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Shining Child

Red-Assassin's page

RPG Superstar 2013 Dedicated Voter. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Indiana—Indianapolis. 1,033 posts (1,043 including aliases). 50 reviews. 1 list. 1 wishlist. 14 Pathfinder Society characters. 1 alias.

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Best Gen-Con Special so far, sorry for the late review


I helped run this at GenCon.

I played this at 1-5 tier

I replayed this at 10-11 tier.

I GM'd this for a table of 12+

I have to say this is by far my favorite special so far.

I think the only weakness is that players can only play it 2x.

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A new type of combat.

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Story 2/5

Season concluding that ends with an epic battle. Sounds great

Setting 3/5

So we have a series of encounters placed in the Worldwound. There are a lot of armies allot of chance to implement some cool chaotic effects. Allot of missed chances. It was nice to see the House of Reflection and Sliver shore in the scenario

Role-play-ability 0/5

"Kill them all Venture Captain?" yippee ki yay wheres my army?

Combat 1/5

Lets first talk about mass combat, not everyone likes it. I was one of those that actually looked forward to this.

Scenario adding the elite units raises the PC's mass combat effectiveness, adding elite units increases up to 4 more enemy units. So the mass combat will actually take longer?

What happens when you roll a nat 20? Look it up, man that sucks.
Next problem what happens when I attack and roll a nat 1? Look it up, wow thats worse.

Maps, more combat modifiers should of been implemented, I did really like what was being used for instance silvershore being fortified.
That being said the map itself could of used a trail or path, some way to help the Medevian Warpriests to catch up, why are they so slow?

Mechanics there are allot of mechanics to learn, the source material is not presented in a way to make this easy to run.

Since this time GM shared prep has had some added user documents uploaded.

Going on with the Mass Combat, is there any strategy?

Wolfcrags? To win the PC's must defeat all the enemy armies? Is this like the morale of an NPC that says "fights to the Death"

Really a group of NPC are expected to kill all the enemies.
In the Worldwound!
The once place where demons can just literally walk on through to the other side...

Some sort of victory point system could of been used. Hold this location till "Super Weapon" from the Weapon in the Rift arrives.

Swarms that are troops are cool until you run on in low tier that and deal 4d8+10 to 3 pc's, with a dc 19 sav, sorry cleric and mage. you should not have been there or been in the correct tier!

As well as a big floor trap with a 10d6 fall that will very likely kill a couple players on the low tier.

Suitability 1/5 I am not sure if this will be suited for home play my best guess is it will be Suitable for a home game of Wrath of the Righteous.

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Missed opportunity

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Story 1/5

The story was kinda simple, examine a ancient Cairn.

Setting 2/5

There are a couple cool things that tie in with Golarion lore. Whispered Song, Silent Enforcers as well as an old favorite Zon Kuthion. Much of this is referenced but not used, such as the Silent Enforcers

Role-play-ability 2/5 You really have 2 key npc's you can use to help promote a in character narrative with the players. The first is a tough as nails character named Alya, the second is one of 2 different NPC's that may arrive later.

Combat 1/5 I will be adding another section after this review that will also go into depth some of the problems with the mechanics of this scenario. I have GM'd this encounter twice and each time the party had almost 0 difficulty with it,

Suitability 2/5 So I actually like the Cairn itself, if a home GM would be willing to try this in a home game he should be prepared for a major addition to this scenario.

First the mechanics since this is a review all major spoilers will lie after this.

So we have a set of mechanics that deal with the shadow plane. These are good till you run across the Impeded Magic, as well as something like a wayfinder. So you have regular darkness. But this also effects the enemies alike. Even Maravan would be on equal footing with the PC's if not worse.

Next we have vision and chains line of sight to deal with, and these actually change while climbing. Another 2 sets of mechanics. Then there is climbing with yet another subset of climbing rules. Now this is perhaps one of the coolest strategic elements in the scenario but the ambush NPC's will still be locked into a shorter line of sight. Then we also have a mechanic for moving towards the entrance.

Allot of mechanics

NPC's at low tier the most dangerous aspect of the scenario is falling from the chains, at High tier it is either falling from the chains with a sleep effect, or falling into con drain poision.

There is also a cool river that holds some surprises.

Maravan each time I ran this Maravan went down in a single round. in both cases this was a little underwhelming each time. Something like invisibility would help his buff tactics. I am also not a fan of the Mirror Image, Displacement combo.

Editing, there is a secret door with no DC a couple area's were referenced in the scenario as different areas with no explanation to what was in the room. A trap that hides allot of the wealth in the scenario.

I cant help but feel that the scenario could of had the first part removed and focused on the Cairn itself or a whole scenario exploring Nisroch as a 2 part series.

The whole scenario feels rushed and could of been much better.

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Waste of Hitchcock

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Having only played this once at GenCon, I had a good GM, and a fun group of players. But I know a couple players at the table where not interested in the scenario.

Story 1/5

I am sure there must be one, at least from the GM side. So what we have is a series of quest based on faction leaders. Some characters may not even care or be interested in dealing with other peoples faction missions, let alone their own faction members. Can a Pathfinder choose not to be in a faction, or not loyal to a faction?

Setting 1/5

This is nothing really special that deals with Golarion cannon in fact this scenario could be happening anywhere. A dragon a monster or something would help with the mix. You do have a couple faction heads that show up to give you orders.

Role-play-ability 2/5

So there is some role play chances, but I guess it is dependent on how many factions are in your party. If you have 5 then it becomes much harder, being in a time slot. The surprise announcement of the scenario being tied to factions really caused problems with my group that had been formed for 8 months before hand.

Combat 1/5

I guess this will vary by group, I know that the group that I played with hit a trap. I am not sure combat lasted more than one round in any encounter, also there were some combats that lasted less than a round for my group.

Suitability 1/5

I am pretty sure not much of this would be used in a home game. Unless you are playing a home game that involves a faction head.

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Great 1st time Author


Story 5/5

The story was well done.

Setting 3/5

There is a town, a VC a witch a wand some horses some crusaders and a faction leader, then leading to a obscure location.

Role-play-ability 5/5 Most of the creatures have great ability to interact with the NPC's. You have several chance to meet some key NPC's. Also to boot some of the combat encounters could lend to good RP!

Combat 5/5 I would say it in its normal mode, can be pretty easy I have yet to GM this on hard mode. I look forward to the chance. The hard mode dosnt looke like TPK Theatre.

Suitability 4/5 I am not sure how much of this could be used for a none PFS game. This scenario would be great to run along with the Wrath of the Righteous AP. It may be hard to adapt this encounter to most home games, unless they are battling demons with the assistance of crusaders.

Now some of the problems there was or is a problem with the riddle/encounter. Also if the party doesn't have the required skills this could be a hard one.

Stairs there are about 100 feet of stairs for a 20 foot raise. I guess this could be a wheel chair ramp.

A spell effect could of been written a bit better.

During a certain countdown effect, a key NPC, almost appears magically.

Really this could of used some editing, at least to make it a little easier to read and understand. Make sure you read the forum posts. I read this a couple times as well as asked some questions about it. I still ended up making a couple mistakes running it.

I also plan on running a couple more times. I think this will be my travel scenario when I visit cons!!! At least during season 5.

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