Centaur

Raymond Lambert's page

Organized Play Member. 1,080 posts (1,083 including aliases). No reviews. 7 lists. 1 wishlist. 20 Organized Play characters. 1 alias.


1 to 50 of 76 << first < prev | 1 | 2 | next > last >>
Dark Archive

1 person marked this as a favorite.

I loved the Duskblade when I played it.

I suggest strength based over dexterity based

It is very feasible to just go straight classed but it is also with taking a look at multi classing with a level of war blade from book of nine swords and then entering the prestige class Jade Phoenix Mage. Advise you take at least 4 levels of DB first so you can jump into second level maneuvers right away Sith the way other classes act as half class levels for maneuver prerequisites. Getting a second level spell at DB 5 is also a great power up if you don't male level 5 when you start warblade. I suggest DB 6 and WB 1 before JPM at level 8.

Look forward to coming back to read and write more comments about the DB.

Dark Archive

1 person marked this as a favorite.

You can try looking at the Pathfinder rules for Bayonets as a starting point. You can think of those rules as a legacy or president. I copied and pasted the Pathfinder entry below.

Bayonet: Bayonets are close combat weapons designed to fit into the grooves or muzzles of crossbows and firearms. They allow you to make melee attacks with these weapons but render them temporarily useless as ranged weapons. Attaching or removing a bayonet is a move action.

Weapon stats were a nightmare to copy from on my tiny touch screen phone so please forgive me not adding them here. I recall it did 1d6 damage. I would rule it a 2 handed weapon on a rifle and one handed on a pistol(I would knock it down to a d4 on a pistol), not sure sure how feasible a bayonet on a pistol is. Don't think I ever saw that anywhere but the Fallout and Boarderlands video games. But I do know some fencing swords use a pistol grip.

I was very surprised the Pathfinder version prevents the weapon from shooting. After a little research I discovered old bayonets from long ago did prevent rifles from from shooting. I found modern Bayonets do allow shooting while mounted but decrease accuracy and make the rifle more of a nuisance to handle. Almost all engagements in the modern world are between forces so far apart, where a bayonet is not needed that the nuisance of handling a mounted bayonet makes actually mounting them extremely rare. You might want to consider a mounted bayonet as increasing the weapons bulk by one to represent the nuisance of the extra length and weight of the weapon with a mounted bayonet. Even if you don't think the weight matters, that extra length seems to matter a lot. The increased bulk can represent the extra care needed to ensure not hurting yourself, allies and the environment.

I suspect melee combat will still be extremely common in StarFinder. An always or frequently mounted bayonet could be much more useful in StarFinder. I would still suggest applying a penalty to the attack roll. With no rifle experience of my own, I would not want to guess if it should be - 1 or - 2, I suspect less than the penalty for shooting fully automatic. You could argue that future weapons can easily account for extra barrel vibrations from a mounted bayonet and maybe eliminate such, perhaps require a swift action to switch setting between mounted and unmounted mode, similar to the safety switch or incorporate it into that safety switch. I wonder if a laser or plasma gun would still have issues?

Dark Archive

1 person marked this as a favorite.

people who do not even text or call that they have to cancel or will be more than 20 minutes late.

Dark Archive

1 person marked this as a favorite.

Do you play the video game Boarderlands 2? It has a DLC Featuring Mr. Torgue of Torgue guns. He is the most over the top macho character I have ever seen. She if you can find some inspiration there.

Dark Archive

1 person marked this as a favorite.

8 Loves to pick up local spices and try new recipes.

Dark Archive

4 people marked this as a favorite.

Some people would.just use (sp?) Prestidigitation to "shower" themselves each day. Makes me think that thread about a 20 level pc being jumped while.bathing seems silly to me.

Dark Archive

1 person marked this as a favorite.

If it makes you feel any better, I have played many regular summoners but except at early levels, my Eidolon almost never died so I just stick with it. When I did need to use SM 1 or 2, u went with the dog instead. Now that.I am DMing another simmononer and who is level 3 when we began and 4 the last few games, I have semi regularly killed his Eidolon and have like you witnessed how good the eagles can sometimes be. To my surprise! Before this thread, I realised he should.be required to make hover checks but have found this thread helpful with new ideas to take into consideration.

More thoughts:
As a.master Summoner, You know he will be summoning monsters(my player prefers his Eidolon 75% of the time in contrast, I prefer the Eidolon 100% PF the time). Knowing those summoned monsters will have smite, you might want to consider that undead, dragons and outsiders are less of a challenge when you redesign characters. I will consider that when I redesign encounters.

I said it many tines in many threads but it deserves repeating. You have to redesign encounters unless you are running for 4 players with 15 point buy and they play mediocre characters. Or unless you want the.PCs to curb stomp everything super fast to move the pace along quickly.

You might want to offer an trade between multiple creatures summoned or one with more powerful stats. For example, if he rolls for three eagles, offer him the chance to trade out the three eagles for one powerfully one. Something like +2 on att/damage/savez/AC. If he would get 2 eagles, he can add +1 to 2 of those 4 improvements.

Remember, in the PF edition, alignment templates do NOT automatically raise int to 3 and grant an alignment language(as it did in earlier D20 editions). Celestrial eagles do not have a language and do not automatically fight in the best tactics a player would want them to. The other monsters who do have a language take that ability to better order it around as a strength (or balance) compare to another creature with many more attacks, better modifiers, ect.

I still need to look it up but the post about failing to hover may require the
Creatue to move and provoke or more of of the threatening squars could be a big deal. We both need to go read that. Even circling around may prove bard as turns take.up.movement and sharp turns like (90 degrees?) take a fly check themselves.

If you want to limit to one summon at a time, consider also allowi.g 2 summons if the Eidolon is not present. Maybe the extra can only be a single buffed one like suggested above.

I think summoning into flank positions is ok but if the enemy is so far away that they have to fly their, I don't think they would fly the long way around out of attack of opportunity reach and/or into flanking. They are animal int, not smart people. You may want to lookinto the animal archive boom to get a better sense of hiw such creTurex would fight. I will read mine toight!

I commend you on looking for ways to make this work instead of just banning it without much thought.

Dark Archive

1 person marked this as a favorite.

I disaprove. I don't want people getting ten feet away with a 5' and dismount, especially after I move a reach monster right next to them. Sometimes the mount could provide cover and negate provoking an attack of opportunity but 10' is not 5'.

Dark Archive

2 people marked this as a favorite.

Your thread title concerns me.

Have you considered something like claiming you are giving the undead the chance to earn redemption? I personally would not buy it but.maybe if you throw a bone showing you ate willing to try to find a way to make.it work, the 2 of you can keep nounci.g off ideas. How.about saying you throw plant paracites on the.dead that take controm if the bodies, similar to the video game the.last of us.

If it.is a home.game, ask if anything 3.5 or 3rd party is allowed, snap up those chances when they present themselves, so many GMs are Paizo fan boys that don't even consider other options.

Dark Archive

1 person marked this as a favorite.

Slivers are very polarizing, most people eith love or hate them. You may want to be careful who you unleash these on. Of course, as monsters, they sort of are meant to be defeated so some players who hate them in mtg would love to stomp them(without playing green:) in d20.

Dark Archive

1 person marked this as a favorite.

8 people.is too many. You will likely find players drift their attention to smart phones and side conversations. Are you expecting everyone to regularly show.up? Do you only expect half attendance by most people so only 4/5 players game each time, you might be able to work that out. Ask everybody if they are committed to the game. Explain you have been warned tha
8 is too many do you want to make.site those serious have a chance at a fair Andy decent campaign. You might get 1.or 2 voluntary withdraws if they know the stakes.

If you cannot.cut down on players, co.sided cutting down on classes that focus on an animal.companion/Eidolon. Less bodies should move the action faster. Be careful. How often you use small sized maps where it us nearly impossible to get in on the action

I believe the old 3.5 modules river into darkness can fit an evil group well. Though it can also be.used to.pull a surprise on a good group. This adventure largely takes place on a small boat though so that could be a spaveing problem with.so many players.

Dark Archive

3 people marked this as a favorite.

Sorry if I fail to implement the spoiler tag right.

The squeamish may wish to skip this post.

:
Thank you for sharing this. I own the book but actually had little interest in reading every bit and part. I am definitely going to take that material and leave the remains in display for adventures to find. Use it ad a random encounter in their travels to set atmosphere. I think I Will string up a body with rope tied around each wrist and then hung over a river with rope for each wrist being secured from opposite sides of the river as the PCs would pass underneath on a boat in the adventure River into Darkness. Beneath will be crocodiles waiting for the victim's disembodied hanging guts to drop low enough for the crocodiles to eat. Maybe an adventure on the savannah could have a body hung from a tree where jackals will scavenge from it.

Dark Archive

1 person marked this as a favorite.

Thank you for the efforts to make running these games easier. I never had any aspirations to to gain many GM stars.but as I am so close to 2 stars and I see the efforts you make, I begin to wonder if I will hit three just for love of the game. For a while.now, I have.hated having to prep adventures, especially the one with NPC codex or young/advanced templates. I absolutely hated.how irritating it was to look up NPC.codex characters on the PRD was. You don't even tell us what class they are. I also cannot express how troublesome constantly having to.remember the young/advanced template modifiers are. I found that just writing a note card with the modifiers was not enough as I still had to go look at the base creature and often just used those numbers forgetting to apply young /advanced modifiers because I was trying to keep the table moving and getting people out by 12 midnight at the 5 hour mark, after begining at 7pm.

Dark Archive

1 person marked this as a favorite.

Players who cannot even give their class a through reading for the first 2 or 3 levels when they are told we will begin the campaign at said levels. These ate not even completely new players who may have first read 11 class descriptions first, then settled for one and got tired reading.

It is very disrespectful when people leave your campaign and don't even bother to tell you. So you and the rest of the table wait for an extended time to begin, maybe if you are lucky you eventually get through to them in a hour on the phone and learn you wasted an hour. Other times you cannot reach them on the.phone that day and you end up worried for someone who did not even have the common cutesy of telling you they have to withdraw from the group. Even worse when you had to tell another they could not join because your table was full.

Dark Archive

4 people marked this as a favorite.

Players who cannot even give their class a through reading for the first 2 or 3 levels when they are told we will begin the campaign at said levels. These ate not even completely new players who may have first read 11 class descriptions first, then settled for one and got tired reading.

It is very disrespectful when people leave your campaign and don't even bother to tell you. So you and the rest of the table wait for an extended time to begin, maybe if you are lucky you eventually get through to them in a hour on the phone and learn you wasted an hour. Other times you cannot reach them on the.phone that day and you end up worried for someone who did not even have the common cutesy of telling you they have to withdraw from the group. Even worse when you had to tell another they could not join because your table was full.

Dark Archive

1 person marked this as a favorite.

Wanted to add it is nice to get 5 copies of the same 2nd level spell on one scroll for two prestige. Or 2 copies of s third level school. Wands of those levels are prohibitively expensive but spending the prestige on the scrolls can make you very well prepared for do many contingentcies.

Dark Archive

1 person marked this as a favorite.

Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL) PDF

M Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL) PDF

Might be what you are looking for.

Dark Archive

1 person marked this as a favorite.

This story must be from the Bizzaro universe, or the verseuni.

Dark Archive

1 person marked this as a favorite.

I want to buy the AP where Cheliax finally squashes the rebel scum!

Dark Archive

1 person marked this as a favorite.

The movie 2 smoking barrels had a formula about how many pigs it takes to get rid of a body quickly. Pointed out you should be afraid of anybody with that number of pigs or multiple thereof.

I often try to use knowledge religion to figure out the proper disposal method to try and avoid the spirit from rising as a ghost. Without the skill, I encourage burning the flesh and breaking the bones so they cannot be turned into zombies/skeletons.

You could try breaking it up or throwing into a handy haver sack and then dismiss the eidolon wearing said haver sack to get it away unseen.

Dark Archive

1 person marked this as a favorite.

I think dipping your fingers into a spell component pouch to retrieve and manipulate the material component is considered part of the standard(whatever) action of casting a spell.

Dark Archive

1 person marked this as a favorite.

As a joke you could multiclass with rogue. When someone complains that eidolons are too powerful, you could say you chose rogue, to water it down. Hahaha.

Dark Archive

2 people marked this as a favorite.

I have been toying with the idea of a pyromaniac gnome summoner from Cheliax. The summoner and eidolon both wear evil clown costumes of black and red with a little bit of white, Chelaxian colors. The gnomes hair likely looks like an afro of hell fire. The eidolon could have big clown feet without actually hindering speed. They don't just laugh at their enemies, they do pointing evil laughing.

Dark Archive

1 person marked this as a favorite.

Even as a long time player. I don't think running a first campaign as a GM should.be begining at level 8_10. Nit saying to start at one but 3-5 are good choices.

Dark Archive

1 person marked this as a favorite.
Kyle Baird wrote:
Yes, play The Confirmation 10 more times in the next month.

Mr. Baird, you should petition for the chance to run your scenario as often as you like at Gencon, as the last official chances to play open access Aasimar and tieflings.

Dark Archive

3 people marked this as a favorite.

I have one problem with this, otherwise, I like what I read.

Many people have already invested in expensive travel and hotel costs for Gencon. They may have had the intention of beginning a new Aasimar and/or tiefling at the con. Not everyone can game every month. Even if we can play between now and then, it might be a high level game and having to use a pregen to apply credit to a brand new PC instead of a real character we designed ourself is not a best solution. The month notice is much nicer than only a week or weekend. I still think the whole gencon convention weekend should be open to both of the races leaving, a fair well send off.

Dark Archive

1 person marked this as a favorite.

I would be satisfied if we got a handout from The Paracountess each game. Don't care about the others.

Dark Archive

1 person marked this as a favorite.

I do nit think anyone has mentioned this. I have also noticed that when you have reach, GMs tend to go attack someone else rather than provoke. This is almost.like a pseudo defense. "I wear light light armor, low/medium dex, and no shield, all adding up to low AC, but come attack me and I will hit you first."

How often are you taken flatfootet?

Not often at all given the above.

Dark Archive

1 person marked this as a favorite.

Running a game only for people he enjoys, who likewise enjoy his GMing style is more likely a private game. Pretending to run PFS and supplying another experience is hijacking the game and players who showed up with a given expectation only to find another.

.

Dark Archive

1 person marked this as a favorite.

I feel for the origional poster. I also encourage people to play outside the Paizo material with stuff like Psionics, Incarnum, Book of 9 swords but I find most players these days either don't know about them and have no interest in doing the research to learn about them or they were biased against them from witnessing cheaters use the material wrong and they never learned the right use if the material.

I have to emphasize you continue to use 3pp in your GM games. Hope something looks cool enough it grabs their attention. Offer to loan a book out so people can review it at their own pace. People might not want to learn a subsystem in a week but with a month to look over material, they may ask to play such in the next campaign.

Asking to play a class/race/subsystem Paizo has never published is not the same thing as asking to play a snowflake. Other players could have looked over the material and asked toplay it themselves, or ask to multickass after learning how cool it is. Only if you asked the GN to not let anyone else plat with the sane toy would it then be a unique snowflake.Paizomay nit yet have releashed the Psychic magic system, aybe it may go a long time before even announcing it but you can be sure Vudra has plenty of Psychics/Psionic users walking around. I wrote it like that because they have written into their campaign setting that Psionics dies exist on Golarion, they have also written it is more prevalent on the second, green planet with the significant jungles and Amazons. Maybe they wil concentrate on the term psychic more often as they mention they want a system that is neither arcane nor devine. They stated respect for the Dreamscared Press Psionics work.

I understand GMs cannot get bombarded with too many options at once but it would be a nice compromise to do somtjinf like let 2 players suggest a class for review this campaign, 2 different players can suggest a class each next campaign. Same RBI.g for something like a player can propose a single feat/magic item or spell each level, but nit for e the GN ti look at 10 options from each player each level.

Dark Archive

1 person marked this as a favorite.

The best things in life are free But you can keep them for the birds and bees Now give me money That's what I want That's what I want, yeah That's what I want

You're lovin' gives me a thrill But you're lovin' don't pay my bills Now give me money That's what I want That's what I want, yeah That's what I want

Money don't get everything it's true What it don't get, I can't use Now give me money That's what I want That's what I want, yeah That's what I want, wah

Money don't get everything it's true What it don't get, I can't use Now give me money That's what I want That's what I want, yeah That's what I want

Well now give me money A lot of money Wow, yeah, I wanna be free Oh I want money That's what I want That's what I want, well Now give me money A lot of money Wow, yeah, you need money Now, give me money That's what I want, yeah That's what I want

Dark Archive

1 person marked this as a favorite.

I wonder if flat out banning of alcohol is a little too hard. Not seeing if this other person can handle their alcohol on a one drink maximum policy, but I can understand sometimes we experience things in life so bad, we can never justify them again. Remember the old saying"wrong me once, shame on you. Wrong me twice, shame on me." That saying leads me to believe I cannot fault him for his no alcohol stance. None of us want to find.out the hard way. If the player is up front about his restrictions on alcohol, then no one need fear people wasting time and money showing up to find a hostile environment. Actually, another person may invite someone over who did not.know the restriction.

I myself once left a New Year eve party 15 before midnight because I could smell drugs in the air. I never want anyone smoki.g drugs around me to ever result in some second hand smoke causing some inconclusive or false positive on a drug test.

I do not want to be in an apartment where drugs are. Even if they are not being used at that time. I do not want a drug raid while I am playing. I do not want to have to defend myself in court that I have nothing to do with distribution from the home ,or any other connectivity to the drug enterprise. Even just counting the drug money would mean you were involved in the drug enterprise.

Also be mindful that even just tobacco smoking can result in changing the way someone's home smells longer then your visit when it gets into the curtains(by the open window), the seating fabric, clothing drying on the fire escape, whatever.

Dark Archive

1 person marked this as a favorite.

Please do not agree to GM a game and then refuse. That is a waste of both money and time spent by the players who showed up for that game.

Some players do not realise some of the things they say or do are rude. Sometimes the GM misinterpreted what is said. Have you never rolled your eyes when you knew someone failed to interpret something correctly, maybe a rule at work if not at a game table. Without specific examples, we cannot be sure it was the player truly at fault. Many people would rather play with someone who rolls their eyes but goes with it rather than argue rules for several minutes. Have you double checked what he rolled his eyes at? More than just reread because you may nit understand a rule yourself. Have you consulted with others on it?

You may want to consider only running the scenarios from year of the risen rune and up. They are designed to account for tables of six players, this can sometimes look like it offsets the power gaming compared to early mods designed for only four players. Maybe player five and six don't get to go because the mod itself is too easy, as it was made for only four players, not because someone power gamed.

They may not be power gaming at all, you might have a very low standard of adventurer. You yourself might not realize what the standard level of expected performance is. Without examples, we cannot tell if the player is power gaming, which is not actually wrong, or if you just don't understand the math the game expects for PCs to survive and achieve the goal.

Do you not understand that adventures are somewhat written to be easy so players can survive and accomplish the objective? How many people do you think would have stuck around this hobby if they routinely got killed and always had to start brand new ? No xp, no gold, no progress saved at all. At least in a video game, you get save points.

Because of how strongly I feel about it, before I leave, I am repeating this.

Please do not agree to GM a game and then refuse. That is a waste of both money and time spent by the players who showed up for that game.

Dark Archive

3 people marked this as a favorite.

I wish players would declare the end.if their turn. I do not want to steal a.move action away because I move to the next player but hate waiting for the player to.just stay quote long enough to finally print me asking are you done.yet? Even after a full attack, they.might want to 5 foot step or do a swift action. Just say you are finished and I can quickly.move to.the next person.

Dark Archive

1 person marked this as a favorite.

How the heck did this go on for 24 pages?
How many times have people said they wish they never touched this with a 10' pole?

Dark Archive

1 person marked this as a favorite.
Calybos1 wrote:

My experiences with a summoner at the table are that they automatically double the duration of any combat, via the following sequence:

GM: "Summoner, your turn."
Summ: "My monster/eidolon/flock of fiendish puffins appears! Yeah!"
GM: "OK, and it does what?"
Summ: blank look
GM, nudging: "It... attacks, for example?"
Summ: "Yeah, that's right. It attacks!"
GM: "OK, roll its attack. What type of attack is it, by the way?"
Summ: blank look "....roll? Roll what?"
GM: Heavy sigh, followed by all the other players getting up for a snack/bathroom/smoke break as the Summoner has to look up his critter's combat stats for the hundredth time, only to discover he doesn't have the book containing them, doesn't know what animal feats are, forgets that his PC can take his OWN action every round as well, etc., etc.

This sounds nothing like a Summoner. This sounds absolutely like an utterly careless and irresponsible player.

Dark Archive

1 person marked this as a favorite.

I want to emphasize you can buy so much with prestige points. Who cares if you can afford a 30 point island? How much use will that actually be to you? Why should.you care so much about your retirement home when your pc is leveled.out if the campaign?

Don't save pp for raise dead. Spend it to avoid getting killed in the first place!

With 2 pp you can buy:
3rd level potions
A scroll with 2 copies of the same 3rd level spell
A scroll with 5 copies of the same 2nd level spell
4th level scroll(watch out for the.ones with costly material components)
Masterwork darkwood bow with up to +3 str bonus

I suspect it is better to spend $ on a masterwork melee weapon but a 400 ci great sword or 530 alchemical silver great sword might be worth saving the money to full plate one adventure sooner. The bow was lusted higher because the str bonus really amps up the price.

Again, spend your prestige to avoid the costly raise dead.

Dark Archive

2 people marked this as a favorite.

I Kingmaker, I LOVED yelling at the bandits "Hard labor, or DEATH!" I got a sadistic joy every time someone threw away their weapons, put up their hands and shouted "Hard labor!" We managed to "recruit" around 3 "workers" for the labor camp. I wanted to give them a chance to earn redemption, but the campaign dissolved before we could play that out.

Dark Archive

1 person marked this as a favorite.

The GM was rather upset that I continued to contribute to a fight after being paralysed. Because manifesting Psionics are purly mental actions, I could still do so while being unable to move.

As a GM, I got very agitated when I moved a large size creature next to a small sized gunslinger pc mounted on a wolf. The point was to keep the gunslinger inside the large creatures reach even if the gunslinger five foot stepped. Ranged attacks provoke so I wanted to make sure he could not just get a sho off easily. After five foot stepping. Another player then tells the gunslinger to fast dismount(effectively 5' of free movement), then 5' step for a total of 10' of movement free of AoO. I guess even just the dismount on the opposite side if the large creature would mean the wolf would give cover a AoOs cannot be executed against someone with cover but still, this really irked me. Of course the large sizse creature was already very hurt so he could not simply take one shot and then try to wreck the gunslinger on his turn, the one extra shot killed the opponent. As to why he dis nit just run away if so low on ho in the first place. He tried to run away and the pc kept chasing him and shooting, so finally, the opponent felt he had no choice other than move up and try to finish it. Please, if someone knows ant rule that prevents this type of 10' moveing without AoO, please let me know.

Dark Archive

1 person marked this as a favorite.

I will sometimes enjoy some character acting but I consider it icing on the cake, not the cake itself. I do not mind saying that Iam a mechanics first player. I might not be right to say D&D/PF is such a mechanic heavy system that you should really go look elsewhere for a story driven game where you really can do anything you want because they have no rules against it, unlike d20 system that does have rules, which would prevent many story driven actions because the character has nothing rule wise to accomplish such. Or another way of saying that is I am not a character acting obsessed role player and feel I am entitled to enjoy the use of mechanics as much as a role playeris entitled to flavored useage of fluff. As such, I enjoy Psionics for the use of the system itself. The favor is a minor enjoyment, the mechanics are my real enjoyment. I Iike several alternate resource systems like Psionics, Incarnum and Book of 9 Swords martial maneuvers, and I am not afraid to admit I like playing with different styles of toys or subsystems. I do not feel anyone is entitled to tell me I am wrong for being mechanicly driven first before character story driven.

Dark Archive

4 people marked this as a favorite.

Too many people keep forgetting that Pathfinder is meant to be backwards compatible with 3.5. If not for that fact, many people would.not.have even given Pathfinder a chance and.I seriously question the success Pathfinder would.have had. This comes from someone who bought all six installments of.the Rise of.the runelords AP and.many other 3.5 edition Pathfinder material.

Convertions are not always perfect, nor easy, but many 3.5 products are worth that attempt and.effort for.the fun they bring to the game.

That.being said, I am rather proud of your DM telling you no. I seriously question your ability to subjectively look at the skirmish ability of the 3.5 scout and think this combo of yours should be.allowed.

I sometimes D/GM games also. I am not 100% perfect with the rules but know.them better than most people I play with. I know what it is like.to.argue with a gm where the player is right and the gm is wrong. If you keep calling the gm lame, you will soon find yourself unwelcome at games. Maybe then you can learn the hard way how valuable someone willing to.take the effort to run a game for.you is. I make sure to thank every GM I play under every time they run a game for me. Even when we disagree several times on the rules.

Dark Archive

2 people marked this as a favorite.

I wonder if these undead haters would kill an Eidolon that looks Undead. If they lack a high enough knowledge planes/religion, they may not know any better.

Mayb necromancers should use arcane mark on the undead's forhead and pretend they are Eidolons.

Dark Archive

1 person marked this as a favorite.

I was extremely disappointed with ultimate equipment . Felt it had next to nothing that was both new and worth buying. That is pretty bad for a book as big as it was. Of course that wad part of the problem, it was larger than most page wise but had so much content as just a bunch of core rulebook reprints. Never earned up to being ultimate. Not only cause we were bond to have more items in the future but also because it left out a bunch if good items from small softcover books so those books would still be the only source of those items and tnis provide a continued selling point to them.

I am highly suspect of this book having as many as 10 purchases(items and/or enchantments such as weapon/armor properties) worth the money they cost in gold but as a lover if equipment, I will go check it out on the shelf. I suspect I will buy it more as an approving nod t magic shops than for the items withi
I am interested in shopkeeper personalities, alternative payment options, maybe some of the new class options might be worth taking(for an NPC is not pc level good enough).

Glad I never sold or gave away my 3.5 Magic Item Compendium! That book is still awesome in more ways than one!

Dark Archive

3 people marked this as a favorite.

With so much to analyse, I don't have time to read all the threads but here is my feedback. Please, next time, consider releasing material in smaller chunks like you did with the APG.

We should have the choice to pick a slashing or piercing style at level one and use the feat if we want to use both styles. Isn't the swashbuckler suppose to get us away from the feat tax of weapon finesse and dervish dance? Why hit slashers with a feat tax now? The only possible problem I can see with this is that a dagger with both p/s damage may not work as a thrown weapon well with precise strike as we would expect that style of attack to be piercing only. Maybe let the slashers use throwing axes in place?

The elven curve blade is screaming for inclusion. A weapon that can use weapon finesse and comes from a race with a dexterity bonus.

You should consider any weapon that can use weapon finesse. This may actually lead some people to once again use the spiked chain. No PC has used that weapon since you took reach away from it.

If need be, make a feat for them. Are you really afraid of the 14 strength PCs getting an extra point of damage for two handed weapon usage? That would mean no damage from an off hand attack. Nor a shield bonus. Most swashbucklers will only have a 12/13 strenght anyway. By the time they can afford boosting strength to 18(if ever since dex/cha is their concern), the extra 2 damage will be negligible, you will rarely, if ever see swashbucklers pumping their strength into the 20's.

Dark Archive

1 person marked this as a favorite.

Tldr
Just wanted to mention a une RPG had been written and released in miniscule numbers as a preview, then the company went out of business before a final release. Don't know if legal PDFs exist, would love to get one myself but doubt legal do exist. It was called chronicles of the imperium.

Dark Archive

1 person marked this as a favorite.

I heard of a super rare RPG based on Dune. I think.it was called Chronicles of the Imperium.

I hope to complete a collection of Dungeon Magazine.

Dark Archive

1 person marked this as a favorite.

Are these like the augment crystals of 3.5 Magic Item Compendium?

Dark Archive

5 people marked this as a favorite.

Nice way of saying it:
I dislike how easy some games end but I want to give back to the community so I have stepped up and GMed around 25 games in the 3+ years I have been involved in the society. I kind of think of it as taking one for the team. I correct players when I catch them cheating. If they have a legal feat, spell, archetype, whatever, they are entitled to play it even if it is not my personal flavor of style.

The blunt way for those who still do not get it:
If you can't take the heat, get out of the kitchen.
Please get something straight. Society is not your private game, not when it is an open game for people to sign up. In your private games, you may ban grapple, slumber, gunslingers, ninjas, save or suck spells, ext. In society play, the campaign administration determines what is banned, not the GM. If you cannot agree to GM the legally built by campaign rules characters who show up, stop pretending you are a society GM. Admit that banning or cheating against the above examples makes you a private GM with personal house rules and no business pretending to run Society games.

You do not get to dictate what is fun for everyone. Not every player wants to face death every roll of the die. Many martials appreciate the teamwork of a save or suck or grapple setting up the kill so the martial does not have to pray that he out damages/races the enemy. Just because it is not your personal style does not make it wrong, cheesy or cheating. Your opinion that fights should be long drawn out melee slug fests is nothing but your personal opinion, not a universal truth. No matter how many people share your view, your opinions are no more valid than the players who enjoy the legal options you dislike. Even volunteering to GM gives you no extra say in the matter in Society play, only private games extend that way.

I do not think it is fun to waste my money or time traveling to.a convention or game night with an expected campaign list of rules have the carpet pulled out from under me and be told no, you cannot play that because my personal opinion of it is bad. Please stop drafting unknowing players who spent their money and time travelling to the event to be deceived into your private game of personal house rules/restrictions while pretending you are running a society game.

If you really hate those options so much, please spend your time convincing campaign leadership to ban those options instead of prepping your private house rule/restricted games disguised as society games. Please do not return to GMing until you can except legal options are welcome weather you like them or not and are finally willing to take one for the team like I do every time I judge a game.

I sometimes get frustrated when people falsely accuse about how broken something is when they complain about corner cases and fail to acknowledge how often the same PC will be in the muck of things up to his eyeballs in so many other typical situations.

Dark Archive

1 person marked this as a favorite.

20 pages of posts! Where the heck is an update on what the next revealed class will be!?!?!

As a counter to rules bloat. Good for the.people who like watching reruns and never become interested in new characters who can go where no previous character could. Some of us are sick and tired of the same classes for 13 years! Some of which we never liked for our style in the first place! No, I cannot just play my old 3.5 classes when both society bansthem and the same thing for Paizo fanboy GMs. Yes, I do DM myself and let others try other material, I even encourage people to play stuff outside society content. I can use those classes for NPCs but they are not the satisfaction of a PC you try to keep alive!

Dark Archive

2 people marked this as a favorite.

I don't believe in saving 16/21 pp for raise, recovery, level drain, whatever. At least not early on. Spend those points on equipment that will keep you alive and avoid death all together.