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Been playing around with the race guide and decided to go Marvel Pathfinder style. I built the following races:
Atlantian:
Atlantian
Standard Race Humanoid (0 RP) Subtype (Atlantian) Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Normal Speed (0 RP): The race has a base speed of 30 feet. Low-Light Vision (1 RP): Members of this race can see twice as far as a race with normal vision in conditions of dim light. Flexible Modifiers (2 RP): +2 Str +2 Con Amphibious (2 RP): Members of this race are amphibious and can breathe both air and water. Natural Armor (2 RP): Members of this race gain a +1 natural armor bonus. Swim (1 RP): Members of this race have a swim speed of 30 ft. and gain the +8 racial bonus on Swim checks that a swim speed normally grants. Language Linguist Array (2 RP): Common and one chosen human dialect. Members of this race with high Intelligence scores can choose any language (except Druidic and other secret languages) as their bonus languages. Total RP: 10 Cat Person:
Cat Person
Standard Race (Has Claws so technically not Standard) Humanoid (0 RP) Subtype (Cat Person) Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Normal Speed (0 RP): The race has a base speed of 30 feet. Low-Light Vision (1 RP): Members of this race can see twice as far as a race with normal vision in conditions of dim light. Standard Modifiers (0 RP): +2 Dex –2 Wis +2 Cha Claws (2 RP): Members of this race receive 2 claw attacks. These are primary natural attacks. The damage is 1d6. Silent Hunter (2 RP): Members of this race reduce the penalty for using Stealth while moving by –5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this ability). Skill Bonus (2 RP): +2 racial bonus to Survival skill rolls. Sprinter (1 RP): Members of this race gain a +10 ft. racial bonus to their speed when using the charge, run, or withdraw actions. Language Linguist Array (2 RP): Common and one chosen human dialect. Members of this race with high Intelligence scores can choose any language (except Druidic and other secret languages) as their bonus languages. Total RP: 10 Pym-structs:
Pym-structs
Standard Race Half-Construct (7 RP) • Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue. • Constructs cannot be raised or resurrected. • Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a construct can drink potions and can sleep in order to regain spells, but neither is required to survive or stay in good health. Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Normal Speed (0 RP): The race has a base speed of 30 feet. Greater Paragon Modifiers (–1 RP): -2 Dex +4 Con -2 Cha Natural Armor (2 RP): Members of this race gain a +1 natural armor bonus. Spell-Like Ability (1 RP): Shock Shield 1/day. The caster level of the spell is equal to the character level of the user. Language Standard Array (1 RP): Common; Bonus Languages May choose any human dialect. Total RP: 10 Saakar:
Saakar
Standard Race Humanoid (0 RP) Subtype (Human) Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Normal Speed (0 RP): The race has a base speed of 30 feet. Paragon Modifiers (–2 RP): +4 Str -2 Int -2 Wis -2 Cha Adaptability (1 RP): Members of this race receive Skill Focus as a bonus feat at 1st level. Bonus Feat (4 RP): Members of this race select one extra feat at 1st level. Fearless (1 RP): Members of this race gain a +2 racial bonus on all saving throws against fear. Illusion Resistance (1 RP): Members of this race gain a +2 racial bonus on saving throws against illusion spells or effects. Natural Armor (2 RP): Members of this race gain a +1 natural armor bonus. Spell-Like Ability (1 RP): Enlarge Person (self only) 1/day as a spell-like ability. The caster level for this ability is equal to your character level. Language Linguist Array (2 RP): Common and one chosen human dialect. Members of this race with high Intelligence scores can choose any language (except Druidic and other secret languages) as their bonus languages. Total RP: 10 Skrull:
Skrull
Standard Race Monstrous Humanoid (2 RP) Subtype (Shape Changer) • Monstrous humanoid races have the darkvision 60 ft. racial ability. Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Normal Speed (0 RP): The race has a base speed of 30 feet. Standard Modifiers (0 RP): +2 Dex -2 Con +2 Cha Change Shape (6 RP): Members of this race gain the following supernatural ability: You can assume the appearance of a Small or Medium humanoid as the alter self spell. Language Linguist Array (2 RP): Common and Skrull Members of this race with high Intelligence scores can choose any language (except Druidic and other secret languages) as their bonus languages. Total RP: 10 Witchbreed:
Witchbreed
Standard Race Humanoid (0 RP) Subtype (Human) Medium (0 RP): Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Normal Speed (0 RP): The race has a base speed of 30 feet. Human Heritage Modifier (0 RP): Members of this race gain a +2 to any single ability score of your choice when you create the character. Adaptability (1 RP): Members of this race receive Skill Focus as a bonus feat at 1st level. Bonus Feat (4 RP): Members of this race select one extra feat at 1st level. Skill Bonus (2 RP): Pick a single profession skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Spell-Like Ability (1 RP): Mutant Ability (Sp) Choose 1 first level spell you may cast that spell 1/day as a spell-like ability. The caster level for this ability is equal to your character level. Language Linguist Array (2 RP): Common and one chosen human dialect. Members of this race with high Intelligence scores can choose any language (except Druidic and other secret languages) as their bonus languages. Total RP: 10 We will be running a Tier 1-3 Pathfinder Society adventure with one player playing a Human for the control.
I sat down and worked on this a few nights ago tell me what you think Half-Nymph
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