Venture-Lieutenant, Indiana—Indianapolis. 431 posts (440 including aliases). 23 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 1 alias.
Great work Neil, I really liked the story element. I would give it 5 stars, except I found some of the combat encounters were too easy. Rhoswen stats really predicted a TPK. Through game play I realized this should be exactly what a APL +3 encounter should be. So on the too easy part I felt some of the encounters should of been mixed up a little bit, I found it hard to hit the fighter in my party. That being said really good job. I hope to see a followup mod called the Return of Rhoswen.
I strongly recommend this Mod, as well as anything with this authors name on it.
This scenario is hard to run in regular time slot. At higher tier's combats can take much longer. Time management of this scenario is perhaps the only fault I had GM'ing this one. 4-5 hour time, from my running and playing does not do this scenario justice.
This is delving for the beginner. Some groups will do great while some may fail poorly. I ran it for 3 and a pregen and almost had a TPK. I have played it twice and both times were with 5+ players and we had fun.
So this mode like allot of seaon 0 needs a little support. This I think is a good thing, I really like the opportunity to create a couple maps.
The first encounter is perhaps the most challenging. This is a great thing. Regardless of tier, this could be deadly. +
Second encounter is underpowered but that is a terrible thing.
Third, and the chase scene, I think this is where GM creativity can help a little. When I gmd this encounter I limited players to a single action, describing that the other cart regularly went around a blind part. +
The main thing I would of liked would of been a more elaborate description of the setting the adventure took place in.
I have to say this was a pleasure to play and dm. I played this at gencon at high tier and it definately gave our group some things to worry about.
I later ran this with another great group, this group had two wizards. This group surprised me with ingenius strategies.
I have ran this and played it two more times, I have to say this is a really memorable scenario.
Great role playing potential, and story. Plus I like Kobolds. Good job to the author. On a side note I want to play a Kobold in PFS. Ogre can you mail me a boon? J/K
I really liked this mod, I am a bit of a fan of the shorter page count scenario's. On this in paticular what we get is a mod packed with combat. This is perhaps the single thing that I didn't enjoy.
Since it is an older mod some of the encounters are quite a bit challenging. While others are more of a cake walk.
The scenario is well written the enviroment is great, I loved the map layout. Felt a bit rushed since I had limited time.
So I played this at gencon, relayed it twice for no credit and finally gm it. I have to say every time something different happens. Kudos for the writer. I think the optional encounter was really nice. Would recommend be ready for a full slot I can see this mod running over.
I recently ran this. I absolutely loved the first encounter. I ran it with newer players, I like tough encounters, but I think it could be hard/deadly for most allot of groups, which isn't a bad thing.
I think it could be a bit tough on 1st level characters.
I ran this this weekend I had a player request for it, he has ran out of scenarios to play at this tier.
So briefly I ran a table of 5 rogue, sorc, mage. Had 2 new pathfinders first time players cleric and fighter.
So I really enjoyed running this mod. I think the players really enjoyed the mod.
Looking back, I think the PA reward system in this mod was great.
Encounter wise I can't really see a large potential for TPK. It is not written paticularlly deadly. I think it is well balanced and the danger would lie in players hands.
Well worth a run, I did go a little past time but it was at a game store so I didn't have the constrictions of a con.
I did like the hard encounter and didn't find a problem with the game map at all. I think that was a very memorable encounter. The group I ran did fail some climbing checks and luckily tied off to each other.
First I have ran this and played it more than once/I have later changed my review I think I have ran it 4x so far.
Roleplay 3 stars
Roleplay with a dm familiar with the City of Strangers 5 Stars
Combat 2 Stars, Combat with experience running this multiple times 5 stars.
If you do run this purchase the city of strangers book. I think it totally changes the mod. Then sit back and let the city tell a story to the players.
It is hard to rate this one, as I have played then ran it, ran it more and more. I quickly find it to be my favorite scenario to date.
Nice mod, played it at a con had a great DM. I enjoyed it. I think it was my favorite of the museum scenario's. I liked the atmosphere, I may be lucky we had 5-6 at mid tier.
Well, I played this at gencon, I recently had the pleasure to run this as a DM. The story/rp elements where great. In both instances the characters accompished this mod very differently. If you are looking at playing this series, I would suggest staggering the series so the teirs increase.