Eldran Tesh

Razo of Worms's page

62 posts. Alias of Nimon.


Full Name

Razo of Worms

Race

Aasimar

Classes/Levels

Inquisitor {Witch Hunter archetype from UC) 1

Gender

Male

Size

Medium

Age

30

Special Abilities

Darkvision, Daylightx1day, resitance 5 vs cold/electricity/acid

Alignment

LE(with good tendencies, ends justify the means)

Deity

Catholic(Zon_Kuthon for purposes of Domains. Sect of the church believes in purification through pain)

Location

Hails from Worms Germany near the Rhine.

Languages

Germanic,Latin, English

Occupation

Investigator for the church

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 15
Charisma 12

About Razo of Worms

Born with a strange birthmark that resembles the Byzantine Cross on his left palm, and the ability to see in the dark, Razo has always known he was special. Unfortunatly so did the other children and Razo was the constantly bullied and harrased for his somewhat strange(though some would say beautiful) appearance. His father was a Roman soldier, and having witnessed Razo's divine gifts first hand when Razo used them to stop the bleeding of a possibly fatal wound, sent Razo to Rome to become a priest.

Razo is an ambitious clergymen who has an extreme disgust for heretics. His village was pillaged by Germanic pegans while he was studying in Rome, his family died in the attack. Upon hearing the news he vowed to seek out those who oppose the church and enforce Exodus 22:18 "Thou shall not suffer a witch to live." His zealous fervor has gained him some success in the field of witch-hunting. His superiors send him now to Scottland to investigate the rumors of witches influencing the British kingdom.

Stats:
Speed 20 Hp- 16(8+5+2con+1 favored class) Initative +7(2dex+2wis+2trait+1feat) AC 19(10+2dex+5armor+2shield)Touch12FlatFooted 15

Saves:
Fort +5(3base+2ability) Ref +2(2ability) Will +5(3base+2ability)

Traits:
Birthmark- Left palm of Byzantine Cross. Reactionary- +2 to initative

Domain:
Darkness- Blind Fighting feat. Touch of darkness 3+2 times a day. touch attack target treats others as if they had concealment. Lasts one 1/2 round per level min 1 round.

Feats:
Blind Fighting(from domain) Warrior Priest +1 intiative +2 bonus on concentration checks made to cast or use spell like ability when casting defensively or while grappled.

Skills:
Diplomacy + 7(1+3class skill+1ability+2racial)
Heal +6 (1+3class+2ability)
Intimidate +6(1+3class+1ability+1Stern Gaze)
Knowledge (Dungeoneering +5 (1+3class+1ability)
Knowledge (Nature) +5 (1+3class+1ability)
Knowledge (Arcana) +5(1+3class+1ability)
Knowledge(Religion) +5(1+3class+1ability)
Perception +8(1+3class+2ability+2racial)
Profession(Barrister)+6(1+3class+2ability)
Ride +6(1+3class+2ability)
Swim +6 (1+3class+2ability)
Stealth +6 (1+3class+2ability)
Survival +6/7 track(1+3class+2ability)
Sense Motive +7(1+3class+2ability+1Stern Gaze)
Spellcraft +7(1+3class+1ability+2ability[Spell Sage-add wisdom to spellcraft from archetype]

Spells:
0 Level- Sift, Detect Magic, Stabilize, Disrupt Undead , Guidance 1st Level Known- Cure Light Wounds, True Strike, Wrath can cast level 1 spells 3 times a day(1+2ability).

Class Abilities:
Judgements once a day,Stern Gaze, Spell Sage, Knowledgable Defense, Cunning Initative, track

Equipment:
88.5 LBS total wieght(Medium Load) Things worn- Scalemail +5 AC max dex 3 30Lbs 50g
Shield, Heavy Wooden +2 AC 10Lbs 7gold
Clerics Vestments 6Lbs 5g
Holy Symbol(Silver) 25g 1Lbs
Weapons-Silver Brass Knuckles 1d3(-1 silver)x2 B 1LBs 21g
Longbow x/ 20 arrows(aquired in scottland).
Wooden Stakesx3 1d4 x2 10ft P 3Lbs
Cold-Iron Longsword(Flameberge) 1d8 19-20x2 4Lbs S 30g
Daggerx2 1d4 19-20x2 10ft 1Lbs P/S 4g
Equipment-
MC Backpack +1str for load 4LBS 50g
Rope (Hemp)50ft 10Lbs 1g
Signal Whistle 8silver
Torch 1LBS 1copper
Flint and Steel 1g
Waterskinx2 8lbs 2g
Rations, Trail x4 2g 4Lbs
Bible(spellbook) 15g 3LBs
Holy Water 25g 1LBs
Pouch,Belt 1/2LBS 1g- contains 1 gold 1 silver and 9 copper