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Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)
***( )( ) by Lord Snow

Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF
**( )( )( ) by KestlerGunner

Pathfinder Battles—Heroes & Monsters: Half-Orc Barbarian
***** by FabulousJeremy

Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King (PFRPG) PDF
*( )( )( )( ) by FabulousJeremy

Pathfinder Tales: Death's Heretic
***** by Dazrin Nightstrider

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RPG Superstar 2013 Dedicated Voter. FullStarFullStarFullStarFullStarFullStar Venture-Lieutenant, Indiana—Indianapolis. 764 posts (774 including aliases). 43 reviews. No lists. No wishlists. 12 Pathfinder Society characters. 1 alias.

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**( )( )( )

Weak 2 star


Story 1/5
Setting 2/5
Role-play-ability 1/5
Combat 2/5
Suitability 3/5

What we have here is a weak scenario.

Story 1/5

First story, is basic at best. PC's put into a desert to go into a cave. The title of the scenario is also a poor choice.

Setting 2/5

The Pyramid was a cool idea that never was really realised. Other than as a basic dungeon crawl. An upside down pyramid in the underdatk could of been AWESOME. I am not sure but I hope the scale was off if the squares were 10ft and the map was larger I think it would of been a better scenario.

Role-play-ability 1/5

Lets see every drow "Fights to the Death" except the leader. Why? They are chaotic evil and should betray their mistress. Drow researchers, really? They fight to the death? At 9th level other than summoning their only offensive spell is Magic Missile. They should know better than to fight for to the death. Also why is their a sorceror as a researcher. This scenario does allot of diservice to the drow. Combat enccounters, the drow rarely use the enviroment to their favor. Languages, most of the drow will have little possiblity to even speak to the party.

Combat 2/5 Young Driders really? This is really a bad template to ever use. It also opens up allot of really glaring problems. The young template should be removed from all Paizo products. First lets make a large aberration that is tough but limit it to one size smaller weapons. Lets apply the young template to this abberation and forget to give it small weapons. Now it is a medium sized creature. Then lets explain to the players it is a baby drow with large sized spider legs and halfling sized weapons. But can still dish out lightning bolts like a 6th level sorceror. In a home game this would make a fun twist perhaps an irony of Drow.

Combats missed the mark on every encounter except perhaps low tier encounter 6 and high tier encounter 5.

Suitability 3/5 This is not paticularrly suited for Golaran as a whole. For Pathfinder Society as it doesn't really set out to explore to much of its settings. I think it is more suited for a home game in the underdark. Where a GM could modify some encounters and expand on a cool pyramid.

My players had fun playing this though. I just don't think it is a solid hit.




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*****

Excellent Book


This is the ultimate setting book to date. Among all companies.
Map, setting lore, history and character options as well as religions.

Plus it is Damn pretty to look at.

I recommend a player and a GM to buy this.

It is damn pretty to look at the art and paper are exceptional.




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*****

Fun to play and GM


Story, good old love. Title says it all.
Setting, nice use of an Island, good descriptions of the Absalons hampton's. -.1 on all the tables in the tent map.
Role-play 5/5 for sure.
Combat the Barbarian is pretty tough. As I played it, for about 4 rounds it was a shoving match between 2 npc's and 2 pc's.
Suitability I am not sure how a non PFS player would or why they would attend this wedding. It would take a bit of work to customize to a home game. I would still recommend it.

Story 5/5
Setting 5/5
Role-play-ability 5/5
Combat 5/5
Suitability 2/5




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***( )( )

Eat your veggies.


Story, interesting romp to the Green Market.

Setting really a market, a custom map for a big market. A big market that wont fit on a flip mat, also there is a flip mat made by paizo of a market.

Role play, average. Telemayne is the star of this scenarios RP.

Combat, the second combat really is Awesome. Very unique, the first was standard kill the goons. I haven't seen the optional ran. Then the Final.

The final encounter, this could of been better on in many aspects.
First of Ethereal problems, problems and more problems, then dismissal as well as Ethereal and insubstantial confound each other talk about a headache. My biggest complaint is the Fire Elemental's, why are they there. How are the eternally loyal. How can Galdron even speak to them. Lastly how did they end up ethereal if it was voluntary why did they stay they are fire elementals that like to burn stuff...

A dramatic approach with telekinesis and the klar's and a ceremony could of been used, or at least Galdron could use Telekinesis to toss Ms. Foxglove around.

Suitability, I wouldn't recommend bring this out of PFS. If you do expect to make a couple changes.

Story 3/5
Setting 2/5
Role-play-ability 3/5
Combat 2/5
Suitability 3/5




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*****

Humor/Horror


I want to place this in Alaska... Palin's Cove.

This is a good scenario. I hope it surprises players.
There is enough in here for every play style. It can be challenging.
The story is good, setting great. The role play will allow allot of give and take with the party and GM. Well thought out combat. I would recommend this for non PFS play.

Story 5/5
Setting 5/5
Role-play-ability 5/5
Combat 5/5
Suitability 5/5


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