Reiko

Reiko aka Little Sister's page

83 posts. Alias of Brandy Camel.


Full Name

Reiko

Classes/Levels

Spells Active:
None.
Resources:
inspiration (1/1), ki pool (3/3), luck pool (1/4)

Gender

AC 18 T 14 FF 14 | HP 33/33 | F +2 R +11 W +2 | Init +8| Perc +7*

Size

M

Age

26

Alignment

Neutral

Deity

Atheist

Languages

Common, Giant, Tien, Minkaian

Strength 10
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 10
Charisma 14

About Reiko aka Little Sister

Reiko
Female human (Tian-Min) investigator (sleuth) 1/ninja (bandit) 2/swashbuckler 1 (Pathfinder RPG Advanced Class Guide 30, 56, 101, Pathfinder RPG Ultimate Combat 13, 71)
N Medium humanoid (human)
Init +8; Senses Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 33 (4 HD; 3d8+1d10+8)
Fort +2, Ref +11, Will +2
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Offense
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Speed 30 ft.
Melee adamantine wakizashi +8 (1d6+4/18-20) or
. . mwk cold iron wakizashi +8 (1d6+4/18-20)
Ranged shortbow +6 (1d6/×3) or
. . shuriken +6 (1d2)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (4), sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 14, Int 13, Wis 10, Cha 14
Base Atk +2; CMB +2; CMD 16
Feats Shadow Strike[APG], Slashing Grace[ACG], Weapon Focus (wakizashi)
Traits orphaned, reactionary
Skills Acrobatics +11, Bluff +8, Climb +6, Disable Device +14, Disguise +6, Escape Artist +11, Knowledge (religion) +5, Perception +7, Sense Motive +4, Sleight of Hand +8 (+10 to steal items without being noticed), Stealth +11, Survival +5, Swim +4, Use Magic Device +9
Languages Common, Giant, Minkaian, Tien
SQ deed: daring, deed: opportunist evasion, deed: sleuth's initiative, inspiration (1/day), ki pool (3 points), ninja trick (vanishing trick[UC]), poison use, sleuth's luck, swashbuckler finesse, trapfinding +1
Combat Gear potion of cure light wounds, wand of endure elements (50 charges), acid (2), alchemist's fire (2), flash powder[APG] (4), smoke pellet, smog (3); Other Gear mithral chain shirt, adamantine wakizashi[UC], arrows (20), mwk cold iron wakizashi[UC], shortbow, shuriken (10), handy haversack, grappling arrow[UE], grappling arrow[UE], masterwork backpack[APG], masterwork thieves' tools, masterwork tool, silk rope (50 ft.), waterskin, camel, bedroll, bit and bridle, blanket, feed (per day), riding saddle, saddlebags, trail rations, 666 gp
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Special Abilities
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Deed: Daring (Ex) Spend 1 luck to add 1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride, Swim check.
Deed: Opportunist Evasion (Ex) Spend 1 luck to take no damage after successful Reflex save.
Deed: Sleuth's Initiative (Ex) While have luck, can use a free hand to draw ligt/1-hand melee weap as part of the initiative check.
Deeds
Inspiration (+1d6, 1/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Ki Pool (3/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Strike You can deal precision damage against targets with some concealment.
Slashing Grace (Wakizashi) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Sleuth's Luck At 1st level, a sleuth gains a fluctuating pool of luck, measuring her ability to get out of scrapes. At the start of each day, a sleuth has a number of luck points equal to her Charisma modifier (minimum 1). Her luck goes up or down throughout the d
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.