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Centaur

Raymond Lambert's page

FullStarFullStar Pathfinder Society GM. 1,040 posts (1,043 including aliases). No reviews. 7 lists. 1 wishlist. 15 Pathfinder Society characters. 1 alias.


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Dark Archive

Bare in mind those feats don't look like they would work for summoners either but that class did get them to work for them. They were an exception to the rule but maybe there could be another exception to the rule.

Dark Archive

This equipment load out seems really odd. Does the GM know about the wealth by level equipment chart on paper page 399 of the core rules? It says a 5th level PC.should.have approximately 10,500 gp of total gear. And why the limitations on magic items?

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One of the 3.5 monster manuals had a secontion on leveled gnolls, much like what I imagine the mo.ster codex is like now, but I have not read the codex yet. I think it was MM 4, if I come across it I will come back but u think I loaned it it out to who knows who. WotC even had several minis for these gnolls, one was something like a 4th level ranger, another a warlock class from tve 3.5 boom complete arecane. And one or two other non standard knows also.

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Your high wisdom does give you an extra spell per day but it is not an extra domain slot.

You can also cast your domain spells a second time by useing a pearl of power to get the slot back. Useful when you have a domain spell that is not part of the regular cleric spell list.

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people who do not even text or call that they have to cancel or will be more than 20 minutes late.

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I steal a term that Faux, a super mutant from the Fallout 3 vidogame prefers to use over super mutant, meta human. I like to play alchemists with discoveries: vestigial arm(x2), tentacle, forgot the name of the discovery that let's you self heal, even when unconscious, can be taken twice.

So.wine told me Marvel has a copyright or trademark or something about mutant so DC.uses meta human.

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I have had too many campaigns get ruined by GMs who don't understand that letting other players in the party get 1/2 cost items is a formula for ruining the campaign when the PCs are then way over powered by being way over equipped. I would neither extend the saving to others nor keep the other 1/2 of the gold for myself. You have however opened my eyes up to the fact u should have thought about mire than ny own access to items but other PCs access also, so thank you for that.

Currently the group is I think 8 with adult realizations that so Many adumts cannot synch their schedule so we should be getting togetger once a mionth wgenevever week we can get at least 4 pmayers.

What I know I'd then so far, only one game in myself and we just turned level 4.
bloodrager
swashbuckler
inquisitor
Varient channel cleric
a full arcan caster that I don't recall if a wiz/sor/arcanist.
a tengue I never met.
An unknown caster/martial.

Dark Archive

The shaman battle spirit has a hex that grants another AoO and some other benifit also.

Dark Archive

You say your PC is pretty rich. Is the GM know that having PCs equipped above the recommended gear values on page 399 is often bad for a campaign? Especially if only some PCs are while others are not, or others are even below. It often leads to the GM feeling a necessity to over challenge the over geared PC which then can too far out pace anothef PC not so over equipped.

Dark Archive

Highly considering the hex that grants craft wondrous items but unsure of what to build. As effective as they are, it also seems rather dull to just use it to save money on cloak of resistance, headband wisdom, whatever physical belt I end up choosing, pearls if power.

I was hoping people could recommend other items The shaman spell list & craft wondrous items can handle. Stuff beyond those core items might make the hex/feat choice seem more interesting. we are playing Crimson Thrown AP so I doubt we will find many items.outside the core rulebook in treasure. This is part if why I think taking the hex/feat can seem good to me, it would allow me to build items we would likly never find.

Dark Archive

Weapon property bane.one level of ranger for favored enemy.carry a reach weapon to avoid AoO vs large.

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I recall seeing another 3.5 warforged that looked like a gorilla. Ran on four limbs, don't recall if front limbs had hands or hooves.

Dark Archive

Improved rend was another I liked. because eidolons normally only need two claw attacks to hit, with this feat, just one is enough. Extra damage when you can only make a single attack before/after a move action.

I also love the evolution combo of reach/bite/trip.

Dark Archive

PW is useing feats for extra points, very similar to the feat called extra slot. The bard could spend their feats on extra slot for more spells per day.

Paizo themselves state they do.'r believe everything needs to be 100% balanced against everything else. I will not be searching the threads for a quote on it.

While I would also be upset the player was cheating, I don't really think the PW is horrible. I think DSP 1/2 giant is better then it should be, I don't agree with all their powers or in thier Bo9S product, all the manueverd, But I don't think it is too far off, and it is definetly not worse than so much of Paizo's own material that wracks everything all over the pl e.

Once the cheating like using the right type of action, standard vs. Full, and allowing saves.I really do.'r see this player as a problem from what we see of it.

I would wonder if discounting the PW as an ally might intereact with stuff like if a bless or bats song still count both as an ally but I guess the use of that ability, bless caster or bard singer should be able to choose that for themself.

Dark Archive

Combat reflexes is great for anyone who can use reach, even better with an Eidolon reach which also allows it to simultaneously threaten adjacent as well. Nit only dies it let you get more attacks of opportunity, it let's you take them while you are flatfooted.

One warning though, expect your GM to start avoiding approaching your Eidolon even more often since you have reach and the chance to take multiple AoO. But point out that you don't have that many. And really, your GM has likely strayed away from approaching your Eidolon already just due to reach. Combat reflexes mostly only increase the staying away on the surprise round and first round, then nit too much different.

Even if you don't get many AoO, that does not mean it does nothing. Often a GM will take a less optimal attack choice then move to a place that provokes, so you are still influencing the battlefield.

Dark Archive

3.5 had a wand bracelet, something like 4 or 5 wands each tied to a string on a certain finger, pulling one finger got that wand out. don't recall the exact action economy or cost.

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As a science fiction lover I always wanted to play Mass effect but as I bought the PS3 instead of xb, I figured I would wait a few years down the line and buy the other system when it was drasticallyheaper. thankfully I was instead able to just buy the series in one purchase on ps3. instead. I wad not all that thrilled with the action game play and felt me1 wad Bette than me2/3. none the less I played through it twice and to see both paragon and renegade play throughs. I do not like the series enough to play 3rd or 4th time to see a.neutral or mixed play through though

I do @ee myself giving it a try a few years down the line when the price drops drastically se way I bought the me123 trilogy together for $30 . untill then I have about 600 estimated game play hours of fallout 4 to get through first! maybe just 2 or 3 hundred, give myself a break from fallout between the regular game and dlc.

Dark Archive

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You could have the bard activate cure light wounds wands and the Summoner activate infernal healing wands. This frees you from having to spend your turns healing others. Mist people do nit enjoy feeling like they have to spend their turns buffing/healing others. Even if you play. Combat focused clr, just have those spells will result in others expecting you to heal them.

Dark Archive

I also love alchemists with reach. Throw bombs and wait for them to provoke.

Warning! You may find that you almost never get an AoO. How many GMs will really provoke.if they can go attack someone else without the same problem? Especially true if your teammates rush past your screen instead of waiting within it.

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Like what I see and look forward to more development trying to figure out the best rules way to implement such an option.

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When activating those staves, make sure to make it sound cool and dramatic! You are playing a Cha based caster after all:) I find leaving the minor out of the arcane power staff to be helpful. Telling the players in your regular voice it is actually a minor version is best at least a few seconds apart from saying the staff name.

Dark Archive

Amulet of magical fangs
Add a con boost to Eidolon belt and the ioun stone to boost summoners con.

Max out your cloak of resistance. Be mindful of how much money you can spend on a single item according to your prestige.

With a good umd, easy for a cha casting class with it as. Class skill and at your level, I think you can spend an evolution on yourself for a +8 bonus, get a magical staff or two. UMD Iv to activate a staff us same as a wand, a flat 20 regardless of spell level. In PFS you can recharge them to full inbetween each game.

I like the lesser staff of arcane power at 8k. Will give you magic missile 5/day at your caster level(5 missiles each shot!) gives you a way to contribute offense damage yourself and should Nearly always work as it always hits, even incorporial stuff and anti magic zones are not that common. You can recharge this with the shield spell.

Staff of fire has fireball several tines a day! Again, contribute some offense damage yourself! Spell DC.is based on your ability score, not minimum like off a scroll. Be careful on this, consider yourself forewarned. Some may bark at a Summoner useing a 3 level(for summoner) wall of fire spell to recharge this. I would myself but anyone reasonable would say you should be able to recharge it if you expend a 4th level slot(presuming you know wall of fire), the level the spell is.on the wiz/sor list that it was likely based upon for creating the stats of a staff of fire.

I think they are too expensive in PF at twice the.cost of a pearl of power. The 3.5 version, think it was called a magica momenta, was.only 1.5 times the cost . Maybe a runestone of power to get a few more spells per day.

Dark Archive

Some great advice so far. Said you could get some 3.5 stuff also. Consider the Book of 9 Swords, you can reuse that books " blade magic" maneuvers, like spells every encounter so you can use em without losing a resource for the next fight, helps with staying power. Instead of the classes in Bo9S, you could also take a feat or magic item to get a maneuver once a fight. Another 3.5 book that helps with staying power is Magic of Incarnum. You can shift essentia each round on what soul melds you want to power up but don't actually lose the essentia.

Dark Archive

1 person marked this as a favorite.

Do you play the video game Boarderlands 2? It has a DLC Featuring Mr. Torgue of Torgue guns. He is the most over the top macho character I have ever seen. She if you can find some inspiration there.

Dark Archive

Do you hook up your computer to a.big screen TV so everyone can look at tbat as tbe map instead of the table? This also allows long/tall maps that need not be erased and rewritten, if you don't mind scrolling.

If you use a.program, be careful how.many still images you throw in like bystanders in the arena seats or carts on the street as it may effect how fast/slow you can scroll or zoom in/out.

If you do write on a map on the table. You may want to make sure your map can all fit on the literal map without having to erase & rewrite. Or have portions where you can draw a ling tunnel and just loop it around.

One problem with limiting your map to just the shap of your table is that it sometimes leaves an empty 1/4 or , 18, whatever tbat leads players to say there must be a secret room around tnis empty spot.

Dark Archive

I like to upgrade their superior 2 weapon fighting to allow them to make a move action, and then each head can still get one attack.

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11 next to a huge size hole in the wall, the koolaid man was here! Oh yeah!

Dark Archive **

Thanks for explaining the +5 damage was likely 2pt str boost and power attack.

To return the favor, I will answer the question asking hiw it could afford 2 str, 1 pounce, 1 extra attack. I suspect the Summoner itself took the extra evolution feat for 4 points total at level 1.

Dark Archive

-Tunnel snakes RULE!! (Fallout ref)
-A locked door opens up to a bricked up wall with graffiti "He got what he deserved!"
-X was here, the name of a rival adventuring group, have the PCs spot this several times were bodies lay so they think they have a real fight on their hands.
-help wanted, torch bearers & heavy lifters for long journeys
-help wanted, test subjects for new spell research
-

Dark Archive **

I am still still confused on how an pouncing Eidolon at level 1 gets + 5 on damage rolls?

Dark Archive

Many klingons believe nothing is more "honerable" than winning.

Dark Archive

It might be a good idea to print out a few pages with the important info in this thread and pass it between players during the week or via email so people with no system mastery who just don't know better than to consider the Ftr, Mnk, Rog , to be the bar to be measured against, then learn the problem is not with tier 3 classes, the problem is with tier 4/5 classes.

Dark Archive

WotC had a web article on thier sire about material that was left on the cutting room floor. It had the psychic rogue class. I think it was either the sane article or maybe thier monthly web article The Minds Eye that had a few extra pwers.One that I like was like dark force lightning. It did some ranged energy damage, also had the chance to push you back. Then if you hit a wall, or column, you would take damage again from the impact collision. I think it was called energy push.

Dark Archive

A funny truck I sometimes use in gladiator games is that I tell the players the arena has a potion of fly in the middle but then they learn the hard way there is an invisible wall(cieling) of force at the 20 mark. This way, anyone with enlarge person could still hit them with an adjacent weapon. Or a reach weapon if a 15 ceiling.

Dark Archive

Swine flu has far more reaching & devastating effects on many of the.formally well pulsed cogs in the machine. Eventually several gears skip a beat or get worn out.

If the pigs were bred in a anti magic zone, you may find magic ineffective in curing.

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Not too long a thread yet but I only barely had interest so just dropping a quick idea. Maybe someone else already mentioned it.

Spell componets, at least some are becoming hard to get. This can cause unexpected inflation, then eyeballing stuff instead of precise magical measurement, a snowball rolls into a boulder. Maybe a natural disaster, or several interconnected disasters eschewed the production of said component that use to be so plentiful that no one had a contingintcy for a shortage of such.

One of these super leaders got depressed at the.unexpected death of a loved one and list the discipline to keep strict, when things get sloppy, stuff later spirals out of controll when contingentcies are no longer in proper supply and place.

Distracted when a natural illness is born into a child and magic has no quick fixes.

People of the nation see how prosperous life is in another nation during Olympic style games and tell friends and neighbors what they saw. Now many people want to defect, or are less productive in their jobs.

Dark Archive

The famous 3.5 adventure Red Hand of Doom had dragon craft weapons. They were an extra 300gp and did a single bonus point of damage of the dragons breath weapon energy type.

If you want something more, maybe upgrade the 1 point of energy damage to the.full d6 at a slightly discounted cost say maybe knock 1k off the normal upgrade cost. Or maybe slow them the overcome the DR of a dragon.

Dark Archive

Info on fencing goods might be appreciated

Weapons that can be disguised and thus made illegal

Lists if what items would be contraband in various regions

Black markets might be the rare place you could find a scroll/potion made of an irregular spell list like a paladin lesser restoration. I hear many merchants quickly put out hitmen and assassins to eliminate any such completion though so those items might be too hot even for the black markets! Perhaps a place where people could just trade said irregular spell level items, of course a nominal fee would be charged for the service. Even a paladin made lesser restoration would likely sell higher than the simple formula since people want a cheaper item, wouldn't you buy the cheaper one, even if only 10% less than the regular cost? How many would really walk away from tbat deal on principal, complaining the.mer hantbwas getting more than the standard profit margins.

Joke, APG Summoner made scrolls/potions of haste will likely ee increased trade on the black market now that the crybabies have been placated with the whipping summoners got in unchained.

I noticed what looked like a slave for sale in the early cover artwork. I am sure sine forms of slavery is outlawed but funny thing about Golarion is that other than Andoran, you could buy slaves in the open market!

Dark Archive **

I am still confused about the huge Eidolon. Normally, Summoner cannot give the large evolution untill level 8. I thought the Summoner was.level 6 in the story? Even if useing those scrolls of a spell higher level than he.can cast and auto succeed on the scroll activation, would that.really allow the Summoner to choose the large evolution when the Summoner is below the minimum required level?

Did thus Summoner get multiple rounds to buff the Eidolon before the fight? If he spent 2 rounds of the actual fight buffing and all the group could do in those rounds was 20% damage, sounds to me like the other characters were rather poorly made.

Published modules are written to be very easy. It is hard not to do a ton of damage unless you lose initiative and go after someone else with a well designed PC did a whole heck of a lit if damage first. Even just going first and then getting a second turn to go first again and kill an enemy would prevent others from getting two rounds of attacks themselves but it would be the same or very close for some raging barbarian with power attack and a 2 handed weapon, of a deaducated archer with rapid shot taking at least 3 attacks turn at level 6. Heck, even arogue with 2wf and a flank could throw.put out a lot of damage turn 2 without a iritive attack!

Summoners ate rather squishy, I don't know howthey don't get killed more often except for almost all published adventures to be written for a bunch of chumps to be able to win.

Dark Archive

I heard another option might be to give each player 1 mythic tier to compensate for the lack of 4 players.

Dark Archive **

I think another big problem with all the Summoner pounce hate was players and GMs being ignorant of how you cannot charge through differcult terrain, corners, or even allies. This makes charging at levels 1-4 very hard. By level five, other PCs are doing so much damage themselves that pounce becomes less gravy when eidolons can buy flight at level 5. But people still want to complain because too many people are too immature to ever be happy unless they are the best at something themselves. Heaven forbid an Eidolon can pounce and not many others can. It is not like all those other classes never have class abilities of their own that Eidolon cannot do.

Dark Archive

Sometimes, an actor loves to play the villain.

Look at the success of franchises like grand theft auto. Plenty of people enjoy gaming a villain also.

Some people are tired, or outright fed up with always being typecast into "heroes."

Some people would love the challenge of upholding the law, and trying to keep the oppressed down so they cannot challenge your position of power. I think it can be a fun adventure itself. A change of scenery if nothing else.

Thanks for the module recommendations. Also the perspective it might sometimes be better to run part of an AP then nothing at all, at least if everyone knows that from the begining to avoid false expectations.

I thought the pirate campaign was am evil, or at least non good friendly campaign. I thought second darkness and age of worms gave you a choice to play good or evil. Was I wrong about those?

Dark Archive

Do you plan to usr a soulknife class or are you playing a system designed for super hero powers?

Soulknife has been published 4 ways to my knowledge. 1st as a prestige class in the 3.o Psionics handbook. Then as a 20 level base class all itself in the 3.5 Expanded sionics handbook. Then reprinted in a Dreamscared Press book Psionics Unleaded, and reprinted again in tbeir"Ultimate Psionics compilation book. Be warned "Ultimate Psionics" is not actually a Paizo published book. Many 3rd party companys use the title Ultimate to make.it should like it is a Paizo book. I love it myself but I don't like the practice if they to make it sound like an official Paizo book itself.

The 3rd edition stuff is legallf free online as it was part if the open game license.

Do not be put off by it being psionic with the bad reputation psioncs has. For one, it does not even use the PowerPoint system that most ill informed(people who never read the Psionics rules themselves and fail to recognize people "abusing" Psionics were actually cheating instead) complainers have issues with, for another, it was considered one of the weaker classes in thr tier system, so little chNce someone would complain it as too good.

Dark Archive **

Maybe I should get in on this action. I feel hurt that I can no long play APG summoners. I had 4 of them in PFS and now am unsure if I will ever make a new PFS pc again as i don't care for most of the classes in the game.

I am actually rather worried no one will ever be able to play an APG summoner anywhere as I expect everyone to point at this and try to convince their GM to just always Ban them.

Dark Archive **

Are "unchained" eidolons just like the Occult Adventures Spiritsminus the ectoplasm?

Dark Archive **

I am not sure that the Aasimar / Tiefling was really a problem. I think it was cool that they opened them up for a while and gave i think about a month notice. if they were really a problem, why allow them as boon races again? maybe the real problem was the experiment temporarily allowing those race SLA to qualify for prerequisite?

Dark Archive **

The powers that be seem to have a strong fear or hatred of the thought of players flooding over with last minute APG Summoners.

I am glad they drew a line and are allowing some established ones remain. I predict they will all be played at slow xp at least from level 3 and on to savor the old style. Though, disallowing GM babies not actually played yet, or needing to be at least level 2 with no notice at all, if it was effective at post and not even street date, seems to indicate a level of regret or outright hatred unlike any I have seen before.

As summoners typically get their spells at nearly the same character level if not spell level, I never saw how that was such a big deal, especially since PFS has rules listing the order of classes making scrolls and potions that can be purchased, and MIC is banned. I also don't understand how people hate the eidolon so much while I next to never see complaints about druid/hunter companions.

Dark Archive

I am having a hard time finding adventures that do not consider the Cheliaxians as the opposition of the adventuring party. I want to run at least a few games that are pro Cheliax / House Thrune. I do not want to run APs because I have no belief that I could finish such a long story. I do not want to ruin an AP for other people, nor myself be starting and not finishing an AP.

I am open to level range but would prefer 3-6 level range to begin.

First thought is to maybe reuse old PFS games back fro.vthe faction mission days but those faction missions ate often such a small part of any individual scenario that I don't really count them as pro Cheliax / house Thrune.

Just out of curiosity, are any of the APs actually pro Cheliax current government of House Throne?

Thank all for any help.

Dark Archive

I am having a hard time finding adventures that do not consider the Cheliaxians as the opposition of the adventuring party. I want to run at least a few games that are pro Cheliax / House Thrune. I do not want to run APs because I have no belief that I could finish such a long story. I do not want to ruin an AP for other people, nor myself be starting and not finishing an AP.

I am open to level range but would prefer 3-6 level range to begin.

First thought is to maybe reuse old PFS games back fro.vthe faction mission days but those faction missions ate often such a small part of any individual scenario that I don't really count them as pro Cheliax / house Thrune.

Just out of curiosity, are any of the APs actually pro Cheliax current government of House Throne?

Thank all for any help.

Dark Archive

I am having a hard time finding adventures that do not consider the Cheliaxians as the opposition of the adventuring party. I want to run at least a few games that are pro Cheliax / House Thrune. I do not want to run APs because I have no belief that I could finish such a long story. I do not want to ruin an AP for other people, nor myself be starting and not finishing an AP.

I am open to level range but would prefer 3-6 level range to begin.

First thought is to maybe reuse old PFS games back fro.vthe faction mission days but those faction missions ate often such a small part of any individual scenario that I don't really count them as pro Cheliax / house Thrune.

Just out of curiosity, are any of the APs actually pro Cheliax current government of House Throne?

Thank all for any help.

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