So I've been pondering this question, not just in regards to Pathfinder, but in regards to other games that include combat as a centerpiece as well.
And it had me thinking.
What is a good fight?
Keep in mind I'm not simply talking about challenging fights with a wide variety of enemies, personality, and quirks. But at its very core what makes a fight fun.
I sat down and tried to do some research came up with a basic synopsis on the elements that make a fight fun and came up with some decent ideas on the elements that matter (challenge, relevance and tension) and I wanted to typify what would appeal to what in terms of the type of tabletop gamers that there are.
Unfortunately, no one has done a serious study on the various sorts of tabletop gamers that exist. Sure there are a lot of joke instances but nothing particularly useful from a research or even business perspective.
So, I felt compelled to ask.
What makes a good, memorable, fun fight from a meta perspective?