About Raziel Holhiem
AC 17, touch 11, flat-footed 16 (+1 Dex, +5 Armor +1 Shield)
hp 25 (3d8+6)
Fort +5, Ref +4, Will +5
Spd: 20 ft.
Melee: +1 Scimitar +5 (1d6+3/18-20/x2), Type:S; Size: 1 Hand
Special Attacks: Fire Bolt (5/day)
Cleric Spells Known (CL 3, +4 melee touch, +3 ranged touch):
2nd: Cure Moderate Wounds (D), Bull's Strength, Calm Emotions
1st: Cure Light Wounds(D),Bless x2, Shield of Faith
Orisons (at will): Detect Magic, Guidance, Light, Resistance
Str 14, Dex 12, Con 14, Int 12, Wis 15, Cha 14
Base Atk +2; CMB +4; CMD 15
Feats: City Born (Magnimar) (+1 Reflex Save, +2 Diplomacy), Selective Channeling, Extra Channeling
Traits: Deft Dodger (+1 Reflex Save), Friend of the Family (Koya) (+1 Perception)
Skills 15= class 6, Human +3, Favored Class +3, Int +3
Knowledge: Religion(Int) +5
Sense Motive(Wis) +8
SQ Aura (Ex), Channel Positive Energy 2d6 (7/day) (DC 13) (Su), Cleric Domain: Fire, Cleric Domain: Healing, Spontaneous Casting
Languages Common, Elvish, Varisian, (Skald)
Explorer's Outfit, 10 lbs.
Scale Mail, 30 lbs.
Scimitar, 4 lbs.
Buckler, 5 lbs.
Belt Pouch, 0.5 lbs.
Flint and Steel (in Belt Pouch)
5 Potions of CLW
Wood Holy Symbol of Sarenrae
Backpack, 2 lbs.
Waterskin, 4 lbs. (on Backpack)
2 days Rations (in Backpack)
Bedroll, 5 ibs. (in Backpack)
Current Load: 56.84 lbs.
Light Load: 58 lbs. or less
Medium Load: 116 lbs.
Heavy Load: 175 lbs.
Aura (Ex): The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy: 2d6 (7/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Fire Bolt (1d6+1) (5/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Rebuke Death (5/day) (Sp) Heal 1d4+1 damage to creatures at negative HP.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Elaine Holhiem was the child of a wealthy merchant family in Magnimar. The Holhiem’s had originally fled Chelax after the House of Thune rose to power, and there were some whispers that they were minor nobility that backed the wrong side. Elaine was a willful child, and as she grew older, she acted out more and more against her strict family (particularly her father). At age 16, she became pregnant, and the scandal forced her family to disown her.
Raziel had sort of adopted Niska and Koya as a surrogate mother and older sister, since he has no aknowledged family of his own. Part of his agreeing so readily to Niska's request was that Raziel also harbors a bit of curiosity about the rest of the world. Being a cleric of Sarenrae in the quiet city of Sandpoint is better than he would have hoped for as a child, but Raziel often wonders about the rest of the world that he might never see. This also drives his interest in the other NPCs.
Ameiko he sees as a kindred soul of sorts, she having also lost her parents to misfortune, and yet she shines so brightly. And she has been out adventuring!
Shalelu is exotic to him, someone who drifts in and out of Sandpoint, a lifestle he can't imagine (but he wonders what he might have been like if the church hadn't taken him in).
Sandru is another wanderer that he finds interest in, although Raziel isn't sure if he envies or admires him. To travel so far as a livelyhood, to see so much...
Build-wise, Raziel is designed for both offense (fire domain and his scimitar) and defense (healing domain and selective channeling). I would also add creating potions and wonderous items to his abilities later, as he gets more feats.