Mathus Mordrinacht

Raze Redclaw's page

37 posts. Alias of rungok.


Full Name

hp 13/13; Init +1; Senses low-light vision, scent; Perception +5; AC 15, touch 11, flat-footed 14;

Strength 20
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 12
Charisma 9

About Raze Redclaw

Raze Redclaw
Human natural werewolf brawler (snakebite striker) 1 (Pathfinder RPG Advanced Class Guide 23, 88, Pathfinder RPG Bestiary 198)
LN Medium humanoid (human, shapechanger)
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee garrote +6 (1d6+7) or
. . silver gladius +6 (1d6+4/19-20) or
. . unarmed strike +7 (1d6+6)
Special Attacks curse of lycanthropy (DC 15), sneak attack +1d6
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 14, Int 10, Wis 12, Cha 9
Base Atk +1; CMB +6; CMD 17
Feats Improved Unarmed Strike, Power Attack, Weapon Focus (unarmed strike)
Traits absalom bouncer, quain martial artist
Skills Acrobatics +3, Bluff +3, Handle Animal +3, Knowledge (dungeoneering) +4, Knowledge (local) +4, Perception +5, Profession (trapper) +5
Languages Common
SQ brawler's cunning, change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (+4 with wolves and dire wolves), martial training
Other Gear lamellar (leather) armor[UC], garrote, silver gladius[UC], bedroll, belt pouch, blanket[APG], flint and steel, masterwork backpack[APG], trail rations (5), 2 gp
--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Change Shape (human, hybrid, and wolf; polymorph) (Su) Change into three different forms: base humanoid, hybrid and animal forms.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contracts lycanthropy (Fort neg).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lycanthropic Empathy (wolves and dire wolves) +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
--------------------
Raze Redclaw prefers to make his money working as a bouncer at different taverns. He's skilled at a brawl, and his natural strengths can make him very good at it. However, his lycanthrope nature is a bit of a problem, and sometimes that gets discovered. So he has to move to a new town, a new place to make a living.

Raze, in human form, appears to be a naturally tall fellow, about 6'6" and nearly 220 lbs of pure muscle. He has sturdy features and it's hard to notice his face protrudes just a bit more than most peoples. This is offset by the fact his nose was broken really badly a long time ago and is not properly set. There's usually a strip of adhesived cloth across his nose keeping it straight since it gets broken often enough that he just keeps it that way. He has icy blue eyes. His hair is black and has some gray peppering it. He keeps it shaggy but short, and when shirtless (which happens often enough) he has thick chest hair. His hands and forearms are covered in many slicing scars, likely from broken bottles and drunks with knives. What he says is his namesake, his fingernails are all permanently blood red. Every time he gets asked, he has a different story as to why.

In his hybrid form, he's an even bigger hulking mass of muscled werewolf, with a black fur coat and gray underbelly/paws/muzzle. His eyes stay blue but seem to get deeper, less like ice and more like the night sky. His hands and forearms bear many thin scars, proof that their origins were silver in nature.

In wolf form, he appears to have the same coat coloration as his hybrid form, and he is quite large for his breed.