Shield

Rek Rollington's page

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Our group is fighting a lot of oozes at the moment who have critical immunity and very low AC.

Am I to understand the automatic knock prone critical effects from the flail and hammer still apply to Ooze even when the double damage does not?

And for those with deadly or fatal weapons, do those effects still apply to oozes?

I found some old threads on this I didn’t want to necro and it was still debated. It doesn’t appear to be addressed in the offical FAQ/Eratta. What’s the actual RAW saying here and has there been any word from in high about RAI?


So with the amount of monsters with Grab as an automatic action on a hit one of the suggested ancestry feats I've seen highly recommend is the Halfling ancestry feat "Unfettered Halfling".

AONPRD

Core Rulebook pg. 52 wrote:

Unfettered Halfling

You were forced into service as a laborer, either pressed into indentured servitude or shackled by the evils of slavery, but you’ve since escaped and have trained to ensure you’ll never be caught again. Whenever you roll a success on a check to Escape or a saving throw against an effect that would impose the grabbed or restrained condition on you, you get a critical success instead. Whenever a creature rolls a failure on a check to Grapple you, they get a critical failure instead. If a creature uses the Grab ability on you, it must succeed at an Athletics check to grab you instead of automatically grabbing you.

I'm interested in this athletics check to grab you. Is it doesn't actually state what the DC is. Is like like a grapple where it's via Fort DC? I assume it doesn't have the the grapples 4 degrees of success otherwise you are opening yourself up to getting restrained.

That's how I would rule it anyway. It's verse Fort DC & it's only pass/fail no crib success or failure options. Is this how everyone else reads it?