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Rev DM wrote: I'm greatly afraid that the dreaded post monster is striking again. I can see that Reason's posted something but not what it is unless I add a post myself. Odd... I can see them. Here is a repost of the important one.. Reason should be at M9 from last round. If a problem, he moves now. Reason tries to aid The Rogue Knight by sending a bolt of light towards the orc raider. Lance of Faith (with Bloodhunt) (1d20+8=25, 1d8+5=12) vs O3's Ref. If hit, Radiant damage, and TRK gets +2 power bonus to hit O3. Reason should be at M9 from last round. If a problem, he moves now. Reason tries to aid The Rogue Knight by sending a bolt of light towards the orc raider. Lance of Faith (with Bloodhunt) (1d20+8=25, 1d8+5=12) vs O3's Ref. If hit, Radiant damage, and TRK gets +2 power bonus to hit O3. Reason sends a bolt of energy towards one of the orcs surrounding The Rogue Knight. Move to M9, Sacred Flame vs O4 Reflex 1d20+7=24, 1d6+5=7 If Hit, Kia gains 4 temp hp. Reason cautiously moves to a new position, and calls on Ioun's Beacon of Hope again. He then heals Arianwyn. Shift to K10. Beacon of Hope vs O2, Ogre, O4 (burst 3) (1d20+7=10, 1d20+7=14, 1d20+7=18) vs Will, Hit targets Weakened til Reason's next turn, Reason, Vel, Whiteclaw, TRK regain 8hp, and Reason gets +5 on healing for rest of encounter. Boosted Healing Word surge bonus for Arianwyn (1d6+8=14) Reason finds that the ogre is much to close for comfort, so he stands up and attempts to send it away, Cause Fear vs Will (1d20+7=12) but it has stronger willpower than he had hoped I assume He then calls on Ioun to heal the wounds given by the Eye of Gruumsh, as well as some of the damage from the Raven Spirit. Healing Word: Healing Bonus (1d6+3=4) +9 for surge=13 healed Reason calls on Ioun to aid Whiteclaw while moving forward. draw +2 Holy Symbol, J10, Divine Aid - Whiteclaw gets immediate Save at +3 1d20+3=22 Then, taxing his reserves, he uses Ioun's power to smite the Eye. Action Point, Attack vs Ref Daunting Light (1d20+7=23, 2d10+5=19) If Hit: Radiant Damage, grants Arianwyn Combat Advantage til end of Reason's next turn. Reaon stops suddenly, as if struck by a sudden thought. "Oh, why not?", he murmurs, right before taking the Trial of the Snake. DM
Spoiler:
Reason lies up a storm to the Serpent: Bluff (1d20+7=14, 1d20+7=13, 1d20+7=26) Ah, that's why not. Rev
Spoiler:
"Let me tell you of my knowledge, great one." Religion, Arcana, Religion (1d20+10=15, 1d20+10=19, 1d20+10=11) Well those aren't very good rolls :( "Before we depart, I wish to return to the testing chamber. The Owl told me to overlook nothing, and I am capable of taking at least two of the other tests. I believe that the additional aspects would only aid our attempt, and it should only take me a few moments." "Lady Kia, it seems that we are destined to continually be the voices of caution. I feel that in this case we should accede to the wishes of those desiring departure, as they allowed us our resting period." "Should I summon the disc to carry the skull?" Reason also holds to the idea of resting first. "I cannot see us being able to race to the Maw, defeat this Kyleth, Queen of the Forge, and all of her minions, and destroying the skull before it regains its powers, without first taking the time to rest and recover the greater powers that we have expended." "And while I have been given the means to bring one of you back from the dead, I would rather not have to attempt to use it; and really prefer not to have that capability exceeded." Unfortunately, the floating disc must stay within 5 squares of Reason, and the skull has a range of 6. Reason will be the skulls target of choice, but he has a normal Will of 19, same as Kia. Ioun can raise it to 24, if Reason gets a chance. Can this discussion count as a short rest, at least? "My thanks, Lady Rubarka, I shall do what I can with this.", Reason says, taking the symbol from her. "As for the skull: if you insist on continuing immediately, instead of listening to Reason", he smirks, "I could conjur up a disk of force to carry the item so we all have our hands free for other things." "I propose that we rest before we journey to the Maw. I am the most likely target of the skull should it regain an attack, and I am willing to take that chance to increase our odds of success. I am also probably the easiest one for the rest of you to stop, should I turn against you." "On the other hand, if we do not rest for a while, I strongly doubt that we shall have the strength to overcome whatever awaits us." "The crone told us that we must return this skull to the Maw. As to its other properties..."
Is the skeleton complete? Reason attunes his senses to the mystic vibrations of the throne and sword. Arcana to Detect Magic (1d20+10=13) bleh..Arianwyn must be distracting him "According to my map, we have yet to explore 2 or 3 more rooms: the Raising Room, the room we could have gone to instead of this one, and the cave beyond this hole. Are we prepared for another 2 or 3 fights like this last one, or should we rest and recover first?" "For myself, I am lacking Ioun's greater powers, but I am willing to go on and can still contribute." Rev DM wrote: For me, levelling works this way. You take any extra hp and healing surges immediately. Bung on the extra points for skills/attacks and so forth. Those also come into effect at once. Feats, power etc do not come into effect until you've had an extended rest. Immediate ability increases as well? Yay, 4th level!! "You know...", Reason speaks up, "my map shows a narrow tunnel leading away to a cave from this room, but I don't immediately see the entrance. It may be a defensible place to catch our breath." He begins examining the east wall, as well as the floor and ceiling in the east part of the room for any hidden openings. EDIT: starting in the north-east corner.
Reason calls on Ioun for luck as he unleashes a bolt of light at the remaining scourge. Divine Fortune. Sacrd Flame (1d20+7=13, 1d6+4=8) vs Reflex (includes +1 from Bloodhunt, +1 from Divine Fortune). If hit, Radiant damage, Whiteclaw gets 4 temp hp. He then circles the fight to flank the clawfighter. Reason circles around the ex-drum, to go to the aid of Whiteclaw. Move to G10 without provoking OA. Heal (1d20+9=18) Allow Whiteclaw to use Second Wind. More invocations to Ioun are chanted, which cause The Rogue Knight to be Healed {Healing Word 2: Surge + 1d6+3=7 } and a bolt of light to strike at the closest clawfighter [ooc](Lance of Faith vs C1: 1d20+5=19, 1d8+4=10 vs Ref. Hit does Radiant damage, and gives TRK a +2 power bonus to hit C1). Reason then moves in to flank the same clawfighter. Reason's holy symbol flares to life yet again, and a dazzling light display strikes towards both friends and foes. For the Rogue Knight: Healing Word, surge + Healing Surge (1d6+3=5) . For S2: Cause Fear (1d20+5=11) vs Will, in unlikely case of hit, S3 moves its speed+3 away from Reason, provoking OA from Whiteclaw. Action Point. For C1: Daunting Light (1d20+5=10, 2d10+4=16) vs Reflex. In unlikely event of hit, Radiant damage and TRK gets Combat Adv against C1 til end of Reason's next turn. All light and fury signifying nothing (except for healing). Reason will start at A4. initiative (bonus from Kia) (1d20+2=4) His action will be a move, but I think he is waiting for others to go first :) Rev
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4e ignorance question: Does a skill challenge count as an encounter? ie. Have we now passed a milestone, or is that after this encounter (if we survive)?
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