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Kenku

Reckless's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter, 7 Season Dedicated Voter. Pathfinder Society Member. 2,671 posts (3,763 including aliases). 3 reviews. 1 list. No wishlists. 3 Pathfinder Society characters. 27 aliases.


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Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Oh ho, now I've got your attention. Good. I've brought a few items with me, and I can have one of my associates bring the larger pieces later. First, I think you'll like these." Ezren says, removing two cylindrical metal rods from his pouch. He hands them to you. They are lightweight, perhaps even hollow. "Now, place one on one side of the door and speak the command word shezra. It will affix in place. Do the same with the other, speaking the command word thezra." he says, awaiting your compliance.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The girl closest to the Fox sheathes her weapon and offer Fox a hand inside. The other lets out a disgusted sigh, coiling up her whip and walking towards the back of the attic space.

"Don't mind Marianne,she's had more than her share of reasons to be distrusting of strangers promising help. I'm Katrine. This is Felina." she says, speaking softly and indicating the fitfully sleeping girl. "If you want to talk, we should head towards the back so we don't disturb her."

Liberty's Edge

Every good western teamup needs a guy with a shotgun. Kenoichi Harida may just be that guy for this wild wild east showdown.

Most likely to be updated:
Kenoichi Harida
Male human fighter (two-handed fighter) 7 (Pathfinder RPG Advanced Player's Guide 108)
CG Medium humanoid (human)
Init +3; Senses Perception +13
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)
hp 66 (7d10+14)
Fort +6, Ref +4, Will +5; +4 vs. effects that cause you to lose your grip on weapons
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 greatsword +18/+13 (2d6+15/19-20)
Ranged composite longbow +9/+4 (1d8+3/×3)
Special Attacks weapon training (heavy blades +3)
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 12, Int 13, Wis 14, Cha 10
Base Atk +7; CMB +13; CMD 25 (29 vs. disarm, 29 vs. sunder)
Feats Cleave, Dazzling Display, Great Cleave, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword), Weapon Trick (two-handed Weapons)
Traits indomitable faith, seeker, veteran of battle
Skills Acrobatics -3 (-7 to jump), Bluff +1, Climb +5, Craft (armor) +11, Craft (weapons) +11, Intimidate +10, Knowledge (dungeoneering) +5, Perception +13, Ride +1, Sense Motive +9, Stealth -2, Survival +6, Swim +5
Languages Common, Draconic
Combat Gear durable arrow (20); Other Gear +1 o-yoroi[UC], +1 greatsword, composite longbow (+3 Str), belt of giant strength +2, gloves of dueling[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 221 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Dazzling Display (Greatsword) Intimidate check to demoralize can affect those within 30' who see you.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Trick (Two-Handed Weapons) You may perform weapon tricks with the chosen weapon type.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Kenoichi just likes a good fight. Much like Fezzik, he's at his best when taking on mobs.

Now to find a picture, get inspired, write a background, and go back and re-adjust the lug.

Looks like maybe a dao.

Liberty's Edge

1 person marked this as a favorite.

I'm in 125.1% Mwah Ha Hawwwww! That's a whole tenth of a percent more! Eat, that, sucka!

Liberty's Edge

Revised:

Larigator Bourdeb
Male kasatha magus (kensai) 7/rogue (unchained, counterfeit mage) 7/gestalt 7 (Pathfinder RPG Advanced Class Guide 109, Pathfinder RPG Bestiary 4 174, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, Pathfinder Unchained 20)
LN Medium humanoid (kasatha)
Init +10; Senses Perception +12
--------------------
Defense
--------------------
AC 26, touch 21, flat-footed 15 (+5 armor, +5 Dex, +6 dodge)
hp 42 (7d8+7)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +10, Will +7; +2 trait bonus vs. fear and death effects
Defensive Abilities canny defense +4, danger sense +2, evasion, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 silversheen elven curve blade +12 (1d10+10/18-20)
Ranged light crossbow +10 (1d8/19-20)
Special Attacks arcane pool (+2, 7 points), magus arcana (wand mastery[UM], wand wielder[UM]), sneak attack (unchained) +4d6, spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 7th; concentration +12)
. . 3rd—haste
. . 2nd—cat's grace, invisibility, mirror image
. . 1st—expeditious retreat, shield, shocking grasp, shocking grasp
. . 0 (at will)—acid splash, detect magic, light, open/close (DC 14)
--------------------
Statistics
--------------------
Str 13, Dex 20, Con 12, Int 18, Wis 14, Cha 10
Base Atk +5; CMB +6; CMD 27
Feats Craft Wand, Craft Wondrous Item, Power Attack, Quick Draw, Weapon Finesse, Weapon Focus (elven curve blade), Weapon Specialization (elven curve blade)
Traits arcane temper, reincarnated
Skills Acrobatics +20 (+27 to jump), Appraise +9, Bluff +10, Climb +5, Craft (painting) +8, Craft (ships) +8, Craft (traps) +8, Craft (woodworking) +8, Diplomacy +4, Disable Device +17, Disguise +4, Escape Artist +15, Fly +9, Heal +9, Intimidate +4, Knowledge (arcana) +14, Knowledge (dungeoneering) +8, Knowledge (local) +12, Knowledge (planes) +8, Linguistics +9, Perception +12, Profession (cook) +6, Profession (fisherman) +6, Profession (sailor) +6, Ride +9, Sense Motive +12, Sleight of Hand +11, Spellcraft +14, Stealth +17, Swim +5, Use Magic Device +10; Racial Modifiers +2 Stealth
Languages Common, Draconic, Dwarven, Elven, Gnoll, Kasatha, Orc, Sphinx
SQ chosen weapon, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, desert runner, desert stride, iaijutsu, magical expertise +3, multi-armed, perfect strike, rogue talents (eldritch conduit, expert leaper), signature wand, wand adept
Combat Gear wand of color spray, wand of detect magic (CL 7th, 50 charges), wand of light (CL 7th, 50 charges), wand of magic missile, wand of shocking grasp; Other Gear +1 mithral chain shirt, +1 silversheen elven curve blade, crossbow bolts (20), light crossbow, belt of incredible dexterity +2, boots of elvenkind, headband of vast intelligence +2, quickfingers gloves[ARG], backpack, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, masterwork thieves' tools, mess kit[UE], spell component pouch, trail rations (5), waterskin, 1,338 gp, 1 cp
--------------------
Special Abilities
--------------------
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Elven curve blade) Kensai abilities only function when wielding a weapon of this type.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from exertion, deprivation, and temp.
Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
Eldritch Conduit (Su) As a full-rd action, use 2 potions/wands/scrolls gain effect of one but CL of other.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Leaper (Ex) Always running for jumps, add +7 to jump, and can negate more fall distance.
Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.
Magical Expertise +3 (Ex) Gain a bonus to find or disable magic traps and use magic device to activate scrolls & wands.
Multi-Armed (Ex) Has one primary and 3 off hands.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Signature Wand (1/day) (Ex) After 1 hr, can choose a wand to draw as a free action and requires no UMD check to activate.
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wand Adept (Ex) Can use Dex instead of Cha for Use Magic Device when activating wands.
Wand Mastery (Su) Apply your INT modifier instead of the minimum ability modifier when using a wand
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Liberty's Edge

1 person marked this as a favorite.

Liz,

Thanks for all the cookies, and for the drawing of Opal all those years ago! Not just good luck, Great Luck and Love be with you!

Liberty's Edge

Ah, I had thought you were using the Dynamic Item Creation or whathaveyou from Unchained. In that case, I will make a few changes and be crafting some wands. (And Akashira's belt of dex is still too expensive.)

Liberty's Edge

Just a head's up for Akashira's player to adjust before the deadline: Pretty sure Akashira's equipment list relies on traditional crafting rules, as well as jumping right past the 10,000gp market value pricing.

Liberty's Edge

Kasatha Kensai Counterfeit Mage:

Larigator Bourdeb
Male kasatha magus (kensai) 7/rogue (unchained, counterfeit mage) 7/gestalt 7 (Pathfinder RPG Advanced Class Guide 109, Pathfinder RPG Bestiary 4 174, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, Pathfinder Unchained 20)
LN Medium humanoid (kasatha)
Init +13; Senses Perception +12
--------------------
Defense
--------------------
AC 25, touch 20, flat-footed 15 (+5 armor, +4 Dex, +6 dodge)
hp 42 (7d8+7)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +9, Will +7; +2 trait bonus vs. fear and death effects
Defensive Abilities canny defense +4, danger sense +2, evasion, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 silversheen elven curve blade +11 (1d10+9/18-20)
Ranged light crossbow +9 (1d8/19-20)
Special Attacks arcane pool (+2, 7 points), magus arcana (wand mastery[UM], wand wielder[UM]), sneak attack (unchained) +4d6, spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 7th; concentration +12)
. . 3rd—haste
. . 2nd—cat's grace, invisibility, mirror image
. . 1st—expeditious retreat, shield, shocking grasp, shocking grasp
. . 0 (at will)—acid splash, detect magic, light, open/close (DC 14)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 12, Int 18, Wis 14, Cha 10
Base Atk +5; CMB +6; CMD 26 (31 vs. grapple)
Feats Ability Mastery, Improved Initiative, Power Attack, Quick Draw, Weapon Finesse, Weapon Focus (elven curve blade), Weapon Specialization (elven curve blade)
Traits arcane temper, reincarnated
Skills Acrobatics +19 (+26 to jump), Appraise +9, Bluff +10, Climb +5, Craft (painting) +8, Craft (ships) +8, Craft (traps) +8, Craft (woodworking) +8, Diplomacy +4, Disable Device +21, Disguise +4, Escape Artist +19, Fly +8, Intimidate +4, Knowledge (arcana) +14, Knowledge (dungeoneering) +8, Knowledge (local) +12, Knowledge (planes) +8, Linguistics +9, Perception +12, Profession (cook) +6, Profession (fisherman) +6, Profession (sailor) +6, Ride +8, Sense Motive +12, Sleight of Hand +10, Spellcraft +14, Stealth +16, Swim +5, Use Magic Device +10; Racial Modifiers +2 Stealth
Languages Common, Draconic, Dwarven, Elven, Gnoll, Kasatha, Sphinx
SQ chosen weapon, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, desert runner, desert stride, iaijutsu, magical expertise +3, multi-armed, perfect strike, rogue talents (eldritch conduit, expert leaper), signature wand, wand adept
Combat Gear wand of color spray, wand of color spray, wand of enlarge person; Other Gear +1 amorphous spell storing mithral chain shirt, +1 silversheen elven curve blade, crossbow bolts (20), light crossbow, boots of elvenkind, goggles of minute seeing, ioun torch ioun stone[APG], backpack, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, masterwork thieves' tools, mess kit[UE], spell component pouch, trail rations (5), waterskin, 13 gp, 1 cp
--------------------
Special Abilities
--------------------
Ability Mastery (Intelligence, 1/day) 10 minutes focus on worn slotted transmutation item, gain +2 to one ability score for 1 day.
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Elven curve blade) Kensai abilities only function when wielding a weapon of this type.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from exertion, deprivation, and temp.
Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
Eldritch Conduit (Su) As a full-rd action, use 2 potions/wands/scrolls gain effect of one but CL of other.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Leaper (Ex) Always running for jumps, add +7 to jump, and can negate more fall distance.
Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.
Magical Expertise +3 (Ex) Gain a bonus to find or disable magic traps and use magic device to activate scrolls & wands.
Multi-Armed (Ex) Has one primary and 3 off hands.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Signature Wand (1/day) (Ex) After 1 hr, can choose a wand to draw as a free action and requires no UMD check to activate.
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wand Adept (Ex) Can use Dex instead of Cha for Use Magic Device when activating wands.
Wand Mastery (Su) Apply your INT modifier instead of the minimum ability modifier when using a wand
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Liberty's Edge

The GM has already stated that he is using the Unchained rules for crafting. This means items will have a crafting cost of around 85% of the market value for most crafters, and could outright fail with 25% of the market cost spent for attempting the craft in the first place, dependent on several skill rolls and at least one random event.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The scarred girl with the whip may be prone to suspicion. She clenches slightly, saying in a somber tone "We can take care of our own problems. What do you know about it, anyway."

The other girl slightly let down her guard when you spoke, but takes a bit more of a defensive posture as her friend speaks, saying more about solidarity than any desire for violence on her part.

Liberty's Edge

Where are we at with pre-game crafting costs?

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Ah, I have a few baubles I've picked up in my journeys and not so few coins with which to bargain, good sir. I'm sure security is a bit... pesky.... in this part of town, and I have a few items that could help with that. Does that seem like something you might be interested in?" the old man's smile is friendly, and his eyes burn with fierce intelligence.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The two tower girls the Fox saw talking open the shutters, the scarred one having drawn a whip and standing back while the other opens the shutters, holding a rapier.

"Huh?" the second girl starts as she sees the strange hero of the Shadow at her window.

The scarred girl pulls the whip back, growling "Who are you? What do you want?"

Liberty's Edge

That rules out Trox; that's ok, I'll poke around some ideas.

Liberty's Edge

Seth86 wrote:


Half-minotaur. His instrument will also be his weapon =^^=

Woah! Reminds me of Your Highness.

Liberty's Edge

Possibly a Trox grappler-some martial mixed with maybe a kineticist, maybe sorcerer.
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13

Liberty's Edge

Dot

Liberty's Edge

8 people marked this as a favorite.

Maybe he doesn't get the concept of heroic characters and doesn't belong in your campaign. It happens. Best thing you can do as a GM is to set the expectations of your game before you start running it.

Players who insist on playing something outside of the campaign's specifications don't really want to play in that campaign and will most likely, either consciously or subconsciously, sabotage it and ruin your fun and the fun of those playing with you.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Well, I'm looking for a bit of diamond dust, and perhaps some opals as well. I've a mind to start saving up for a star sapphire to fit onto my walking stick as well. Saw a chap with a really fancy one and it got me started thinking. I was... hoping to negotiate a bit on the pricing." the man says while casually examining your wares. He clears his throat, wipes his hand on his robe, and offers it. "The name's Ezren."

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

As the Fox gets closer to the shuttered window, she sees that the ledge of the window has a catch on it. Perhaps the Tower Girls latch a rope or something similar to that to the catch and climb the wall.

The vision granted to the interior of the loft is a grim one. Near the window, a young lady lies, her once beautiful face now suffering from fresh and nasty-looking cuts and burns. She sleeps fitfully, in obvious discomfort and pain.

Nearby, two more of the Tower Girls hold a whispered conversation. On of them has obviously suffered a like disfiguration, although it appears to have healed to the point of scarification. The other, mercifully, retains her youthful good looks unblemished by such torturous marks.

Liberty's Edge

I can't take anyone with a douchebaggy 5 o'clock shadow seriously

especially not as superman

don't even get me started on those dead eyes and whacky eyebrows

Liberty's Edge

Should I continue out the rest of the minute with Gour or is something else going to happen first?

Liberty's Edge

Along the same lines, are we proficient with shields or do we need to take shield proficiency as one of our feats if we want to use the shield?

EDIT: Also, can we roll our first "One Minute Survival Test" here, to see if we survive doing anything crazy, or wait till you tell us and do it in a different thread?

EDIT The Second: If we get a ranged weapon, do we get any ammo with it?

Liberty's Edge

The light! It burns muh rolls!:

Artifact 1: 2d275 ⇒ (34, 9) = 43
Artifact 2: 2d275 ⇒ (230, 45) = 275
Artifact 3: 2d275 ⇒ (40, 56) = 96
Artifact 4: 2d275 ⇒ (227, 206) = 433
Artifact 5: 2d275 ⇒ (211, 111) = 322
Artifact 6: 2d275 ⇒ (182, 109) = 291

Belts: 2d73 ⇒ (31, 35) = 66
Body: 2d64 ⇒ (17, 37) = 54
Chest: 2d50 ⇒ (29, 47) = 76
Eyes: 2d53 ⇒ (25, 27) = 52
Feet: 2d80 ⇒ (28, 46) = 74
Hands: 2d79 ⇒ (43, 65) = 108
Head: 2d140 ⇒ (23, 49) = 72
Headband: 2d60 ⇒ (59, 23) = 82
Neck: 2d222 ⇒ (46, 152) = 198
Shoulders: 2d118 ⇒ (76, 104) = 180
Waist: 2d67 ⇒ (65, 27) = 92

Other Wondrous Items: 3d993 ⇒ (875, 389, 557) = 1821

Armor: 2d162 ⇒ (67, 12) = 79
Rings: 3d173 ⇒ (114, 42, 118) = 274
Rods: 2d77 ⇒ (12, 25) = 37
Shield: 2d51 ⇒ (22, 6) = 28
Weapon: 2d432 ⇒ (170, 194) = 364

Iona Stone: 2d134 ⇒ (102, 64) = 166

Entertainment: 2d29 ⇒ (29, 5) = 34
Equipment: 3d337 ⇒ (2, 40, 257) = 299
Alchemical Remedies: 2d60 ⇒ (14, 35) = 49
Clothing: 2d64 ⇒ (23, 3) = 26
Alchemical Tool: 2d158 ⇒ (83, 102) = 185
Alchemical Weapon: 2d88 ⇒ (40, 30) = 70
Kits: 2d81 ⇒ (25, 46) = 71

Liberty's Edge

Revised Krunk Kahn, The Knife in the Dark:

Male kobold rogue (unchained, knife master) 4 (Pathfinder RPG Bestiary 183, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
NE Small humanoid (reptilian)
Init +5; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size)
hp 31 (4d8+8)
Fort +3, Ref +9, Will +4
Defensive Abilities blade sense +1, evasion, uncanny dodge
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 dagger +10 (1d3+6/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20)
Ranged shortbow +9 (1d4/×3)
Special Attacks sneak attack (unchained) +2d8/2d4
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 14, Int 18, Wis 17, Cha 18
Base Atk +3; CMB +2; CMD 17
Feats Combat Expertise, Improved Feint, Weapon Finesse
Traits expert smuggler (erages), hidden hand, sneaky swimmer
Skills Acrobatics +14, Appraise +9, Bluff +12, Climb +7, Craft (Shipwright) +9, Diplomacy +14, Disable Device +10, Escape Artist +12, Intimidate +11, Knowledge (dungeoneering) +8, Knowledge (local) +9, Perception +10, Perform (sing) +10, Profession (fisherman) +7, Profession (sailor) +8, Sense Motive +10, Sleight of Hand +17 (+24 to conceal a light blade, +21 to conceal a weapon), Stealth +16 (+18 on checks in swamps and in underwater environments.), Survival +4, Swim +7, Use Magic Device +11; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Diplomacy, +2 Perform (sing)
Languages Common, Draconic, Dwarven, Gnome, Undercommon
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, prehensile tail, rogue talents (deft palm[UC], underhanded[UC])
Combat Gear acid (4), durable arrow (20), tar bomb; Other Gear leaf armor[ISWG], +1 dagger, dagger (4), dagger (3), dagger (2), shortbow, cracked mulberry pentacle ioun stone, gloves of larceny[UE], adventurer's sash, belt pouch, pirate clothes, pirate clothes, fancy, tattoo[UE], thieves' tools, trail rations (10), wrist sheath, spring loaded (2), 78 gp, 8 sp, 9 cp
--------------------
Special Abilities
--------------------
Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Deft Palm (Ex) Conceal a weapon while being observed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +2 +2 bonus on Sleight of Hand checks to conceal a light blade.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Prehensile Tail Tail can draw small objects as a swift action, or a hidden weapon as a move action.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Underhanded (4/day) (Ex) +4 to to conceal weapons. Surprise rd sneak att with concealed weapon deals max dam.
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Krunk Kahn, the Knife in the Dark, enforcer of Kobold's Justice aboard the ship.

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Liberty's Edge

Well, here's the basic build going Blue, thought about going green might still.... I figure we'll need to figure out the teamwork feats together and I'm sure I need to get better normal gear and a ranged weapon besides my daggers. Completely willing to changeover to regular Kobolds if colors not allowed.

Krunk Kahn:

Male blue kobold rogue (unchained, knife master) 4 (Pathfinder Campaign Setting: Classic Monsters Revisited, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
NE Small humanoid (reptilian)
Init +5; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 20, touch 16, flat-footed 15 (+3 armor, +5 Dex, +1 natural, +1 size)
hp 31 (4d8+8)
Fort +3, Ref +9, Will +5
Defensive Abilities blade sense +1, evasion, uncanny dodge
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee +1 dagger +10 (1d3+6/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20) or
. . dagger +9 (1d3+5/19-20)
Special Attacks sneak attack (unchained) +2d8/2d4
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Statistics
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Str 10, Dex 20, Con 14, Int 18, Wis 18, Cha 18
Base Atk +3; CMB +2; CMD 17
Feats Combat Expertise, Improved Feint, Weapon Finesse
Traits expert smuggler (erages), hidden hand, sneaky swimmer
Skills Acrobatics +12, Appraise +9, Bluff +12, Climb +5, Craft (Shipwright) +9, Diplomacy +12, Disable Device +10, Escape Artist +12, Intimidate +11, Knowledge (dungeoneering) +8, Knowledge (local) +9, Perception +13, Perform (sing) +8, Profession (fisherman) +8, Profession (sailor) +9, Sense Motive +11, Sleight of Hand +17 (+24 to conceal a light blade, +21 to conceal a weapon), Stealth +16 (+18 on checks in swamps and in underwater environments.), Survival +5, Swim +7, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Undercommon
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, rogue talents (deft palm[UC], underhanded[UC])
Other Gear leaf armor[ISWG], +1 dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, cracked mulberry pentacle ioun stone, gloves of larceny[UE], adventurer's sash, belt pouch, pirate clothes, pirate clothes, fancy, tattoo[UE], thieves' tools, wrist sheath, spring loaded (2), 188 gp, 8 sp, 9 cp
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Special Abilities
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Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Deft Palm (Ex) Conceal a weapon while being observed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +2 +2 bonus on Sleight of Hand checks to conceal a light blade.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Underhanded (4/day) (Ex) +4 to to conceal weapons. Surprise rd sneak att with concealed weapon deals max dam.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Liberty's Edge

Question: will you allow the variant Kobolds (Red, Green, Blue , White, etc.) from Classic Monsters Revisited?

Liberty's Edge

4d5 ⇒ (3, 1, 3, 5) = 12 11+3=14
4d5 ⇒ (5, 4, 3, 2) = 14 12+3=15
4d5 ⇒ (5, 1, 5, 2) = 13 12+3=15
4d5 ⇒ (4, 4, 5, 3) = 16 13+3=16
4d5 ⇒ (5, 4, 1, 5) = 15 14+3=17
4d5 ⇒ (5, 2, 5, 5) = 17 15+3=18

1d4 ⇒ 3
1d2 ⇒ 2

That'll do, pig, that'll do.

14-4=10
18+2=20
15-2=13
18
17
18

So
STR 10
DEX 20
CON 13
INT 18
WIS 17
CHA 18

Yoiks! Dems good stats.

Going to build an Unchained Rogue Knife Master.

Liberty's Edge

You may have found your own way onto the Stair. Reevard more likely introduced you to a few of the hazards and warned you to stay out of the politics. Whether his warnings has merit or not is an individual decision. He would have spoken of the Powers and helped you to understand some of your broader options without trying to force you to do things his way. If you needed it, he'd have shown you a variety of fighting styles and ways to cheat them.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The Fox peers into the old orphanage, seeing the building's interior is full of rot and ruin. The floorboards have collapsed and a slimy-looking pool of standing water, algae, and undoubtable waste lies where it should be. True to Scab's warning, a veritable swarm of stirges flutters about the pool. The building's upper floor has been buttressed and supported, and it appears that is where the girls mentioned by the informant must be. They seem to have sealed off the upper level, and the stairs that once led there are on the verge of collapse.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Alright, I'm setting up to get this going. If maybe I could have you guys pair off and decide whether you want to run these challenges co-op or PvP and choose a Map from below. Once I've got that sorted out, I'll get threads started up and we can give it a go.

The Maps:
:MAP A:
:MAP B:
:MAP C:
:MAP D:
:MAP E:
:MAP F:
:MAP G:
:MAP H:

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

The Fox approaches the dilapidated building. For this area of town, the building is strangely large, measuring a total of two stories plus a loft/attic area, easily forty feet by thirty. The window openings have been covered with boards, excepting one on the second floor, which seems merely shuttered.

The original doorway has also been boarded up, and while some of the abandoned buildings in the area have had building materials ripped and pried away by needy hands, the old orphanage stands much as it did when it was operational save perhaps the high water marks indicating frequent flooding.

Upon further examination, Katla notices that the remaining window would give one a pretty good view across the oceanfront to the Crow.

--------------------

Running a jewelry store this close to the Shadow District has its benefits and its problems. Lack of free time is generally not one of problems.

Still, early in the day, the Opus receives an unusual visitor. A finely-dressed elderly man, with hair of white and a stylish beard of the same hue, wearing blues trimmed with white enters and peruses your wares.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Be careful, Lady Fox. That area is a known breeding ground for stirges. They like the standing water and darkness." Scab offers as a final bit of wisdom before Fox departs.

-------------------------------

Andrezi sees no other impediments to reentering his business, and the boy runs off after his message has been delivered.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Heh. Yew funny, mistah. I wuz given a message fer yew. Dey sade you are late on yer taxes, and dey wood be back tomorry at sunset tu collect. Dey sade yew owe five silvah an anoder two in trest." The boy's eyes roll back a little as he struggles to remember the wording.

------------------

"Aye, you've always had a keen mind for the askin of questions, lady Fox. Them Girls ain't really got much turf left in the Shadow proper thanks to their war with the Hound's boys. But a few of 'em on the outs with the new leadership gots a loft in the rafters of the Sodden Orphanage. Just a few blocks that way, near the shoreline-too near, really, that's why it's ground floor is often underwater." Scab offers the Fox, heartened by the exchange of coin and information.

Liberty's Edge

It looks like the majority of people applying have a different posting schedule than I do. I am going to drop my application. Have fun guys! (Looks like you definitely will!)

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"I'll find a place to spend the silver, sure enough. And it'll be easier to hide one coin then ten, so long as prying eyes don't get a peak of its color. As to your understanding, I don't think you know even half of the truth. The Mad Queen's b#*&&es, them Grey so-called-Maidens have taken over the Girls. They were once beautiful, too, until the Mad Queen made sure none were prettier than her. Likely, with this Malafixe Argente woman taking over the Tower Girls, none of their beauty will last either." he says, spitting out the name like it's a curse.

---------------------

The boy comes up to Andrezi as he approaches the shop, and asks "Scuse, sir, aint yew the owner of thisere jewry store?"

Liberty's Edge

Krenkraw shifts towards the drunkard Spudnik as Lady Blake leaves his side to congratulate the Dragon. This could be some fun.

In a low voice, he says to Spudnik "Lots o pickpockets in this crowd, eh?" flicking his eyes towards the more obvious thieves in the hopes even someone as drunk as Spudnik will see their activities.... and hoping he draws a false conclusion.

Liberty's Edge

Krenkraw used sleight of hand and/or illusion(invisibility) to store the food away for later consumption.

I'm still a little up in the air about whether I'm going in the direction I have pictured for Krenkraw or perhaps going with a half-orc of a different kind, but I figured I'd run with Krenkraw for the purposes of recruit-by-post for now.

-------------
To the barkeep before going down---- "It was... beyond... my expectations, and you have my thanks."

Liberty's Edge

Krenkraw looks upon the offered meal with great disappointment, but hides it well enough. So much for the customer always being right. With a wave of his hand over the plate, the meal disappears.

He shakes his head and heads downstairs to see what all the commotion with the wee folk was about. Arriving just in time to hear the drinking contest announced he tries to squeeze in a good view.

Overhearing Ms Blake's remark, he replies "Best be a bottomless mug they sip from, going to be a long contest, one would think. In response to your earlier query, I do indeed prefer my meals to have lost their freshness. But not my stout."

Liberty's Edge

Too many people. Some of these folks ain't even gonna make it to the trials. Lots o wanabees and couldashouldas, I'd say. Some o them have real power. But have they talent? Anyone can learn how to kick ass. How many can do it with flair?

Krenkaw entered slowly, taking in the many faces in the place. His oily black feathers shone in the flickering light. His beady, haunted black eyes darted about the room, assessing those playmates appearing before him. His loose tan shirt and dark pants showed signs of travel, but his boots were immaculate.

Once satisfied he had the feel for the room, he moved with blurring speed to the bar. A little bit of showing off never hurt.

"Barkeep, got anything rotten you were going to throw out? I've got a taste for carrion and was in too much o a hurry to pick something up on the road. And, perhaps some stout to wash it down." He knew the effect his eating habit had on humans, but, today, he just didn't care.

Liberty's Edge

Color me interested as well, will see if I can find major mojo jojo.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Are your polymorphs limited to non-personal spells(as per normal)?- for instance, limited to greater polymorph instead of monstrous physique IV?

Liberty's Edge

Hey guys, just got notice from overlord_laharl aka Benny that he needs to drop this game due to snowballing responsibilities. As a result, I will not be running today. We are down to three players at this point. I'm going to seek more players and continue to work on the campaign in FG.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

"Sure, sure, Fox, I've heard of them. Seen them once or twice even. But, if someone's telling you they're in the old Clocktower has old information."

He clears his throat and lowers his voice to a whisper. "Them girls moved out of the old Clocktower and into the Crow." he points towards a piling of the broken Irespan that sits several hundred yards out to sea. "I guess they would get to renaming it the Tower after themselves, but it's been called the Crow for as long as Magnimar's been around."

He looks down at the coin in his hand, then back at you. "I do have some additional information about them girls you may want to know if you're going up against them." he jingles the coins suggestively.

Liberty's Edge

Heh. Read was, should have my eyes checked.

Liberty's Edge

How would you deal with running only one PC through an AP built for 4?

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

After a few moments of lurking in the shadows, the Fox spies her man. Leron Quintus, aka Scab, a Chelaxian-descended man with short-cropped black hair and fire red-orange eyes. Some say he has devil's blood mixed in him, others think him a victim of the mad Queen of Korvosa's plague experiments. In any case, the man seems perpetually covered in sores and boils no magic has been able to cure.

Even the most jaded of citizens find it hard to look at him without showing revulsion. However, his condition does allow him respite from more punitive measures: most of the Shadow's bullies are afraid of contact with the man. This affords him opportunity to go places most might fear, as long as he does so quietly.

As always, Scab somehow manages to sense the Fox before she makes her presence known. "Hello, Fox." he says, calmly, with a deep-timbered voice and a slight smirk.

*****************

After a bit over a minute of pounding, the brute looks to one of the others. [b]"Alright, guess we'll come back. Hey, kid!" the man yells to a nearby waif. He whispers something in the waif's ear and presses something into his palm.

The Shoanti men then move off, headed easterly towards the docks.

Liberty's Edge

Yay! a post!

Still lurkin aboot.

Liberty's Edge

Thank you.

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