The bleeds won't stack. You just get the best you roll on the d4s.
Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Long-time GM here, looking for a new group of players in the Bainbridge, New York area to come together for a weekly or bi-weekly Pathfinder game in my home. My daughter has gone off to college and her friends have gone their separate ways, leaving me with a room I've finally converted into a gaming den and a complete lack of players.
Any players and/or groups with interest please post here or PM me.
My subscriptioins page looks like May's shipment has been moved to June(see below.)
I don't want this to happen. I was wondering if something was holding it up until then. I moved myself to "never hold anything" to get whatever I can now, so please make sure whatever's being released now gets shipped.
Est. Date Estimated Subtotal* Estimated Current
Shipping & Handling Estimated Total*
Payment method authorized: June 13
Should ship by: June 21
1x Pathfinder Dice Set: Carrion Crown, $10.20 (in sidecart)
Ok, we have a server set up.
Reckless is the name of the server.
"Free" is the password.
I've converted the characters maybe 90% to what I think is the standard Pathfinder framework, we'll just need people to input their equipment, and maybe some spell work.
For those who have run games with Kirthfinder rules, what kind of adjustments, if any, are necessary to monsters and/or their CRs to challenge a party of Kirthfinder PCs?
Ursine, since you've submitted a complete character, and one who should fit in good with the group, please feel free to join us. I've set up a token for Cyrus and stuff. If you don't make it tonight, just let me know if you're still interested (I know it's pretty short notice.)
We are going to try doing this on maptools instead of Openrpg. If you don't have it (and Java version 1.6 which is required for its use) please download it. I'll be working with it over the next week. I'll post more info here once I've got it figured out.
We will be beginning the game next Monday, so I will PM and/or post here to let our new player know they're accepted by Friday this week. Please have any submissions completed by then.
Actually, I had my Herolab configured to 5 skill points per point, so I had to cut back a good number of points. Here is Gumshoe revised:
Gumshoe - PL 10
Strength 2, Stamina 4, Agility 10, Dexterity 2, Fighting 2, Intellect 4, Awareness 4, Presence 2
GM Xzaral wrote:
Ok, well, how about I use the following alternate abilities instead of the extra limbs, growth and shrinking:Slimy (Insubstantial 1 (Liquid, Absent Strength))
Alt: Jelly (Immunity 4, Critical hits, suffocation(all)
Alt: Sticky (Enhanced Trait 4 (Close Combat(Grab) 5(+7), Fast Grab, Improved Grab, Improved Hold)
Alt: Solid (Strike 4 Strength-Based)
So he basically has 4 alternate form-altering abilities, one where he's liquid, one where he's sticky and good at grabbing and holding, one where he become jelly-like, and one where he solidifies enough his fists hit extra hard.
I think that works better thematically anyway. What do you think?
Dreaming Psion wrote:
I'm so sad that I didn't get this until the last line, and then realized they were all quotes from that particular necromancer. Guess I'll have to subject myself to a marathon viewing session.
Yeah, Gumshoe is more of an fast/agile leaper/thrower type, more likely to avoid melee than engage in it. I don't really need the elongation deal, I think the character works just as well being able to "contract/bloat/melt"; it's more of a movement and resiliency thing I have in mind; more like a gummy bear than a piece of taffy.
I like the Stretchy Brick thing you have going and think "Straightjacket" is an awesome name. I was originally going with "Gumball" but thought "Gumshoe" covers the gummy and the detective.
Thanks Breakneck. Loves me some superheroes. Like 3e M&M, glad to see some familiar faces.
Hey, Arknight, if we both get into this game, I could see Sam being someone you might have contact with, as he's the type of cop who would spend his free time trying to help a street kid find out about a "suicide" that doesn't quite fit the bill. Maybe they were meeting to discuss the case when the silver storm happens...
I hadn't noticed Straightjacket. I'd be willing to get rid of the alternate elongation power(keeping the insubstantial and its other alternates in the "Gummy" power and adding a "Feature" power to the Gummy power (Unrecognizable Features- basically his facial features "gum up" and he doesn't look like himself.)
Detective Samuel "Sam" Dumas, aka Gumshoe
A hard-working detective who gets caught up in the silver storm and finds himself superhuman. Sam has always tried to live his life doing good, and these new-found abilities give him a chance to do it in new ways.
Gumshoe's physiology is such that he is flexible, fast, and resilient. He no longer needs to eat or sleep and is immune to poisons and diseases and his form cannot be altered by outside influences. He can leap great distances, roll along at 60 mph over any surface (including walls/ceilings) and around any obstacles, fall from any distance without harm, become fluid enough to flow into cracks or under doors, or grow to twice or shrink to half his height. His primary offensive ability is the ability to "slingshot" any object at great speeds, turning ordinary objects into deadly projectiles.
Strength 2, Stamina 4(2), Agility 10(4), Dexterity 2, Fighting 2, Intellect 4, Awareness 4, Presence 2
Motivation(Doing Good): Sam became a cop to make a difference in his city and his neighborhood. He knows the importance of caring, and does what he can as a police officer to make that difference. Now that he has super powers, he knows that he can make a difference a different way. He strives to be an example in both his identities.
Raving Dork quotes two relevant sources here; it essentially boils down to: Up to the GM. Haven't been able to find any "official" word on this, despite a large number of threads about acid damage to objects. Likely, the Paizo staff would like it to remain up to the GM.
An obnoxious elf? But you've never played one of those before :P
Dar looks pretty good. Please fill in the rest of the information on what spells he has in his book once you've selected them. Also, choose am item/familiar for your arcane bond.
Mark Moreland wrote:
Well, you could have my job where I work every weekend, as well as working six days a week unless I'm working seven.
Not so great.
I wasn't going to get involved in this since I have some 3d terrain I haven't used much. But then I watched the durability demo. Night and day to what I own. Plus the grey injection color is pretty nice looking on its own. At least what I already have will be semi-compatible.
I really need to start a new ftf gaming group.
Or you could just make all spells, including divine spells, have a spell failure % with certain classes giving you a reduction to those chances.
So, maybe Rangers, Paladins, Oracles, Clerics, etc. would get a -25% reduction on spell failure, for example, while Bards would get a -10%. These would not stack.
Anything beyond core races will require a written explanation as to how/why it's in the Darkmoon Vale/Falcon's Hollow area. A custom race would have to fall into the same power range as the core races (using ARG rules 8-12 points.)
No no no! First you have to leave a riddle about how it's going to happen. Yeesh. Get your priorities straight. And, given the first name, he should give it in teen-angsty song form.
Sorry, JR, hope the "dream" keeps you alive this time.
Oh, gods, somebody STOP ME!
Ok, everyone, I have posted a new recruitment thread for the upcoming homebrew Falcon's Hollow Game, along with character creation guidelines, traits, etc. HERE
I will likely be utilizing Paizo's Boards for notifications, some role-play stuff potentially, and stuff like that.
Reckless’s Falcon’s Hollow OpenRPG Campaign
To be run on OpenRPG Monday Nights 7:30-11:30pm EST. We have 5 players that have been playing in my Magnimar campaign in the same time slot, which will wrap up by the end of the month. We will begin this game in May, and have room for one more player to join us.
This will be a homebrew game, using some elements of Falcon’s Hollow and its environs as described on the Pathfinder Wiki, but repurposing/restructuring many of the specific locations and people.
Basic character creation guidelines: 15 point buy, max starting HP, average starting gold by class. One Trait from the general Trait list and one Trait from the Campaign Traits (see campaign info tab). You may also choose one Flaw from the Campaign Flaws; this is optional.
"It's unfortunate that you fell prey to that charm spell. But look at it this way, soon you'll be immune to all mind-affecting spells."
I prefer this scene with Han Tiberius Rogan