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I have been toying with the idea of a pyromaniac gnome summoner from Cheliax. The summoner and eidolon both wear evil clown costumes of black and red with a little bit of white, Chelaxian colors. The gnomes hair likely looks like an afro of hell fire. The eidolon could have big clown feet without actually hindering speed. They don't just laugh at their enemies, they do pointing evil laughing.
Even though I like vital strike a little, especially on 3/4 BAB like my Alchemist multiclass with between 1-4 levels of full BAB classes, I have to point out that if you know you will have regular access to haste, vital strike goes way down in value. Maybe you cannot reliably get your caster buddies to cast hate or blessing of fervor every combat. Vital strike might be available before you can afford your own personal haste effect via boots of speed. But once you get those boots, your vital strikes will become almost strictly on the move attacks. I like being able to do something like both vital strike and godless healing as a move action in the same turn but there are so few move actions worth doing that it just does not happen often.even the godless healing option is something that you can only do once a day unless you take that feat again.
I point out that Martial Study from the 3.5 Book of 9 Swords as a nice alternative to vital strike. I know the Dreamscarred Press PF version Bo9S also has a similar feat.
Psychic Warriors can get good use out of Vital Strike if they have the feat that lets them regain Psionic focus as a move action. Of course the Psionic attack feat that they could then use along. side VS is another feat cost and would not increase the VS itself. But as a 3/4, and having several bonus feats, I think they could make good use of it. Then again, they might want to instead invest in a Bo9S/Path of War martial maneuver and the feats that does something like toggle back and forth between Psionic focus and Bo9S/PoW style maneuvers.
I like vital strike on 3/4 BAB classes because I suspect the chance to hit at -5 on a 3/4 bab irretive attack is very poor. Plus it is always a benifit when you do not have pounch or a straight line to charge for that pounch.
Can someone.please point me to a lust.of all the.ways to get pounce? I am only familiar with: one high level Barbarian rage power, eidolons, druid wild shape and animal companions. I love summoners(over druids for.my personal taste and preferance) but could.never tolorate 10 or so levels of barbarian.
Many of the regulars I play with have combat monstrosities. they can over kill so much that a fourth player of offense is not needed. Especially in the pre year four PFS games. Consider the make up and system mastery of your party before choosing your spells and action.
I find so many PCs never bother with a shield and or heavy armor. This often gives them more offense in the form of extra damage or speed but leads them closer to being vulnerable themselves and more appreciative of healing. Heavy AC groups might prefer more liberal casting of offensive buffs over spells held in reserve for healing, or that you swing yourself. Again, look at the table when deciding what spells to prepare/learn and what actions to execute round to round.a heavy AC will not care about a single hit confident only half the next full attack might hit later but the light AC will want more consistent healing fearingeveryswing of the next full attack.
Reach and trip combo for the win.
I personally prefer the biped because it has a higher strength. I figure if you don't hit, you deal no damage at all. If I do not pounce, it results in less complaints of if the eidolon is too strong. When the free trip works, I still feel it was a good single attack.
As much as people say pounce is the god all mighty ender of days. Remember you cannot pounce/charge through people, even allies. Walking through is different than charge/pounce, which requires a full clear lane, even just crossing bases a little would block a pounce/charge. Flight greatly helps at summoner level 5.
Spell focus/greater is good for the pit spells don't expect much use out of augment summoning. Your eidolon will not always die often enough for the class ability to make use of the feat. Augment does not work on the long summoning ritual, only for the special spell that brings it out quickly but only a short period of time. I think another feet could help it out for 10 minutes at a time but you don't want to constantly summon/dismiss/resume on.
Grease/black tentacle are still strong contenders but no where anywhere even close to the same neighborhood as effective as they were in 3.5.
White wolf uses story teller. I suspect a few other games have titles besides game master. Judge is likely to be recognized as the person running the game regardless of the rules system. Perhaps the ability to use it in a generic way for whatever system gave it some traction. Regardless of how rules intensive like PF, or rules light like White Wolf World of Darkness, anyone who has been in the judge seat knows what it is like to have to be a judge, or whatever game system term. We have to improvise on the fly when the players go off the rails, never understand a clue, have to adjust adventures for the specific group, mediate for the players, spend so much prep time, ect.
I also wonder if judge and game master became more commonly used to avoid association with the BDSM scene before such became so popular, and wildly common itself. If you heard someone useing dungeon master back in the day, even if you were not an active member of the BDSM scene, you might know just enough to think that was what people were referring to it as.
I believe there is some sort of copy right on dungeon master. it might be for that reason, Paizo expressly emphasizes GM instead.
I typically prefer to call my self a DM. As much as I like some of the PF changes and additions, it does not satisfy me. If not for the backwards compatibily to add in old 3.5 stuff I enjoy, I would not like the game anywhere as much as I do. Because I think there is some legal issue about Paizo useing the full DM, I try to sometimes take that into consideration. There are also many people who never played other RPGs and would not know a DM was something different then the nefarious lord running the nearby crypt.
The 3.0/5 Forgotten realms book had a.bandoleer that speed things up but the.Pathfinder bandoleer has absolutely no rule mechanics in the description at all making it a complete waste of space. The only thing I could possibly fathom its use for it to give an idea.if how.many items could be easily reached but it takes.nothing into account for a utility belt, pant cargo pockets, boot knife straps, ext.
The witch doctor sounds intriguing.
Amid complaints it was too weak, it was actually the only class I thought I would want to play. Saw some.good mechanics in others but they were nit my style. The ear priest was my style but the mechanics were too weak. Only the shaman had both a set of machanics and style I felt would work well enough together for me to justify playing.
I want to chime in that I.believe most Summoner(and psionics) hate is based off of people who cheated. Of course cheating characters look to good. They were cheating. As.time moves forward, more and more summoner(and psionic) players are implementing the rules correctly. It is hard for most haters to not constantly complain about what they saw when what they really saw was cheating but didn't even know it.
Summoners have mediocre hp/bab/weapons/spell casting with few per day. They also have mediocre saves with 2 poor categories and 1 strong attached to an ability of no special use to the class. Light armor and no shield means they have weak AC. The Summoner itself is rather fragile and not all that contributing.
I have one problem with this, otherwise, I like what I read.
Many people have already invested in expensive travel and hotel costs for Gencon. They may have had the intention of beginning a new Aasimar and/or tiefling at the con. Not everyone can game every month. Even if we can play between now and then, it might be a high level game and having to use a pregen to apply credit to a brand new PC instead of a real character we designed ourself is not a best solution. The month notice is much nicer than only a week or weekend. I still think the whole gencon convention weekend should be open to both of the races leaving, a fair well send off.
Multiclassing into a magus black blade with int 10 is a horrible idea. If you do, you will not need such a high cha as you would not get the third level spells, where the 16 really shines, for an extra long time. That means you can bring lower cha and boost int up to 12 or 14 so you can at least cast some spells above cantrips on those thee black blade level , get a bonus spell of two on those magus levels also.
In.general I think a magus/summoner is a bad ideal, but if you think you would have fun with it then enjoy. Not everyone has to play a particularly powerful PC. If you do gimp yourself like this, you should realise you have no one but yourself to blame if youfeel the straight forwaRd designed PC makes your PClook irrelevant in comparison. I find most people are unable to keep thinking their PC is cool when they fail their action half the.time. and then watch a solid build wipe the floor. Extra audacity when they then blame the simple straightforward(nit even min/maxed it power gamed, just sensical 18 str with a 2handed weapon) player/pc for ruining their fun.
I still advocate useing real dice and a paper character sheet or at least a reasonable sized screen device. I really love useing my iPad 2 with the free version of PDF-notes for the Paizo PDFs and an PFRPGrd app(both iTunes and android) with all the PRD info very easily searchable and linked, and available offline(subway, con with no WiFi).
In time, buying the PDFs saves you enough money that it may cover the cost of the tablet, especially.if you go with a cheaper one.
If you go to cons, I might be worried about battery life for the day. Laptops have poor battery life, netbooks often have better battery life. I live the battery life on my iPad 2, even now after buying it several years ago. A small android tablet might not work the whole day at a con, especially if you judge off the thing and have to keep the screen on most of the day. Though you might be able to buy to cheap androids for less than one iPad.
I recently bought a super cheap android 7" tablet with case and 32 gig memory card all for a total if $52 bucks via a coupon a friend had for the.New Micro Center stores in NYC, just to get people in the door. They had to be taking a loss on those sakes but they ot people to visit the new store! At such a cheap price for all of tbat, I really cannot complain. I really bought the stuff just to have as a backup portable PDF reader incase my iPad gets list, stolen, broken. The mire I use it though, the mire I realize my old iPad 2 is so much better. I am sure there are android tablets better than my iPad 2 but I doubt I could find one in a super cheap, seller takes a.loss price.
Again, while I love them for PDFs, I still encourage real dice and a paper character sheet.
Guilty of skipping most of the thread.
Your first post gives me the belief there is no way in any of the 9 hells you could.ever finish CotCT, or the.length of any AP for that matter.
If you still decide to run a."normal" pre published adventure. Please reconsider doing one of the much shorter adventures. Both Dragons Demand and Thornkeep (and many the 32 page modules are on a deep discount for PDFs right now and the next 3 weeks). They are somewhat big but no where close to the size of an AP. If you want to try to grin and bear it, take a chunk you have a Chance to actually chew and swallow the.whole thing rather than ruin an AP by spoiling the begining and then never finishing it
If you need more time to decide, tell your group you might need it. Don't keep them in the dark and just tell them you quite after the final fight of the current campaign. Let them know if one of them wants to go sooner than later with their GM turn, they could help the group by getting ready sooner then later.
Maybe you could spin them into your homebrew if you mentionit is a chance to play something like an Eberron warforged or Artificer.
I played the first half or so of the starter set. That, and reading the recent release of the free pdf is where I got the impressions I have. As a starter set, it seems to really be just a tutorial level or two. I wanted to buy a reach weapon and the GM said no because the starter set has no reach weapons and he us trying to gage the starter set on its own. I respect his experiment. It will only be about two games anyway. We cleared out the cave complex and we expect to finish thr starter set in one more game. So far, I hated what I saw in the stRter set and free PDF. I am trying to remember material will be expanded. Not a single attack of opportunity happened all game, even when I tried to position myself so they would provoke as they passed.me to get to others. I wad told once you are engaged, they can dance all around you and not provoke as long as they do not leave you.
I do agree poor choices are better left unprinted, anytime.mire is written, it is usually my terrible price of garbage tiny touch screen phone keyboard messing up the word more.
I second the thought of put the burden on the players. I do nit think that burden should have been as costly as buying you an extra full priced book. Let them print/photocopy the relevant pages for your inspection.
I have been pretty sick and tired of core rulebook, both PF and 3.5 for about 7 or 8 years. I do not bemoan them for looking elsewhere. I hope they did not stand you up game night though. No way that could be excused.
Do you know what the number of player limits were at that other table were? It us fair for that GM to pick both how many and who exactly sits at that table. Maybe that GM did nit want as many as 6/7 players or had other friends he choose over somene they did nit know like you.
If you give PF players another try, consider telling them that if they do not present a single one non Core class you are ok with, they don't get to bombard you with another 10 designs. This cuts down On how much you have to analize.If they miss thY one chance, they might then have to pick core.
Really though, while I understand wanting to read the expanded material because so many players get it wrong, misinterpretation, failure to read errata or F.A.Q. again, I understand you want to read their material and it is the right thing to do but don't think that a core only game will nit result in broken games. You can still make monstrous PC that will wipe the floor with everything you throw at them with just core.
Not so sure I want someone with only ten GMed games to renew his/her star replay every year without ever having to give back to the society ever again. Maybe a renewal after you GM at least 10 games, not tied down to a calendar year though. So if I GM 7 games this year, I only.have to GM 3 more to reset. In this case, even a 5 star is only getting half as many playbacks as they are GMing. That is a a very fair exchange rate for someone who already gave so much time and effort to the campaign.
I find it really odd that just a little thing can lead into a bunch of background and character acting. My problem is that often, I can come up with something for organized play campaigns where we frankly don't have time for such and half the people you never play with often enough for them to pick up on it. Then when playing in a home group with extra time available since we can pick up where we left off last time, then I can.almost never come up with anything. I really play the game for war gaming though.
I wish people.would realise that despite role playing being on the cover of the book that does nit stop the game from being a tactical miniatures game, at.least not for the people who want to play it tbat way.
I see it was also in tomb of horrors. They tried a Pathfinder edition kickstarter not lo.g ago, might.find one there if it was successful.
Paizo did use many monsters from the tomb of horrors in many APs so there is a chance.
Seems like a nice alternative to owlbears, think I will throw one in if I can track down those ToH stats. Now the question is which mad wizard is responsible for this one.
I never kept up with the playtest so I don't know what to expect in the PH other than mire choices. I think more choices is a good thing. I hated how little choice I saw in the free PDF.
I know it would be unfair to judge the system on this.little bit released so far. While I am willing to examine more, I was extremely disappointed at what u saw so far.
It looks to me like it is really designed for absolutely brand spanking new people who can only be shown so much before their eyes glaze over. At least the first 2 levels seem to be training wheels like a tutorial level or 2 like in many video games. This could be helpful for experienced players who want to introduce tabletop to people who never played before. I understand the best way to make sure somebody learned nothing of a subject is to give them goo much of a data dump that their brains cannot handle. So a slow curve us needed for brand new people. I also understand the masses of experienced players will just start at 3rd level as so many if them already do.
I really hate the restriction on ability scores, both not being able to buy past 15 and capping at 20. I think it is an attempt to prevent characters being particularly effective. This will extend the.length of flights, decreasing how often a fight ends before the weakly built pc gets to take a second turn. That would greatly reduce how many players wine that they are irrelevant compared to the player next to them.
I hate the basic games lack of flanking and the removal of five foot steps. Also very turned off how attacks if opportunity work, or are so unlikely to ever get provoked in the first place. Yes, I know removing 5' steps should thus allow mire AoO but when a person can dance all around you in a single turn, that does nit sit well with me that they can move about so much without. provoking.
I hate how they seem not to know a way to make the ftr look good st fighting so it looks more to me like they choose to make everyone else suck at fighting instead. For example, nearly all weapons have the exact same stats. Non ftr use d6, ftr use d10/12 or 2d6. All weapons have the same crit range/modifier so there is nearly no choice left to the player, again, they make others suck so the ftr can inky comparatively look good by doubling crit range, instead if giving everyone a choice and then give the ftr an extra choice like increase threat range ag or multiplier.
I do like how spells can use a higher level slot to more powerful effect. It is like the augmenting Psionics rules that I like. I dislike tbat spells do not scale from just haveing a high caster level if I recall correctly. Means those low level spells become.good for nothing but clean up phase.
So I would be willing to pick the book off the shelf at Barnes & Nobel to reevau it it so.e mire but currently, the odds are against actually buying more material. If I.play 5e, it.will only be Lilly because I dud nit have a chance to go join a second table.if PF thY week, or try another system like dragon age or Nearly anything post apocalypse.
What is your dex?
Maybe the.low intelligence is to portray that they did not grow up like a person learning for the past 15-25 years. Even as an outsider that may have lived much longer in the cosmos, things like physics itself may work differently here on golarion than where it came from, hence haveing to learn many things all over again. It may have spent time learni.g stuff that has no practical use in golarion physics compared to it's forme cosmos physics.
When any GM says the 7 int Eidolon is too stupid to do something, remind that GM that all the dump stat 7 int fighters and barbarians are also too stupid to do the same stuff.
I like your idea of a new base form with greater mental scores but weaker physical stats. Maybe a class archetype? The alchemists dies have the chance for a sp? cognagion so? For increased mental stats and reduced physical stats.
The 32 page Paizo book Dwarves of Golarion written back when Paizo was still writing by 3.5 rules had the dwarven dorn-dergar. It is a two handed weapon but there is a feat that allows it to be used one handed. It is one of the few exotic weapons actually worth considering a geT for. If dwarf with marital proficiency, you may then wield it without the feat expenditure like a dwavern waraxe in the same circumstance.
MYbe the powerful build racial feature may appeal to you. The 3.5 golieth race had it but they were a +1 ECL, or in other words too powerful for a regular race. It would be like a 15-20 point race in PF where all the CRB races are 7-11 points. Maybe you can use Advanced Race Guide to make your own reasonable pointbuy race with powerful build.
I was bummed that I was traveling at slow speed even in light armor, masterwork backpack and 18/19 str because I had soooo much gear with me. This thread has reminded me to buy an animal to haul some of that gear. Not sure that I would buy a yak, bison, auroch, steer, or what nt. Maybe a pony/mule/donkey. Think the halflings had some sort of cool goat in 3.5.
I specifically mentioned my experience useing Psionics in both 3.0 & 3.5. Pathfinder has been on the D&D compatible bandwagon for many years. It may be it's own system, it may now be introducing a Pathfinder unchained line breaking away from backwards compatibility, but that does not take away the core rulebook's backwards compatible design feature. Pathfinder also alows other companies to make Pathfinder compatible products like the Psionics works of 3rd party publisher dreamscared press.
I dislike the year of the Demon style faction missions for 2 reasons:
I think it really depends on level. At level 6, gnomes and halfling sorceres would wipe out many with area effects. Halfings have a better chance at 1/2 damage due to dex, which also make their touch ac harder to hit. I think in the long run that out does the gnome average greater hp of 1 per level. I hate to say it, but I think the halflings would come.out on top.
I enjoyed playing psychic warriors twice before. Once as a sword and board, slow but heavy AC style and another as a 2 handed weapon, light on her feet style. Immensely enjoyed both. I wouldn't mind playing them again though it would.be tempting to try something different like a Soulblade, ardent or.lurk from complete Psionics or some of the new classes from ultimate Psionics.
I look forward to playing a Psion blaster type one day. I know blasting is considered weak but I think.I could have fun with how Psionics allow you to choose the energy type on the fly. I also like.how if you know several blast powers, that also gives you the freedom to really choose the shape of the area of effect also. I find this combo so appealing, I am nit even interested in playing an Arcane caster who has to marry thier shape/level/energy all together with very little choice.in execution in comparison to a Psionic manifestor.
The 3.5 Expanded Psionics Handbook was going to have a psychic rogue, but it got left on the cutting room floor. It was released as a free web enhancement. Same way I have no interest in an arcane caster, I would much rather play a psychic rogue than any regular or archetype rogue or any prestige class for rogues.
I cuncur with what wrIth strike has suggested. If you know you would rather have less encounters per day. You may want to discuss with the players voluntary reduction of power points per day so they cannot nova. Try to throw in a reassurance that they would have those points left over in an Attack.while sleeping occured to try and make it less harsh for players who already responcibly spend their points in a conservative matter.
You can always give Psionics a trial run. Let the.players know tbat if you feel uncomfortable with the results, they will need to trade in the PC. This way they are wRned nit to get to attached and you have a predefined defense that they knew what they were getting into before they chanced the commitment.
You have mot explained enough for us to give you proper guidance. For example, do 9th lb casters still get the slots for higher level spells so they can fill them with either lower level spells or the same with meta magic feats? If 9 casters never get spells past six, do 6 casterssyop getting spells around the same level?
I do nit think anyone has mentioned this. I have also noticed that when you have reach, GMs tend to go attack someone else rather than provoke. This is almost.like a pseudo defense. "I wear light light armor, low/medium dex, and no shield, all adding up to low AC, but come attack me and I will hit you first."
How often are you taken flatfootet?
Not often at all given the above.
I just wanted to add I had a.problem about a month ago on a friday night. I gave my friend cash to use his credit card to buy a gift certificate because I wanted to buy PDFs. I use to buy prepaid cards but got tired of paying a fee, I made a.personal life choice to try to avoid ever using regular credit cards and easily fall into debt. I know I am being extreme but I am pleased with the results. So we did not get a redemption code and doubted we could get customer service on the weekend as those are not in there listed hours. On Monday, they handled us admirably. I am nit discouraged by this and will use the same technique again when the credit runs out. Another time a prepaid card with a balance above my order wad a problem. I encountered a few bumps in the road, but their customer service always took care.if me!
Nit sure I understand. Are you running a sanctioned society game? Or just grabbing a society
Sanctioned PFS are not supposed to have extra stuff through in just because you want to.
If not, I loved some of what I read above and hope you like my addition below for NON-PFS sanctioned play.
In Seven Samurai, they decide not to defend a lone household outside of the main village. You can make a dilemma about the resident refusing to abandon his line home. Do the PCs: knock him out and drag him away the night before, or leave.him to die, or buy him some traps, or a potion of invisible to escape?
One adventure I read had the adventures come across a wagon with 5K go payment for mercenaries to protect the city. We had a choice, keep the money ourself or get it to the mer s to add defense value to the city. We were all at least level 6.I convinced them that splitting it up between the five.of us for only 1k each wad nit.going to buy us anything doe ial at that level, do we hot the.money to the.mercs and had extra help during the siege. Even just one appropriate level wRrior per PC(who could control one each quickly after their regular turn) might make a significant turn in events. To use this, you have to figure out the sweet spot between the extra action economy(most valuable currency of the game) or gold, what looks appealing vs actual pur hadi.g power. A group of levelPCs might think 5k hp is too much to turn down, but would they turn down the help if it was only 500(100 each after slit)?
The same adventure had an issue about it's healers. Should they all stay at a heavily defended church where wounded were brought, or distrbuted about the city far apart from each other with. little to protect them. The argument is they can do more good running down the line of defending soldiers with a wand of CLW, but would be obvious and weak targets. Versus soldiers dieing before they can get help or taking two soldiers out of combat to save one life. A wounded soldier cannot make it to the church by themself, it needs a friend to carry them.
The Romulans of Star Trek once sho ked the Federation and Klingons when they requestex to join them against a common enemy. Have a rival village send a dozen warriors who want to stand together now rather than be the next target. Rival village warriors might be feared as possible allies of the bandits. Insist their help requires entry past the defense walls. This makes it a tough choice. Do not let the rival village defend outside the walls, that would be too easy and no moral dilemma at all. They can say they require entry to the village for fear of being run down by calvary or shot down by arrows without a wall to take cover behind.
When the show Jericho had a small town intimidate away mercs/bandits from raking their supplies, the bandits raided a nearby big town. The town that was once an ally now became an enemy after not getting warned(among other stuff).
I understand.it.might be too late but with so many, 20, you might want to do some classes at something like levels 3,7,10,13. Makes it a little easier to introduce a closer level NPC to the PCs. For example, a 3rd level Psion and a 5th level channeler. Or low psychic warriors on 3/7, and high soulblades at 5/10.
All the more levels we can easily slip these in is more opportunity to introduce Psionics and the other sub-systems easier.
What are you doing reguarding point buy? All 15 like the standard iconics or 20 like PFS? I hope you point this out somewhere along with why the choice point buy number was made. I would.hate people to think Psionics is over/under powered cause they compared PCs that were 15/20 or 20/15 against one another
Please keep these in mind if you think the.product.is successful enough to do somtjing like a compiled book of dreamscarred press sub-system classes.
I have 4 eidolons in PFS. One retired, another at 10 level, others at 4th/3rd. All of them have reach on the bite with trip. Even with that trip, the number of times they.have taken more than 1 AoO in a round is less than 10 total. It is almost universally used just to take AoO _WITH_REACH_while flatfooted.
Between multiple summoners, eidolons and Bbn/Alc, I have 9 bodies useing Combat reflexes with reach from either Eidolon evolutions or weapons.like: meteor hammer, dwarven dorn deggar, double karma, lance. Again, even with trip from eidolons, I have been able to attack more than once on a round with Combat Reflexes less than 10 times total.
I do nit think anyone has mentioned this. I have also noticed that when you have reach, GMs tend to go attack someone else rather than provoke. This is almost.like a pseudo defense. "I wear light light armor, low/medium dex, and no shield, all adding up to low AC, but come attack me and I will hit you first."
I think the lite version was free and core rulebook only.
I bought the full version several years ago and it is the.absolute best thing I have on my iPad. I loved it so much, I payed for it again without a second thought, and no regrets when U had a special reason to buy an andrioid phone instead of going iPhone.
It is.by far my favorite app on both my IPad and HTC One S android phone.