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An archer cleric would fit quite well, as Erastil features strongly in Kingmaker. With a 25pt-buy you can afford a 17 for Dex and a 15 for Wisdom, as well as a 14 Strength, for a composite longbow.
No. Stealth you can pick up via one of my favourite traits: highlander, which doesn´t really fit with an elven wizard. If you want more arcane casting than the bard has, take a sorcerer. You wrote you need diplomatic skills, especially an elven wizard will not provide that.
We offered 5 acres for starting farmers and settlers, with the option to buy more later. Veterans of our armed forces got better conditions. Our GM gave us spokesmen for farmers and woodcutters, to talk to and sit in the council.
Quickly browsing through the huge list of feats, only arcane vendetta and branded for retribution jumped at me. They add only damage, but the inquisitor disruptive stacks. Disruptive spell ?Actually i just added ranged feats, point blank, precise shot, deadly aim and quick draw for switch-hitting. Itching to get my hands on a heavy repeating crossbow.;)
Hrmm..., i didn´t say that and i said " please" ?Admitedly, i don´t really understand what your trying to do with the bard-side so urgently. I just checked the inquisitor spellbreaker-archetype, slapped the spellkiller- inquisition in on hero-lab and my jaw dropped. Not that i´m really into it yet, but it seemed viable, for what you want.
PS: Will propably play it, next chance i get.;)
PPS: Ah, now i see, bonus feats as non-fighter.
Jordan: Plump. Not only one of his favourite adjectives...
Erikson: Appalling. Not only one of his favourite adjectives...
...need more caster level boosting...
Then why don´t you give it a try and drop the bard...please ?I´m also a big fan of multiclassing, but Pathfinder really doesn´t support or reward this. You´ll get to the higher level spells quicker with only one class, among other things.
Recently i played the inquisitor of a friend, so i´m somewhat familiar and would recommend weapon of awe, flames of the faithful and keen.
Searing light is also great, exspecially with a rod to maximize the levels.
BTW if it had to be multiclass, i´d consider half-elf and ranger-levels.
Fav. enemy human or ranger-focus, a combat-style for switch-hitting ?
And a heavy repeating crossbow.
I thought they left them " for the gods" or rather for their thralls to pick up should the children survive the night out in the hills, as not to loose the workforce. They also had a semi- polyandry, where not only widows were " taken care " of, but women could choose another man who came home with more honor or loot. IIRC spartian women DID have quite a bit more standing than those of the more patriachial athens, which made them all the more suspect.
For a hoplite the phalanx-soldier is perfect, one of the best archetypes IMHO, though the Shaft and Shield feat makes it somewhat obsolete. My first thought is that your group may lack ranged capability, as well as wilderness skills. Consider ranger, throwing spears or amentums.
PS: Your having a Pally, an official bastard and an elf in one group ? ;P
Recently i have been building low level agents and troops for our Kingmaker Campaign.
Scout: Urban Ranger 3/ Rogue 1 Burglar/Roofrunner
Mistress: Rogue 2/ Cleric 2 ( Calistria)
Still working on them.
For starters and tanking i recommend using a spiked shield to boost your AC. For TWF while raging use a hand- or throwing-axe, at least until you get this over-sized feat. Considering your high Dex, i´d also try to throw something before closing into melee. For later there´s a feat two weapon defense, which gives a +1 bonus to AC.
Lowlight vision would be usefull, as would be sneaky, but the human bonus feat is just to good, you can start out with the most important archery feats. Also i have to say a birdman doesn´t really fit underground, IMO. You might consider half-elf, if you want to take more than one level rogue.
Furthermore i suggest getting a buckler and a one-handed back-up weapon, plus something for throwing, as underground tends to restrict two-handed weapon use, as well as longbows, i have to say.
No, not primarily i think, its just that you can afford it with a 25-point buy to have the option to go into melee. A longbow doesn´t really fit with a dwarf IMO, but the problem is rather that the point of the longbow is that you can full-attack with it. As Inquisitor you get your second attack pretty late and can take rapid shot at 3rd levl the earliest and precise shot is propably more important. So, if you have the money, get a heavy repeating crossbow. Point blank at first level, precise shot at third, at fifth maybe deadly aim or far shot.
Yeah, seeing that problem too. GM´s call. Otherwise its martial proficiency feat, which sucks with a dwarf getting only one feat, but it can be done. Quickdraw at third, or darting viper. Vital strike for heavy rep. crossbow and dorn-duergar both.
The Dorn-Duergar is tricky and will cost you a feat, because while dwarfs get it as martial weapon, you don´t get martial weapons with the inquisitor, unless you can convince your DM to make it favourite weapon of a secondary dwarven god. I think there´s a pretty conservative son of Torag.
STR 15 +1 at 4th
Outflank is nice, but i´d recommend precise strike. As for feats, if this switch-hitting built interests you, get quickdraw and you´re good to go.
Thats really nice, just a bit suicidal. Leather Armor? CHA 14 ? You´re Grace Jones, or what?;) And if your a skirmisher you don´t need WIS 13 either. The darkwood buckler unfortunately is actually a light shield, so when your using the spear, your AC should be even more crappy. I´d recommend a trident and/or a reach weapon for more damage, as you have furious focus. And a masterwork chainshirt or hide shirt. Flank with the druid, after throwing the net, you should be fine.
You could use an enlarge person potion and then be able to use the large bow (and add gravity bow on top of that).
Unfortunately the PRD says :Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage.
But it works with large weapons, lead blades and gravity bow.
Everybody plays to have fun, man. Chill out, relax, lay back, it´s just a game.
Somewhat short, but in PF you can adjust to almost anything IMO. You have 2 light- melee skillmonkeys, which is a bit much and one or two support casters. If you are left with only one caster, of four characters, thats not too bad. The Samurai front/center, ninja and monk take the flanks, alchemist stays behind.
So the bard had to spent his spells healing and is now maybe dropping out ? Either way it looks like you colud need a divine caster, possibly melee-capable or a witch, with or without healing hex.
Edit: on the other hand, what Oterisk said : heal bots aren´t really necessary, if you watch your tactics and get a wand.
Mr Erth wrote:
Intimidating is nice and well, but 17 seems exessive. I´d strongly recommend putting the 17 on Con or Dex. Otherwise you´d need Weapon focus/ Dazzling Display or something to really use Cha, or he should consider going Oracle - Rage Prophet, to make use of the Charisma.Otherwise Power Attack, Furious Focus and Cleave are a classical feat progression for a barbarian.
But it entitles one to a fur full-suit including skull - helm !:P
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