I am willing to try 5th edition, the system has some good selling points for me:
- it runs smoother and is less complicated, but still captures the feeling of playing D&D, speeding up combat significantly despite taking more rounds.
- the pcs are less superhero-like and low cr creatures have a better spread in which they can be used in the game.
- stacking effects have been diminished greatly by the advantage/disadvantage system and greatly diminished buffing potential.
- spellcasters are not as overpowering as in 3.x/pathfinder/AD&D edition but are nice to play since spells are not lost from memory after they are cast and have an innate augmentation system built in many spells.
- They have an archetype-like system built into every class which has the potential for much variety.
- More emphasis on roleplaying, though combat is still the core of the system it's actually getting some attention and has a role in character development.
- Multi-classing spellcasters offers some interesting options, it seems quite an elegant solution.
- preparation time for GM went don significantly with less complex characters and monsters.
- Move and full attack, or move attack and move attack is an option
Less appealing :
- Multi-class is a bit more complicated than most parts of the system and needs to be read properly first once or twice.
- I feel the system is still a bit wonky in some parts or no thoughts through well enough, I dont expect to not houserule anything though.
- It needs some adjusting, it feels simple and a bit more dumbed down in some regards at first glance. Until you realize that having rules for everything doesnt add to realism or play experience and is actually quite liberating. (AC rules, skill system)
- I don't feel the involvement with the game as much as I do at paizo, the developers feel much more approachable. Though they do try their 'sagely advice' to solve game issues D&DN falls short on that for the moment.