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About Red Feather"RED FEATHER (Shoanti - Shriikirri-Quah (Hawk Clan))
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<<AC>> 20, touch 13, flat-footed 17 (+5 armor, +2 shield, +3 dex) <<hp>> 53 (6d8+5) <<Fort>> +3, <<Ref>> +10, <<Will>> +7 <<Defensive Abilities>> Mounted Combat, Well-Versed ------------------ OFFENSE Spoiler:
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<<Spd>> 30 ft./x4 <<Melee>> +1 Shortspear +5 1d6+2 20/x2 <<Melee>> Club +4 1d6+1 20/x2 <<Melee>> Dagger, melee +4 1d4+1 19-20/x2 <<Ranged>> Mwk Longbow +7 1d8 20/x3 <<Ranged>> Javelin +6 1d6+1 20/x2 <<Ranged>> Dagger, thrown +6 1d4+1 19-20/x2 <<Special Attacks>> Point Blank Shot, Precise Shot ------------------ STATISTICS Spoiler:
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<<Str>> 12, <<Dex>> 17, <<Con>> 10, <<Int>> 12, <<Wis>> 11, <<Cha>> 18 <<Base Atk>> +3, <<Cmb>> +4 <<Feats>> Armor Proficiency (Light) (PFB 82), Mounted Combat (PFB 92),Mounted Archery, Point Blank Shot (PFB 92), Precise Shot (PFB 92), Shield Proficiency (PFB 94), Totem Spirit (PFRotR 14) <<Skills>> Spoiler:
Acrobatics +11, Climb +6, Diplomacy +10, Knowledge (arcana) +8, Knowledge (architecture and engineering) +8, Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (history) +13, Knowledge (local) +8, Knowledge (nature) +9, Knowledge (nobility and royalty) +8, Linguistics +8, Perception +6, Perform (act) +8, Perform (oratory) +12, Perform (sing) +8, Profession (scribe) +9, Ride +10, Sense Motive +4, Stealth +11, Survival +4 <<Languages>> Abyssal, Common, Giant, Gnoll, Shoanti, Thassilonian, Undercommon <<SQ>> Spoiler:
Countersong, Distraction, Fascinate, Inspire Courage, Inspire Competence
<<Combat Gear>> Mwk Longbow, +1 Shortspear, Javelin, Club, Dagger, Studded leather +2, Shield, light wooden +1 <<Other Gear>> Armor & Shield, Weapons <<Class Abilities>> • BARD CANTRIPS - Tha bard can cast known 0-level spells without limit. (PFB 20). • BARD SPELLS - Arcane spells drawn from the bard spell list. Spontaneous caster. Every bard spell has a verbal component (singing, reciting, or music). (PFB 16). • BARD WEAPONS AND ARMOR - All simple weapons, longsword, rapier, sap, short sword, shortbow, and whip, light armor and shields (except tower shields). No arcane spell failure in light armor. (PFB 16). • BARDIC KNOWLEDGE - The bard gets a free rank in selected skill - Knowledge (history) - at each level. In addition, a bard adds 3 to all Knowledge skill checks and may make such checks untrained. Your Pathfinder Chronicler levels stack with bard levels for the purpose of this class ability. (PFB 16). • BARDIC PERFORMANCE - Once per day per bard level, the bard can make a performance as a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. (PFB 16-17). • COUNTERSONG - Counters magical effects that depend on sound within 30 feet. Creatures use the bard’s Perform check result in place of its saving throw each round countersong is active, max 10 rounds. (PFB 17). • DISTRACTION - Counters magical effects that depend on sight within 30 feet. Creatures use the bard’s Perform check result in place of its saving throw each round countersong is active, max 10 rounds. (PFB 17-18). • FASCINATE - Up to 2 creatire within 30 ft. able to see and hear the bard, and able to pay attention to him (i.e., in no danger). The bard must also be able to see the creature. The creature makes a Will save vs. DC 16. If a creature succeeds, it immune for 24 hours. If it fails, the creature sits quietly and listens, for as long as the bard continues to play and concentrate (up to bard’s level in rounds) and takes -4 on skill checks like Perception. (PFB 18). • INSPIRE COURAGE - +2 morale bonus on saves vs. charm and fear and +2 morale bonus on attack and weapon damage rolls to allies who can hear for 5 rounds after it stops. Mind-affecting. (PFB 18). • INSPIRE COMPETENCE - +2 competence bonus on skill checks with a particular skill as long as the bard concentrates, up to 2 minutes. Range: 30 ft. Can’t be used on self. Mind-affecting. (PFB 18). • WELL-VERSED - The bard has a +4 save bonus vs. bardic performance, sonic, and language-dependent abilities. (PFB 20). • LORE MASTER - The bard can now take 10 on random knowledge checks, and can take 20 on a knowledge check once per day as a standard action. (PFB 20). • PATHFINDER CHRONICLER BARDIC KNOWLEDGE - This ability is identical to the bard’s class ability, and levels in this class stack with levels in any other class that grants a similar ability. (PBPE 14). • DEEP POCKETS - The chronicler can carry up to 10 lbs. of unspecified nonmagical gear worth up to 100 gp, and can specify and produce these at any time as a full-round action. He can treat his encumbrance for a light load at a +4 Str, provided he spends 1 hour a day carefully packing (listed encumbrance calculated under the assumption that the chronicler always does this). The chronicler gets a +4 to Sleight of Hand checks to conceal small objects. (PBPE 14). • MASTER SCRIBE - A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as Use Magic Device checks involving scrolls or other written magical items. A Pathfinder chronicler can make Linguistics checks to decipher text as a full-round action and can always take 10 on Linguistics and Profession (scribe) checks, even if distracted or endangered. (PBPE 14-15). Spells Spoiler:
Spells per day 1st-5, 2nd-3 0-Lvl Ghost Sound, Light, Mage Hand, Message, Prestidigitation
Equipment Spoiler:
Cloak of Resistance +2, Studded Leather +2, +1 Light Wooden Shield, Hat of disguise, +1 Short-Spear, Efficient Quiver, Wand of Cure Light Wounds (50) Level 1. 650 gp. |
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