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Banba

Reason's page

521 posts. Alias of Scribbling Rambler.


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(Male Tiefling Cleric 11)

Reason steps forward to touch the owl carving, then returns to his position. E5

(Male Tiefling Cleric 11)

Reason takes another speculative look at the disks, then follows Whiteclaw.

(Male Tiefling Cleric 11)

Reason scratches at his arms, and asks "Shall we proceed now?"

(Male Tiefling Cleric 11)

Reason stage-whispers to Vel and Kia: "Shall we start a betting pool on Arianwyn? Raven, fox or snake?"

He winks and grins broadly.

(Male Tiefling Cleric 11)

DM

Spoiler:

Reason opens his senses to discover what is around him: Perception (1d20+9=15)

He attempts to discover what the owl wants: Insight (1d20+9=17)

And he attempts to repair the damage the owl has done to him: Heal (1d20+9=16)

Those aren't very good rolls for my best skills. :/

(Male Tiefling Cleric 11)

Reason chooses to attempt the trial of the owl.

(Male Tiefling Cleric 11)

Reason raises an eyebrow at Whiteclaw's actions, but seems more intrigued than disapproving.

(Male Tiefling Cleric 11)

If it gets to him, Reason tries the mace again: Mace (1d20+7=22, 1d8+2=8) vs AC.

(Male Tiefling Cleric 11)

For the first time since joining the group, Reason decides to use his mace. Gripping it in both hands, he swings at the gnoll.
Mace (1d20+7=14, 1d8+2=7) vs AC, includes +2 for Combat Adv, +1 for Bloodied. Unlikely to hit.

He is obviously out of practice.

(Male Tiefling Cleric 11)

Reason calls down Ioun's light upon the bloodied Gnoll.
Daunting Light vs G1 Reflex 1d20+6=17, 2d10+4=16 Radiant damage if hit

He then circles to flank the other gnoll with Whiteclaw. J11 avoiding Opp Attacks

(Male Tiefling Cleric 11)

Rev, I'm not seeing the correct map (still has G2 on it, and G4 across the room).

I'm going out for a while so...

After Arianwyn

Spoiler:
If Gnoll5 is still up, Reason uses Lance of Faith against it: Lance of Faith vs Ref (1d20+10=20, 1d8+4=5) (+4 from Kia, +1 from bloodied, Radiant damage)

If Gnoll5 is down, Reason uses Daunting Light vs Gnoll4: Daunting Light vs Ref (1d20+5=16, 2d10+4=17) (Radiant damage, if hit grant Combat Advantage to TRK vs G4)

EDIT: regardless, as a Minor Action, use Healing Word on Whiteclaw, gets surge + Healing Bonus (with +5 from Beacon of Hope) (1d6+8=9) (that's a couple of 1's this round)

(Male Tiefling Cleric 11)

Reaon strides into the room. G14

A dazzling light briefly expands from his holy symbol, then refocussing to remain on the depiction of Ioun's sacred book. As it passes, it leaves allies healed and drains enemies' strength.

Hate to use all of my dailies so soon, but:
Beacon of Hope
Heals Whiteclaw, Vel, and TRK respectively Healing (1d6+8=9, 1d6+8=11, 1d6+8=9) (extra 1d6 from symbol power last round).
Attacks G2,G5,G1 vs Will, respectively Beacon (1d20+5=23, 1d20+5=6, 1d20+5=20) . Hit weakens target until end of its next turn.
Reason's Healing powers add +5 til end of encounter.

The tiefling then draws his mace for the inevitable counter-attack.

Sorry for holding things up.

(Male Tiefling Cleric 11)

Whiteclaw wrote:
I think I'm up. Unless I'm mis-reading things, I took 3 hits for 13, 16, and 13. 42 total. And I have 45 total, so I'd be up with 3 hp. Did I misread along the way? And go gnolls! We rock. Whiteclaw needs a pack :)

Awwww!! You have one! {scratches Whiteclaw behind ears}

(Male Tiefling Cleric 11)

Rev

Spoiler:

Just to clarify, I think that the Cause Fear should have moved G4 his speed + 3 squares. It looks like he only moved 3.

Too much has happened since, to change it, but I just wanted to make sure that I understood what happened. My notation is probably unclear.

(Male Tiefling Cleric 11)

Reason chants, his holy symbol glowing, and some of The Rogue Knight's wounds disappear.

Minor Action - use Daily power on Holy Symbol (boosts healing til end of Reason's next turn)
Minor Action - Healing Word - TRK spends surge, gains extra Extra Bonus Healing Bonus (2d6+3=12) hp.

He gestures forcefully towards the wounded gnoll, and a ray of dazzling light shoots towards it.

Standard Action - Lance of Faith - 1d20+6=20 vs Reflex (including +1 for Bloodied foe). If it hits, 1d8+4=11 radiant damage, and Whiteclaw gets +2 to hit G3.

Reason then glares at the other gnoll blocking the door, the power of his goddess visible in his eyes.

Spend Action Point - Cause Fear - 1d20+5=21 vs Will - hit causes G4 to move speed+3 away from Reason, provoking Opportunity Attacks (from TRK?).

(Male Tiefling Cleric 11)

DM

Spoiler:

I don't believe that the 3 failed death saves have to be consecutive. I originally thought the same thing, and I think that may have been the rule in playtesting, but now it's just 3 failed saves.

You also die if you drop to negative-half-total-hp.

Reason will hopefully save him before that anyway.

(Male Tiefling Cleric 11)

Rev DM wrote:
Oh good grief. I'm nearly falling off my chair laughing here. Can The Rogue Knight make it a clean sweep?

I'm thinking that he'll get a 10, to complete the sequence.

(Male Tiefling Cleric 11)

Initiative (1d20+2=11) Includes Kia bonus

(Male Tiefling Cleric 11)

Reason whispers "We have company.", and points toward the door

(Male Tiefling Cleric 11)

Arianwyn wrote:
Arianwyn looks Reason in the eye. "And perhaps you should join me there, tieflng. After all, we may encounter a fearsome library. We should not want you to be distracted."

Reason grins and raises an eyebrow, "Do you mean that you don't want me to study for The Testing??"

(Male Tiefling Cleric 11)

"Hmmm... According to my map, beyond the hidden door lies "The Testing Ground". We should proceed cautiously, with our most alert people in front. Perhaps Arianwyn should hang back a bit?"

(Male Tiefling Cleric 11)

"My feeling is that we should avoid the Maw, until we have gone to the Tomb to recover the skull, but I will go along with whatever the group decides, of course."

(Male Tiefling Cleric 11)

Aside to Kia and Vel

Spoiler:
"Does he always charge in like this? How have you kept him alive this far?"

Reason also starts down the path to the bridge.

(Male Tiefling Cleric 11)

Kia Rubarka wrote:
"Do we not need to go east to find the skull first? We should go east first, I think then throw the skull into the Maw when we have it. "

"Hmm..but this map seems to indicate that the tomb lies across the bridge?"

To Cian, he asks, "Did you misspeak, lady, or am I misunderstanding in some fashion?"

(Male Tiefling Cleric 11)

"Lady, is there aught you can tell me about this Forge you have indicated on your map?", Reason asks.

To the others, he says, "It appears that the simplest way to proceed is to return to the bridge and cross there."

(Male Tiefling Cleric 11)

Prior to resting, Reason spent some time circling the campsite, chanting and gesturing.

Spoiler:

Eye of Alarm ritual. 25gp of Alchemical Reagants spent. When camping in a dangerous area, this will be a regular procedure. His usual instructions will be to ignore all tiny animals and insects, as well as attuned party members.

(Male Tiefling Cleric 11)

Rev DM wrote:


Reason ** spoiler omitted **

DM

Spoiler:
hehe... There was a reason that I used the Weaken power instead of one of the damage ones. What a great shrine to Ioun this place would make! :D

Oh, and I'm the same as you when it comes to libraries, or worse, second-hand book stores.

(Male Tiefling Cleric 11)

"Hmmmm? ...oh." Disappointment crosses Reason's features. "Are we not staying here? I'm sure that I could help organize during my watch..."

(Male Tiefling Cleric 11)

"Please allow me to help you, sage."

Assuming that she will let him, Reason uses a Healing Word on her, allowing her to spend a surge and gain an additional (Healing Word Bonus (1d6+3=7) ) hp.

"Now perhaps you could tell me about your organizational system... I would be happy to help you improve it, or restore things to their proper place....."

(Male Tiefling Cleric 11)

Reason sighs and looks at the accumulated scrolls, "I suppose we can't camp here?"

(Male Tiefling Cleric 11)

A hungry look comes to Reason's face, and a stream of questions spill from him.

"Does this map detail the location of this "Maw" or the tomb or both?"
"Do you believe the skull and the Maw are at the same location?"
"Does this path lead to the area on your map?"
"Do you have documents about the fall of Bael Turath, or maps relating to that kingdom?"
"What other ancient knowledge is stored here?"
"What price do you place on obtaining copies of your lore?"

He finally stops for a breath, allowing the crone time to answer, and his companions to interject.

(Male Tiefling Cleric 11)

"I would also be interested in any lore that you might have about either bargain, the one made by these ancient kings or the one made by my people."

(Male Tiefling Cleric 11)

Reason enters the hut, feverishly chanting invocations to Ioun.

Move to H12.
Divine Aid (Standard) on TRK: He gets an immediate save at +3.
Spend Action Point: Beacon of Hope - All allies within 3 squares (all except Whiteclaw) regain 8 hp. 1d20+5+1 (bloodied)=18 vs Crone's Will, hit Weakens her until end of her next turn.
Ioun's Poise on Whiteclaw (minor) - Grants her +5 to Will defence til end of Reason's next turn.
Smiles - Free!

(Male Tiefling Cleric 11)

DM

Spoiler:
Am I correct that Reason has 2 Action Points? I couldn't find anywhere that I spent one, and we fought the dragon and the orcs, right?Getting ready to explode into a flurry of action.

(Male Tiefling Cleric 11)

Initiative (1d20+2=10) Includes Kia's bonus

(Male Tiefling Cleric 11)

Rev DM wrote:
Reason ** spoiler omitted **

DM

Spoiler:
Agh! It only lasts one round, so you're correct, I should save it. Looks like Vel's starting stuff in any case.

(Male Tiefling Cleric 11)

DM:

Spoiler:
Reason would like to Channel Divinity to grant Ioun's Poise to Whiteclaw, which increases her Will defence by 5. I doubt that it applies retroactively, but it seems like something appropriate to do.

(Male Tiefling Cleric 11)

Insight (1d20+9=14) to try to help Whiteclaw.

(Male Tiefling Cleric 11)

Nature (1d20+4=17) Hmm...could be worse. Actually, IC is better to me than my dice.

(Male Tiefling Cleric 11)

Reason also enters the hut, curiosity plain upon his face.

(Male Tiefling Cleric 11)

Reason also dismounts and secures his horse, then starts towards the front door of the hut.

(Male Tiefling Cleric 11)

Reason will light one of his Sunrods.

"Shall I knock?"

(Male Tiefling Cleric 11)

In the absence of any dissenting voices, Reason agrees with Kia.

(Male Tiefling Cleric 11)

Reason checks the side trails, looking for the least-used one.

Nature 1d20+4=7

"We can choose any of these trails, I suppose."

(Male Tiefling Cleric 11)

"One thing that you may wish to keep in mind is that I can perform a ritual which will alert us to enemies approaching. However, I agree that we should perhaps camp away from the main trail."

(Male Tiefling Cleric 11)

"Well then, let us follow these wagon tracks, after we have decided the orc's fate. Two of us will have to double up on one of the horses, unless someone cares to walk."

(Male Tiefling Cleric 11)

Reason returns to his usual sanguine self, in a sudden, jarring fashion.

"I believe that we have no further use for him, unless one of our 3 warriors wishes to attempt to get something from him. As a newcomer to your group, I am happy to accede to your wishes as to his dispensation."

(Male Tiefling Cleric 11)

Reason smiles widely, showing a lot of teeth. A lot of teeth. His tail lashes back and forth.

"So tell us more about this Kyreth"
Intimidate (1d20+4=13)

(Male Tiefling Cleric 11)

Reason attempts to stop the Orc's bleeding, and to bring him back to consciousness.

Heal check 1d20+9=16

(Male Tiefling Cleric 11)

If the orc is bloodied, Reason attempts an Intimidate check to make it surrender. IC not working: Intimidate 1d20+4=8

If the orc is not bloodied, Reason attacks with another Sacred Flame: 1d20+5=22 vs Will, 1d6+4=8 Radiant damage, TRK gains 4 temp hp on hit.

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