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Centaur

Raymond Lambert's page

FullStarFullStar Pathfinder Society GM. 1,049 posts (1,052 including aliases). No reviews. 7 lists. 1 wishlist. 15 Pathfinder Society characters. 1 alias.


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Dark Archive

To my GM's credit, he has on several ocations listened to discussions on disagreements on the rules and learned from them. So he is open to debate and being convinced to change how he runs the game.

The flavor text and name does include an Energy Missle(actually a psionic power from both 3.5 and PF 3rd party publishing Dreamscared Press) shooting out, but again, it is flavor text. There is no attack roll, only a saving throw by the target.

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Before I discuss this with my GM, I am asking if anyone is familiar with something I may be over looking. My understanding is that a PC or NPC will not block line of sight or line of effect. For example, people can shoot through cover. Even if you count a body as a solid barrier, later in the rules, it mentions that an opening 1 square foot is enough to target through a wall. Are we suppose to abstract that the body takes up the entire 5’ square? I understand that sometimes, abstracting to 5’ cubes helps but when I can target through a window, I should be able to target between someone’s legs or to the side of their shoulder.

My GM keeps telling me I cannot see everyone on the field who I try to target. I could accept that if there was a mob of people, I might not be able to always target a specific person within that mob. That many people might prevent me from keeping the person in sight. What I believe is a problem is how he sometimes tells me I cannot see someone because there are only 2 or 3 people between them and myself, spread out over at least 15 feet, sometimes more space.

Thank you all for any feedback.

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I found this thread helpful for building my PCfor this weekend so I do think it is worth neroing in hopes it helps someone else in the future. Though please forgive the descriptions being a bit more than a single sentence.

I'm thinking about doing a take on The Mechanist from both Fallout 3 and 4.

In Fallout 3, The Mechanist used robots to defend his town. I can say my synthesist summoned monsters to protect their town. Maybe after she got banned from town after actcidentally sending her summons against a local half Orc who she thought was one of the raiding orcs. It was easy to make the mistake, especially from far away. to avoid such again, she found a way to envelop her self in a combat suite that aloowed her to get into the thick of things and see the enemy up close to never make the same mistake again. Or maybe she feared that if she did not leave, her arch rival would hurt innocent bystanders trying to eliminate the synthesist.

Fallout 4 spoiler
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In 4, The Mechanist didn't feel confident in social interactions with other people. When wearing The Mechanist suite that changed the sound of her voice, she gained much more confidence. I might try role playing this angle as well. I' thinking about taking some popular wrestler personality and acting like that in the suite.

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I second Red Hand of DOOM. I like to pre face it with the speech from the 1970's movie called "The Warriors." the speech is given by a charismatic gang leader who brought all the gangs of NYC into a truce to convince them to team up against all the cops of the city! It is a great movie. You can even make a campaign out of the film.

I also recommend a Paizo module written in i'ts 3.5 days called Conquest of the Bloodsworn Vale, a place in the Golarion setting.

You could even run red hand of doom and later make reference to the goblinoid uprising in the nearby region as the Red Hand of DOOM. The Bloodsworn vale even has a group of surviving goblinoids from a failed uprising of their people.

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82. Dice rolls landing on the floor may only be accepted if the player then licks the floor clean afterward. If they are too sick to game next week, they gain a negative level.

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Keep in mind that with dex 15, you could qualify for twf without ranger.

A race with int +2 can get you 2nd Lv bonus spells, you could multi class with such a caster and a more martial class.

While an 11 or 13 wisdom doesn't get you enough bonus spells for my taste, I usually just don't bother with saving throw spells. You could also stat bump at level 4 or 8 to get those bonus spells I think are critical. Though waiting that long, even with a multiclass could feel pretty lacking. Especially since you likely want to put that Lv4 stat into Str, maybe even Dex. But you could do something like a 4Ftr(specialization and 2 other bonus feats) or another full bab class and take something like Magus or War priest 4 and then you would not even have had access to those 2nd level spells until 8th level. I don't think i would be satisfied, I would rather take a 1 level of full BAB, at least levels 2-5 as a caster then consider going back to martial classes so I had those spells earlier.

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For the prehensile hair, consider getting a helmet that would have a plume or hair sticking out the top to look fancy, then pull/push your own hair through to attack with it in style. Dye your hair different color every week. Maybe replace the metal visor with a holographic, illusion display that looks onto targets like a HUD heads up display in fighter jets like in the movie top gun.

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You said he complained about some of you and your groups suggestions were too complicated or over powered. He cannot legitimately complain that he is too weak and refuse what would make him on par with the others. It sounds to me like he thinks everyone else is over powered and wants them brought down to his level but knows that would not fly with them so he instead complains about his failure to match others shoulder to shoulder. It also sounds to me like there will be no satisfying the guy.

Since he likes anime, he might like the wuxia inspired 3.5 product titled Book of the Nine Swords, the swordsage class is similar to a magus in anime style.

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I don't want people playing other games simultaneously at my table. My Campaign
Standards call this out and I would remind such a player the behavior was already banned in such. If they continued, I would give them an ultimatum, pay full attention to the game or leave. It is one thing to accept important phone calls and reply a quick text message but I don't want someone so unengeged with the game itself that they are constantly asking, so which opponent is wounded, who looks close to dead already?

Sadly, as I wrote that I began asking, where should the line be drawn, I guess I would not feel anywhere as disrespected if two players held a side conversation but that could also lead them to not really pay attention. I guess they would at least be showing interest in engaging another player, a friend or build it into a friendship. I just answered my own question, I guess the line should be engagement with someone at the table or even just a family member/roommate who also lives there. I still think it is rather disrespectful to the DM to play other games while their character is in the current scene. Of course if the party thought stealthy players should go investigate ahead while the non stealth players hung back, I might not mind in that case them pulling out that ipad game.

Does he at least enjoy hanging out with the crowd? He may be getting more of a social experience hanging out with the group then you realize.

Has your group considered letting him concentrate on a single foe so he does not waste any action and spell hurting someone only to have another player one shot kill so strongly that it would have killed from full HP?

Have you encouraged him to think outside the box and come up with unorthodox tactics that would effect things more than just damage on someone?

If his damage is a problem, does his spell list contain battlefield control spells that could be more useful to the overall flow of the combat than damage? You could throw such a spell at him in,party treasure as a scroll so even if he does not want to scribe the spell or prepare it, he still has the scroll just in case.

Maybe drop equipment that really fits the class well in a treasure hoard.

Maybe he could delay his action to finish off people who don,t go down with a one shot by another player. If he is one of those really high init maguy, delaying might be a strong turn off.

Maybe he can focus on protecting a full caster or NPC.

Has he gotten much use out of knowledge skills, languages or stealth? Look over his skills and spells( scrolls, wands, ect) and see if you can find something that springs to mind as something he can do nobody else in the group can.

Throw a monster with DR he can overcome but others cannot. Maybe make a quite deal with another player to have their weapon break a fight or 3 before with a DM assurance you will make it up to them and not hose them over to much in the meantime except for the one fight you both want the magus to shine. Make sure that player has something they can do that encounter, like concentrate on another opponent.

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Bare in mind those feats don't look like they would work for summoners either but that class did get them to work for them. They were an exception to the rule but maybe there could be another exception to the rule.

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This equipment load out seems really odd. Does the GM know about the wealth by level equipment chart on paper page 399 of the core rules? It says a 5th level PC.should.have approximately 10,500 gp of total gear. And why the limitations on magic items?

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One of the 3.5 monster manuals had a secontion on leveled gnolls, much like what I imagine the mo.ster codex is like now, but I have not read the codex yet. I think it was MM 4, if I come across it I will come back but u think I loaned it it out to who knows who. WotC even had several minis for these gnolls, one was something like a 4th level ranger, another a warlock class from tve 3.5 boom complete arecane. And one or two other non standard knows also.

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Your high wisdom does give you an extra spell per day but it is not an extra domain slot.

You can also cast your domain spells a second time by useing a pearl of power to get the slot back. Useful when you have a domain spell that is not part of the regular cleric spell list.

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people who do not even text or call that they have to cancel or will be more than 20 minutes late.

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I steal a term that Faux, a super mutant from the Fallout 3 vidogame prefers to use over super mutant, meta human. I like to play alchemists with discoveries: vestigial arm(x2), tentacle, forgot the name of the discovery that let's you self heal, even when unconscious, can be taken twice.

So.wine told me Marvel has a copyright or trademark or something about mutant so DC.uses meta human.

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I have had too many campaigns get ruined by GMs who don't understand that letting other players in the party get 1/2 cost items is a formula for ruining the campaign when the PCs are then way over powered by being way over equipped. I would neither extend the saving to others nor keep the other 1/2 of the gold for myself. You have however opened my eyes up to the fact u should have thought about mire than ny own access to items but other PCs access also, so thank you for that.

Currently the group is I think 8 with adult realizations that so Many adumts cannot synch their schedule so we should be getting togetger once a mionth wgenevever week we can get at least 4 pmayers.

What I know I'd then so far, only one game in myself and we just turned level 4.
bloodrager
swashbuckler
inquisitor
Varient channel cleric
a full arcan caster that I don't recall if a wiz/sor/arcanist.
a tengue I never met.
An unknown caster/martial.

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The shaman battle spirit has a hex that grants another AoO and some other benifit also.

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You say your PC is pretty rich. Is the GM know that having PCs equipped above the recommended gear values on page 399 is often bad for a campaign? Especially if only some PCs are while others are not, or others are even below. It often leads to the GM feeling a necessity to over challenge the over geared PC which then can too far out pace anothef PC not so over equipped.

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Highly considering the hex that grants craft wondrous items but unsure of what to build. As effective as they are, it also seems rather dull to just use it to save money on cloak of resistance, headband wisdom, whatever physical belt I end up choosing, pearls if power.

I was hoping people could recommend other items The shaman spell list & craft wondrous items can handle. Stuff beyond those core items might make the hex/feat choice seem more interesting. we are playing Crimson Thrown AP so I doubt we will find many items.outside the core rulebook in treasure. This is part if why I think taking the hex/feat can seem good to me, it would allow me to build items we would likly never find.

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Weapon property bane.one level of ranger for favored enemy.carry a reach weapon to avoid AoO vs large.

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I recall seeing another 3.5 warforged that looked like a gorilla. Ran on four limbs, don't recall if front limbs had hands or hooves.

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Improved rend was another I liked. because eidolons normally only need two claw attacks to hit, with this feat, just one is enough. Extra damage when you can only make a single attack before/after a move action.

I also love the evolution combo of reach/bite/trip.

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PW is useing feats for extra points, very similar to the feat called extra slot. The bard could spend their feats on extra slot for more spells per day.

Paizo themselves state they do.'r believe everything needs to be 100% balanced against everything else. I will not be searching the threads for a quote on it.

While I would also be upset the player was cheating, I don't really think the PW is horrible. I think DSP 1/2 giant is better then it should be, I don't agree with all their powers or in thier Bo9S product, all the manueverd, But I don't think it is too far off, and it is definetly not worse than so much of Paizo's own material that wracks everything all over the pl e.

Once the cheating like using the right type of action, standard vs. Full, and allowing saves.I really do.'r see this player as a problem from what we see of it.

I would wonder if discounting the PW as an ally might intereact with stuff like if a bless or bats song still count both as an ally but I guess the use of that ability, bless caster or bard singer should be able to choose that for themself.

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Combat reflexes is great for anyone who can use reach, even better with an Eidolon reach which also allows it to simultaneously threaten adjacent as well. Nit only dies it let you get more attacks of opportunity, it let's you take them while you are flatfooted.

One warning though, expect your GM to start avoiding approaching your Eidolon even more often since you have reach and the chance to take multiple AoO. But point out that you don't have that many. And really, your GM has likely strayed away from approaching your Eidolon already just due to reach. Combat reflexes mostly only increase the staying away on the surprise round and first round, then nit too much different.

Even if you don't get many AoO, that does not mean it does nothing. Often a GM will take a less optimal attack choice then move to a place that provokes, so you are still influencing the battlefield.

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3.5 had a wand bracelet, something like 4 or 5 wands each tied to a string on a certain finger, pulling one finger got that wand out. don't recall the exact action economy or cost.

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As a science fiction lover I always wanted to play Mass effect but as I bought the PS3 instead of xb, I figured I would wait a few years down the line and buy the other system when it was drasticallyheaper. thankfully I was instead able to just buy the series in one purchase on ps3. instead. I wad not all that thrilled with the action game play and felt me1 wad Bette than me2/3. none the less I played through it twice and to see both paragon and renegade play throughs. I do not like the series enough to play 3rd or 4th time to see a.neutral or mixed play through though

I do @ee myself giving it a try a few years down the line when the price drops drastically se way I bought the me123 trilogy together for $30 . untill then I have about 600 estimated game play hours of fallout 4 to get through first! maybe just 2 or 3 hundred, give myself a break from fallout between the regular game and dlc.

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You could have the bard activate cure light wounds wands and the Summoner activate infernal healing wands. This frees you from having to spend your turns healing others. Mist people do nit enjoy feeling like they have to spend their turns buffing/healing others. Even if you play. Combat focused clr, just have those spells will result in others expecting you to heal them.

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I also love alchemists with reach. Throw bombs and wait for them to provoke.

Warning! You may find that you almost never get an AoO. How many GMs will really provoke.if they can go attack someone else without the same problem? Especially true if your teammates rush past your screen instead of waiting within it.

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Like what I see and look forward to more development trying to figure out the best rules way to implement such an option.

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When activating those staves, make sure to make it sound cool and dramatic! You are playing a Cha based caster after all:) I find leaving the minor out of the arcane power staff to be helpful. Telling the players in your regular voice it is actually a minor version is best at least a few seconds apart from saying the staff name.

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Amulet of magical fangs
Add a con boost to Eidolon belt and the ioun stone to boost summoners con.

Max out your cloak of resistance. Be mindful of how much money you can spend on a single item according to your prestige.

With a good umd, easy for a cha casting class with it as. Class skill and at your level, I think you can spend an evolution on yourself for a +8 bonus, get a magical staff or two. UMD Iv to activate a staff us same as a wand, a flat 20 regardless of spell level. In PFS you can recharge them to full inbetween each game.

I like the lesser staff of arcane power at 8k. Will give you magic missile 5/day at your caster level(5 missiles each shot!) gives you a way to contribute offense damage yourself and should Nearly always work as it always hits, even incorporial stuff and anti magic zones are not that common. You can recharge this with the shield spell.

Staff of fire has fireball several tines a day! Again, contribute some offense damage yourself! Spell DC.is based on your ability score, not minimum like off a scroll. Be careful on this, consider yourself forewarned. Some may bark at a Summoner useing a 3 level(for summoner) wall of fire spell to recharge this. I would myself but anyone reasonable would say you should be able to recharge it if you expend a 4th level slot(presuming you know wall of fire), the level the spell is.on the wiz/sor list that it was likely based upon for creating the stats of a staff of fire.

I think they are too expensive in PF at twice the.cost of a pearl of power. The 3.5 version, think it was called a magica momenta, was.only 1.5 times the cost . Maybe a runestone of power to get a few more spells per day.

Dark Archive

Some great advice so far. Said you could get some 3.5 stuff also. Consider the Book of 9 Swords, you can reuse that books " blade magic" maneuvers, like spells every encounter so you can use em without losing a resource for the next fight, helps with staying power. Instead of the classes in Bo9S, you could also take a feat or magic item to get a maneuver once a fight. Another 3.5 book that helps with staying power is Magic of Incarnum. You can shift essentia each round on what soul melds you want to power up but don't actually lose the essentia.

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Do you play the video game Boarderlands 2? It has a DLC Featuring Mr. Torgue of Torgue guns. He is the most over the top macho character I have ever seen. She if you can find some inspiration there.

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Do you hook up your computer to a.big screen TV so everyone can look at tbat as tbe map instead of the table? This also allows long/tall maps that need not be erased and rewritten, if you don't mind scrolling.

If you use a.program, be careful how.many still images you throw in like bystanders in the arena seats or carts on the street as it may effect how fast/slow you can scroll or zoom in/out.

If you do write on a map on the table. You may want to make sure your map can all fit on the literal map without having to erase & rewrite. Or have portions where you can draw a ling tunnel and just loop it around.

One problem with limiting your map to just the shap of your table is that it sometimes leaves an empty 1/4 or , 18, whatever tbat leads players to say there must be a secret room around tnis empty spot.

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I like to upgrade their superior 2 weapon fighting to allow them to make a move action, and then each head can still get one attack.

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11 next to a huge size hole in the wall, the koolaid man was here! Oh yeah!

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Thanks for explaining the +5 damage was likely 2pt str boost and power attack.

To return the favor, I will answer the question asking hiw it could afford 2 str, 1 pounce, 1 extra attack. I suspect the Summoner itself took the extra evolution feat for 4 points total at level 1.

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-Tunnel snakes RULE!! (Fallout ref)
-A locked door opens up to a bricked up wall with graffiti "He got what he deserved!"
-X was here, the name of a rival adventuring group, have the PCs spot this several times were bodies lay so they think they have a real fight on their hands.
-help wanted, torch bearers & heavy lifters for long journeys
-help wanted, test subjects for new spell research
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I am still still confused on how an pouncing Eidolon at level 1 gets + 5 on damage rolls?

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Many klingons believe nothing is more "honerable" than winning.

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It might be a good idea to print out a few pages with the important info in this thread and pass it between players during the week or via email so people with no system mastery who just don't know better than to consider the Ftr, Mnk, Rog , to be the bar to be measured against, then learn the problem is not with tier 3 classes, the problem is with tier 4/5 classes.

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WotC had a web article on thier sire about material that was left on the cutting room floor. It had the psychic rogue class. I think it was either the sane article or maybe thier monthly web article The Minds Eye that had a few extra pwers.One that I like was like dark force lightning. It did some ranged energy damage, also had the chance to push you back. Then if you hit a wall, or column, you would take damage again from the impact collision. I think it was called energy push.

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A funny truck I sometimes use in gladiator games is that I tell the players the arena has a potion of fly in the middle but then they learn the hard way there is an invisible wall(cieling) of force at the 20 mark. This way, anyone with enlarge person could still hit them with an adjacent weapon. Or a reach weapon if a 15 ceiling.

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Swine flu has far more reaching & devastating effects on many of the.formally well pulsed cogs in the machine. Eventually several gears skip a beat or get worn out.

If the pigs were bred in a anti magic zone, you may find magic ineffective in curing.

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Not too long a thread yet but I only barely had interest so just dropping a quick idea. Maybe someone else already mentioned it.

Spell componets, at least some are becoming hard to get. This can cause unexpected inflation, then eyeballing stuff instead of precise magical measurement, a snowball rolls into a boulder. Maybe a natural disaster, or several interconnected disasters eschewed the production of said component that use to be so plentiful that no one had a contingintcy for a shortage of such.

One of these super leaders got depressed at the.unexpected death of a loved one and list the discipline to keep strict, when things get sloppy, stuff later spirals out of controll when contingentcies are no longer in proper supply and place.

Distracted when a natural illness is born into a child and magic has no quick fixes.

People of the nation see how prosperous life is in another nation during Olympic style games and tell friends and neighbors what they saw. Now many people want to defect, or are less productive in their jobs.

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The famous 3.5 adventure Red Hand of Doom had dragon craft weapons. They were an extra 300gp and did a single bonus point of damage of the dragons breath weapon energy type.

If you want something more, maybe upgrade the 1 point of energy damage to the.full d6 at a slightly discounted cost say maybe knock 1k off the normal upgrade cost. Or maybe slow them the overcome the DR of a dragon.

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Info on fencing goods might be appreciated

Weapons that can be disguised and thus made illegal

Lists if what items would be contraband in various regions

Black markets might be the rare place you could find a scroll/potion made of an irregular spell list like a paladin lesser restoration. I hear many merchants quickly put out hitmen and assassins to eliminate any such completion though so those items might be too hot even for the black markets! Perhaps a place where people could just trade said irregular spell level items, of course a nominal fee would be charged for the service. Even a paladin made lesser restoration would likely sell higher than the simple formula since people want a cheaper item, wouldn't you buy the cheaper one, even if only 10% less than the regular cost? How many would really walk away from tbat deal on principal, complaining the.mer hantbwas getting more than the standard profit margins.

Joke, APG Summoner made scrolls/potions of haste will likely ee increased trade on the black market now that the crybabies have been placated with the whipping summoners got in unchained.

I noticed what looked like a slave for sale in the early cover artwork. I am sure sine forms of slavery is outlawed but funny thing about Golarion is that other than Andoran, you could buy slaves in the open market!

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I am still confused about the huge Eidolon. Normally, Summoner cannot give the large evolution untill level 8. I thought the Summoner was.level 6 in the story? Even if useing those scrolls of a spell higher level than he.can cast and auto succeed on the scroll activation, would that.really allow the Summoner to choose the large evolution when the Summoner is below the minimum required level?

Did thus Summoner get multiple rounds to buff the Eidolon before the fight? If he spent 2 rounds of the actual fight buffing and all the group could do in those rounds was 20% damage, sounds to me like the other characters were rather poorly made.

Published modules are written to be very easy. It is hard not to do a ton of damage unless you lose initiative and go after someone else with a well designed PC did a whole heck of a lit if damage first. Even just going first and then getting a second turn to go first again and kill an enemy would prevent others from getting two rounds of attacks themselves but it would be the same or very close for some raging barbarian with power attack and a 2 handed weapon, of a deaducated archer with rapid shot taking at least 3 attacks turn at level 6. Heck, even arogue with 2wf and a flank could throw.put out a lot of damage turn 2 without a iritive attack!

Summoners ate rather squishy, I don't know howthey don't get killed more often except for almost all published adventures to be written for a bunch of chumps to be able to win.

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I heard another option might be to give each player 1 mythic tier to compensate for the lack of 4 players.

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I think another big problem with all the Summoner pounce hate was players and GMs being ignorant of how you cannot charge through differcult terrain, corners, or even allies. This makes charging at levels 1-4 very hard. By level five, other PCs are doing so much damage themselves that pounce becomes less gravy when eidolons can buy flight at level 5. But people still want to complain because too many people are too immature to ever be happy unless they are the best at something themselves. Heaven forbid an Eidolon can pounce and not many others can. It is not like all those other classes never have class abilities of their own that Eidolon cannot do.

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