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Kenku

Reckless's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,837 posts (2,371 including aliases). 3 reviews. 1 list. No wishlists. 3 Pathfinder Society characters. 16 aliases.


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Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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how the maneuvers/stances work is outlined in systems and uses

and the maneuvers and stances are here

But we can also discuss them on Wednesday.

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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Would you consider allowing the Warder class from Dreamscarred Press?

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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4d6 ⇒ (3, 1, 6, 4) = 14 reroll 1d6 ⇒ 5 15
4d6 ⇒ (5, 2, 1, 1) = 9 reroll 1d6 ⇒ 5 reroll 1d6 ⇒ 313
4d6 ⇒ (4, 4, 5, 3) = 1613
4d6 ⇒ (3, 6, 6, 5) = 2017
4d6 ⇒ (1, 3, 1, 2) = 7 reroll 1d6 ⇒ 3 reroll 1d6 ⇒ 18
4d6 ⇒ (2, 6, 6, 1) = 15 reroll 1d6 ⇒ 5 17
4d6 ⇒ (6, 3, 5, 5) = 19 16
4d6 ⇒ (1, 5, 1, 1) = 8 reroll 1d6 ⇒ 6 reroll 1d6 ⇒ 4 reroll 1d6 ⇒ 5 16
4d6 ⇒ (1, 6, 5, 2) = 14 reroll 1d6 ⇒ 213
4d6 ⇒ (5, 4, 6, 4) = 19 15
4d6 ⇒ (2, 6, 1, 4) = 13 reroll 1d6 ⇒ 412
4d6 ⇒ (1, 3, 3, 6) = 13 reroll 1d6 ⇒ 212

17,17,16,16,15,15

I am working on a human slayer.

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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Wednesday night is good for me, I close at work Tue and Thu this week.

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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I could be interested in this. I'm running a few games over skype and maptools, and do not have a d20pro account, but could learn to use it pretty easily most likely. Friday nights could be good for me if we run something like 7-11pm EST.

Did you mean 4d6 minus lowest or 4d6 (getting a 4-24 range)?

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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I think with the next two Wednesdays being Christmas and New Year's Eves respectively, we should look to start on Wed Jan 7th, 2015.

I just got the last character sent to me, and I'll work on getting some notes up here on issues/questions on people over the weekend/Monday.

Michael Qi, no, we're full up. Thanks for your interest, will pm you if anything opens up.

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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Rogue, they never need to atone unless they're caught.

Would you rather mate with Squeely Nord or Mama Graul?

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

Male Human (Extraplanaer Subtype) Expert 10

Quite often, my ass exudes solutions.

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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PhillyG wrote:

http://www.myth-weavers.com/sheetview.php?sheetid=1050600 - almost finished ;(

you must not have marked it for sharing or whatever, because it's inaccessible.

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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Sleep. A dropped gun can still fire. A dropped guard may also be fired :P

Which would you rather have, a million copper pieces or a thousand gold pieces?

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

Male Human (Extraplanaer Subtype) Expert 10
Kirth Gersen wrote:
Reckless wrote:
On CMD, Canny Defense adds to CMD (+4 Intuition bonus)

I'll re-check the docs when I get home. If I remember correctly, dodge bonuses to AC are specifically noted as adding to CMD, but not intuition, luck, sacred/profane, etc. Just got my computer repaired, so I can actually look things up now!

For the sorcerer, I don't remember off the top of my head, but is there a favored class option for +1 level of spells known? That might account for the additional 1st level spell? Again, just spitballing here until I can check.

The Canny Defense feat specifies AC and CMD, which is why I added it.

Oh, yeah, that's where the extra spell known came from; it's right there on p2 of the sorcerer class. Pretty sure, let me check my skill pt allocation.

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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if everyone else can post a link to their sheet or send herolab file via skype, that'd be great.

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

Male Human (Extraplanaer Subtype) Expert 10
Kirth Gersen wrote:

Tombrose: The following stand out at first glance (please let me know if I'm missing a feat, trait, or something else that covers the existing numbers):

  • Intuition save is +0 (level) +0 (class) +0 (Wis) = +0 total.
  • CMD = 10 +0 (BAB) -1 (size) -1 (Str) +3 (Dex) = 11 total.
  • 1st level spells Known = 0 +1 (bloodline) +1 (Expanded Arcana) = 2 total.
  • On CMD, Canny Defense adds to CMD (+4 Intuition bonus)

    the rest has been corrected

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    I should be able to get my character completed and everything tomorrow, having only a half day of work.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    The ability to rapidly perceive, process, and alter electronic data through any protection at worldwide range without detection.

    Or polysmurf other.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Kodi wrote:

    And this raises a question from before: If we use gestalt, would all of a character's gestalt levels have to be taken in the same class?

    Probably to keep from further complicating already complicated characters, yes.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Yeah, I think the last actual critical fumble rule system and chart I saw was in an I.C.E. game....

    EDIT: not counting Paizo's optional fumble deck

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Possible picture for Gwen's Character

    Or a much softer touch

    In the tall grass

    WISH I HAD FOUND THIS FOR NADIA'S FAMILIAR!!!!

    Bloody Ratfolk

    Black, White, and Bloody

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    If you've got a link to the young wyvern race you're using, please share. Otherwise, maybe you could post the mechanical details (stat adjustments, racial abilities, etc.) Outside the box characters will work ok, although the intelligent natives will probably have interesting initial reactions to nonstandard races....

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Hit Points are die-2 after level one (d6=4, d8=6, d10=8, d12=10)

    As to Hero Points, I'm considering adapting "Victory Points" (and correspondingly, Complications) from the d20hero srd for Mutants and Masterminds, a more story-driven and -driving version of Hero Points. It would need some adaptation to work with both online play and Pathfinder in general. Since Victory Points are handed out more frequently, they would also correspondingly need to be less powerful than full Hero Points. With leveling happening more slowly, traditional Hero Points would be really slow to gain and correspondingly more likely to be completely forgotten anyway. I'll post something of what I'm thinking sometime soon, and people can let me know whether it's something they'd enjoy.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Regarding Stats: I'm willing to forgo point buy and do an array instead, with the caveat being that the array is 16,15,14.13.12.11 before racial adjustments. (this is a 28 point array) The reason I start with a 15 point buy is that is what the game is balanced against (for instance, heroic npcs are statted with an array that is the equivalent of a 15 point buy.)

    Part of the balance issue I've frequently encountered as a GM is the mad vs sad character conflict inherent in a point buy system. SAD characters will optimize their one stat in every conceivable way, because stats rule so many aspects of the game. This creates glass cannon or rock/paper/scissors characters more often than not. Meanwhile, unless you pump up the point buy, MAD characters tend to find their usefulness extremely hindered. This is why I prefer arrays. And to avoid giving anyone an 18 in any stat before racial adjustments (the game goes out of balance pretty quickly when stats climb too high.)

    I'll look into the spontaneous alchemy thing, Dan.

    The gestalt will add a layer of complexity, yes. My goal in including it is to broaden everyone's capabilities, not to focus them. I would ask that people keep that goal in mind if we decide to do the gestalt. In other words, don't say "this will make me better at this thing I'm already great at!", but rather "Hey, this'll let me do Y and Z on top of Q and X." and you're headed in the right direction.

    My goal with the roles is actually similar, in that I hope it will give people the ability to build a character who can participate in a specific role in the campaign without having to focus his/her entire character around that role, especially when playing a class that has 2 skill points per level. My hope is that people will use the added flexibility to customize their characters' skills towards their concept, rather than having to focus on one of the role as a concept.

    Obviously, I didn't put a lot of these thoughts to "paper" when putting up the original post, but it was a pretty late day for me.

    Both Gwen and Kodi make good points above, and everything is still up for discussion. This campaign is homebrew and has some margin for tweaking.

    Since we've played together for awhile, I feel safe in asking that you keep the following goals in mind when working on your characters:
    1) A group of like-minded explorers who have worked well as a team before,
    2) Experienced agents of the King who have a wide range of solutions available to a variety of threats and challenges;

    Also

    A) I would like to provide more in-game time for character-to-character role-play as well as providing the occasional npcs who can be motivated to become friendly. So, please have more than mechanics in mind while making up your characters. Develop a personality, desires, reason for conflict and cooperation. I'm purposely structuring the campaign to not be a time-is-of-the-essence type rush rush game. I'm also trying to remove political/lawyer-esque aspects of the game I feel some have found unappetizing. So while their will be social encounters, they will more likely be with less "civilized" populouses.

    B) A large part of the reason for the slower level progression is to allow me to adapt the encounters to be properly challenging (and not over/underwhelming)- sometimes I feel like just when we have a handle on what your characters are capable of (or even, sadly, before then), they level and a whole new set of abilities pop up. Look for less single-monster-in-a-room type encounters.

    C) Please do let me know about concerns you have regarding any of this stuff, or issues with past games. We've been playing together for quite a while now and I like everyone here. I'm not going to be upset at constructive feedback. I'd like it if we can go into this campaign with similar expectations and everyone can get enjoyment out of it. I'm looking to hone my GMing skills to make the game more fun for everyone.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Exploring the Unknown Isle

    Skype and Maptools campaign Wednesday Nights 7:30-11 pm EST by invitation

    Level 5, 15 point buy, 10,500 gp of equipment (nothing costing more than 5.5 K), Open classes and races. 2 Traits plus one Role (see below.)

    Campaign Notes
    The Unknown Isle is a large Island far to the west of the Kingdom of Gardune which has consumed any expeditions performing more than a cursory exploration. King Rafael Uriel III has long sought champions capable of surmounting the challenge presented by the Isle. Could you be those champions?
    King Uriel has provided a new type of vessel, powered by conjured water elementals as well as conventional methods, and given you a charter and the best map available of the Isle's outline. Your job is to explore the Isle and find its treasures, mapping it out as best you can as you go. You're given free reign to deal with any native creatures or peoples as you see fit. All the King has asked in return for this privilege is a modest tax of 5% of the value of everything you find and copies of your maps.

    The campaign will be working on a very slow track for leveling; I expect to level every few months at the most. That being said, I am willing to consider letting every other level be a gestalt level (including levels 2 and 4). This will complicate things a bit, but will allow for more options for each character. Let me know what you think.

    Roles

    Each character may select one Role from the following, gaining the listed benefit. It is ok if more than 1 person chooses the same Role, but we need at least one player with Craft (Cartography) in the party.

    Diplomat The face of the group, well equipped to deal with native populations. Gains one free rank of Diplomacy and Linguistics per level and these are always class skills.
    Guard Every exploratory group needs its grunts. Gain one bonus hit point per level and +1 bonus to Will saves against charms and compulsions per two levels.
    Guide Someone's gotta tell the difference between where you're going and where you've been. Gain one free rank of Craft (cartography), Knowledge (geography), and Knowledge (Nature) per level and these are always class skills.
    Pilot Master of the vessel provided by the King, and the elementals conjured by it. Gains one free rank in Knowledge (arcana) and Profession (sailor) per level and these are always class skills. Gains Aquan as a free bonus language.
    Sage Need to know something? Ask. Gains three ranks per level that may be put in any Knowledge skills and all Knowledge skills are always class skills.
    Scout Great at reconnaissance. Gains one free rank in Perception and Stealth per level and these are always class skills.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Who needs diplomacy to make fellow PCs helpful when you can just intimidate their butts into friendly behavior when you need to?

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    With apologies, I am going to shut down this game. I just don't seem to have the time I thought I would to properly run this, and it shows in my lack of posting frequency. Thank you everyone for applying/posting and again I apologize for the lack of posts. Things at home/work just aren't giving me the kind of free time I was expecting during this period. Happy gaming everyone.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Abyssal:

    There are seven distinct voices, doing round-robin style chants of:

    Hail to the slayer of the born and unborn;
    Hail to the murderer of mothers;
    Hail to the eater and drinker of men;
    Hail to the bringer of sleepless nights;
    Hail to the bespoiler of nature;
    Hail to the befouler of fresh waters;
    Hail to the prolonged painful death;

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Lord Indros agrees to your plan and grants you access to the Runewell entrance under the Sandpoint Glassworks. You are given a map through the smuggler tunnels to the area the Runewell is located. From inside the room with the Runewell, your hear a strange chanting in Abyssal.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Unfortunately, I have not been able to convince the mayor to allow me to examine the left shoulder of every woman in Sandpoint who fits the age bracket. He says, then turns to the map These are ancient Thassilonian passages dedicated to wrath magic he points at a few of the underground structures. This is where the runewell was discovered. he indicates a series of chambers connected to some tunnels under the Sandpoint glassworks. And the tunnels connecting to them are old smuggler tunnels. he indicates that some of the tunnels lead to the seashore by Chopper's Isle. And lastly, these seem to be part f an ancient sewer system or other complex for the old lighthouse.

    He indicates a spot marked 'Runewell' on the map. The murders seem to have happened about equidistant from the Runewell. They all happened within one block of one of the accessways to one of Sandpoint's underground complexes or tunnels, but never the same one twice. From this information, I believe the next attack will take place somewhere within this area or this one. He indicates two areas that share similar characteristics: the same distance from the Runewell and within a block of a tunnel entry/exit.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    I convinced the mayor it would be in the town's best interest if I was given full access to the evidence. Magnimar's interests in Sandpoint must be protected. The Sheriff wasn't happy, but he complied. I was examining the bodies under a detect magic spell and saw that they each had an illusory aura on their left shoulder. It took more powerful magic to actually see the birthmarks.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    You are greeted at the manor by servants, who show you to a large den/library. There are seats enough to comfortably fit everyone, as well as a large, silk-bound-in-leather chair behind a desk of Minkain design. You are given hot tea or coffee, as well as bisket-like cookies.

    After everyone (or everyone who is going to, at any rate) arrives, Lord Indros enters. He moves over to the table silently, and spreads a map out upon the table. The map shows lightly sketched buildings laid over several underground complexes. Lord Indros places five markers on the map, all of which correspond to a building, but only one of which corresponds to any of the underground areas. Thank you for agreeing to come. I am Teldiyan Indros, as most of you know, or have guessed. I've requested your presence here to investigate a series of murders. Our dear mayor and her sheriff are not equipped to deal with this sort of thing.

    Each of the victims had two things in common. The first is an invisible birthmark on their left shoulder. He lays a sketch of a symbol on the table: a baboon's face with three eyes (

    KN Religion DC 25:
    This is the symbol of a splinter sect of Lamashtu, one who worships her as a pre-divine demon lord.
    ) The second is that they were completely disemboweled.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Apologies, has some stuff happening around home over the weekend. Will try to get the meeting stuff posted tomorrow after work.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Well, working in retail makes Thanksgiving time... interesting ..... for me, but I should be able to post before or after work each day.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    It was either the druid or the cleric who cast obscuring mist... I'm not positive on that one any more. (It was an online game via maptools and skype and that session was about three weeks ago..)

    The drunk winter wolves were within line of sight and within telepathic range when he was attacked, and he called them telepathically. Basically a "hey, there's some troublemakers here." sort of thing. They may have resented his "summons" but not half so much as the wall of flame that popped up as they came.

    And yeah, the npc druid-as-tiger was only part way through the first goblin when they came back. That's part of why he wanted to cast shift blame onto himself for the party. The npc druid did pull Greta and another guard ww (coming to see where the lightning came from)away from the party before they decided to interfere with the slave. (He used transport via plant to escape after drawing them away.)

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Resigned to TPK/TP Capture
    The Shackled Hut
    The Howlings

    Told that the entire city was on watch and that the Howlings was the easiest way to get into the city, but that they needed to get fake papers after delivering food to the poor, the party bribed their way in, led by Ringeirr. The party had hung around at the pocket of Summer and met with/recruited the druid responsible for it, who disguised himself as the donkey pulling the cart.

    When the goblins set their ambush, the party wiped them out pretty handily, thanks in part to the npc druid stunning a bunch. Much ado was made about the fact that this would be looked at as murder in Whitethrone, and that they would have to be careful to avoid drawing any attention to it. They dragged the bodies into the nearby covered alley and the npc druid shapechanged into a dire tiger to consume the evidence while they moved on to deliver the fish.

    They spotted the mirror man and Ringeirr explained that they needed to avoid being seen by him, or if chased, they needed to make sure it was dead quickly and quietly.

    They started moving away, but cast concealing mist, which only attracted his attention. Several of them moved far enough away to avoid being spotted anyway, but two moved over to where the npc druid was eating the goblins, and when the mirror man came into sight, the PC druid decided to cast call lightning, and a few of the others came back to destroy the mirror man. The mirror man called the drunk winter wolves to help telepathically, and the npc druid, aware by now that the whole city might come down on them, cast wall of flame on the winter wolves hoping to finish them quickly and discourage others from coming.

    Ringeirr meanwhile is cursing the day his niece brought these... people into his life, trying to drop off the fish as quickly as he can.

    The party finishes off the mirror man and the 2 winter wolves, and the npc druid explains that calling lightning down from the sky is sure to have attracted unwanted attention. He volunteers to try to save their bacon again, this time transforming into an allosaurus and saying he'll act both as a distraction and an explanation for the lightning, they should rejoin Ringeirr and try to salvage the mission.

    They find Ringeirr, tell him to dump the fish so they can retrieve their gear and try to make it across town to get their papers. Ringeirr begrudgingly agrees, if for no other reason than to be rid of the party.

    On their way across town, they run into the winter wolf and his slave. He tells them it's his household and he's going to have some sport. Ringeirr lowers his head and walks by, hoping the party would get the clue. They don't.

    A failed attempt at a slumber hex from the witch, and they have another fight on their hands. Only this time, they are just an alley away from the 2 winter wolves and 3 ice trolls. And they're still using call lightning.

    The only actual death that occurs is the sorcerer, who dies from winter wolf breath. This, however, sets off the party cleric, who decides to surrender since the party got her best friend killed and doesn't seem to be following Ringeirr's advice about discretion. (Ringeirr is running for his life at this point.)

    The party is pretty beat up and now their cleric is healing their enemy. A brief discussion ends the campaign.

    Edit:Frankly, with all that flashy magic, I think the entirety of the Howings would have come down on their asses. Like, winter wolves streaming out of every house... but I didn't want to force a tpk.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Smart man, that Arris :)

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Augustus, PM sent RE:Knowledge check results

    Arris finds business brisk at the Hagfish; plenty of local fishermen telling tales of the morning's catch. The seafood smells fresh and tasty, and tastes much the same. One item in particular catches his eye, a slimy fish tank with a hagfish in it, a coinpurse fat with silver nailed above it. He also notices 28 names carved in the ceiling beam above the bar.

    Zanthus smiles at Darin's mention of Desna and Cayden. Indeed, although young Cayden is new to these parts, Desna has been a part of the region's beliefs since well before written histories. Tell me, is this Creus a young god like Cayden, or perhaps an older one whose words have fallen out of common circulation?

    Augustus, Medvidi, and Nathaniel also find the Rusty Dragon to be pretty busy, although with tradesmen rather than fishermen; glassblowers, carpenters, and millers. It is an old building with a tarnished iron dragonesque lightning rod/decoration looming over its roof. Exotic spices fill the air with their crisp scents. When Nathaniel orders their strongest drink, a bottle with a foreign stamp is brought out. Dragon's Breath Brandy the bartender offers by way of translation.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Do HP as max 1st level, and 4 for d6, 5 for d8, and 6 for d10 after that.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    The closest Sandpoint seems to have to a town square is the market square downtown. It's wide area seems to be the focus of a local child's game of whistleball. However, surrounding it are the fish market, meat market, and grocer's hall. From these places where fresh foodstuffs can be bought, Arris is easily directed to The Hagfish (a tavern) or The Rusty Dragon (an inn). A bit more out of the way are Cracktooth's Tavern and The Fatman's Feedbag.

    Medvidi finds that the town slopes downhill towards the coastline, and following its main streets, he easily discovers the Rusty Dragon downtown.

    Darin's speech is mostly skirted, although shortly before the kids try to pick up their game (about three in the afternoon), a young man with a goatee approaches, listening with a smile. After a few minutes of listening, he approaches closer with an affectionate nod, saying Good day, friend. I am Abstalar Zanthus. While I consider myself familiar with most of the gods, I am afraid I do not recognize the name you keep repeating... Creus, is it?

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Sandpoint Wiki

    In the afternoon, Sandpoint is filled with the sounds and smells of labor, from the smoke pouring from the glassworks chimneys to the smells and sounds of the Scarnetti Sawmill and the local blacksmith's toil. Children run about here and there, mostly in small gangs of three or four.

    The first Inn Medvidi Medyom sees is called the White Deer, but Medvidi notices immediately that it is staffed almost entirely of Shoanti, all of whom greet him with the stinkeye.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    Nah, that's fine

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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    I have begun the gameplay thread, we will go with all six people who have submitted characters (Aris, Augustus, Darin, Medvidi, Melinda, Nathaniel)

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    The people of Sandpoint, Light of the Lost Coast, have had more than their fair share of troubles over the past decade. In 4702, a serial killer dubbed "The Chopper" ran rampant through the town until his identity was discovered and his island retreat burned to the ground. The grand cathedral of Sandpoint later suffered the same fate, and at the Swallowtail festival to commemorate the building of a new house of worship in 4707, Sandpoint suffered a mass attack by the local goblin tribes. Though these murderous shortshanks were driven off by heroes, the anniversary of the event brought even more dangerous predators to Sandpoint: giants, aided by nothing less than a dragon. Sandpoint almost fell to boulder and fire. Again, however, heroes rose to stop this onslaught.

    In the past few years, Sandpoint has rebuilt stronger than ever, albeit reduced in prestige as the last remaining member of the noble house Kaijitsu took her leave of the village a year ago, leaving a bit of a power struggle and uncertain leadership in the famous Sandpoint Glassworks.

    The imbalance of the nobility in Sandpoint was headed somewhere dark as Scarnetti and Valdemar argued over the fate of the glassworks with Deverin trying unsuccessfully to play middlewoman. The arrival of Teldiyan Indros, a young scion of House Indros in Magnimar, arrived at the behest of Lord-Mayor Haldmeer Grobaras, to, as he put it Put to bed this unpleasantness in our Vassal.

    Teldiyan has not proven himself too popular with the other nobles, immediately setting about to claim the Kaijitsu estate and glassworks with the authorization of Magnimar's government in full force behind the move. In particular, his youthful brashness has Titus Scarnetti threatening to pack his family up and leave Sandpoint on an almost weekly basis.

    As if monstrous attacks and political upheaval were not enough stress on Mayor Deverin, a series of bizarre murders have begun to plague the town, on the tenth anniversary of the Chopper's demise. The full details have not been released to the public, but rumors float around the town, and the people have been stressed nearly to its breaking point.

    Teldiyan Indros has no intention of letting this town fall back into darkness. He has contacted you, people with a reputation of bizarre dealings and insights to the mysterious, to deal with the situation. A busy man, he has asked you to meet him at the Indros Estate, formerly the Kaijitsu Estate, after sunset.

    You can arrive in town any time on the day in question, and make whatever arrangements and investigations you wish before heading to the meeting with Teldiyan.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Al'shaa
    Male kasatha warpriest (sacred fist) of Tamiir-Quah 3 (Pathfinder RPG Advanced Class Guide 60, 130; Pathfinder RPG Bestiary 4 174)

    Spoiler:
    CG Medium humanoid (kasatha)
    Init +2; Senses Perception +9
    --------------------
    Defense
    --------------------
    AC 17, touch 17, flat-footed 13 (+2 dexterity, +2 dodge, +3 untyped bonus)
    hp 22 (3d8+6)
    Fort +5 (+0 vs. hot or cold environments and to resist damage from suffocation), Ref +3, Will +6
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee unarmed strike +4 (1d6+2+1d4 bleed)
    Ranged javelin +4 (1d6+2) or
    . . mwk javelin +5 (1d6+2)
    Special Attacks flurry of blows
    Warpriest (Sacred Fist) Spells Prepared (CL 3rd; concentration +6)
    . . 1st—aspect of the four winds, divine favor, entropic shield, fallback strategy
    . . 0 (at will)—detect magic, hone blade, light, vigor
    --------------------
    Statistics
    --------------------
    Str 14, Dex 14, Con 14, Int 11, Wis 16, Cha 12
    Base Atk +2; CMB +4; CMD 21
    Feats Belier's Bite, Improved Unarmed Strike, Leapfrog
    Traits crowd dodger, roof racer (korvosa)
    Skills Acrobatics +13 (+15 to avoid attacks of opprotunity for leaving a threatened square or to move through a creature's space), Escape Artist +6, Perception +9, Stealth +6, Swim +6
    Languages Common, Kasatha
    SQ blessed fortitude, blessing (protection blessing, war blessing), blessings, desert runner, desert stride, fervor 1d6, increased defense +1, jumper, multi-armed, stalker, war mind
    Other Gear javelin (6), mwk javelin, boots of elvenkind, ioun torch ioun stone, 118 gp
    --------------------
    Special Abilities
    --------------------
    Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
    Blessed Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead.
    Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
    Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space.
    Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from exertion, deprivation, and temp.
    Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
    Fervor 1d6 (4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
    Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
    Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
    Increased Defense +1 (Su) Gain a +1 bonus to saves and AC for 1 min.
    Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
    Jumper (Ex) Always has a running start when using Acrobatics to jump.
    Leapfrog Performance combat check or combat manuever: +2 on perf. com. check and +4 on Acro., Climb, Fly, Ride, or Swim before end of next turn.
    Multi-Armed (Ex) Has one primary and 3 off hands.
    Roof Racer (Korvosa) Treat a long jump as if it was 5 ft shorter.
    War Mind (Su) Touched ally can choose one each rd: +10 speed, +1 AC, +1 att, +1 save.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    First feedback note:

    Six characters submitted, Kineticist (Geo), Mesmerist, 2 Mediums, 2 Occultists. Other classes were not submitted.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    The robots at either end of the hall raise their hands, aiming their palms at Catalyst. A thick white substance squirts out of their palms.

    1d20 + 10 ⇒ (2) + 10 = 12 vs 15 Dodge Miss
    1d20 + 10 ⇒ (9) + 10 = 19 vs 15 Dodge Hit

    1d20 + 7 ⇒ (3) + 7 = 10 vs DC 20 Catalyst is wrapped up in the substance tightly- defenseless and immobile.

    The overhead robot Twitch struck says Target analysis complete. Transmitting. his glowing eyes increase the intensity of their light, and focus into tight laser beams aimed at the speedster.

    1d20 + 10 ⇒ (6) + 10 = 16 Twitch dodges out of the way, instinct and training in the danger room kicking in.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I will be reviewing the characters submitted so far tonight, as well as reviewing the playtest document more thoroughly and planning out the adventure. I'll probably post again Saturday evening. Meanwhile, submissions are still open, and I hope everyone who celebrates it has a good Halloween.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    EltonJ wrote:
    Can I play a class from Ultimate Psionics? Or am I the only GM willing to compare the two books in playtesting?

    Sorry, EltonJ, but the character requirements are clearly spelled out in my initial post. Dreamscarred Press did a wonderful job of playtesting their classes, and the window for this playtest is just to narrow for me to mix the two.

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Gonna withdraw submission here, accepted into another PbP which looks like it'll take up some considerable time and also starting a playtest one myself. Have fun guys!

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Are we using the comeliness and/or social class rules?

    If so:

    4d6 ⇒ (4, 4, 2, 4) = 14 12
    4d6 ⇒ (1, 3, 5, 2) = 11 10
    1d20 + 0 ⇒ (14) + 0 = 14 14x15=160gp

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Per KF, 4d6 minus lowest rolls:

    4d6 ⇒ (4, 5, 2, 1) = 12 11
    4d6 ⇒ (5, 1, 3, 6) = 15 14
    4d6 ⇒ (5, 3, 4, 6) = 18 15
    4d6 ⇒ (5, 6, 5, 6) = 22 17
    4d6 ⇒ (2, 2, 2, 6) = 12 10
    4d6 ⇒ (1, 6, 2, 2) = 11 10

    Nice Set!

    Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

    Male Human (Extraplanaer Subtype) Expert 10

    Alright; I'll start working on him.

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