group fell apart again.
Anyone else? NYC area.
Eric Brittain wrote:
I think #3 is the deciding factor if a scenario is fun or a complete waste of 4 hours. Amazingly written scenarios in the hands of a bad GM are putrid stinkers while smoking piles of ink on paper are fantastic journeys when run by good GMs.
[Excluding Pain's quote for space] I agree with cutting down combats if it causes crucial RP to be cut. To me this doesn't mean skipping the combat entirely but cutting it down. To save time I call out who's on deck, place people on delay if they....take....for...ever....to...make.....a......move (to give them time to think, of course), I don't take the baddies down to the last hit point (e.g. running away if over half the baddie party is down or retire them to an early grave if below 20% of HPs and no immediate danger to the party). Without telling the story through RP then the table is performing an exercise of initiative and rules look-ups. That's not fun, for me, and I'm sure many others.
My opinion is I rest the entire responsibility on the GM to deliver a fun session. I've had to control bad players, players who try to destroy table dynamics on purpose, expand RP story opportunities if the scenario doesn't detail areas, expand NPC RP opportunities if the table is enjoying the discussion, monologue through important story events (through the eyes of the PC's) if a long combat couldn't be avoided and, above all, conscious time management to know how and when to employ learned tools of the GM trade.
I truly believe every scenario has the potential to deliver RP, combat and story. The GM needs to care enough to deliver it and players need to respect others at the table so each enjoys the "scooby snack" for their PC build.
Jonathan Cary wrote:
(hand raised) Oh! Oh! Oh!
Have the GMs wear a cone-shaped hat with the number written on the front and back. :D Wait, if it's circular which side is the front and which is the back? Huh, oh yeah, that's easy. The back is the number the GM can't see. Haha. No, wait.....
(hand raised) Oh! Oh! Oh!
Have the GMs wear bling in the form of a plastic gold chain with the laminated number hanging on the chain in the shape of a goblin's head. :D
- written in memoriam to Ron Palillo (Arnold Horshack)
Khashir El'eth wrote:
Hey, everyone had very specific pieces of advice , links and great lists. Here's one everyone might be thinking but overlooked mentioning. And that simply is, have fun - and enable those around you to enjoy the game with you. That's it. It's your first PFS game so don't overwhelm yourself with this cave troll-size volume of information.
The only problem I have seen with getting art, is if the characters die! The last two of my characters to not have art were the ones I played today. One was fine, but the other was nearly killed permanently. I was texting my friend to ask how much work she would lose! Fortunately, he was resurrected, and got a nifty giant scar across his throat.
If they die frame the picture with a black ribbon across a corner. It'll be a conversation piece when people visit.
Andrew Hoskins wrote:
pffft, Marshal. That's an upcoming Mystic PrC. It's Musterai, folks, Musterai. Teach your players, teach your children. #AzantiLanguageResurgence
Check out the post made by the person I was replying to. It's all there to save time here repeating the conversations.
Andrew Hoskins wrote:
I agree that if a table *can* pre-organize themselves it will go faster, but much of the time there are groups of 2s and 3s with the occasional solo player. The best mustering volunteer I saw was quickly able to take small groups of 2 and 3 of the same sub-tier, then add some singles of the appropriate levels...
Oh, yeah, completely agree. When the bulk of people are sat the person mustering should assist the 2s, 3s and singles to form up. Especially when Real vs Generic adds additional complexity. I also don't play the selling your character game. It gets shut down immediately.
It makes very little difference to me if I'm sat first or the players. Give me a scenario and point me to my already seated table of restless players. When they've read their faction missions and introduced their characters I'll be ready to give them a fantastic play experience. I'm not showing off. I'm giving a different perspective here and have no doubt there are many GMs who do better than me in similar situations. Large shows will never be perfect. GMs should prepare themselves to be as mobile and flexible as possible. That's my approach. Again, adding a different perspective and not trying to discount anyone else's wishes or preferences.
Matt Goodall wrote:
Glad everyone likes her.
She was a blast to roleplay. I took liberties and targeted players who would fall in love with her and be motherly, protective or friendly with her. A few players got sobbing goblin snot on their trousers when they'd show her kindness apart from all the abuses she lived through.
I think every scenario has the ability to roleplay well. The GM just needs to find the story and highlight that moreso than mechanics and combat. Some scenarios are easier than others as most know who run a ton of PFS. As an example, an NPC had a minor part in a recent scenario release. I took that NPC and made her into a major *story* element that created huge roleplay situations within the party. It didn't change combat, objectives or length of the slot. It just made this NPC more a living character rather than a Diplomacy dice roll to learn where the party must go next.
James MacKenzie wrote:
Good one about the dream ending. When I ran it the players were required to introduce their goblin-PC using the song on their pre-gen sheet. I'm glad the entire table was into it. It was a fun slot.
There's a lot of good feedback and advice on the list Mike Broke started asking for such comments.
Andrew Hoskins wrote:
We had some volunteers telling mobs of people to sort themselves out and just let them know when they could seat a full table. I don't believe it should be the players' jobs to assemble themselves, but the responsibility should fall on the mustering volunteer.
Can you explain this a bit more? I have the complete opposite opinion. If the person mustering has to build tables it'll become an auction, "I need a fighter on table 3, fighter on table 3." (seven hands go up) "4th level fighter with 55hps and tanks" (four hands go down), "65 hps, going once, twice, ..." I've seen it when putting the responsibility of table-building with the muster-volunteer created a huge bottle neck. I've also seen tables rejecting a player because he/she didn't meet their power or class standards and the muster-volunteer asks someone else to appease the rejecting table. That is not a situation for anyone to create or experience.
It's faster when players build themselves into a table of six and elects one person to represent that group who alone approaches the muster-volunteer to be sat. This is how I instruct everyone when I muster. It clears the area so everyone isn't mobbed around me and I can easily sit up to 10 tables in less than 10min. I've seen a smaller mob take 20-30 min when their table-building with the person mustering.
I have the firm belief and experience to prove players can call out what PC they want to play, what tier and fill an available slot quickly. The player can also listen to a table call out its need for a certain class to balance it, and if they have that character, the player can raise their hand to be welcomed to that slot.