Relixander's page

Organized Play Member. 126 posts (127 including aliases). 2 reviews. No lists. No wishlists. 15 Organized Play characters. 1 alias.



Scarab Sages 4/5

Not new to the boards, but he'l have a new title now.

James Wygle

He's been serving in the position and finally decided to make it official and I thank him for the help.

Scarab Sages 4/5

Its a little late so I wanted to double check this chart before I sent it to another GM, can some one double check for me.

_______________Season 0-3____________________Season 4-5
APL_____4-5 Players____6-7 Players____4 Players___5-7 Players
<X_________Low Tier_______Low Tier______Low Tier*___Low Tier
=X<X.5_____Low Tier_______High Tier______Low Tier____High Tier*
=X.5_______Choice________Choice________Choice______Choice
>X.5_______High Tier_______High Tier______High Tier*___High Tier

Where X is 3 for Tier 1-5, 5 for Tier 1-7, 5 for Tier 3-7, 7 for Tier 5-9, and 9 for Tier 7-11
*Scale the encounters for 4 players
Note: If no players are in the High Tier *(all are <=X) the group has its Choice of which Tier to play.

grr formatting, its so much easier in a spreadsheet (oh and everywhere its says Tier it should say SubTier, not fixing the formatting again...)

Scarab Sages

Are there any famous halflings? We are having trouble finding some role models...

Scarab Sages

1 person marked this as a favorite.

So you've got a few extra pawn bases sitting around.

I don't know about to you, but one thing that has always been a slight annoyance to me with any quality GM screen, is the tendency to try to return to a folded state.

Problem solved; Grab a huge base, set it at the center fold of the GM screen, grab two medium or large bases and put them on the "wings".

You can even put a couple more near the "wing" folds for extra stability, if you have a tendency to get a little excited, and bump the table when going for that great axe crit roll.

Scarab Sages

Is the following a valid Eidolon build for a level 5 half elf summoner (1.25 extra evolution points).

Biped form: legs, arms, claws (arms)

Evolutions:
1 - Improved Natural Armor
1 - Claws (legs)
1 - Improved Damage Claws (arms)
1 - Improved Damage Claws (legs)
1 - Magic Attacks
2 - Energy Attacks
2 - Ability Increase, Strength

4 attacks at +9 to hit (full attack action) dealing 1d6+5 slashing damage and 1d6 acid damage each

STAT BLOCK
====================================================
Male Biped (Claws)
CN Medium Outsider
Init +2; Senses Darkvision (60 feet); Perception +7
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DEFENSE
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AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 28 (+8)
Fort +6, Ref +3, Will +4
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft.
Melee Claw x2 (Claws) +9 x2 (1d6+5/20/x2) and
Claw x2 (Claws) +9 x2 (1d6+5/20/x2) and
Unarmed Strike +9 (1d3+5/20/x2)
Special Attacks Energy Attacks (Acid)
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STATISTICS
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Str 20, Dex 14, Con 14, Int 7, Wis 10, Cha 11
Base Atk +4; CMB +9; CMD 21
Feats Friendly Switch, Power Attack -2/+4
Skills Bluff +7, Perception +7, Sense Motive +7, Stealth +9
Languages Common
SQ Magic Attacks (Ex)
Other Gear Backpack, Masterwork (empty)
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Attacks: Acid (Ex) Your natural attacks deal 1d6 additional energy damage.
Evasion (Ex) No damage on successful reflex save.
Friendly Switch Can move into allies space with no AoO and displace him into your old square.
Magic Attacks (Ex) Your natural attacks are magic.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
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