Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Kenku

Reckless's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter, 7 Season Dedicated Voter. Pathfinder PFS RPG, Roleplaying Game Subscriber. Pathfinder Society Member. 2,693 posts (3,831 including aliases). 3 reviews. 1 list. No wishlists. 3 Pathfinder Society characters. 29 aliases.


RSS

1 to 50 of 2,693 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The Tempest watches as the Shoanti men move with assurance through the neighborhood, only to stop at another nearby shop to "talk" to the owner there. A weathered-looking façade indicates that the store specializes in footwear. The owner comes out and meekly hands the lead Shoanti a bag of coin.

"A little light, this month, Cuttier." The big Shoanti man's voice booms.

"Business is bad. I had to raise prices to make even that much." the shop owner responds.

"I see. Well, we're not unreasonable."[b] He raises a foot, showing it to the shop owner. [b]"What've you got that will fit?"

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"She's been through quite a bit, but as long as we explain things to her, I think she'll be ok." Katrina says. "Let me talk with her a bit."

With that, she moves back into the other room, placing a gentle hand on her friend's back, rubbing her back as speaking softty. Meanwhile, Mariane continues to stare at you, trying to gauge you still.

After a few moments of discussion, Felina nods and sits up in bed, looping her arms around her legs. Katrina looks your way and nods.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Should we wake her, then? I mean, we can tell you, but wouldn't it be better to observe first hand?"

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber
LMPjr007 wrote:

For thanks for supporting us all these years, we have started our Black Friday & Cyber Monday One Dollar Sale TODAY!!!!!

There are a lot of people going around claiming to have a “black Friday” or “cyber Monday” sale, but there is ONLY ONE 2013 Black Friday / Cyber Monday $1 One Day Sale!!!!....

I'll bet there is only one 2013 Sale of any kind today (unless you're talking cars)!

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Went a completely different direction.

Introducing Bankshot:

Bankshot - PL 10

Strength 0, Stamina 2, Agility 2, Dexterity 4, Fighting 2, Intellect 4, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Defensive Attack, Evasion 2, Improved Aim, Improved Critical 4: Throw, Improved Initiative 3, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (All) 4, Quick Draw, Takedown 2, Throwing Mastery 10, Uncanny Dodge

Skills
Ranged Combat: Throw 6 (+10), Ranged Combat: Trick Balls 6 (+10), Sleight of Hand 4 (+8)

Powers
Metabolic Enhancement(Grouped Powers) (Advantages: Evasion 2, Improved Initiative 3, Uncanny Dodge)
. . Immunity: Immunity 6 (Critical Hits, Disease, Poison, Suffocation (All))
. . Protection: Protection 8 (+8 Toughness)
. . Regeneration: Regeneration 5 (Every 2 rounds)
. . Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Trick Balls (Array) (Easily Removable)
. . Bolo Ball: Damage 9 (DC 24; Grabbing (No Damage), Increased Range: ranged)
. . Explosive Ball: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Flash Ball: Cumulative Affliction 9 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Limited: One sense)
. . Goo Ball: Burst Area Damage 5 (DC 20; Burst Area: 30 feet radius sphere, DC 15, Entangling, Grabbing (No Damage), Increased Range: ranged)
. . Miniballs: Damage 6 (DC 21; Increased Range: ranged, Multiattack)
. . Screamer Ball: Perception Area Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Perception Area: DC 16 - Hearing, Increased Range: ranged)
. . Sleeping Gas Ball: Cloud Area Affliction 6 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cloud Area: 15 feet radius sphere, DC 16, Increased Range: ranged)
. . Smoke Ball: Cloud Area Concealment Attack 4 (Extra Ranks 2, Sense - Sight, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Tase Ball: Affliction 9 (1st degree: Dazed, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 19; Increased Range: ranged)

Offense
Initiative +14
Bolo Ball: Damage 9, +10 (DC 24)
Explosive Ball: Burst Area Damage 6 (DC 21)
Flash Ball: Cumulative Affliction 9, +10 (DC Fort 19)
Goo Ball: Burst Area Damage 5 (DC 20)
Grab, +2 (DC Spec 10)
Miniballs: Damage 6, +10 (DC 21)
Screamer Ball: Perception Area Affliction 6 (DC Fort 16)
Sleeping Gas Ball: Cloud Area Affliction 6 (DC Fort 16)
Smoke Ball: Cloud Area Concealment Attack 4 (DC Fort 14)
Tase Ball: Affliction 9, +10 (DC Fort 19)
Throw, +10 (DC 25)
Unarmed, +2 (DC 15)

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 36 + Powers 46 + Advantages 28 + Skills 8 (16 ranks) + Defenses 32 = 150

Complications
Greed
Obsession

Bankshot uses his enhanced metabolism, throwing skill, and special trick balls (which look like billiard balls) to pull off heists in the hopes of striking it big.

While Technocrat was interesting, several others have listed desire to go with mastermind types, and Bankshot seems more like a good flunky for those guys. :)

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Definites interest!

Working on Technocrat, the Master of Machines

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Katrina frowns slightly, but a spark of intellectual fire moves within her eyes. "In that case maybe you should pretend to be Felina, escaped from us and returning to the Grey Maidens to complete her initiation. That might even get you close to the Grand B#$~+ herself. It'd be dangerous, but you don't seem to be all that worried about the dangers involved."

-----------------------------------------------

Just as the sun hangs low in the sky, six Shoanti men and women approach the Opus, taking note of the bag and examining it carefully before taking it and the note. There is murmuring - one of the men reading the note--followed by laughter, as they turn to leave.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder PFS RPG, Roleplaying Game Subscriber
Klorox wrote:
Kalindlara wrote:

The nereid has had this shawl-related issue since 2nd Edition; Paizo didn't add it themselves.

David knott 242 wrote:
I wonder how the playable Nereid race in Bestiary 6 will deal with this issue?
The naiad (different spelling, closer to dryad) probably won't have this at all. ^_^
Dryads are prone to having tree problems... won't naiads have river or spring probems?

""But how do you kill a river? Maybe stab it in the mouth."- Glory, JQ

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

I enjoyed the pics, Katla.

Sorry about the crash in posts over the last few weeks. Hopefully we can return to a more regular posting level.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Andrezi works out an equitable deal with the old wizard and is freed to make any preparations he may have in mind for his impending company. By the time the wizard leaves, he has a good four hours before the sunset appointment.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Mariane begins "The tower has an entry at sea level, even has a few rowboats shored there. The Greys ain't as good as the girls at climbing. The sea entry, though, makes you climb all the way up the tower, swing over a long drop, and then climb back down on the other side. That's how us Girls used to do things, except a few brave ones who made the whole climb to the boom on the outside. Then, just before the Greys came, we found a secret door about twenty feet above the sea entry. The Greys use that door to enter and exit, and always have a few of them guarding it. They got a Girl or two up by the boom watching for boats approaching, and most of the Girls who ain't been converted still room just past the boom's tunnel. The Greys that ain't at the secret door are mostly on the sub-sea levels, which you can get to by climbing up then past the Girls or getting into the secret door and descending from there."

She frowns. "Kaetelyn or Dowen are the most likely to help you, I figure. If you got some way to look human, your could get pretty far by putting on a Grey's uniform and armor as long as no one sounds the alarm. They know each other pretty good though, even with their faces covered. Best bet is to ..." she lowers her voice "Pretend to be a recent convert. You'd have to act like you'd been broken down."

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Great Bundle! What are you waiting for? Go pick it up!

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Ezren smiles, feeling the tug on his fishing line. "Well, now, I've also got a few nastier traps, depending on how much damage you want to do to would-be thieves." he winks "Nothing with fire, mind, wouldn't want to burn your place down in order to protect your goods."

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Mariane responds to The Fox's inquiries with a bitter rone. "The Greys have taken up the lower levels, and they're probably the ones guarding the secret lower entrance. The Girls are more likely to be in the upper floors, watching the obvious entry. Except the Girls being taken down for initiation. Malafixe had seven Greys when she came, and the Girls were twice that many. With the four of us that left, that still leaves about seventeen. Mind, only about four of the Girls have been true turned to the B&!~* Maiden's cause, the other six might still be reasoned with. 'Course they're probably too scared of her to help too much."

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

I'm ok with DMPCs, especially as gap-fillers.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

As The Fox intones her prayer, Felina's wounds close up, the faintest traces of scars all that are left of her torment. She drifts further into a much more peaceful sleep.

Katrine motions for the Fox to return towards the back of the loft. She speaks softly, and with warmth "Well done. We've been searching for a potion that might help, but have had to move carefully. One of our friends was looking two days ago and we haven't seen her since. We fear that Mal's Maidens may have found her on the street and brought her back to the Crow for.... well, that." she says indicating Felina.

"I've been trying to see if any of my old friends would join us."Mariane says bitterly. "But either they haven't been able to check the old drop spots or they don't give a damn."

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Hi all.

I'm Stratton. I've been playing RPGs since the mid to late 70's, Pathfinder since its alpha (we were playing Rise of the Runelords and switched over to alpha then beta then the published PF.) I was in the previous game run by Nate as Graverattler and had a blast, but had to leave for a variety of reasons.

I'm playing the rabble-clearer with the big sword. Kenoichi loves a good fight, and does his best when surrounded by lesser opponents.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Katrine nods, hopeful, while Mariane's scowl is betrayed by a hint of hope in her eye. Katrine says "She's been resting for less than two days, and we've been doing our best to keep them clean. Hopefully any scars will be minor."

At this, even Mariane nods.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

As Andrezi speaks the command words, the rods disappear from view. Ezren walks back through the door and Andrezi hears a light buzzing sound. Ezren smiles, turning back and returning to the shop. The buzz sounds again. "As I said, you'll see nothing. A friend of mine pointed out that invisible rods would be even harder to disarm. It is rather important that you remember where you put them or have a means of seeing invisible objects. The deactivation words are Zeth and Zesh. Anyone attempting to deactivate them and failing will sound a more urgent buzzing noise, still only audible to you."

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Heh. Your caution serves you well, sir." Ezren says. "But you won't see anything. You will, however, hear a kind of buzzing sound whenever someone passes between the two. Only you will hear it." he sweeps his hand towards the door.

He seems sincere if a bit whimsical for one of his age.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Mariane asks "How long have you been spying on us, then? And to what purpose?"

Katrine holds her hand up to Mariane, smiling shyly in your direction "Do you have a way of helping with Felina?"

Liberty's Edge

1 person marked this as a favorite.
Pathfinder PFS RPG, Roleplaying Game Subscriber

Backstory:

Kenoichi Harida wasn't born to a wealthy family, nor a politically connected one. He was born, rather, to a soldier and a seamstress. The Haridas were loyal to the emperor, and to the empire.

Daochi Harida was a proud, but broken, man, who had seen too many horrors in war to ever assimilate back into the quiet village of Henchou successfully. Kenoichi had grown up hearing tales of his father's valor in battle, but the broken man who returned from the same battles was no hero to his son.

Kenoichi, therefore, was gladdened when his parents sent him off to apprentice with Master Chao Tsuneo, a renowned smith of arms and armor for the empire's armies.

It was Master Tsuneo who instilled in Kenoichi a fervor for Hou Tsensu (Gorum). With the proper protection of the finest steel and skill, a swordsman could be as close to a god as possible for a mortal, deciding the fate of those who would stand against him.

Some of the crueler aspects of Hou Tsensu never appealed to Kenoichi, but he has pledged himself to the pursuit of the perfect moment- the moment of victory in battle.

He has been a smith and soldier, and later an adventurer and soldier of fortune. His military career was ended prematurely during a skirmish in which he was the only survivor. His superiors, not believing that one so low-born could have defeated the enemy when his noble-born commander had fallen early in the fight, branded him a coward and sent him away in shame. His work as an adventurer won him notoriety enough to gain the attention of several mercenary groups, who gave him plenty of opportunity to practice his beloved crafts.

Now, as time wears on, he finds few who can match his skill with blade and armor. He relishes these meetings, and the honor and challenge they represent.

Kenoichi is rather tall and imposing, rarely without the o-yoroi and greatsword crafted by his own skill and ensorcelled to fell greater beasts than normal steel may conquer. His manner speaks of his humble origins, fervent faith, and years of experience as a man-at-arms. Slow to anger, he nonetheless is eager with his blade, and enjoys fighting even when it may not be warranted.

Kenoichi has a sharp tongue and quick wit, often holding the concept of nobility equating to honor in contempt. He seeks the frontier as a place of freedom, where skill and honor matter more than birth or bearing.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Oh ho, now I've got your attention. Good. I've brought a few items with me, and I can have one of my associates bring the larger pieces later. First, I think you'll like these." Ezren says, removing two cylindrical metal rods from his pouch. He hands them to you. They are lightweight, perhaps even hollow. "Now, place one on one side of the door and speak the command word shezra. It will affix in place. Do the same with the other, speaking the command word thezra." he says, awaiting your compliance.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The girl closest to the Fox sheathes her weapon and offer Fox a hand inside. The other lets out a disgusted sigh, coiling up her whip and walking towards the back of the attic space.

"Don't mind Marianne,she's had more than her share of reasons to be distrusting of strangers promising help. I'm Katrine. This is Felina." she says, speaking softly and indicating the fitfully sleeping girl. "If you want to talk, we should head towards the back so we don't disturb her."

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Every good western teamup needs a guy with a shotgun. Kenoichi Harida may just be that guy for this wild wild east showdown.

Most likely to be updated:
Kenoichi Harida
Male human fighter (two-handed fighter) 7 (Pathfinder RPG Advanced Player's Guide 108)
CG Medium humanoid (human)
Init +3; Senses Perception +13
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)
hp 66 (7d10+14)
Fort +6, Ref +4, Will +5; +4 vs. effects that cause you to lose your grip on weapons
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 greatsword +18/+13 (2d6+15/19-20)
Ranged composite longbow +9/+4 (1d8+3/×3)
Special Attacks weapon training (heavy blades +3)
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 12, Int 13, Wis 14, Cha 10
Base Atk +7; CMB +13; CMD 25 (29 vs. disarm, 29 vs. sunder)
Feats Cleave, Dazzling Display, Great Cleave, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword), Weapon Trick (two-handed Weapons)
Traits indomitable faith, seeker, veteran of battle
Skills Acrobatics -3 (-7 to jump), Bluff +1, Climb +5, Craft (armor) +11, Craft (weapons) +11, Intimidate +10, Knowledge (dungeoneering) +5, Perception +13, Ride +1, Sense Motive +9, Stealth -2, Survival +6, Swim +5
Languages Common, Draconic
Combat Gear durable arrow (20); Other Gear +1 o-yoroi[UC], +1 greatsword, composite longbow (+3 Str), belt of giant strength +2, gloves of dueling[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 221 gp
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Dazzling Display (Greatsword) Intimidate check to demoralize can affect those within 30' who see you.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Trick (Two-Handed Weapons) You may perform weapon tricks with the chosen weapon type.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Kenoichi just likes a good fight. Much like Fezzik, he's at his best when taking on mobs.

Now to find a picture, get inspired, write a background, and go back and re-adjust the lug.

Looks like maybe a dao.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder PFS RPG, Roleplaying Game Subscriber

I'm in 125.1% Mwah Ha Hawwwww! That's a whole tenth of a percent more! Eat, that, sucka!

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Revised:

Larigator Bourdeb
Male kasatha magus (kensai) 7/rogue (unchained, counterfeit mage) 7/gestalt 7 (Pathfinder RPG Advanced Class Guide 109, Pathfinder RPG Bestiary 4 174, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, Pathfinder Unchained 20)
LN Medium humanoid (kasatha)
Init +10; Senses Perception +12
--------------------
Defense
--------------------
AC 26, touch 21, flat-footed 15 (+5 armor, +5 Dex, +6 dodge)
hp 42 (7d8+7)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +10, Will +7; +2 trait bonus vs. fear and death effects
Defensive Abilities canny defense +4, danger sense +2, evasion, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 silversheen elven curve blade +12 (1d10+10/18-20)
Ranged light crossbow +10 (1d8/19-20)
Special Attacks arcane pool (+2, 7 points), magus arcana (wand mastery[UM], wand wielder[UM]), sneak attack (unchained) +4d6, spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 7th; concentration +12)
. . 3rd—haste
. . 2nd—cat's grace, invisibility, mirror image
. . 1st—expeditious retreat, shield, shocking grasp, shocking grasp
. . 0 (at will)—acid splash, detect magic, light, open/close (DC 14)
--------------------
Statistics
--------------------
Str 13, Dex 20, Con 12, Int 18, Wis 14, Cha 10
Base Atk +5; CMB +6; CMD 27
Feats Craft Wand, Craft Wondrous Item, Power Attack, Quick Draw, Weapon Finesse, Weapon Focus (elven curve blade), Weapon Specialization (elven curve blade)
Traits arcane temper, reincarnated
Skills Acrobatics +20 (+27 to jump), Appraise +9, Bluff +10, Climb +5, Craft (painting) +8, Craft (ships) +8, Craft (traps) +8, Craft (woodworking) +8, Diplomacy +4, Disable Device +17, Disguise +4, Escape Artist +15, Fly +9, Heal +9, Intimidate +4, Knowledge (arcana) +14, Knowledge (dungeoneering) +8, Knowledge (local) +12, Knowledge (planes) +8, Linguistics +9, Perception +12, Profession (cook) +6, Profession (fisherman) +6, Profession (sailor) +6, Ride +9, Sense Motive +12, Sleight of Hand +11, Spellcraft +14, Stealth +17, Swim +5, Use Magic Device +10; Racial Modifiers +2 Stealth
Languages Common, Draconic, Dwarven, Elven, Gnoll, Kasatha, Orc, Sphinx
SQ chosen weapon, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, desert runner, desert stride, iaijutsu, magical expertise +3, multi-armed, perfect strike, rogue talents (eldritch conduit, expert leaper), signature wand, wand adept
Combat Gear wand of color spray, wand of detect magic (CL 7th, 50 charges), wand of light (CL 7th, 50 charges), wand of magic missile, wand of shocking grasp; Other Gear +1 mithral chain shirt, +1 silversheen elven curve blade, crossbow bolts (20), light crossbow, belt of incredible dexterity +2, boots of elvenkind, headband of vast intelligence +2, quickfingers gloves[ARG], backpack, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, masterwork thieves' tools, mess kit[UE], spell component pouch, trail rations (5), waterskin, 1,338 gp, 1 cp
--------------------
Special Abilities
--------------------
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Elven curve blade) Kensai abilities only function when wielding a weapon of this type.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from exertion, deprivation, and temp.
Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
Eldritch Conduit (Su) As a full-rd action, use 2 potions/wands/scrolls gain effect of one but CL of other.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Leaper (Ex) Always running for jumps, add +7 to jump, and can negate more fall distance.
Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.
Magical Expertise +3 (Ex) Gain a bonus to find or disable magic traps and use magic device to activate scrolls & wands.
Multi-Armed (Ex) Has one primary and 3 off hands.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Signature Wand (1/day) (Ex) After 1 hr, can choose a wand to draw as a free action and requires no UMD check to activate.
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wand Adept (Ex) Can use Dex instead of Cha for Use Magic Device when activating wands.
Wand Mastery (Su) Apply your INT modifier instead of the minimum ability modifier when using a wand
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder PFS RPG, Roleplaying Game Subscriber

Liz,

Thanks for all the cookies, and for the drawing of Opal all those years ago! Not just good luck, Great Luck and Love be with you!

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Ah, I had thought you were using the Dynamic Item Creation or whathaveyou from Unchained. In that case, I will make a few changes and be crafting some wands. (And Akashira's belt of dex is still too expensive.)

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Just a head's up for Akashira's player to adjust before the deadline: Pretty sure Akashira's equipment list relies on traditional crafting rules, as well as jumping right past the 10,000gp market value pricing.

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Kasatha Kensai Counterfeit Mage:

Larigator Bourdeb
Male kasatha magus (kensai) 7/rogue (unchained, counterfeit mage) 7/gestalt 7 (Pathfinder RPG Advanced Class Guide 109, Pathfinder RPG Bestiary 4 174, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, Pathfinder Unchained 20)
LN Medium humanoid (kasatha)
Init +13; Senses Perception +12
--------------------
Defense
--------------------
AC 25, touch 20, flat-footed 15 (+5 armor, +4 Dex, +6 dodge)
hp 42 (7d8+7)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +9, Will +7; +2 trait bonus vs. fear and death effects
Defensive Abilities canny defense +4, danger sense +2, evasion, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 silversheen elven curve blade +11 (1d10+9/18-20)
Ranged light crossbow +9 (1d8/19-20)
Special Attacks arcane pool (+2, 7 points), magus arcana (wand mastery[UM], wand wielder[UM]), sneak attack (unchained) +4d6, spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 7th; concentration +12)
. . 3rd—haste
. . 2nd—cat's grace, invisibility, mirror image
. . 1st—expeditious retreat, shield, shocking grasp, shocking grasp
. . 0 (at will)—acid splash, detect magic, light, open/close (DC 14)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 12, Int 18, Wis 14, Cha 10
Base Atk +5; CMB +6; CMD 26 (31 vs. grapple)
Feats Ability Mastery, Improved Initiative, Power Attack, Quick Draw, Weapon Finesse, Weapon Focus (elven curve blade), Weapon Specialization (elven curve blade)
Traits arcane temper, reincarnated
Skills Acrobatics +19 (+26 to jump), Appraise +9, Bluff +10, Climb +5, Craft (painting) +8, Craft (ships) +8, Craft (traps) +8, Craft (woodworking) +8, Diplomacy +4, Disable Device +21, Disguise +4, Escape Artist +19, Fly +8, Intimidate +4, Knowledge (arcana) +14, Knowledge (dungeoneering) +8, Knowledge (local) +12, Knowledge (planes) +8, Linguistics +9, Perception +12, Profession (cook) +6, Profession (fisherman) +6, Profession (sailor) +6, Ride +8, Sense Motive +12, Sleight of Hand +10, Spellcraft +14, Stealth +16, Swim +5, Use Magic Device +10; Racial Modifiers +2 Stealth
Languages Common, Draconic, Dwarven, Elven, Gnoll, Kasatha, Sphinx
SQ chosen weapon, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, desert runner, desert stride, iaijutsu, magical expertise +3, multi-armed, perfect strike, rogue talents (eldritch conduit, expert leaper), signature wand, wand adept
Combat Gear wand of color spray, wand of color spray, wand of enlarge person; Other Gear +1 amorphous spell storing mithral chain shirt, +1 silversheen elven curve blade, crossbow bolts (20), light crossbow, boots of elvenkind, goggles of minute seeing, ioun torch ioun stone[APG], backpack, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, masterwork thieves' tools, mess kit[UE], spell component pouch, trail rations (5), waterskin, 13 gp, 1 cp
--------------------
Special Abilities
--------------------
Ability Mastery (Intelligence, 1/day) 10 minutes focus on worn slotted transmutation item, gain +2 to one ability score for 1 day.
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Elven curve blade) Kensai abilities only function when wielding a weapon of this type.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from exertion, deprivation, and temp.
Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
Eldritch Conduit (Su) As a full-rd action, use 2 potions/wands/scrolls gain effect of one but CL of other.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Leaper (Ex) Always running for jumps, add +7 to jump, and can negate more fall distance.
Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.
Magical Expertise +3 (Ex) Gain a bonus to find or disable magic traps and use magic device to activate scrolls & wands.
Multi-Armed (Ex) Has one primary and 3 off hands.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Signature Wand (1/day) (Ex) After 1 hr, can choose a wand to draw as a free action and requires no UMD check to activate.
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wand Adept (Ex) Can use Dex instead of Cha for Use Magic Device when activating wands.
Wand Mastery (Su) Apply your INT modifier instead of the minimum ability modifier when using a wand
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

The GM has already stated that he is using the Unchained rules for crafting. This means items will have a crafting cost of around 85% of the market value for most crafters, and could outright fail with 25% of the market cost spent for attempting the craft in the first place, dependent on several skill rolls and at least one random event.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The scarred girl with the whip may be prone to suspicion. She clenches slightly, saying in a somber tone "We can take care of our own problems. What do you know about it, anyway."

The other girl slightly let down her guard when you spoke, but takes a bit more of a defensive posture as her friend speaks, saying more about solidarity than any desire for violence on her part.

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Where are we at with pre-game crafting costs?

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Ah, I have a few baubles I've picked up in my journeys and not so few coins with which to bargain, good sir. I'm sure security is a bit... pesky.... in this part of town, and I have a few items that could help with that. Does that seem like something you might be interested in?" the old man's smile is friendly, and his eyes burn with fierce intelligence.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The two tower girls the Fox saw talking open the shutters, the scarred one having drawn a whip and standing back while the other opens the shutters, holding a rapier.

"Huh?" the second girl starts as she sees the strange hero of the Shadow at her window.

The scarred girl pulls the whip back, growling "Who are you? What do you want?"

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

That rules out Trox; that's ok, I'll poke around some ideas.

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber
Seth86 wrote:


Half-minotaur. His instrument will also be his weapon =^^=

Woah! Reminds me of Your Highness.

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Possibly a Trox grappler-some martial mixed with maybe a kineticist, maybe sorcerer.
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Dot

Liberty's Edge

8 people marked this as a favorite.
Pathfinder PFS RPG, Roleplaying Game Subscriber

Maybe he doesn't get the concept of heroic characters and doesn't belong in your campaign. It happens. Best thing you can do as a GM is to set the expectations of your game before you start running it.

Players who insist on playing something outside of the campaign's specifications don't really want to play in that campaign and will most likely, either consciously or subconsciously, sabotage it and ruin your fun and the fun of those playing with you.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Well, I'm looking for a bit of diamond dust, and perhaps some opals as well. I've a mind to start saving up for a star sapphire to fit onto my walking stick as well. Saw a chap with a really fancy one and it got me started thinking. I was... hoping to negotiate a bit on the pricing." the man says while casually examining your wares. He clears his throat, wipes his hand on his robe, and offers it. "The name's Ezren."

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

As the Fox gets closer to the shuttered window, she sees that the ledge of the window has a catch on it. Perhaps the Tower Girls latch a rope or something similar to that to the catch and climb the wall.

The vision granted to the interior of the loft is a grim one. Near the window, a young lady lies, her once beautiful face now suffering from fresh and nasty-looking cuts and burns. She sleeps fitfully, in obvious discomfort and pain.

Nearby, two more of the Tower Girls hold a whispered conversation. On of them has obviously suffered a like disfiguration, although it appears to have healed to the point of scarification. The other, mercifully, retains her youthful good looks unblemished by such torturous marks.

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

I can't take anyone with a douchebaggy 5 o'clock shadow seriously

especially not as superman

don't even get me started on those dead eyes and whacky eyebrows

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Should I continue out the rest of the minute with Gour or is something else going to happen first?

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Along the same lines, are we proficient with shields or do we need to take shield proficiency as one of our feats if we want to use the shield?

EDIT: Also, can we roll our first "One Minute Survival Test" here, to see if we survive doing anything crazy, or wait till you tell us and do it in a different thread?

EDIT The Second: If we get a ranged weapon, do we get any ammo with it?

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

The light! It burns muh rolls!:

Artifact 1: 2d275 ⇒ (34, 9) = 43
Artifact 2: 2d275 ⇒ (230, 45) = 275
Artifact 3: 2d275 ⇒ (40, 56) = 96
Artifact 4: 2d275 ⇒ (227, 206) = 433
Artifact 5: 2d275 ⇒ (211, 111) = 322
Artifact 6: 2d275 ⇒ (182, 109) = 291

Belts: 2d73 ⇒ (31, 35) = 66
Body: 2d64 ⇒ (17, 37) = 54
Chest: 2d50 ⇒ (29, 47) = 76
Eyes: 2d53 ⇒ (25, 27) = 52
Feet: 2d80 ⇒ (28, 46) = 74
Hands: 2d79 ⇒ (43, 65) = 108
Head: 2d140 ⇒ (23, 49) = 72
Headband: 2d60 ⇒ (59, 23) = 82
Neck: 2d222 ⇒ (46, 152) = 198
Shoulders: 2d118 ⇒ (76, 104) = 180
Waist: 2d67 ⇒ (65, 27) = 92

Other Wondrous Items: 3d993 ⇒ (875, 389, 557) = 1821

Armor: 2d162 ⇒ (67, 12) = 79
Rings: 3d173 ⇒ (114, 42, 118) = 274
Rods: 2d77 ⇒ (12, 25) = 37
Shield: 2d51 ⇒ (22, 6) = 28
Weapon: 2d432 ⇒ (170, 194) = 364

Iona Stone: 2d134 ⇒ (102, 64) = 166

Entertainment: 2d29 ⇒ (29, 5) = 34
Equipment: 3d337 ⇒ (2, 40, 257) = 299
Alchemical Remedies: 2d60 ⇒ (14, 35) = 49
Clothing: 2d64 ⇒ (23, 3) = 26
Alchemical Tool: 2d158 ⇒ (83, 102) = 185
Alchemical Weapon: 2d88 ⇒ (40, 30) = 70
Kits: 2d81 ⇒ (25, 46) = 71

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Revised Krunk Kahn, The Knife in the Dark:

Male kobold rogue (unchained, knife master) 4 (Pathfinder RPG Bestiary 183, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
NE Small humanoid (reptilian)
Init +5; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size)
hp 31 (4d8+8)
Fort +3, Ref +9, Will +4
Defensive Abilities blade sense +1, evasion, uncanny dodge
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 dagger +10 (1d3+6/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20)
Ranged shortbow +9 (1d4/×3)
Special Attacks sneak attack (unchained) +2d8/2d4
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 14, Int 18, Wis 17, Cha 18
Base Atk +3; CMB +2; CMD 17
Feats Combat Expertise, Improved Feint, Weapon Finesse
Traits expert smuggler (erages), hidden hand, sneaky swimmer
Skills Acrobatics +14, Appraise +9, Bluff +12, Climb +7, Craft (Shipwright) +9, Diplomacy +14, Disable Device +10, Escape Artist +12, Intimidate +11, Knowledge (dungeoneering) +8, Knowledge (local) +9, Perception +10, Perform (sing) +10, Profession (fisherman) +7, Profession (sailor) +8, Sense Motive +10, Sleight of Hand +17 (+24 to conceal a light blade, +21 to conceal a weapon), Stealth +16 (+18 on checks in swamps and in underwater environments.), Survival +4, Swim +7, Use Magic Device +11; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Diplomacy, +2 Perform (sing)
Languages Common, Draconic, Dwarven, Gnome, Undercommon
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, prehensile tail, rogue talents (deft palm[UC], underhanded[UC])
Combat Gear acid (4), durable arrow (20), tar bomb; Other Gear leaf armor[ISWG], +1 dagger, dagger (4), dagger (3), dagger (2), shortbow, cracked mulberry pentacle ioun stone, gloves of larceny[UE], adventurer's sash, belt pouch, pirate clothes, pirate clothes, fancy, tattoo[UE], thieves' tools, trail rations (10), wrist sheath, spring loaded (2), 78 gp, 8 sp, 9 cp
--------------------
Special Abilities
--------------------
Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Deft Palm (Ex) Conceal a weapon while being observed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +2 +2 bonus on Sleight of Hand checks to conceal a light blade.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Prehensile Tail Tail can draw small objects as a swift action, or a hidden weapon as a move action.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Underhanded (4/day) (Ex) +4 to to conceal weapons. Surprise rd sneak att with concealed weapon deals max dam.
--------------------
Krunk Kahn, the Knife in the Dark, enforcer of Kobold's Justice aboard the ship.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Well, here's the basic build going Blue, thought about going green might still.... I figure we'll need to figure out the teamwork feats together and I'm sure I need to get better normal gear and a ranged weapon besides my daggers. Completely willing to changeover to regular Kobolds if colors not allowed.

Krunk Kahn:

Male blue kobold rogue (unchained, knife master) 4 (Pathfinder Campaign Setting: Classic Monsters Revisited, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
NE Small humanoid (reptilian)
Init +5; Senses darkvision 60 ft.; Perception +13
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 15 (+3 armor, +5 Dex, +1 natural, +1 size)
hp 31 (4d8+8)
Fort +3, Ref +9, Will +5
Defensive Abilities blade sense +1, evasion, uncanny dodge
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 dagger +10 (1d3+6/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20)
Special Attacks sneak attack (unchained) +2d8/2d4
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 14, Int 18, Wis 18, Cha 18
Base Atk +3; CMB +2; CMD 17
Feats Combat Expertise, Improved Feint, Weapon Finesse
Traits expert smuggler (erages), hidden hand, sneaky swimmer
Skills Acrobatics +12, Appraise +9, Bluff +12, Climb +5, Craft (Shipwright) +9, Diplomacy +12, Disable Device +10, Escape Artist +12, Intimidate +11, Knowledge (dungeoneering) +8, Knowledge (local) +9, Perception +13, Perform (sing) +8, Profession (fisherman) +8, Profession (sailor) +9, Sense Motive +11, Sleight of Hand +17 (+24 to conceal a light blade, +21 to conceal a weapon), Stealth +16 (+18 on checks in swamps and in underwater environments.), Survival +5, Swim +7, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Undercommon
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, rogue talents (deft palm[UC], underhanded[UC])
Other Gear leaf armor[ISWG], +1 dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, cracked mulberry pentacle ioun stone, gloves of larceny[UE], adventurer's sash, belt pouch, pirate clothes, pirate clothes, fancy, tattoo[UE], thieves' tools, wrist sheath, spring loaded (2), 188 gp, 8 sp, 9 cp
--------------------
Special Abilities
--------------------
Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Deft Palm (Ex) Conceal a weapon while being observed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +2 +2 bonus on Sleight of Hand checks to conceal a light blade.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Underhanded (4/day) (Ex) +4 to to conceal weapons. Surprise rd sneak att with concealed weapon deals max dam.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Liberty's Edge

Pathfinder PFS RPG, Roleplaying Game Subscriber

Question: will you allow the variant Kobolds (Red, Green, Blue , White, etc.) from Classic Monsters Revisited?

1 to 50 of 2,693 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.