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Reckless's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter, 7 Season Dedicated Voter. Pathfinder Society Member. 2,679 posts (3,786 including aliases). 3 reviews. 1 list. No wishlists. 3 Pathfinder Society characters. 28 aliases.

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Male HP 66/66 AC 21 (T12FF19) CMD25 (29 Dis 31 Sun)Init +3 F+6 R+4 W +5 Two Handed Fighter

Kenoichi places the grinning demon mask over his face once more. His old friend would know what this meant, but for the sake of the strangers gathered, he speaks. His voice is deepened and echoing behind the demon's grin. "If these brigands would raise arms against your friends, Master Wo, I would have them taste my steel."

Liberty's Edge

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Kenoichi Harida wasn't born to a wealthy family, nor a politically connected one. He was born, rather, to a soldier and a seamstress. The Haridas were loyal to the emperor, and to the empire.

Daochi Harida was a proud, but broken, man, who had seen too many horrors in war to ever assimilate back into the quiet village of Henchou successfully. Kenoichi had grown up hearing tales of his father's valor in battle, but the broken man who returned from the same battles was no hero to his son.

Kenoichi, therefore, was gladdened when his parents sent him off to apprentice with Master Chao Tsuneo, a renowned smith of arms and armor for the empire's armies.

It was Master Tsuneo who instilled in Kenoichi a fervor for Hou Tsensu (Gorum). With the proper protection of the finest steel and skill, a swordsman could be as close to a god as possible for a mortal, deciding the fate of those who would stand against him.

Some of the crueler aspects of Hou Tsensu never appealed to Kenoichi, but he has pledged himself to the pursuit of the perfect moment- the moment of victory in battle.

He has been a smith and soldier, and later an adventurer and soldier of fortune. His military career was ended prematurely during a skirmish in which he was the only survivor. His superiors, not believing that one so low-born could have defeated the enemy when his noble-born commander had fallen early in the fight, branded him a coward and sent him away in shame. His work as an adventurer won him notoriety enough to gain the attention of several mercenary groups, who gave him plenty of opportunity to practice his beloved crafts.

Now, as time wears on, he finds few who can match his skill with blade and armor. He relishes these meetings, and the honor and challenge they represent.

Kenoichi is rather tall and imposing, rarely without the o-yoroi and greatsword crafted by his own skill and ensorcelled to fell greater beasts than normal steel may conquer. His manner speaks of his humble origins, fervent faith, and years of experience as a man-at-arms. Slow to anger, he nonetheless is eager with his blade, and enjoys fighting even when it may not be warranted.

Kenoichi has a sharp tongue and quick wit, often holding the concept of nobility equating to honor in contempt. He seeks the frontier as a place of freedom, where skill and honor matter more than birth or bearing.

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I'm in 125.1% Mwah Ha Hawwwww! That's a whole tenth of a percent more! Eat, that, sucka!

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Thanks for all the cookies, and for the drawing of Opal all those years ago! Not just good luck, Great Luck and Love be with you!

Liberty's Edge

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Maybe he doesn't get the concept of heroic characters and doesn't belong in your campaign. It happens. Best thing you can do as a GM is to set the expectations of your game before you start running it.

Players who insist on playing something outside of the campaign's specifications don't really want to play in that campaign and will most likely, either consciously or subconsciously, sabotage it and ruin your fun and the fun of those playing with you.

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This is a recruitment thread for players interested in playing through the Legendary Planets AP by Legendary Games.

Player's Guide

The campaign will be starting with To Worlds Unknown, and, as such, the PCs will be starting at 2nd level with no equipment.

PC submissions:

2nd level, 25 point buy, background skills from Unchained, no equipment.

Other than that, I am not limiting things such as race*, class, alignment, etc. Third Party material is allowed, but must be linked if it's something I don't have (I pretty much have all of Dreamscarred Press material, as well as Spheres of Power by Drop Dead Studios.)

However, due to the nature of this AP, you will need to be able to get along with your fellow travelers and have reason to want to work together.

*Edit: You may use race builder with up to 15 points.

I am looking for 4-5 players, and am looking to close out recruitment by August 31st at the latest.

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I'll be re-subscribing for the Ruins of Azlant! Now to make sure I have the funds by next summer.... :)

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Tristalt Mythic Serialized Gameplay

This is NOT a regular PbP game.

This is the recruitment thread for One Hour To Ascension, a high-level serialized dungeon crawl/testing grounds/arena game of mortals attempting to ascend to deific status by passing a number of challenges. One Hour to Ascension is unique in that play will occur approximately one hour at a time, with solo, group, or even PvP events occurring a few times most weeks.

My preferred format for this is Fantasy Grounds Virtual Table Top. I have the Ultimate License so that all that is needed to play is the free demo download. For those who are unable to use Fantasy Grounds for whatever reason, I am also willing to run sessions on the Paizo Boards as Psuedo-Play-By-Posts.

How this will work: I will post the upcoming times I can run, and players will indicate which of those times, if any, are good for them. We will “meet” either on Paizo or in Fantasy Grounds and will play, with any Players having between 1 and 1 ½ hours to complete the Test. PCs who finish in the allowed time will advance, while those who die or otherwise fail will be restored to their status at the beginning of the game.

The first player to “claim” a time slot will be allowed to determine if anyone else who wants to play that same slot can join. If you do not allow someone to join with you who wants to play, they get “dibs” over you for the next time slot they want/can make. In multiplayer games, each PC that participates gets a bonus ½ Feat (these may be collected for Feats (A Mythic Feat counts as 1 ½ Feats for this purpose) or used for Traits(= ½ Feat).)

If you want to do a PvP game, when you are the first person who claims a time slot, you can announce that you’re willing to accept other PCs for PvP. The PvP arenas will be a race to a central location; there will be traps/obstacles/monsters in the way. The first PC to the central location will gain a boon usable in the PvP fight. The winner of the PvP match advances while the loser gets restored to their status at the beginning of the match. A PvP game counts as a multiplayer game as above. PvP winners will gain an additional bonus ½ Feat.

If you schedule a game and do not show without at least an hour’s notice, everyone else gets “dibs” on any slot they want over you until you have been bumped once.


When a character earns an Advancement, they may choose one of the following:
A) Advance a tristalt level
B) Advance a mythic tier
C) Claim a Domain. Gain appropriate Domain abilities using your tristalt level as your effective cleric or druid level and substitute any mental stat as the governing stat. Gain the ability to use the Domain’s spells as spell-like-abilities once per day per spell level.
D) Enhance one Domain. Select a Domain you have claimed (see C). You may now use that Domain’s spells as supernatural abilities three times per day instead of spell-like and once per day. Additionally, you may grant the Domain to your followers as per the divine source universal path ability. You must have selected A,B, and C each at least once to select this option.

Character Creation Rules

Paizo Published Materials ONLY

Characters are Tristalt; this is like Gestalt, but with three parts instead of two combining to get your abilities. Level is 16, plus you get 1 Mythic Tier to start.

A Prestige Class must be earned completely on one side of the Tristalt and applied to that side.

Templates cost a number of levels equal to twice their CR adjustment, with the exception of the Advanced simple template, which costs 3 levels. Races with HD must apply their templates to the side of the Tristalt with those Racial Hit Dice. Take the higher of the creature’s CR+1 or racial HD to determine the cost of levels (on one side of the Tristalt) for “monstrous” races. Any Race with 12 or under race building points do not cost any extra levels.13-20 RP costs 1 level, 21-29 costs 2 levels, anything beyond that is probably a monstrous race, as above. Custom races are limited to 20 RP max.

30 point buy, limited 7-18 before racial adjustments.
2 Traits
Max Hit Points

One bonus Feat each level instead of every other level.
One bonus Mythic Feat per Mythic Tier.

Free Feats!:

Str 13+ gain the following free bonus Feats: distance thrower, improved unarmed strike, power attack
Str 15+ gain the following free bonus Feats: two-handed thrower, improved bull rush, improved overrun, improved sunder
Dex 13+ gain the following free bonus Feats: brisk spell, dodge, edge runner, nimble moves, spell denial
Dex 15+ gain the following free bonus Feats: combat reflexes, reach defense
Con 13+ gain the following free bonus Feats: drunkard’s recovery, endurance, ground grabber, scale and skin, spell denial
Con 15+ gain the following free bonus Feats: combat stamina, great fortitude, necromantic affinity, toughness
Int 13+ gain the following free bonus Feats: artful dodge, combat expertise, fox style, patient strike, secret signs
Int 15+ gain the following free bonus Feat: combat casting, steadfast mind
Wis 13+ gain the following free bonus Feats: alertness, careful speaker, blind-fight
Wis 15+ gain the following free bonus Feats: improved blind-fight, steadfast mind
Cha 13+ gain the following free bonus Feats: conviction, inspirational commander, spell denial, twinned feint
Cha 15+ gain the following free bonus Feats: flag bearer, steadfast mind, voice of the sybil

Unchained Rules/Houserules

Automatic Bonus Progression with No Magic Items (+2 levels); you have 5000gp to purchase equipment.
Background Skills
Stamina free for Fighters (and Con 15+ as above), Feat access for others
Skill Unlocks ninjas/rogues gain access to the unlocks at 3/5ths the listed ranks
Classes- preferred over core, but use whichever.

What is our Deadline?
This is open-ended. My goal is to provide at least one game session for anyone who completes a character, with hopefully many more than that. The minimal one-hour-at-a-time commitment should help assure that this is the case. Once someone has a character completed, I’ll start offering time slots.

Liberty's Edge

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The Hero of Underbridge

If anywhere in Magnimar needs a masked hero, it’s the Underbridge District, more commonly called the Shadow District. Here, the ruling council of Magnimar turn a blind eye to crime. Here, the brave men and women of Magnimar’s guard fear the attacks of ‘living shadows’. Here, life is cheap and death painful and lonely.

One person stands against the tide of scum and villainy washing ashore in the shadow of the Irespan.

Recruiting for a solo superhero game set in Magnimar’s darkest corners.

Character Creation:

30 Point buy.

7th level Gestalt, ½ of which MUST be Vigilante

2 Mythic Tiers (Including anything from Legendary Games’ Mythic Hero’s Handbook/Spell Compendium as well as Paizo’s Mythic Adventures, other content needs to follow 3pp rules below)

Traits: 2

Race: Open, no custom races

20,000 gp, crafted items cost 75% of retail

Unchained: Classes (optional), background skills, poison and diseases, automatic bonus progression, skill tricks, stamina(free for fighters)

Ultimate Combat: Armor as DR, Wounds and Vigor

3PP: Yes, but any 3PP info (classes, feats, abilities, etc) must be linked in character write-up. You want to use it, you’ll have to do the extra work.

Will be using an extremely slow progression rate on XP and there will not be much leveling after game start.

Posting rate will be somewhat variable, I’m more interested in progressing the story as we’re both ready/inspired than meeting a quota.

I might consider running more than one solo game.

Liberty's Edge

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Interest Check Mutants and Masterminds 3E Otherworlders: Dawn of the Apocalypse Game

Looking to see if anyone might be interested in playing a unique game using the M&M 3e system.

Dawn of the Apocalypse

We interrupt this broadcast to bring you breaking news from Greenwich, England, where a strange opening has ruptured the night sky. This opening, roughly 12 feet in diameter, forms a perfect circle and is about 50 feet from the ground over the city. It is only visible from one side, and through that side, one can see... well, this reporter can only describe it as an alien landscape."

An image appears on the screen, showing the rip in Greenwich's night sky, a surreal image of a land with lavender-colored grass, a yellow-green sky, and grey-leafed trees.

Theories have been postulated around the world.Is this a projected image, some kind of hologram, an attempt at communication from a distant alien race, or the prelude to something more sinister? The opening appeared at midnight GMT, and ... wait... we're getting some more.... bzzz... there appears to bzzzz. alien.... bzzz.....

The camera shows a tall humanoid creature with indigo-blue skin and white hair, muscles visible through the spandex-like orange and red tiger striped outfit he wears walking... no, floating along the alien landscape towards the tear, a red cape fluttering in the alien breeze. As he approaches, the reporter's voice gets distorted, along with the image, which goes dead as he emerges from the portal.


As the story progresses over the next few days, word gets out that the alien creature has remained still, floating above Greenwich, despite any attempts by the British government to communicate or extricate him from the location. Then, the news turns to panic as stories of pandemic unfold. Apparently, the alien brought a lethal virus with him. Within the first few days, millions die from the disease. As the worlds governments attempt to quarantine the virus, millions turn into billions. Newsfeeds stop, riots begin, and something new emerges. Technology itself turns on humanity, as the world's greatest computers gain sentience... violent, angry sentience.

The new AI overlords of Earth begin harvesting the dead, rewiring their meat brains and turning them against the decimated humanity. Nanovirus Zombies the last vestiges of free radio called them.

You got sick. Really sick. You knew the alien virus had gotten you. Maybe it was the better death. Thing was, you were only partly right.

You had got the virus, but somehow you were not destroyed by it... you were transformed.


Normal people given superpowers in a Apocalyptical setting fighting advanced AI- driven nanozombie hordes, AI-haunted war machines, and other terrors.

I'm thinking make the characters at PL 2-4 for their "normal selves" and give them powers at around PL 8 (maybe with extra PP/PL for more rounded characters- maybe also more Skill Points per PP)

Posting would be somewhat casual, as I know better than to expect a post a day rate.

Stories would start out separately but within the same area (maybe same city)

The story may eventually lead to other worlds via gateways like the one the alien came through.

Liberty's Edge

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A month or two back, Paizo and Humble Bundle joined together to do a massive Bundle for charity. I had purchased extra bundles both to give to the charity and to have to "give out" to people I gamed with who missed or couldn't afford to pick up the bundle. In four parts, it included:

Core Rulebook, GameMastery Guide, Pathfinder Roleplaying Game: Beginner Box (PDF), Player Character Folio, Advanced Class Guide, GM Screen, Adventure Path: In Hell's Bright Shadow (Hell's Rebels 1 of 6)

Inner Sea World Guide, Strategy Guide, Bestiary, Ultimate Equipment, Pathfinder Society Scenario 7-01: Between the Lines, Adventure Path: Turn of the Torrent (Hell's Rebels 2 of 6), Advanced Player's Guide

Pathfinder Player Companion: Inner Sea Primer & Pathfinder Society Roleplaying Guild Guide


Ultimate Magic, Ultimate Campaign, Ultimate Combat, Bestiary 2, Adventure Path: Dance of the Damned (Hell's Rebels 3 of 6), Inner Sea Poster Map Folio, Pathfinder Society: Year of the Sky Key Scenario Mega-Pack (23 Adventures!)

All in pdf form.

The people whom I played with at the time all purchased the bundle or already had the contents, and I've handed out a few to players/friends since then. I find myself with one extra "gift" bundle, and thought I'd welcome someone who missed out on the deal to the wonderful world of Pathfinder with the gift link.

So, first person to post below will be PM'd the link.

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::ahem:: trombone: see, a number

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Sorry to see you go, and especially sorry to hear about your loss. Thanks for your interest and enthusiasm, and I hope for the chance to play with you some time in the future.
-Stratton aka Reckless

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Things are looking pretty good, keep up the excellent work, folks. I'm fine with using any of the name NPCs in the player's guide as part of your background- if it ties you to the campaign/setting in a meaningful way, I'm all for it!

Liberty's Edge

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If I'm playing, 1 "houserule"?


It really broadens the capabilities of my character and can make up for weaknesses within a class nicely.

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Simon, these are the results on those rolls:

Human Homeland: 1d100 ⇒ 33
01—50 Town or Village: You gain access to the Militia Veteran regional trait.

Human Parents: 1d100 ⇒ 43
01—50 Both of your parents are alive.

Human Siblings: 1d100 ⇒ 38
01—40 1d2 siblings. With two siblings, you gain access to the Kin Guardian combat trait.

Circumstance of Birth: 1d100 ⇒ 90
89—90 Dishonored Family: You were born into a family that once was honored among your society but has since fallen into disgrace. Now your family name is loathed and maligned by those who know it, putting you on your guard. You gain access to the Reactionary combat trait, the Lost Legacy story feat, and the Redemption story feat.

Parents' Profession: 1d100 ⇒ 59
56—70 Tradespeople: You gain access to the Artisan social trait and the Life of Toil social trait

Major Childhood Event: 1d100 ⇒ 5
01—05 Academy Training: You attended a private academy where you studied a number of skills and gained training in your current profession. Whether you were a brilliant student or a dropout, the university environment was your home for a good portion of your formative years. You gain access to the Focused Mind magic trait.

Step Two - Adolescence and Training
Bard/Rogue Background: 1d100 ⇒ 50
41—50 Gift: Someone gave you a special instrument or a collection of songs and stories at a time in your life when you needed them most. You have treasured this object above all other possessions, and it started you on a path to new songs and stories. You gain access to the Seeker social trait.
41—50 The Kill: You killed someone when you were relatively young. You might have done it in self- defense, in anger, or as part of an initiation ritual. And it was easier than you suspected. Afterward, some individuals or groups started paying you to kill for them, and you made a lucrative career of assassination. You gain access to the Killer combat trait and the Innocent Blood story feat.

Influential Associate: 1d100 ⇒ 38
36—40 The Liege Lord: You became close with someone you were bound to serve, be it a minor lord or lady, master (in the case of a slave), prince or princess, king or queen. Though this person held power over you, she held you closer than a subject or servant. As a result, you're used to dealing with and being close to power, and your name is known among the ranks of the privileged. You gain access to the Influence social trait.

Romantic Relationships: 1d20 ⇒ 12
10—12 Current Lover: You are currently involved in a romantic relationship. You gain access to the True Love story feat.

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Between here and the Fantasy Grounds Forum, we definitely have enough interest to get this going.

The Campaign Info Tab has information about recruitment procedures and character building. If we agree to any changes, I will modify that tab; it's the easiest way to keep the recruitment information up to date and not lost.

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Any vomut arund hear need clenin?

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Rest in Peace, Justice Scalia. Thank you for your years of service to the people of the United States, and to your devotion to the nation's Constitution.

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If you've got a potato or something similar, you can nuke (for 4 minutes or so) it and put it inside the warm wet towel, the heat should take longer to dissipate.

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Ay-Yup, ah reckon.

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Male Human (Extraplanaer Subtype) Expert 10

Two nights ago, Quicky was loading crates marked with a stylized trident into a truck for Hammerdown Transportation in Bethesda, MD. The men he worked with spoke in a strange accent, and the man giving the orders was Richmond Destine, an oily smelling man and the VP of operations for Hammerdown. Destine called Quicky by his civilian name.

Hammerdown was founded a year ago, having acquired a fleet of trucks and warehouses from a foreclosure sale. The business is privately owned by Castle Fredricks, a driver for the previous company who struck luck with the lotto. He brought Destine aboard to help run the company.
Destine is the former logistics manager for a few trucking firms. He moved quickly up the ladder of those companies. Before his work for the first of these companies, there is little to no information about him.

Your research does turn up a false birth certificate and social security number. Blademaster has identified Destine as being an Atlantean who worked as a shock trooper for Maxiseth during WW II.

Last night, two apparently related incidents occurred. In a warehouse on Gotham's docks, Haunt found an active munitions factory, apparently utilizing materials delivered from DC to Gotham by Hammerdown on behalf of Brinedart, Inc. The weapons were being assembled by squid-faced-men called squiln, an apparent "cousin" race to the Atlanteans. They are trident-like and can generate blasts of highly pressurized water.

Secondly, in DC Wingblade encountered three thugs with low-level superhuman abilities attempting to kidnap some "War Brides". While two of them were armed with conventional weapons, the third had a completed water trident.

Hammerdown has been making night time deliveries on and off for about two weeks now to a warehouse in Gotham's dock district. The trucks pull into the warehouse at night and drive off the following morning each time. Surveillance tapes show Arthur Brinedart a.k.a Maxiseth, the mad brother to Atlantis' King, entering or leaving the warehouse on three occasions.

Arthur Brinedart is a widower who founded the company shortly before his wife died in a car accident. His deceased wife was Celine Hemmingworth-Brinedart, a young and attractive billionaire whose money funded the start-up company. They were married for seven years before her death. Her death was ruled accidental, and Brinedart was in a meeting with the board of his company at the time. Brinedart inherited her entire fortune, her parents having committed suicide a year before they met. Brinedart rarely appears in public. You have pretty good information indicating that Brinedart is actually Maxiseth, a WW II villian.

Brinedart, Inc.: Founded in 1988 by Arthur Brinedart, this technologies company has primarily focused on radar, sonar, x-ray, and other "detection" hardware. They are a major supplier for several local hospitals, airports, and boat manufacturers.

Blademaster recalls an old article regarding the Atlanteans in National Geographic that discussed their religious beliefs. They spoke of reincarnation and exposure to something called the "Nylian Mist" calling forth the spirits of the ancient gods of Egypt, giving them a dual awareness of past and present and guiding their actions. The mist is also their means of activating their latent genes, changing their appearance and granting them their powers and extended lifespans.

Haunt's activities in the warehouse have caused several weapons to malfunction, and Fredricks has decided to split his men up.

One truck heads north towards the bridge going towards upstate NY, while the other heads towards Jersey and Fredricks heads towards downtown.

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Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Thanks. And I agree, that boon is awesomesauce!

Now to send 1,000 screeching monkeys to fling their poo at the great and powerful Uz behind his wooden curtain.

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Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Damn, I've never wanted to use mad monkeys as badly as I do against this jackass, lol.

"Sounds like she's building a barricade or something like that." Graverattler purrs out a whisper. "Proceed with alacrity and caution."

Liberty's Edge

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Male Human (Extraplanaer Subtype) Expert 10

The "house" being lent to you is a well-appointed three story affair. The bottom floor is dedicated to the entertainment of guests: there is a receiving den, sitting room, library, vast dining hall, and a museum-like trophy and oddity room. The second story holds long-abandoned offices and a lavish master bedroom and bath. On the third story are several guestrooms and access to an attic crawlspace for extra storage. The servants quarters, larder, and kitchen are in the basement.

There are signs of recent service, but not a servant to be found. On the receiving den table is a note.


Dearest Guests of the Esteemed Lord Pandisar, Proconsul to the Thakur of Jalmeray,

It is my deepest wish that your stay at our humble abode is a pleasant and joyous one. The Proconsul has requested on your behalf that the services normally provided by house staff be suspended for the duration of your stay. If, for any reason, you find yourself in need of any services whatsoever, it is my humble request that you contact me at 15 Lunshur Lane so that I may perform whatever duties you require, or provide access to one capable of fulfilling such desires.


Felq Wadim, Chamberlord of House Traquin


You didn't see anyone follow the group, and Calista seems to have made enough twists your path was not obvious.

Once inside the house, you find a few servant passages hidden behind the walls of the sitting room, trophy room, dining room, library, offices, and guest rooms. There is a dumbwaiter between the master bedroom and the kitchen below. Hidden behind the kitchen's fireplace is a ladder that leads down into a cobweb-infested secret chamber that may have once housed a shrine of some kind, but which was wiped clean before spiders and age began to fill the cracks. This chamber is maybe seven feet by seven feet, and barely six feet high, some ten feet below the basement.

You find a hidden diary, a stash of coin, and a potion tucked in an unusual place.

You also discover that the master bath has a pair of wands, one for creating water, and the other for prestidigitation (for cleaning or heating the water, you figure.)

When you arrive at the house, it is late morning. It takes Roonie a few hours to do a thorough search.

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I am working until 5 tomorrow. Hopefully I can make a decision and post it after work. These are wonderful and complex characters.

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Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

"I am created Shiva, the Destroyer; death, the shatterer of worlds. The dead night tiger made whole by the Master of Sinanju. Who is this dog meat that dares challenge me?"-Remo Williams

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Owen K. C. Stephens wrote:

There's no good reason why it should be easier to grapple-and-blind someone than just grapple them. This feat is NOT designed to allow you to bypass the carefully-constructed defenses of someone who is grapple-resistant by boxing their ears while you also try to pin them down.

Instead, it's an option to attempt something harder for greater effect, in the long tradition of such feats dating back to Power Attack. Rather than give you an actual penalty, this feat just says since you are attempting to perform TWO maneuvers simultaneously, the thing you are least expert in determines your offensive capability, and if your foe is particularly good at defending against either kind of attack, that defense doesn't mysteriously evaporate when you try something...

Yet, with Greater Grapple, available with less prerequisites, you can maintain your grapple with a MOVE action, gain the +2 from the feat, and the +5 for maintaining, and do your Dirty Trick as your standard action (penalties from having the grappled condition equaling out). Dirty Grapple allows you to do a dirty trick while initiating a grapple, but penalizes you severely in the process. Later, if you choose Rapid Grappler, you can maintain, pin/damage/move, and dirty trick all in the same round.

The full round action to combine two standard actions at BAB +6 should have been enough for these feats, without the added penalties. The fact that the CRB had a way to combine maintaining a grapple with other combat maneuvers rubs salt in this wound.

Cads, Unarmed Fighters, Dirty Fighters, also have better ways of combining dirty tricks with other actions than these "Dirty X" feats.

EDIT: The above are opinions,and I think I've stated them as well as I can, so I will leave off with them, rather than get too repetitive.

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christos gurd wrote:
so about that monk archetype...

It adds sneak attack in exchange for a monk's bonus feats, adds some status effects which take place after stunning fist, with a late in the game ki ability to extend these effects, and can use quivering palm to k.o. as well as kill. It includes notes on how to modify Unchained monks with the archetype.

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Male Human (Extraplanaer Subtype) Expert 10

I'm in some threads about "wrestling snakes", too, but not on this forum. :rimshot:

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Chemlak wrote:
And here I thought that it was a "weebee", which they turned into a song...

How about a Choir of Goblins?

You're sure to start praying when you see one headed for your town, bringing the fires of hell with them.

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Goblins don't have an illiterate race feature, but they're much better off for the fluff that says they're afraid of/angered by writing.

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Funny stuff ::rollseyes:: Alric, you are obviously unaware of RD's presence as a weird character creating machine.

Additionally, suggesting a tool that only has the playtest version of the class currently is not overly helpful to those who wish to build a character with the "printed and shipped" version of the rules.

EDIT: Thirdly: This has been rated as useful feedback by a member of Paizo staff.

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kyrt-ryder wrote:

People getting involved with their sibling's friend is a bit uncommon but I wouldn't call it a coincidence.

For instance, my brother-in law (married to my oldest sister) was once both my college roommate and engaged to my sister-in-law (married to my oldest brother), while I am married to the woman who came to my college graduation with my younger brother (as friends, but thay had gone out once or twice before that.) Don't even get me started with my other sister....

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Digitalelf wrote:
13. Drinking the host's milk. ;-)

Especially if you have to knock the nursing baby aside to do so.

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Why must all of Paizo's female iconics be sex objects? Look at how she needs her husband to protect her and tell her right from wrong.

And put some clothes on, for crying out loud. What are you, Ferengi?

-The previous message may not represent the views of this or any other poster, living or dead. Void where prohibited by law.

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Sim weaves his blade through #8 1d20 + 8 ⇒ (20) + 8 = 28 for 1d10 + 5 ⇒ (10) + 5 = 15 confirmation roll 1d20 + 8 ⇒ (7) + 8 = 15 for extra 1d10 + 5 ⇒ (8) + 5 = 13 if confirmed.

They'll not get by us! the elf revels in the skill and power of Sandpoint's defenders.

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I thank everyone for your interest and great submissions and hope for future opportunities to play with you all. Congratulations to the following six characters picked for this campaign (in alphabetical order):

Drohad played by Warsor M Dwarf Harbinger
Jackobi Jinglestep played by Brother Fen M Halfling Slayer
Kalrog Greenscale played by Lokiel M Half-Orc Bloodrager
Nomida Khursten played by Pokeapache F Dwarf Ranger
Sala played by Kyndig M Half-Orc Warpriest of Gorum
Vynec played by fatmanspencer F Dwarf Cleric of Torag

Build Notes

Jacobi did not have Background Skills or Automatic Bonus Progression selected. He needs to allocate 2 Background Skill Points.

Vynec needs to select two Domains from her deity's list so I can add that in. Also, select chosen spells for a typical day in Trunau. I also need a Skype address for fatmanspencer.

Kalrog has overspent 1 adventuring skill and underspent 1 background skill point. Need to drop a skill point from Climb, Intimidate, Knowledge (Arcana), Perception, or Survival and allocate it to a background skill.

Nomida's background indicates she is living in Freedom Town, but the adventure starts in Trunau, so she needs a reason to be there (for at least a week or so).

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That's one Bad Horse NSFFreehold

Edit:Link fixed

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Dun dun dun... got home and became the seventh backer.. looking forward to the ride. These guys are the pros. Legendary and Dreamscarred are the cream of the third party publishing crop, imo.

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This is an interest check thread for a Giantslayer campaign to be played over D20 Pro with weekly sessions with an average play time of 4 hours a night.

This campaign will utilize some Unchained rules, some Houserules, and some third party publisher materials.

I have the D20 Pro License for up to 6 guests, so no one will have to purchase the d20Pro license to play.


Unchained Classes (see Houserules)
Background Skills
Alternate Crafting and Profession Rules
Skill Unlocks
Variant Multiclassing
Diseases and Poisons
Limited Magic
Auto Bonus Progression (With limited/No magic Treasure(+3))

Characters, Houserules & 3PP Information:

This campaign uses Unchained Barbarian, Monk, and Rogue in place of the core classes.

No classes with full (9th lvl) Spell progression allowed (6th level Spell classes are ok)

Path of War and Path of War Expanded material is allowed. Ultimate Psionics allowed, but only classes with maximum power level known of 6 or less. Save DCs will be modified in a manner consistent with Limited Magic.

Fighters have the following modifications: At 3rd level and every 3 levels thereafter, a Fighter gains additional bonus feats from the following list. He must meet the prerequisites for any bonus feats from this list: Acrobatic, Athletic, Dodge, Exotic Weapon Proficiency, Martial Power, Martial Training I, II, III, IV, V, & VI, Shield Focus, Weapon Focus, Weapon Specialization, Weapon Versatility, and all Combat Style Feats. Add Acrobatics, Knowledge (Martial), and Perception to their Class Skills, and bump their Skill Points to 4+Int/ Level.(players wishing to play this modified class with Hero Lab can email a request for the Fighter (PoW) file I created for Hero Lab.)

Other 3rd Party Classes that have Hero Lab support will be considered, provided they follow the general restrictions on casting/manifesting above.

Magic Item Crafting is only allowed for potions, wands, and scrolls. There will be some magic items, but they will be found, not crafted/bought.

Just say NO: Guns, Leadership, Magic Shops

Races: Humanoid only. If you want to make your own race, you can make a humanoid with up to 10 RP.

Alignments: LG, NG, CG, LN

Stats: use one of the following arrays: 16/16/14/13/12/10, 16/15/14/14/13/10, or 16/16/15/13/10/10 before racial adjustments, or use a 25 point buy with no sell-down of stats.

2 Traits, 1 must be from Player's Guide, below

Hit Points: Max, every level

Wound Thresholds: rather than the debilitating Wound Thresholds from Unchained, we will be using Wound Thresholds to help with limited healing resources.

75% max HP Grazed: The creature has taken no real injuries, expending a reserve of energy and skill. He can recover to full Hit Points with a minute's rest/light activity. All healing magic is maximized.
50% max HP Wounded: The creature has been injured, but the injuries are minor and heal quickly. Double the normal natural healing rates. Magical healing has a minimum effect of half of its maximized amount.
25% max HP Critical: The creature has been injured severely and heals at the normal rates.

Round Down. If a creature is at or below the listed Wound Thresholds and still alive, he heals at the rates suggested.

This campaign will be following the storyline of Giantslayer, with the NPCs modified with most of the rules above (Racial and Alignment restrictions obviously not followed, standard/elite arrays for stats, you get the idea.) so you won't be facing any wizards, clerics, oracles, etc.

Giantslayer Player's Guide

The best days for me are Mondays or Tuesdays, and the time slots of 6:30-10:30 or 7-11 pm EST the ones I will be most comfortable with.

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Male Halfling HP -3/6 AC 18 Init +3 Percep +0 Sorcerer (Deep One Bloodline)

How could it be any iteration of D&D if the mage couldn't sing "Always the first to die"?NSFW Language

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TanithT wrote:

Dat @$$.

If your female fighter looks like she is dressed for a kinky fetish party and she is fighting ice trolls on a glacier, that's problematic. Not because porn is bad, but because she is being shown as someone else's porn fantasy rather than actually being the hero of her own fantasy. She isn't a real fighter with actual armor or anything. She's only exists to give the real heroes the reward of eye candy. In a nutshell, that's the problem.


She can't possibly be the hero, despite the fact that she is taking on 3-4 giants at once and completely pwning them. She's dressed like freaking Ostog the Unslain. That touches hormone driven teenage boys in their no-no places.

Good thing she wasn't paired up with Seoni, I'd they'd never be able to look at the cover without getting hot and bothered.


Seriously though, what's "porn" to one is not "porn" to another. I understand what your saying, and I completely disagree with your analysis. On that same piece of art (covered by the gravenight, but revealed inside on the on the cover art page) our fully dressed inquisitor is shown from a similar angle, mid-leap, firing her bow, her back turned towards the viewer. All of the giants are focused on Amiri, because she is the hero in this piece of art. And she's winning.

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I find dragons work better against a party when given the Agile Mythic Template

but then I'm wearing the evil gm hat when I do that

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Here's the thing about stats in Pathfinder: The math is balanced against the elite array(or 15 point buy)*; anything that deviates from that starts throwing the game into unbalance.

The OP likes a lot of high stats.

I used to like giving my players a lot of point buy or a lot of high stats, until I realized that it was making the game more work and less fun.

As some people have pointed out, MAD characters suffer a lot more from point buy than SAD characters. When using a die rolling method (particularly 4d6-L with either multiple arrays or 7 rolls dropping the lowest) you tend to allow more potential concepts, because you have a better shot at getting multiple mid-to high rolls than with a low point buy. One solution is to increase the point buy. This is popular because it lets everyone build more powerful characters, but doesn't really help the MAD classes, rather giving SAD characters more candy to sprinkle on their cake after they've frosted it. Low point buy can be just as bad, because SAD characters will sell their grandmother's wheelchair to get a little more octane in their Ferrari.

The solution, for me, as a GM, is to deal with a capped array or point buy. So, I could say "You have a 30 point buy but cannot have any stat above a 16 or below an 8 before racial mods." or give a 16/15/14/13/12/10 array or something similar... the point being that beginning with 20s and 4s in stats is a lot more crippling to game balance than a character with three sixteens.

*EDIT: No claims as to how well balanced it is against that mark intended. The further from that point, the more unbalanced, however.

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Sim regretfully drops his bow, draws his sword and steps to K8, swinging at R6 1d20 + 8 ⇒ (13) + 8 = 21 for 1d10 + 5 ⇒ (5) + 5 = 10 damage. Do not think your cause won so easily. In me you face your doom. adopting circular stance. He nods towards Alkaid in recognition of her prowess.

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This is an interest check for a potential campaign for Mutants and Masterminds 3rd Edition.

Looking at focusing on a group similar to Avengers or Justice League; Earth's mightiest heroes assembled to take on the big threats.

I'm thinking that the PL range will be 12-15, but with a twist:

PL 12 gets 21PP/PL, for a total of 252; Skills are 5 Ranks/PP
PL 13 gets 19PP/PL, for a total of 247; Skills are 4 Ranks/PP
PL 14 gets 17PP/PL, for a total of 238; Skills are 3 Ranks/PP
PL 15 gets 15PP/PL, for a total of 225; Skills are 3 Ranks/PP

Thus, while PL12 has less power, it has more versatility and a wider range of abilities. This will help the lower power level people keep up with the higher ones in terms of effective use.

People with the DC Heroes game based on M&M should know that the ruleset is essentially the same, no need to buy additional rules. Additionally, the d20herosrd has all the basics for free.

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Nope. Not the only one. Unleash the conspiracy theorists and let slip the dogs of the edition war!

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Simelien nods. He did issue a challenge to the room. Loudly enough for one to hear over the wonderful singing of Miss Ameiko. However, it seems he intended it to prevent violence, rather than to engage in it. That is a place where trust can begin, yes? he speaks softly enough to keep from interrupting the main conversation, but loudly enough for the dwarf to hear.

He quarter-turns, offering his hand to the dwarf. Simelien Cutanryl. My compatriots address me as 'Sim'. he leans in closer as the dwarf (or the dwarf's beard) takes his hand, whispering And, if it proves to be a false path, perhaps I could aid you in that toss.

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