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Centaur

Raymond Lambert's page

FullStar Pathfinder Society GM. 932 posts. No reviews. 6 lists. 1 wishlist. 14 Pathfinder Society characters.


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Slivers are very polarizing, most people eith love or hate them. You may want to be careful who you unleash these on. Of course, as monsters, they sort of are meant to be defeated so some players who hate them in mtg would love to stomp them(without playing green:) in d20.

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Funny, I hate campaigns where I cannot.buy the.gear I want. I feel the.market price means that if you can afford to pay that much, it means you can afford to find someone selling it. But your GM's take.on a.post apocalypse setting would.lead me.to somehow.accept that.I.have to somehow.find a way to survive with what I got and.can scavenge or salvage. If society has collapsed, you have.to be worried about just finding.food because distribution is now gone. Even if you hunt, an apocalypse means there is little to no safety, makes it a little hard to justify the expectation of finding.exactly what weapon/tool/magic.item you want. The roads were dangerous before collapse, think how dangerous they must be.now

I hate how almost every game I play.where I cannot simply buy.what I.want, I next to never , ever find anything tbat I want. That Leads to either to being.massively under equipped.because I.keep passing.onist.items. hoping something good will come along and the.group is.them cool with me.taking.it cause I passed up much, or I end up with nothing but boring big 6 items.

But somehow, I.all of a sudden would find the lack of.PA equipment choice a meficin I was.willing to swallow.just.to get a taste of the setting theme. Yes, I am a.fallout junkie.

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I thought that was a good laugh. Until I read the inappropriate touching part. That went too far for me. Odd how KM is sandbox but burning down the post and killing Oleg & Svetlana had me thinking they jumped off the rails as soon as possible.

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8 people.is too many. You will likely find players drift their attention to smart phones and side conversations. Are you expecting everyone to regularly show.up? Do you only expect half attendance by most people so only 4/5 players game each time, you might be able to work that out. Ask everybody if they are committed to the game. Explain you have been warned tha
8 is too many do you want to make.site those serious have a chance at a fair Andy decent campaign. You might get 1.or 2 voluntary withdraws if they know the stakes.

If you cannot.cut down on players, co.sided cutting down on classes that focus on an animal.companion/Eidolon. Less bodies should move the action faster. Be careful. How often you use small sized maps where it us nearly impossible to get in on the action

I believe the old 3.5 modules river into darkness can fit an evil group well. Though it can also be.used to.pull a surprise on a good group. This adventure largely takes place on a small boat though so that could be a spaveing problem with.so many players.

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I approve of this F.A.Q. and future errata.

I formally complained that Paizo dropped the ball on this and refused to admit their error. I have been proven wrong on that and respect Paizo more for setting this straight.

Don't forget that ranged attacks also have to take that penalty for shooting through peoplr. It has actually really gotten on my nerve that it seems like nobody ever learns that and like I have to teach it nearly every single game. Though hopefully it is only because I see so many different players between trying out new people in home games and meeting more at PFS.

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Sorry if I fail to implement the spoiler tag right.

The squeamish may wish to skip this post.

:
Thank you for sharing this. I own the book but actually had little interest in reading every bit and part. I am definitely going to take that material and leave the remains in display for adventures to find. Use it ad a random encounter in their travels to set atmosphere. I think I Will string up a body with rope tied around each wrist and then hung over a river with rope for each wrist being secured from opposite sides of the river as the PCs would pass underneath on a boat in the adventure River into Darkness. Beneath will be crocodiles waiting for the victim's disembodied hanging guts to drop low enough for the crocodiles to eat. Maybe an adventure on the savannah could have a body hung from a tree where jackals will scavenge from it.

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Thank you for the efforts to make running these games easier. I never had any aspirations to to gain many GM stars.but as I am so close to 2 stars and I see the efforts you make, I begin to wonder if I will hit three just for love of the game. For a while.now, I have.hated having to prep adventures, especially the one with NPC codex or young/advanced templates. I absolutely hated.how irritating it was to look up NPC.codex characters on the PRD was. You don't even tell us what class they are. I also cannot express how troublesome constantly having to.remember the young/advanced template modifiers are. I found that just writing a note card with the modifiers was not enough as I still had to go look at the base creature and often just used those numbers forgetting to apply young /advanced modifiers because I was trying to keep the table moving and getting people out by 12 midnight at the 5 hour mark, after begining at 7pm.

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It seems to me that no one buys a +3/4/5 weapon. People don't think a +3 is sexy enough. They rather have a +1 shocking keen. How many games really are ther that feature such high level characters to justify a +3 weapon? With the general guideline no one item should be worth more than 1/2 your total wealth, an 18K item would not be considered till level what, 8/9 level?

I see no one but myself go for silver cause they hate and loath the -1 damage. I never see anyone go for a magic cold iron weapon, people just cannot justify that cost.

I love eidolons but am happy to let the 2 handed weapon person shine vs dr. Though you can put energy damage as an evolution and on the amulet of natural attacks. I don't see Dr mag often enough to justify tthe mag strike evolution but scrolls of evolution surge ate incrediblely versitile.

I want to remind the OP DR is tough in 3/4 bab classes, especially if they only have less than 18 str.

Before leaving, I want to add I think anyone who has weapon focus should carry 2 copies of that weapon, each a differentmetal. I usually go magical silver and masterwork cold iron. If I get sinderef, disarmed or stunned, causing to loose grip, I rather draw my back up then provoke picking the other off the floor. The mear cost of a backup masterwork weapon keeps you in great fighting form, and a little versatile with that second being anothe metal.

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tldr
When you decide if gunslingers are allowed, you also need to decide what level guns are at. They have at least two categories. Emerging is one.of the catagories and I tnink the default for golarion. Emerging or widespread will determine what guns are available, that itself is a big part of the gunslinger class and will deeply effect how oid the class is mechanically.

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I once heard someone in the army say that no matter how superior your air power is, you need boots on the ground if you want to hold territory. You might wan to consider taking the few surviving black arrows to sand point would mean other factions take fort ranick while it is unoccupied. Even other giants on their way ther already. Kreegs.in the woods, those goblin tribes maybe.

It is one thing to gives players a few days to spend their expected wealth by level guidelines but giving them months will likely result in them finding a sceem or scam to over equip themselves. Do you really have time for them to gave fun fortifying the place? It will not really serve a purpose later on. Don't waste time there.

If they take the black arrows to standpoint. Consider giving each pc one do you don't waste time rolli.g their attacks. Let the players help you their and get a thrill useing them for a battle.

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Really curious, what weapon do you plan on the Summoner useing to fish for crits? Summoners are proficient with simple weapons, not many good choices with wide crit range weapons themselves. Plan on heirloom weapon yourself?

While most tables run eidolons initiative on the summon's turn, I believe somewhere.in ultimate campaign, it officially says eidolons got on their own initiative. This could lead to other people getting a crit with a x2 weapon and a measly str bonus.

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I want the archetype with heavy armor proficiency, and I want that proficiency at early levels!

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If you are right and you wear mithral full plate as a ranger, you take the huge armor check penalty to your attack rolls and skills involving movement for not being proficient in heavy armor. Though someone did say they may take the heavy proficiency feat.

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Mithral full plate still counts as heavy armor as far af rangers or anyone else not actually proficient in heavy armor. Look at the mithral full text.

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A recent study of dice rolling showed tbat d6 with curved corners and pips were actually twice as likely to roll a one then the other numbers. You would need d6 with flat straight edges and numbers instead of pips. Casino gambling dice should be the most likely trustworthy dice.

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Thank you.

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Not exactly regular hp but consider the feat godless healing from the inner sea world guide. It let's you heal 1d8 + character level as a move action. You can also take it multiple times, unlike toughness in Pathfinder. There were several versions of toughness in the softcover from 3.0 called sword & fist, it was mostly for fighters & monks but not exclusively. Stuff like(memory is a little fuzzy and I will not be digging through am old collection mostly in stacks of milk crates):
Dwarf toughness 5hp
Troll toughness 8 hp
Dragons toughness 12 hp
Each had something like a minimum fort save so it was harder but not impossible for non martials to take. Those were allowed on the same pc. You could ask your gm for permission to take more than one.

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I know it is way late but still wanted to add these suggestions.

Since it is tough to determine if the feat for extra MF should be for 1, 2, or 3, please consider letting the feat power it self up. Similar to skill focus that begins at +3 and boosts to +6 if you have 10 ranks. The extra mental focus feat could boost itself up with an extra point or two when the Occultist Class level(or caster level) is maybe, 6, 10, 15? Another way is like the feat for extra power points where you get something like 1 point the first time, and 2 points the second time for a total of 3. Then 3 points the third time for a total of 6.

I would also like to.see a feat where we.could get more MF but it is only.for investment, not expenditures. It would give.more mf than a feat that gives mf that can be used anyway.

The reverse, a feat where we only get a greater number of mf that can be expended, not invested would.also be.nice. Maybe tie it to a specific school when taken it so it can be expended on a one for one scale as opposed to the two for one scale on non designated "open" focus points

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I suspect the movie will still be available on PSN.

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I still love the chance to play old 3.5 material I rarely or never had the chance to play before do I make it a point to offer such to players when I GM. I also try to use them for NPCs if I have the inclination to convert NPCs.

To avoid getting flooded with too much 3rd party requests, I tell players they are only allowed to present one 3rd party class for review each player per campaign. This will encourage them to judge the power level themselves and think carefully about submitting it before I have to potentially waste my time. I do the same thing when people want to suggest their own god or paladin order of ethics. Then I allow each player to submit one feat, or spell, equipment, ect, but only one rule item per level for review.

I also find it very useful for my own defense as a .GM to tell players I am willing to give their 3rd party item a trial basis with the understanding I may ask them to give it up later. If they cannot handle that after being warned of such up front, that is their failure, not mine.

At first, I did not think much of your proposed feat and would have allowed it. After seeing the weaker feats that go about the same thing, I felt I would want people to take them first and evaluate and observe how they work through actual play. Later I would consider letting the original posted feat act as an upgrade like improved marital strike is over vital strike or if I felt the player was substantiall being outshined, maybe just convert the weak feat into the stronger feat. Plain and simple, weapons work better than unarmed strikes. Giving them a.bunch of free upgrades take away their value of being useful when you are denied your weapons for whatever reason, while doing nothing for those who relie on weapons. Of course the cost of a feat I guess makes that moot.

I generally don't believe every player has to be very closely balanced with others so I doubt I would just allow the free upgrade or useing it from the start. Players need to grow up and stop being jealous that someone next to them does more damage. If you think playing a bare knuckle brawler is cool, you should get your enjoyment out of playi.g that concept, not your numbers. Though there is something to be said about character disparity when one player is just so far behind everyone else, such a case I would be a little more open to throwing them a bone.

I don't like how that healing feat works an unlimited number of times per.day and on any type of healing. I would allow a weaker versionthough. Something like pick which type of ability it works on: spells/spell like/supsrnatual/extraordinary, then only allow limited uses per day, something like your spellcasting stat modifier or a simple 3 times a day.

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Adventuring Classes: A Fistful of Denarii (PFRPG) PDF

And I guess I still have room and excitment in my brain for more classes now that I am choosing:
Adventuring Classes: A Fistful of Denarii (PFRPG) PDF
Please!
THANK YOU

Funny how I thought it odd that Paizo went a few years between books of new classes, and now we will have 2 gencons in a row with new classes. Almost felt like they over loaded us a bit between the late auguest gencon release and early October OA playtest. I felt the ACG was a little much to swallow, 10 all at once. Also not particularly fond of many options in it, though some classes do have nice things, just not packaged right for me. I do look forward to OA, especially the occultist!

You will now have my eye on your company.
Thanks again!

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I don't realize how loud I sometimes speak.

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Players who cannot even give their class a through reading for the first 2 or 3 levels when they are told we will begin the campaign at said levels. These ate not even completely new players who may have first read 11 class descriptions first, then settled for one and got tired reading.

It is very disrespectful when people leave your campaign and don't even bother to tell you. So you and the rest of the table wait for an extended time to begin, maybe if you are lucky you eventually get through to them in a hour on the phone and learn you wasted an hour. Other times you cannot reach them on the.phone that day and you end up worried for someone who did not even have the common cutesy of telling you they have to withdraw from the group. Even worse when you had to tell another they could not join because your table was full.

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Players who cannot even give their class a through reading for the first 2 or 3 levels when they are told we will begin the campaign at said levels. These ate not even completely new players who may have first read 11 class descriptions first, then settled for one and got tired reading.

It is very disrespectful when people leave your campaign and don't even bother to tell you. So you and the rest of the table wait for an extended time to begin, maybe if you are lucky you eventually get through to them in a hour on the phone and learn you wasted an hour. Other times you cannot reach them on the.phone that day and you end up worried for someone who did not even have the common cutesy of telling you they have to withdraw from the group. Even worse when you had to tell another they could not join because your table was full.

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I think it will be very hard to come up with the right formula for resource depletion. But I do encourage you to continue your efforts.

I want to point out this stops the casters from blowing their load too early and either trying to convince the.team to camp/go back to town, or going forward when they are useless and fail to carry their wright. I hated several casters for insisting on blowing their load every first two fights cause they were convinced they were going to get a night's rest before any more encounters. I and the other melee would tell them after a few rounds of the first two fights when it became s downhill fight with only 1 or 2 enemies left, we got the rest of this, conserve your spells. They insisted they blow their load and when we wanted help in the 3rd fight, they had no offense, not even scrolls(they had scribe scroll for free as wizards, if you want to constantly shoot your load, you should make at least 1 or 2 offensive spells to fall back on). When we NEEDED help in the forth fight, they had nothing left but scrolls of fly and invisibility to protect themselves while we died, unable to get away. We did not.force continuing on, the GM required us to because of the hostile territory we were in.

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Your Occultist's implements are so phallic, Zarta Dralneenkeeps trying to get her hands on them!

Your pyro kineticist is so hot, he gives Grand Master Torch flashbacks!
Your hydro kineticist is so wet, she gives Jennifer Beals flashdances, I mean flashbacks!
Your aero kineticist blows so much hot air, the goodyear blimp has him on contract!
Your terra kineticist is so grounded, his voltage meter reads him!
Your tele kineticisy is so unstable and violent, the barbarian keeps her distance for you!

Your medium is so internally conflicted, _everyone_ in the ward of patients with multiple personality disorder asks what's wrong with her!

Your mesmerist is do convincing, necromancers ask how they could.serve you!

Your psychic is so psyched, narcotics take him!

The spiritualist's phantom is so weak, he almost drafted the rogue before it!

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Swift action spells do not provoke, I think it is reasonable to extend other swift actions to not provoke.

Last I heard, the PFS official ruling from Mike was only the list of examples.

Pointing out the length of arrows, and the thickness of 5 of them gets me wondering about why not scrolls or the chap stick sized potion. I _formally_ thought unraveling a rolled up scroll was beyond the swift action intended speed. Weighing one end of the scroll heavier than the other and wrapping it so that side unfolds via the gravity of the heavier end seems like something a smart/wise person would have.set up. I would.likely tell the.zpC I was.ok but warn them to expect table variation elsewhere.

Just for laughs
One of my old Living Grayhawk PCs would almost always walk around with a scroll in hand. Players began thinking I had a curse requiring such. I would write a grocery list on Ty he back of each scroll so if any one.asked what it was, I hoped the Judge would give me a.bonus on a bluff check to just say it was a grocery list. I could.even it as such.

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I went through the expense of buying many of my PFS material twice. Once in dead tree format ling ago and a second time in PDF more recently. I don't like it but the rules are the rules. Hopefully I don't forget at home the 2 light 32 page books I refused to buy a second time but if I do I have to accept being told no.

How.are GMs to know.you still own the material? I have Bern tempted to sell my hardbacks now that I have the PDF and several portable PDF readers.

This is especially true for shirts, for all I know.the same.person could be passing the same shirt over and over to a different person each week.

I still feel a player at a convention should be.able to throw his.faction shirt over his shoulder so he.does not have to wash it every night, or place it on the table folded. I bought the reroll character portfolio just to avoid the GMs who insist you have to.be wearing it on your chest, and thoughout the game, at least till you cash the reroll in. I still disagree with those judges and thier insistance. I just don't want to waste the tables time trying to point out the $80 cost of buying 4 of them(especially since some of the designs weught like ate lo.g gone with no chance of new "prints") useing them 4 days at a con under thier way.

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3.5 also had st least 1, maybe 2 versions of half other. They were both level adjust races though. I have yet to meet any player who had both the patience to read the rules on level adjustment races and the reading comprehention to understand them. I khighly recommend you do not use them.

In a sililar boat with race adjustments, you could usr the 3.5 goliath or nearly identicle half-giant, then reskin to ogre.

Of course with PF raced being a tiny bit more powerful. The level adjustment is a tiny bit less severe, still a 1/2 ogre getting +6 str is too much. The goliath and 1/2 giant might be a little closer to core races but still very powerful.

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The monk and barbarian are foolish to charge ahead like that.

Ask the GM to do stuff like.putting viles of acid in trunks to destroy papers if the chest us simply destroyed instead of disarmed.

Point out the smashing of a door would alert others to your arrival but you wuiyly unlocking it might give you all a surprise round.

Be realistic about damaging expectations. If doing massive damage is what you think is fun, don't think throwing daggers as a bard is the way to do it. You also confessed you rolled very poorly, would you have been.satisfied had you rolled more on the bell curve?

Sounds like you were very useful with an illusion if the wizard began copyi you. Though you might want to suggest more illusions thrown out might result in people just choosing to disbelief stuff from assuming things are illusions.

I disapprove of changing PCs unless it us a brand new player. Have you considered multitasking? Maybe asking to convert to a scald would be accepted by your GM as it us similar to bard.aybe have you pc get I. The fave of a bad guy trying to prove how tough he is, hope your GM attacks your measly dagger pc instead of the real threats at th he table. If you let the GM know, maybe they would go along.

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Your character is so dumb, the Aspis Consortium wouldn't take him.

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Wanted to add it is nice to get 5 copies of the same 2nd level spell on one scroll for two prestige. Or 2 copies of s third level school. Wands of those levels are prohibitively expensive but spending the prestige on the scrolls can make you very well prepared for do many contingentcies.

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Staves are also a activated like wands on a 20. I like giving summoners a staff of arcane power, minor for magic missile and/or a staff of fire for fireball. I don't feel summoners have good attack spells so I like the above mention damaging options. Also in PFS, staves recharge to full between sessions, provided you are capable of recharging them.

I really don't like having only 2 or 3 ranks in umd because even with cha and a. class.skill bonus, you are only about 30%-40% likely to succeed. I prefer waiting til level seven or higher, when staves are a reasonable price to put tanks in but then dump every or near every skill point into umd for 2 or 3 levels to get real close to that auto succeed target modifier ASAP. People can reasonably argue one rank to at least try early may be worth it.

It is pretty hard to invest so many points with a 2 skill points.per level class but I find even just a 12 int and human bonus goes s long way there. I also find.a.little.less bad since the Eidolon had their own pool of skill points also, which could also justify some points into umd itself.

I'm nit currently interested in looking it up. Even if I was, I think it is one of those topics you have to start searching forum posts instead of the actual book because it was not written clearly enough in the book. I would feel irresponsible if I left without mentioning I do not think all familiars are able to umd. I think intelligent(able to speak a language on its own rather than because it is a familiar) can umd but not others. I tnink improved familiar usually opens it up but doubt the base selection can.

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Forgot to mention. I think.it was written back when Paizo was writing 3.5 material so you might need to keep that on mind before useing any rules, they might require s nit if converting first.

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Sadly I did not notice this sale till it was almost over. I did look through several of your product lines though and manangef to grab 18 of them, spending around $30 before the sale ended.

I think you did a few already. Think a friend showed me some, archon & armiger IIRC.
I would like to see classes that abandon Paizo's insistance that BAB/HD be married to one another. I would.like to see stuff like a class with:
D12HD
3/4 bab
2/3 casting
2 good saving throw cateories
Heck with class features if the above rolled into one is too good if you were to add gravy class features

Or a full BAB, HD6, what ever caster progression.

With Occult Adventures down the line and Amor not interfearing with phychic magic, can we finally get an arcane caster that can cast in heavy armor no later then 3rd level?

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Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL) PDF

M Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL) PDF

Might be what you are looking for.

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I use the MH with several characters but it does not do everything the SSD dies. DDD allows you to switch adjacent/reach style whenever you hVe the Action to do so. You could do stuff like full atack, take 1st att, realize it is better to switch adj/reach style for various reason like set.up a.new flank after downing an enemy, darting viper swift action before your 2nd attack. MH only let's you change at the begining of the action. Also DDD does d10 compared to nerfed down errata MH d8 20/x2.

Do you plan to take weapon focus? I tried switch hitting recently with weapon focus greatsword for better bell curve damage and crit range compared to MH. I would start with a reach Lucerne Hammer Hoping for an AoO, also like a psudo defense cause I find few DMs want to approach an AoO vs go attack someone else. I onsistently found a reason to keep attacking at reach and lost out on weapon focus. I found that a major bummer. That move action and provoking an AoO is unpleasant. Especially.if you moved away from the.dropped weapon. Made me long for the MH again. WF twice is similar to WFand exotic but those 2 weapons to enchant do become prohibitive. And the darting.viper feat itself could make.it feel like three feats. The feat for the one handed grip on DDD is also a little nice, carry a shield to if you want.

Whatever you do, make sure you grab at least 2 MW weapons, in case.you get your primary sundered, greased, dropped after becoming stun, ect.

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I want to throw I'm that I had an NPC sunder the potion while someone had begun to deliver it to an unconscious PC useing the move action to get out and standard action to begin the full rou.d action required to deliver it to another person.

I felt sorry for explaining the rules about starting one round and finishing the other. I did not tell them just to try to screw them over and sunder it inbetween rounds. The option just came to me as an option when theinsters turn came up. I was nice enough to say a drop fell on the knocked.out person's lip and stabalize him but the extra actions required to finally really heal him ment another knocked out person bleed out. I felt sorry because it eS a first PFS game for the guy who bleed out to death. I hope it was not the determining reason I have not seen him around any mire PFS games.

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I think it would be nice to have something like invest X points for resonance and have 1/2 of those investment points as "fire off points" to activate abilities without lowerig your resonance investment.

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Way too good in too many ways to want to take the time to give it a full criticism.

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This story must be from the Bizzaro universe, or the verseuni.

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I look forward to looking these over in time.

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I like playing a mix if barbarian and alchemists. At alc 2, grab a vestigial arm and employ both a shield and a 2 handed weapon. Take armored hulk bbn archetype to get heavy armor proficiency and you can have a serious AC with some staying power. Even at higher.levels, power attacking will miss you on iterative attacks keeping the high AC relevant. Alc extracts and mutagen to buff and heal that others cannot expect you to waste your turn using on them when they don't work on others without a discovery devoted to such. Bbn rage to buff attack damage, though you trade in the AC. Try to wait for a full attack from haste before raging.

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Aghion, thanks for telling me where that ammo was. After reading it in the thread severaral days earlier, I forgot about it. I did go looking for it in the actual PDF but of course it was not there.

I want to say thank you for deviating from the norm and making several new classes, each with a new way of utilizing resources. It really breathes fresh air into the system for me. I am way more excited about these classes, especially the occultist, over how I felt about any of the ACG classes when I saw their final versions. Even the two ACG classes I like, I have small intentions of using.

Useing GM credit and a home version(great to playe a 3.5 Book of Nine Swords class of Swordsage again) of Jade Regent for PFS credit, I jumped into the play test using a 3rd level character in PFS. I am worried nobody will want to play this class while it is so limited at the earliest levels. For example, I will never agree to play an inquisitor again unless I can start at 4th level so I can have at least 2 judgements a day. Likewise I would never play an occultist unless I was at least level 3 so I could have a 1/2 decent choice of focus powers. Mind you, not even a good choice, just a 1/2 decent one.

I unexpectantly found a great joy in the object reading class feature at 2nd level. I developed a new catch phrase for me, "I want to touch it!" I sprung a trap in the process and tried to begin searching for traps more often before doing so. Of course with out the trap finding feature, my ability to do so was somewhat limited. Though I was glad I left wisdom at 10 and didn't dump stat it like I had strongly considered. Having perception as a class skill was also a significant boon. Other players got in on the fun too and started cracking many jokes about it. I loved that I could get info on the person who last used it. I can see this class feature being a regular vehicle for a GM to feed the party backstory and clues! Though next to nothing of the feature as I read the class. It was so similar to the 3.5 Bo9S Swordsage ability that I never got excited about even though I loved that class. In play, the extra info about users was awesome intel collection, I came to love it in play!

I really hope that OA will have archetypes right in the same book like the ACG, instead of waiting for another book like we had to do with the APG classes. I really want an archetype(or the base class itself) that grants heavy armor proficiency. I don't mind havering less offensive potential than other classes if I can stand up long enough in a fight. Then I could swing more often(by not getting knocked out so soon myself), to make up for less class features granting bonus to att/dam. Would be nice for those of us who want to swing a weapon on many of our turns.

I really like a class that sort of has extra gold each level in place of class features. I can use the resonance abilities to get the effects of standard/expected equipment and still have real gold left over to buy more unusual or fun equipment that otherwise would never make the cut with standard wealth by level allotment of funds. I know this is somewhat similar to the free craft magic item feats that an Eberron artificer gets in addition to it's pool to craft magic items without expending xp. I loved that about the artificer and would love to have a way to do so with the occultist. gives me an option in PFS where an Eberron Artificer is illegal to play. In PFS, even a wizard is prohibited from useing it's bonus feats to get crafting magic items. Also a nice way to get such a character style into a game with a PF fanboy fanatic GM that is closed minded to old 3.5 stuff but still open to expanded Paizo published material.

I am really happy and love the opportunity to wear medium, eventually heavy armor and also use bast focus powers/spells. I was never fond of the Magus option for such. I like that an occultist could start at 1st level with heavy armor at the cost of a feat or archetype instead of having to wait till much later like a magus would have to wait and not worry about arcane spell failure. I also hated how much the magus seemed dependent on dex. Considered going a str route for magus and could never justify it. I am not one of those people who complain about dex people needing 2 feats for dex att/dam and still coming up sort but looking at a magus with str not having any decent AC, at least not unless starting with a bunch of levels and GP, I just could never justify going that road. I think I could justify going the occultist method though. One feat or archtype is a cost I have an easier time swallowing. Doing 18str damage on a 2 hander is always respectable damage and enough for me. Especially when combined with a spring loaded wrist sheath and wand of shield along with medium/heavy armor. That type of staying power defensive wise, allows more swings that add up the damage.

I am so keen and super excited about the 5th level energy blast focus power that I felt I had to choose evocation as one of my first 3 implements to make sure I had access to it as early as possible. I really love that I can pick the energy type on the fly! After making knowledge checks on the monster to avoid wasting resources on an energy the monster is immune to!

Looking at the focus powers available at level one , only 2 looked any good to me. I choose the evocation one that allows me to exclude squares in area effects. It is even more important in PFS where friendly fire is prohibited. Sadly, I have no use for it because I choose the touch attack of shocking grasp(and option to later put it into a spell storing weapon vis transmutation ability) as way more important than a mandatory fixed to fire burning hands spell. I feel a little cheated about this. I really need that square exemption focus power in PFS to use energy blast at level 5 to avoid friendly fire shutting down the ability to be used at all. Please consider evocation getting some low level focus powers and/or base power alternatives like a 15' cone or a 5' radius.

I also like the abjuration focus to set up a warded area. Might work nice in conjunction with a reach weapon. Freeze them, smack'em next turn, back away and get AoO when they try to close again. Though the saveing throw may just make an initial readied attack a better option considering the warded area takes a standard action itself to use. This is why I did not bother choosing it even though I had every intention of starting each fight with a reach weapon. Change that warding activation to a move action or swift, and I am sure it will be consider by many more people.

I find there is a big difference between playing this in PFS vs a regular game when selecting spells. I believe in spending prestige to get sort of free wands/potions/scrolls. Comparatively, I would not expect sort of "freebies" like those in home campaigns where I would expect WBL, and thus don't feel I can justify spending gp on consumables beyond a team communal purchase of a wand of CLW. In PFS, I decided to buy 2 spring loaded wrist sheaths and used prestige to get both a wand of shield and a wand of CLW. I expect to get more prestige down the line, even less then full prestige accumulation would still be enough to replenish these two wands with new replacements. With these expectations, I deliberately choose not to take shield and CLW as spells known and am trying to think outside the box and come up with clever uses for the other spells on those implement lists. In a way, I feel like I am meta gaming the system. Some view that as bad, others as a good thing as it is harder to develop teamwork with a constantly revolving door of different partners one PFS game to the next. Anyway, I liked feeling the sort of freebie wands gave me an excuse and motivation to look for interesting ways to utilize other spells I would otherwise never have taken.

Love that psychic magic is like Psionics in that it is purely mental and can be executed even when paralyzed. Sadly my flash spell with a fort save would not work on the undead as they are immune to anything that required a fort save, but it could have worked vs. a spider or rogue with paralysis poison! While paralyzed, I also brainstormed using create water to try to make the floor slippery and harder for that undead to make acrobatic tumble checks. The GM didn't buy into such, but at least I was able to try to be creative and try something. Maybe next time I could use an unseen servant to knock stuff around and trick the enemy into thinking we have reinforcements coming from another direction.

Really excited to have a PC that can somewhat swing a decent melee weapon, and blast, and heal! I am currently ok with not being as good at any of those things as the classes really meant to focus on them. I just love the options to pick the right choice as the sitsuation sees fit.

I _was_ thankful the occultist has all martial weapons proficiency. I really appreciated(emphasis past tense) the option to switch among a large number of weapons in search of the right tool for the job at hand. With all martial weapon proficiencies , I didn't feel I really had to use a feat, PFS boon certificate, or PFS retired faction(Lantern Lodge) trait, Heirloom Weapon trait, 1/2 Elf alt race feature, ect. to get a 1/2 decent(not even good, just half decent) weapon to have a somewhat decent weapon swing option. In practice, I found this makes weapon focus MUCH, much, much harder to use. I was going to go without weapon focus this time, something I never did on any other weapon swinging character before, but with excalibur proxy constantly ranting about how poor of a combatant the occultist is, I thought I better grab that extra +5% chance to hit.

I often wondered if I would have been better off with weapons I usually use: meteor hammer, Dwarvern Dorn-Dergar, kusarigamma, 3.5 style spiked chain and their easier abilities to switch back and forth between reach and adjacent styles rather than having to drop one weapon and spend a move action to draw another(and maybe not have the reach weapon again if I later moved away from where I dropped it). After actually playing, I am really wondering if the all martial weapon proficiencies really matter as I am seriously questioning and now a little doubtful about the gp cost of enchanting two weapons, a great sword and Lucerne hammer for their ability to do more damage than a meteror hammer and similar weapons. This is after playing many PCs useing the various above mentioned exoctics(I tried all of them at least once and still rather just have a 3.5 spiked chain). I really wanted to experiment with just going for better bell curve damage(and crit options) with a martial weapon instead of the meteor hammer and similar crew, but now i am really seeing the value of those exotics, even at the same 2 feats compared to 2 feats comparisons but at least getting better action economy and less gp expenses. I know taking weapon focus twice is almost the same as taking weapon focus and exotic proficiency.

I choose to start each combat with a reach Lucerne Hammer because I wanted the bigger d12 damage over so many d10x3 reach weapons. I also liked that LH does both P/B damage. I found getting attacks of opportunity were very unlikely. Partially due to lack of combat reflexes. Mostly due to lack of partner players willing to wait for the enemy to close and provoke. I had planned to switch to great sword for better bell curve damage once the enemy and I were next to each other. I found I often had some reason to keep using reach so that plan did not work out so well. I took weapon fous in great sword thinking I would be using it more often. I find getting use out of weapon focus to be so much harder when switching weapons now. It really makes me wonder if the possible extra damage from multiple martial weapons is really worth taking over just taking an exotic again. Though I guess us feeling we have to make a hard choice is what is considered balanced instead of one option being purely better, maybe over powered?

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I loved the setting and backstory of the world. I bought several of thei products in the 3.5 era. I have no idea what they did in 4th with it.

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I am personally worried about implements getting destroyed by sunder. Regular casters can just buy 3 spell component bags but I would hate to have an entire school shut down from not having a replacement. Almost makes choosing a school twice a little more appealing but nit fun if done as a needed tax. I would love to walk around with an animal skull as a part of shoulder armor but don't want it out in the open so easily to target & destroy.

I predict time wasted at tables where GMs & PCs argue about if you can put a +1 ability on a weapon/shield/armor before putting a magic enhancement bonus on it. Just to avoid arguments of people wanting to disagree, I would.love ammunition to shoot down either side in clear text.

Dark Archive

Think you are too overloaded on offense early on.

I believe transmutation is helpful for offense but better saved for later on. I am instead choosing abjuration early levels because I want the added survival aspect of the shield spell, especially with a 2 handed weapon. It also has cheap AC boosting resonance for even more AC. People who believe AC is no good later on can redistribute MF to other schools at higher levels.

At level 1, 18 str on a great sword is overkill already. It is very respectable for a considerable among of time. Lowering your expensive str point buy really helps pay for multiple small bonuses elsewhere. I rely think 14 con is important. Especially for 2 handed weapons using no shield.

Also endorse switch hitting between reach to begin and later 2d6 for better bell curve damage. I want a great sword cause I like the 19-20/x2(20x3 is often wasted overkill). Slashing weapons also allow you to cut ropes and clothe. Thought Lucerne hammer on reach to than have all 3 b/p/s damages types available, it is also d12 where most reach are d10. The brace works nice in conjunction with making them come to you through an attack of opportunity. Though the readied action required for brace means you would have to depend on allies with ranged attacks to motivate the enemy to close the gap. Or you could just chuck a javelin and get non race damage when they provoke normally.

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I wanted to say thank you for experimenting with the system and giving us new styles of play.

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I am eager to play one of these.

I love the 5th level evocation focus to do a 20' radius blast that lets me choose the energy on the fly. I hate how vancian casting requires forcing an energy and shape into an inflexible slot. I love the versitility of being able to choose the energy as best suites the fight. Something we should.be.able to tell as an int based caster with knowledge skills. I love even more that we can do this in medium armor. I am even thinking of taking heavy armor proficiency as a feat or multiclass option since psychic spells have no worry of arcane spell failure. I also need not worry about a free hand for casting if someone wants to go sword & board, though I think 2 hander with the shield spell may be the way to go. Maybe a wand of shield with a spring loaded wrist sheath. I would love to see an archtype with heavy armor proficiency. The ability to shoot several blasts off several times a day helps relieve the 2/3 spell casting number of slots compared to a full caster. Similar to alchemist bombs streaching out the 2/3 spell progression. Having the blast auto scale in damage at no extra cost in point expenditures per use is another plus for me.

I also like that I do not feel a neccessity to spend a feat on an exotic or martial weapon. I am going to give martial weapons a try this time. Saving my Tien Weapon proficiency certs for alchemists.

I am not so sure being less than in the top 15% of gish is really a problem. I don't have a problem with letting some other classes shine in out damaging me. If anything, it gives me ammunition to shoot back with when people say I can do too much. I will point out how the versatility comes at the cost of excellence at any one thing. Consider we do get 2 good saves and 4+int skills in compensation. I knows skills are very weak but knowledge is power.

I am really looking forward to being able to 20' radius blast(energy choice chosen on the fly), use martial weapons with medium(heavy with feat) armor and shield, and heal. I do worry about being expected to waste all of my turns healing others though.

I am surprised the armor ability costs more focus points than the deflection bonus considering a deflection cost formula is more expensive.

I wonder how often people will just focus on only 2 focus powers and invest plenty of points into them so they can expend a bunch of points and still have those two foci in effect most or all day. Right now I am more concerned with having an 18 str to try to consistently hit and do very nice 2 handed damage at low levels than about squeezing out every point that I can. Especially with questions about how good transmutation is early one before you can usr a str boost. With 18 str, I don't need agile. Master work will be enough early on, ad I don't believe the enhance ment should stack on attack till it us at least a + 1 weapon, and questions on if the wrapons/armors/shields can even get +1 instead of an ability. I once again think.ibmay just save points for blasting multiple times a day.

While concerned about the very limited spells known early, I do appreciate the new skew on things and having more high level spells later. And at least a single selection opens spells for wands.

Please put something in early to prevent debate weather the conjuration power will work with augment summoning or not. And/or please add the usual suspects of the summon monster/nature's ally spells.

It would be nice if evocation base power gave a choice between a 30 foot Ray or a 15 cone, or 5 radius. That could make the shape focus power more useful. I currently plan to take shocking grasp instead of burning hands. Rather have the touch attack and/or burst damage of SG with spell storing. This.means my planed first level focus power of shaping will actually be useless till level five when I get blast.

I am worried the very limiting/few implements/focus.powers known early on may keep result in people never wanting to play one unless beginning at level three. I am useing GM credit in PFS to begin at level three and doubt I would ever play another unless I had a 3rd level start. I feel similar about the Inquisitor. Will never do another of those without starting at least at level 4.

Hope to see a revised playtest soon! Before my PC gets locked in PFS as I am skipping to level 3 on GM credit.

Dark Archive

Little surprised how.open you are to 3rd party materials(bug thumbs up as a fan of dreamscared press and new paths) but closed to races of ten points or less from the ARG. Though you explained that.

I would be really turned off by the idea that I cannot buy what I want within reason. I am not exaggerating when I say 99% of items I see in adventures are not the gear i want for that PC. I think a reasonable.guideline is the freedom to purchase any item as long as it's value is less then half total gear expected for the wealth by level table on p. 399.

Good to mention excessive cheese should.be discouraged but I would suggest yu go further by mentioning all such items you know and add that the list will be expaned as cases develop.

By eliminating combat exp & 13 int, you are envourageing massive str/dex/con as the players essentially have an extra 3 or extra 7 point buy when dumping to int 7. The brawler somewhat gets tnis but they are mostly expected to use close weapons group, not 2 handed wrapons for even mire bonus damage.

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