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Kenku

Reckless's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,109 posts (2,735 including aliases). 3 reviews. 1 list. No wishlists. 3 Pathfinder Society characters. 18 aliases.


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Sim regretfully drops his bow, draws his sword and steps to K8, swinging at R6 1d20 + 8 ⇒ (13) + 8 = 21 for 1d10 + 5 ⇒ (5) + 5 = 10 damage. Do not think your cause won so easily. In me you face your doom. adopting circular stance. He nods towards Alkaid in recognition of her prowess.

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This is an interest check for a potential campaign for Mutants and Masterminds 3rd Edition.

Looking at focusing on a group similar to Avengers or Justice League; Earth's mightiest heroes assembled to take on the big threats.

I'm thinking that the PL range will be 12-15, but with a twist:

PL 12 gets 21PP/PL, for a total of 252; Skills are 5 Ranks/PP
PL 13 gets 19PP/PL, for a total of 247; Skills are 4 Ranks/PP
PL 14 gets 17PP/PL, for a total of 238; Skills are 3 Ranks/PP
PL 15 gets 15PP/PL, for a total of 225; Skills are 3 Ranks/PP

Thus, while PL12 has less power, it has more versatility and a wider range of abilities. This will help the lower power level people keep up with the higher ones in terms of effective use.

People with the DC Heroes game based on M&M should know that the ruleset is essentially the same, no need to buy additional rules. Additionally, the d20herosrd has all the basics for free.

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Nope. Not the only one. Unleash the conspiracy theorists and let slip the dogs of the edition war!


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Simelien nods. He did issue a challenge to the room. Loudly enough for one to hear over the wonderful singing of Miss Ameiko. However, it seems he intended it to prevent violence, rather than to engage in it. That is a place where trust can begin, yes? he speaks softly enough to keep from interrupting the main conversation, but loudly enough for the dwarf to hear.

He quarter-turns, offering his hand to the dwarf. Simelien Cutanryl. My compatriots address me as 'Sim'. he leans in closer as the dwarf (or the dwarf's beard) takes his hand, whispering And, if it proves to be a false path, perhaps I could aid you in that toss.


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Hello fellow adventurers. I am looking forward to improving your chances of survival. notices Korbin's eyebrow rising And the survival of your beards, of course.

Sim, reporting in. Will work on finishing the character and reformatting his sheet tonight as best I can.

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... or, you know, surgically remove them, same way they were implanted.

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Game Master Scotty wrote:

So, hipster Pathfinders?

We prefer the term grognerds, thankyouverymuch.

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Recruitment thread for Arena of the Gods pbp

The gods of old have brought forth their champions to compete in the Arena of the Gods in immortal combat. Which of the Champions are great enough to defeat the most dangerous creatures ever brought into existence? Will the champions work together and share the glory and the prizes or will they seek the singular honor of the Immortal's Belt?

This campaign will feature combat against some of the most dangerous creatures from the Mythic Monster Manual by Legendary Games, in environments designed to be challenging. Think of it as X-Crawl on deific steroids for the entertainment of the gods.

PCs will be level 20 Characters who have passed beyond the mortal realm to become champions in the Arena of the Gods. Play for your god, or play for your own glory. The stakes are high, but the rewards also immense. Artifacts, Mythic Tiers, and other sources of power significant even to superheroes of 20th level await the victorious. Champions may choose to enter the Arena as teams or solo.

The Immortal's Belt is a Mythic Artifact which is awarded to the Arena of the Gods' ultimate champion. Defeat the current holder of the Immortal's Belt and the title and belt are yours for as long as you can hold them.

pbp expectations:
Minimum expectation is posting once per weekday. People participating in team crawls are expected to keep up with the majority of the team. The GM will post more frequently on Sundays, Mondays, Tuesdays, and Thursdays, so keeping the action going on those days will be your best bet. I will let you know of expected changes to this schedule and expect the players to do the same.

Due to the group/solo dynamics, spoiler tags will probably be abundant. There will be a "Champion's Pub" where champions can socialize, brag, make connections, plan runs, challenge each other to Arena duels, etc. Yes, PVP will be allowed in the Arena, as long as it is agreed upon beforehand and will be for whatever stakes the characters set from their own capabilities/belongings. Anyone holding the Immortal's Belt and Ultimate Champion title must defend the honor before being allowed back into the Arena for any other purpose (but they get to set certain terms, this will be outlined later.)

character creation:
Characters are lvl 20 with 880,00gp wbl. 25 point buy with no Attribute under 10 before racial adjustments (Champions, not chumps.) . Average HP after 1st. Any race, any class.* Race Builder yes. Any race, whether built by Race Builder or not with 18 rp or less gets a template based on alignment (see below). Races of up to 28 rp allowed. Two traits. Two bonus performance combat feats (performance combat rules will be used.) Leadership is allowed but your companions are not granted champion status and bringing them into the Arena is at their/you own risk. They do NOT gain shares of any rewards offered, you must supply them from your own share (they are considered part of you.) Crafting, you bet, as long as you meet the requirements. Characters with no levels in any class that has access to spells gain Master Craftsman as a bonus feat, as long as they have at least 5 Ranks in an appropriate Craft skill. Not interested in crafting debates.

*Characters must be able to be plugged into Hero Lab; I have pretty much everything they put out for Pathfinder. If it's not available in Hero Lab, it's not legal for this game. If you have HL and can send me the .por at strattonel at yahoo dot com that's even better. People without HL can still apply, it will just take me some extra time to plug your character in myself.

Alignment Templates to Choose
LG.............. Celestial or Resolute
NG.............. Celestial
CG.............. Celestial or Entropic
LN.............. Counterpoised or Resolute
N................ Counterpoised
CN............. Counterpoised or Entropic
LE.............. Infernal or Resolute
NE.............. Infernal
CE.............. Entropic or Infernal

Backstory: Need to give me something of a backstory, including which god sponsors you for the Arena and why.

My initial expectation is to run at least two "Crawls" for each player, but I am hoping it remains interesting enough for everyone to go much farther/longer.

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Chris Ballard asked how many Charter superscribers were left, which I don't think has the same answer as how many Charter subscribers there are. Thing is, it can flux in and out, as Charter remains as long as the AP subscription lasts, and superscriber changes based on what' s available to be scribed.

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Inspired by reimagined Thundarr, I will be going with a half-giant Soulknife named Thundook Larriel.

Thundook Larriel was born to Marta and Griswood Larriel, half-giants from the mountains in Numeria. Descendants from a clan of Kellids interbred with enslaved stone giants, the half-giants of the clan were once treated no better than their forebearers. However, when a clan leader fell in love with one of the half-breeds, he declared an end to the enslavement of children born of free men, regardless of the nature of their birth. Over time, the freed half-giants truly became members of the clan, and today, the clan is known for its stock of large and firece warriors of both genders.

Griswood, as the clan's resident historian, has taught his son this history, and with it, a hatred for slavery and slavers, as well as a deeply burning hatred for the slavery of the mind. Thundook has taken this focus, and with it, unlocked his inner giant. He wields a weapon of pure thought.

Thundook sees the emperor's mental enslavement at the hands of the Technic League as the ultimate betrayal of Numeria, and will not rest until the Technic League- and their starborn robot masters- are put to rest(in Thundook's mind, the robots must be in control of the Technic League because of their complete lack of morality. ( A bit naive, but he's young after all.)

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Sleep. A dropped gun can still fire. A dropped guard may also be fired :P

Which would you rather have, a million copper pieces or a thousand gold pieces?

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Ross Byers wrote:
Chicken nuggets are made of dinosaurs!

Liposuction.. introduced 1982

Chicken McNuggets... introduced 1983

Coincidence? I think not. Yes, folks: Chicken McButtocks.

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Male Human (Extraplanaer Subtype) Expert 10

I am in the midst of moving, so my posting rate may also decrease, especially since I don't have internet at the new place yet. I will be making a post to move things forward tomorrow (as well as handing out some POINTS! :) Thanks for everyone's patience so far.

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Well, the only sense that Alaeron becomes "absentminded" is that when he gets involved in his deepest thoughts, the rest of the world fades away almost completely. And when almost completely isn't enough, he has a few tricks up his sleeves to make it all go away except for his fixation. I think "narrow-minded" or even "singular-minded" would be a better adjective for him than "absentminded", as it is absolute focus rather than lack of focus that plagues our friend.

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Heh. My daughter worked for one of the companies that did the 3D conversion for the movie, Studio D. She had to convert a "very sad" close-up of Rocket. Which meant she spent like three days staring at that teary-eyed little guy.

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Troskoski wrote:

So, assuming you guys will be surrounded by stacks of these things next week, are the ones headed to the show the corrected version? (Sorry if this has already been asked and answered!)

Count Troskoski

Currently, there are no "corrected versions", just lots and lots and lots of the printing with the mistake on it. There will not be a "corrected version" until if/when a second printing occurs.

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xidoraven wrote:
James Jacobs wrote:
thejeff wrote:
So we know details about any other iconic's personal bits? Kyra's cup size? Whether or not Valeros is circumcised? The color of Lini's squeedily spooch?

Well...

I know these things, but I'm a special case, I guess! :-P

Figures. JJ has Golarion's equivalent to the Repository of the Ancients on all things - relevant or trivial - related to the Pathfinder-verse.

Oh, I could make so many wonderful, socially unacceptable jokes about my musings on the iconic characters..... But I will refrain.

Leave it to me :)

I think I finally figured out how JJ lost so much weight. It started with a loss of appetite after having to measure and record Alain's banner pole. At Alain's insistence, of course. He had to use the Southpark T.M.I. method of measuring/calculating.

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Hey, Erik, Just slap a sticker under the logo that says "#100" and you can save everyone a lot of work on making AP#100 special. Easy Peasy.

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Everyone keeps talking about genital size and such, Imona hafta convert all the Iconics to F.A.T.A.L. This would require me to read F.A.T.A.L. Please don't make me read F.A.T.A.L. :P

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And why do I now have a strange desire to play a character with a goblin soul that got mis-assigned to a human elvish body?

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Tels wrote:
Nah, Wayne Reynolds always draws weird feet. Go look at all of the other iconics, they've got weird feet.

Wayne Reynolds: feet inspired by Rob Liefeld nsfw

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Someone once called her a cow....no one has since,.

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Some people have no taste. Is Professor X one of them? You decide!....
School Uniforms For Everyone!

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The Mutants & Masterminds 3e X-Men Recruiting Thread

Concept: X-Men reboot; Professor X and Magneto are (primarily) the same, but every other mutant isn't. Rewrite the history of the X-Men. Your PCs are the first X-Men recruited by Professor X in his battle to bring enlightenment to a world that hates and fears your kind. Magneto is convinced that a war will come and is prepared to do whatever it takes to make sure your species lands on top of the evolutionary landscape. To prevent the war, Professor X is training you to take on Magneto and any other threats to harmony between man and mutant.

System: Mutants and Masterminds 3rd Edition

PC Requirements: Power Level 8 with strong encouragement to use trade-offs to represent powerful but inexperienced PCs, PC submissions must be teen mutants, and must have minimum 1 paragraph backstory about development of powers and what brought them to the Xavier Institute of for Gifted Youngsters. You do not have to submit full builds, focus more on personality and basic descriptions of what you want the power set to be and do. Each applicant may submit up to two character concepts(if you submit two, be prepared for me to choose which one I like better.) Once a character is "pre-approved" then a full build will need to be submitted for approval. Players without access to M&M3e may refer to the M&M Powerlink SRD, and/or may request my help building their characters in herolab. Power Level WILL increase as the campaign progresses to represent training and experienced gained.

Selection Guidelines: I will be selecting 4-6 characters based on my interest on the character concepts and/or backstory. We might have a "waiting list" if there are enough applicants, to aid in case of drop outs.

PbP: Expect minimum one post per weekday and weekend, notification when you will not be able to post, preferably with more when you're able. RP will be a mixture of inter-PC interactions at the school, "training exercises", "fighting evil mutants", and "dealing with human prejudice". Slightly Sub-WB Network teenaged angst, superpowers that may be more trouble than they're worth, and giant killer robots that say "Sqaaaarrrk!" when they die. Oh, yeah, and no Wolverine hogging all the limelight. What more could you want?

See Campaign info tab for more details of Earth 673X.

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N'wah wrote:
Anyone else notice he killed a Texas Ranger and took their badge as a trophy? :P

I think someone needs to do some photoshop to have Alain's tattered banner hanging off that banner/trophy post.

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SKR has that covered, in The Drowned Level.

Edit: I think the blog post has an open italics code or something, it's italicizing our responses.

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Ambrosia Slaad wrote:
Ross Byers wrote:
See, I was more imagining the shock on Quinn's face when Enzren hits people with his cane, without first sliding out a sword.
I would think the look of shock usually came when Ezren does his usual "Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!" routine with his cane.

Especially when he thwapts! himself in the face and bends his beak upward.

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Sartoss vs. Drizzt: Fight!

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Domestichauscat wrote:

All the back stories of the characters are filled with tragedy and such. Which is nice. But just for funsies I want to see Paizo's take on a joke character. Would be awesome!

Jirelle is pretty cool though

You should check out the pregens for We Be Goblins then. Being goblins, they're all joke characters.

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Funny, when I saw the pic I thought of Ron Glass. I could totally see him as Quinn.

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You know what could be cool? Starting a new campaign with iconics and basing the game completely off their backstories. Weave the teases together into a cohesive campaign.... Hmnnn....

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Me, I'm just tired of so many times when a female appears in a Paizo product, this issue is what the thread becomes about. If any other topic were derailing the thread about this cool new character this much, someone would have already said something about please move the discussion to a new thread, most likely.

So, this time I'll do it. Can you please move this off-topic discussion about sexualization and iconics to one of the other dozen or so threads on the subject? Thank you.

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"Then why are you smiling?"

"Because I know something you don't know."

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Amiri: "And! That's! The! Last! One!"

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Yeah, as someone who has worked in retail for over twenty years, I was quite put off by that. My wife, who has done the same, was pretty furious with his attitude.

Probably a lot of people who gave the man money to pursue his dream took that money from working on jobs he apparently considers beneath him.

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I heard a rumor that the next adventure path was to involve saving the Smurfs from Gargamel and bringing about the end ofthe Age of Lost Omens by returning the Sword of Omens to Thundera, ending with a climactic battle against Mumm-ra. Did I say heard? I meant started....

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So, if she gets seduced to play on Hydra's side, do we get to cry "The Sky is falling! The Sky is falling!"??

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Davick wrote:
StrangePackage wrote:
It's evil to kill monsters that have attacked you?

Yep.

I can't really think of a situation where Paladin + Coup de Grace = OK.

I can.

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How much Pathfinder stuff do I have?

Five shelves and counting.... (But not counting Pathfinder Battles or cards, which are in cases on some other shelves.)

Pretty much, the entire line of rpg content. Possibly excepting a few battlemats and maybe 1 or 2 modules, and definitely excluding several sets of cards.

And multiple copies of some of the important stuff. But then, I was the one who made sure everyone had access when I was running for the neighborhood kids.

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She stole it from the Doctor. She still hasn't found out how it really works.

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Also, do not underestimate the power of baby/body powder- it absorbs moisture, smells good, and keeps you from chaffing after being in the rooms all day with hundreds of other people.

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Cosmo wrote:
Ashley Gillaspie wrote:
Ross Byers wrote:
Sara Marie wrote:
christopher: Not everyone can handle what Cosmo brings to the table.
Is it whisky? I bet its whisky.

Yes, they can't handle the whisky...So they should give it all to me...

>.>

<.<

No, it isn't whiskey .

Is it a wabbit then? Or maybe a wascal? I weally wanna know.

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GM: Please roll 100d100.
Player (Scoffs): What's that supposed to be, damage?
GM: Nope, how many atomic particles your body was blown into.

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Well, Sean, thanks for all you've done, and good luck in the future.

Jodi, same goes for you :)

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GM: "I slightly modified Deskari. I gave him an extraordinary ability called bulletproof skin. His natural AC counts as part of his touch AC vs bullets, regardless of the range increment. So vs. bullets, his touch ac is 47. You'll have to roll better than a thirteen instead of better than a one. Go for it."

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Huh, I think I killed the thread.

Kicks it just to be sure.

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Muad'Dib wrote:

Working Paizo full time and bartender part time with give me a discounts on two of my favorite pastimes.

Maybe too much of a good thing...

-MD

Working as the official Paizo Bartender now THAT's a dream job. I'm sure several Paizo employees who read this will think to themselves Yeah,we should have one of those.

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cmjohnst wrote:

Hey, I'd love to get some feedback on my item if anyone has time!

Astral Thief’s Opera Gloves

I thought this concept was awesome. especially the glove of thin air. I had a bit of trouble understanding what the glove of quicksilver was supposed to do, notably, I'm not sure what an extra dimensional space's shadow is, or what effect cutting a hole in one, or an adjacent one, would do.

In my mind, you had the perfect superstar item (innovative, fresh, played with design space unlike any other I've seen) with the first glove, and lost me completely with the second. So much so I didn't even notice the plant

Liberty's Edge Marathon Voter 2013, Dedicated Voter 2014

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Sibilant Sistrum
Aura moderate illusion; CL 7th
Slot none; Price 29,000 gp; Weight 2 lbs.

Description

This ankh-shaped silvery sistrum, with writhing asp-headed crossbars, hisses, rather than clanking, when shaken.

The sibilant sistrum may be activated three times per day by succeeding at a DC 5 Perform (Percussion) skill check. When activated, the sistrum emanates a shadowy swarm of snakes in a 5’ cone. Creatures that begin their turn in the cone must make a DC 16 Will saving throw or take 1d3 points of Constitution damage. Those who successfully save take only 1 point of Constitution damage and gain a +2 bonus to further saving throws against the sistrum’s effects for the duration of the activation.

Each round after its initial activation, the user can maintain and expand the effect, as a standard action, by succeeding at successively harder Perform (Percussion) skill checks. The second round, the DC becomes 10 and the cone expands to a 10’ cone. The third round, the DC becomes 15 and the cone expands to a 15’ cone, and so on, to a maximum of 30’. If any Perform check fails, the effect immediately ends.

A character with bardic performance may spend a round of bardic performance as a free action before rolling the Perform check each round to maintain the previous round’s DC and cone size. Once the effect is maintained at the same size for three rounds, either through application of bardic performance, or at the 30’ maximum, the effect ends.

If the user moves with the sibilant sistrum activated, the effect moves with the character. As a move action, the user may change the direction of the cone, emanating from any corner of her square.

Construction

Requirements Craft Wondrous Item, shadow conjuration; Cost 14,500 gp

***************
I'd appreciate any and all feedback. Thanks.

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